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« Reply #12690 on: October 06, 2012, 05:32:08 PM » |
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Look at how much fun I'm having in the new Brawlbox! inb4someformofcomplaintsregardlessofhowawesomeiti s
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« Reply #12691 on: October 06, 2012, 05:35:13 PM » |
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inb4someformofcomplaintsregardlessofhowawesomeiti s
I lol'd. Good stuff, though. Nice work! So what is the view on the right then? Camera Keyframes?
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« Reply #12692 on: October 06, 2012, 05:37:25 PM » |
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dat's some [censored]ed up shader viewer @Spex - nope, more like animation keyframe viewer
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« Last Edit: October 06, 2012, 05:38:57 PM by DSX8 »
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« Reply #12693 on: October 06, 2012, 05:39:31 PM » |
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I lol'd. Good stuff, though. Nice work!
So what is the view on the right then? Camera Keyframes?
Keyframes for whatever animation you're editing. Atm it's keyframes for the selected bone but it displays literally any keyframes at all. Even for SCN0 cameras/lights/etc.
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« Reply #12694 on: October 06, 2012, 05:47:59 PM » |
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Keyframes for whatever animation you're editing. Atm it's keyframes for the selected bone but it displays literally any keyframes at all. Even for SCN0 cameras/lights/etc.
That's pretty amazing, actually. Very, very nice!
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« Reply #12695 on: October 08, 2012, 12:49:11 AM » |
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Hi, I haven't been using BB for a while, now using this newer version I can't seem to open an old moveset file. BB crashes when trying to expand the moveset in the Fitchar.pac file. Is there any way to make this older file compatible with the newest version of BB?
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« Reply #12696 on: October 08, 2012, 08:38:39 AM » |
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Try opening in the previewer, It happened to me once, just opening the fitcharacter made it crash, but tried opening it in the previewer and it worked. However, I could only open it once, next time I tried it crashed again.
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« Reply #12697 on: October 08, 2012, 12:58:38 PM » |
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Well, the shaders don't seem to be working in that picture. I think you should fix that soon. But I thought you got the shaders working 100% a long time ago? Did you start from scratch or something?
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« Reply #12698 on: October 08, 2012, 04:55:31 PM » |
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Well, the shaders don't seem to be working in that picture. I think you should fix that soon. But I thought you got the shaders working 100% a long time ago? Did you start from scratch or something?
no[censored], no[censored], lolno and lolno. Just sayin inb4dbz
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« Reply #12699 on: October 08, 2012, 05:15:49 PM » |
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he didnt make the actual shaders work, he just changed the overall shading brawlbox used... now he's actually working on supporting materials and shaders... btw BJ, at this pace you might end up making a brawl emulator
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« Reply #12700 on: October 08, 2012, 06:30:16 PM » |
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no[censored], no[censored], lolno and lolno. Just sayin inb4dbzhe didnt make the actual shaders work, he just changed the overall shading brawlbox used... now he's actually working on supporting materials and shaders... btw BJ, at this pace you might end up making a brawl emulator I didn't know, I've been busy with school lately. Love how it is going thus far. Also, I wish you luck in your endeavors! I would have posted a pic of Goku going Saiyan if you had spelled it Saiyan. justsayin'
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« Last Edit: October 08, 2012, 06:33:54 PM by Snivy »
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« Reply #12701 on: October 08, 2012, 09:10:09 PM » |
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Try opening in the previewer, It happened to me once, just opening the fitcharacter made it crash, but tried opening it in the previewer and it worked. However, I could only open it once, next time I tried it crashed again.
Yea it sometimes works in the previewer but very rarely and I can't save it. It seems to work in BB v0.67 but not v0.67b. Actually, if I edit an original file with BBv0.67b it doesn't open in psa 2.70...why? Nvmd I guess there's no reason to.
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« Last Edit: October 11, 2012, 01:22:40 AM by SqLeon »
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« Reply #12702 on: October 11, 2012, 09:33:28 AM » |
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You gonna actually post source this time? Post Merge: October 11, 2012, 09:36:46 AM
Hmm, but the non-final v0.67 source compiled just fine for you and the rest of the Project M devs. What happened to that.
We're only on v0.67b, and I commited that revision to the source. And it compiles.
THe non-final source was on the SVN that I set up, that contained all of the files. When I check out a raw SVN copy of r7 from your SVN, I get compile errors and missing source file errors. EDIT: Took what you said to heart, thought maybe I messed up, went and tried again. http://i50.tinypic.com/2rf67ih.pngI don't want to start another local fork of BrawlBox just to continue working on it and fixing bugs...please keep the SVN up to date and I will submit patches.
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« Last Edit: October 11, 2012, 09:52:01 AM by Dantarion »
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« Reply #12703 on: October 13, 2012, 07:24:43 PM » |
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well I've finally gotten my chance to install TortiseSVN on another compy...
but according to Dant, you need to UL your most recent working release's src...
I can't really do anything until then >_>
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« Reply #12704 on: October 13, 2012, 08:43:21 PM » |
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Just thought of an interesting idea for the new BrawlBox. How about make it where when we look at the Character Model Viewer we can have them standing on a stage? That would be awesome.
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