Brawlbox Resources & History

Started by BlackJax96, December 14, 2010, 03:39:11 AM

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Look at how much fun I'm having in the new Brawlbox!

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inb4someformofcomplaintsregardlessofhowawesomeitis

Quote from: BlackJax96 on October 06, 2012, 11:32:08 PM
inb4someformofcomplaintsregardlessofhowawesomeitis

I lol'd. Good stuff, though. Nice work!

So what is the view on the right then? Camera Keyframes?


October 06, 2012, 11:37:25 PM #12692 Last Edit: October 06, 2012, 11:38:57 PM by DSX8
dat's some [censored]ed up shader viewer :srs:

@Spex - nope, more like animation keyframe viewer
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Quote from: Spex130 on October 06, 2012, 11:35:13 PM
I lol'd. Good stuff, though. Nice work!

So what is the view on the right then? Camera Keyframes?

Keyframes for whatever animation you're editing. Atm it's keyframes for the selected bone but it displays literally any keyframes at all. Even for SCN0 cameras/lights/etc.

Quote from: BlackJax96 on October 06, 2012, 11:39:31 PM
Keyframes for whatever animation you're editing. Atm it's keyframes for the selected bone but it displays literally any keyframes at all. Even for SCN0 cameras/lights/etc.

That's pretty amazing, actually. Very, very nice!


Hi, I haven't been using BB for a while, now using this newer version I can't seem to open an old moveset file. BB crashes when trying to expand the moveset in the Fitchar.pac file. Is there any way to make this older file compatible with the newest version of BB?

Try opening in the previewer, It happened to me once, just opening the fitcharacter made it crash, but tried opening it in the previewer and it worked. However, I could only open it once, next time I tried it crashed again.

Well, the shaders don't seem to be working in that picture. I think you should fix that soon. But I thought you got the shaders working 100% a long time ago? Did you start from scratch or something?
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Quote from: BlackJax96 on May 17, 2012, 11:05:22 PM
I live life on the EDDDGGGGEEEEE

Quote from: Snivy on October 08, 2012, 06:58:38 PM
Well, the shaders don't seem to be working in that picture. I think you should fix that soon. But I thought you got the shaders working 100% a long time ago? Did you start from scratch or something?

no[censored], no[censored], lolno and lolno. :af:
Just sayin inb4dbz

he didnt make the actual shaders work, he just changed the overall shading brawlbox used...
now he's actually working on supporting materials and shaders...

btw BJ, at this pace you might end up making a brawl emulator :srs:

October 09, 2012, 12:30:16 AM #12700 Last Edit: October 09, 2012, 12:33:54 AM by Snivy
Quote from: BlackJax96 on October 08, 2012, 10:55:31 PM
no[censored], no[censored], lolno and lolno. :af:
Just sayin inb4dbz
Quote from: jokekid on October 08, 2012, 11:15:49 PM
he didnt make the actual shaders work, he just changed the overall shading brawlbox used...
now he's actually working on supporting materials and shaders...

btw BJ, at this pace you might end up making a brawl emulator :srs:
I didn't know, I've been busy with school lately. Love how it is going thus far. Also, I wish you luck in your endeavors!
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Quote from: BlackJax96 on May 17, 2012, 11:05:22 PM
I live life on the EDDDGGGGEEEEE

October 09, 2012, 03:10:09 AM #12701 Last Edit: October 11, 2012, 07:22:40 AM by SqLeon
Quote from: Iwvi on October 08, 2012, 02:38:39 PM
Try opening in the previewer, It happened to me once, just opening the fitcharacter made it crash, but tried opening it in the previewer and it worked. However, I could only open it once, next time I tried it crashed again.

Yea it sometimes works in the previewer but very rarely and I can't save it. It seems to work in BB v0.67 but not v0.67b.

Actually, if I edit an original file with BBv0.67b it doesn't open in psa 2.70...why?

Nvmd I guess there's no reason to.

October 11, 2012, 03:33:28 PM #12702 Last Edit: October 11, 2012, 03:52:01 PM by Dantarion
You gonna actually post source this time?

Post Merge: October 11, 2012, 03:36:46 PM

Quote from: BlackJax96 on October 04, 2012, 06:03:20 PM
Hmm, but the non-final v0.67 source compiled just fine for you and the rest of the Project M devs.
What happened to that.

We're only on v0.67b, and I commited that revision to the source. And it compiles.
THe non-final source was on the SVN that I set up, that contained all of the files. When I check out a raw SVN copy of r7 from your SVN, I get compile errors and missing source file errors.

EDIT: Took what you said to heart, thought maybe I messed up, went and tried again.
http://i50.tinypic.com/2rf67ih.png

I don't want to start another local fork of BrawlBox just to continue working on it and fixing bugs...please keep the SVN up to date and I will submit patches.

well I've finally gotten my chance to install TortiseSVN on another compy...

but according to Dant, you need to UL your most recent working release's src...

I can't really do anything until then >_>

[spoiler]Quote: Friedslick6
you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
But the coolest part was that you didn't stop working on it despite that.

Quote: Internet Explorer
you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

quote: Greg
You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

Just thought of an interesting idea for the new BrawlBox. How about make it where when we look at the Character Model Viewer we can have them standing on a stage? That would be awesome.
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