Brawlbox Resources & History

Started by BlackJax96, December 14, 2010, 03:39:11 AM

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November 21, 2012, 12:20:21 PM #12840 Last Edit: November 21, 2012, 12:21:33 PM by DSX8
Quote from: Carnage on November 21, 2012, 08:03:11 AM
i tryed it also and turning 11 to 9 the model gets messed up materials and shaders i did this alot with pokepark models
yeah, when converted to V9, they dont show up properly in-game... even tho its converted fine, its all glitchy in-game :/

also. i seem to be gettin an error now when going to collision editor... but goes away when i go to it again.. and i havent even touched the undo button o_o

[spoiler]
QuoteSee the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.InvalidOperationException: The Undo operation encountered a context that is different from what was applied in the corresponding Set operation. The possible cause is that a context was Set on the thread and not reverted(undone).
   at System.Threading.SynchronizationContextSwitcher.Undo()
   at System.Threading.ExecutionContextSwitcher.Undo()
   at System.Threading.ExecutionContext.runFinallyCode(Object userData, Boolean exceptionThrown)
   at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteBackoutCodeHelper(Object backoutCode, Object userData, Boolean exceptionThrown)
   at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Windows.Forms.Control.InvokeMarshaledCallback(ThreadMethodEntry tme)
   at System.Windows.Forms.Control.InvokeMarshaledCallbacks()


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.296 (RTMGDR.030319-2900)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
BrawlBox
    Assembly Version: 0.67.4588.28271
    Win32 Version: 0.67.1.0
    CodeBase: file:///C:/Users/DSX8/Desktop/Brawl%20Hacks/Brawlbox%20v0.67b/BrawlBox.exe
----------------------------------------
BrawlLib
    Assembly Version: 0.14.4588.28267
    Win32 Version: 0.14.1.0
    CodeBase: file:///C:/Users/DSX8/Desktop/Brawl%20Hacks/Brawlbox%20v0.67b/BrawlLib.DLL
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.278 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.282 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.296 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Data
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.237 (RTMGDR.030319-2300)
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.233 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.233 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Design
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.237 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Design/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Design.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
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Would it be possible to make it so that when your working with GFX particularly the common ones, that you are able to see them in Brawlbox, this would help greatly with those such as myself working on Projectile type items as we would not need to constantly load back and forth from the wii or emulator to computer for minor edits or changes

Quote from: cn04142 on November 23, 2012, 12:24:57 AM
Would it be possible to make it so that when your working with GFX particularly the common ones, that you are able to see them in Brawlbox, this would help greatly with those such as myself working on Projectile type items as we would not need to constantly load back and forth from the wii or emulator to computer for minor edits or changes
Even though your question has been asked a good amount of times by other people, I support it.
I don't take requests.

My PSA Thread
[move][/move]

Quote from: Carnage on November 21, 2012, 08:03:11 AM
i tryed it also and turning 11 to 9 the model gets messed up materials and shaders i did this alot with pokepark models
Quote from: DSX8 on November 21, 2012, 12:20:21 PM
yeah, when converted to V9, they dont show up properly in-game... even tho its converted fine, its all glitchy in-game :/

also. i seem to be gettin an error now when going to collision editor... but goes away when i go to it again.. and i havent even touched the undo button o_o

[spoiler]
wondered why he hasnt replied.... >_>

Quote from: KingJigglypuff on November 23, 2012, 12:29:04 AM
Even though your question has been asked a good amount of times by other people, I support it.
This^

Quote from: cn04142 on November 23, 2012, 12:24:57 AM
Would it be possible to make it so that when your working with GFX particularly the common ones, that you are able to see them in Brawlbox, this would help greatly with those such as myself working on Projectile type items as we would not need to constantly load back and forth from the wii or emulator to computer for minor edits or changes
I don't think that's possible.

Quote from: slayermarth101 on November 23, 2012, 01:10:55 AM
I don't think that's possible.
i realized that youre are kinda right but if it was possible..will slow alot BB...imo

BJ already said he would eventually add gfx in the preview, but he's got a lot on his plate peepz, let the gentleman do his hobby

Quote from: joke. on November 23, 2012, 01:23:10 AM
BJ already said he would eventually add gfx in the preview, but he's got a lot on his plate peepz, let the gentleman do his hobby
indeed
now...ill annoy him with the v9 issue then.
yeah bj why you didnt answered to the 2 persons who has this issue too?

Quote from: Anivernage on November 23, 2012, 02:29:12 AM
yeah bj why you didnt answered to the 2 persons who has this issue too?

cuz your mom

i went there

Quote from: BlackJax96 on November 23, 2012, 02:38:38 AM
cuz your mom

i went there
*looks around*
Bj,my new daddy :happy:

as your new son you have to fix that issue :srs:

November 23, 2012, 03:11:34 AM #12850 Last Edit: November 23, 2012, 03:42:27 AM by slayermarth101
↑ Lol, dat plot twist ↑

Aside from that.
I'd like to bring my point back up as well.

Sorry but you are not allowed to view spoiler contents.


inb4heragesatmelikehe'sdoingeveroneelse DX

Quote from: slayermarth101 on November 23, 2012, 03:11:34 AM
↑ Lol, dat plot twist ↑

Aside from that.
I'd like to bring my point back up as well.

Sorry but you are not allowed to view spoiler contents.


inb4heragesatmelikehe'sdoingeveroneelse DX

your mom told you sooooooohh you predicted my actions you fiend!

Quote from: slayermarth101 on November 23, 2012, 03:11:34 AM
↑ Lol, dat plot twist ↑

Aside from that.
I'd like to bring my point back up as well.

Sorry but you are not allowed to view spoiler contents.


inb4heragesatmelikehe'sdoingeveroneelse DX

Did you edit any PATs?
Skype: ASF1nk



I only edited the images.
But I found the problem. You can't edit the SSS in the common5.pac but you can edit a standard sc_selmap.pac

Brawlbox

Good news.

A rebuilt RSAR will reopen in Brawlbox and all the sounds and paths and files and stuff still work.

But it's not ready for in-game yet.