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Author Topic: Brawlbox Resources & History  (Read 4503976 times)
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DSX8
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    « Reply #12840 on: November 21, 2012, 05:20:21 AM »


    i tryed it also and turning 11 to 9 the model gets messed up materials and shaders i did this alot with pokepark models
    yeah, when converted to V9, they dont show up properly in-game... even tho its converted fine, its all glitchy in-game :/

    also. i seem to be gettin an error now when going to collision editor... but goes away when i go to it again.. and i havent even touched the undo button o_o

    Quote
    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.InvalidOperationException: The Undo operation encountered a context that is different from what was applied in the corresponding Set operation. The possible cause is that a context was Set on the thread and not reverted(undone).
       at System.Threading.SynchronizationContextSwitcher.U ndo()
       at System.Threading.ExecutionContextSwitcher.Undo()
       at System.Threading.ExecutionContext.runFinallyCode(Object userData, Boolean exceptionThrown)
       at System.Runtime.CompilerServices.RuntimeHelpers.Ex ecuteBackoutCodeHelper(Object backoutCode, Object userData, Boolean exceptionThrown)
       at System.Runtime.CompilerServices.RuntimeHelpers.Ex ecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData)
       at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
       at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx)
       at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
       at System.Windows.Forms.Control.InvokeMarshaledCallb ack(ThreadMethodEntry tme)
       at System.Windows.Forms.Control.InvokeMarshaledCallb acks()


    ************** Loaded Assemblies **************
    mscorlib
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.296 (RTMGDR.030319-2900)
        CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    BrawlBox
        Assembly Version: 0.67.4588.28271
        Win32 Version: 0.67.1.0
        CodeBase: file:///C:/Users/DSX8/Desktop/Brawl%20Hacks/Brawlbox%20v0.67b/BrawlBox.exe
    ----------------------------------------
    BrawlLib
        Assembly Version: 0.14.4588.28267
        Win32 Version: 0.14.1.0
        CodeBase: file:///C:/Users/DSX8/Desktop/Brawl%20Hacks/Brawlbox%20v0.67b/BrawlLib.DLL
    ----------------------------------------
    System.Windows.Forms
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.278 built by: RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.282 built by: RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.296 built by: RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Data
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.237 (RTMGDR.030319-2300)
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
    ----------------------------------------
    System.Core
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.233 built by: RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    System.Xml
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.233 built by: RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    System.Design
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.237 built by: RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Design/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Design.dll
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
        <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.
    « Last Edit: November 21, 2012, 05:21:33 AM by DSX8 » Logged

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    « Reply #12841 on: November 22, 2012, 05:24:57 PM »


    Would it be possible to make it so that when your working with GFX particularly the common ones, that you are able to see them in Brawlbox, this would help greatly with those such as myself working on Projectile type items as we would not need to constantly load back and forth from the wii or emulator to computer for minor edits or changes
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    « Reply #12842 on: November 22, 2012, 05:29:04 PM »


    Would it be possible to make it so that when your working with GFX particularly the common ones, that you are able to see them in Brawlbox, this would help greatly with those such as myself working on Projectile type items as we would not need to constantly load back and forth from the wii or emulator to computer for minor edits or changes
    Even though your question has been asked a good amount of times by other people, I support it.
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    « Reply #12843 on: November 22, 2012, 06:09:27 PM »


    i tryed it also and turning 11 to 9 the model gets messed up materials and shaders i did this alot with pokepark models
    yeah, when converted to V9, they dont show up properly in-game... even tho its converted fine, its all glitchy in-game :/

    also. i seem to be gettin an error now when going to collision editor... but goes away when i go to it again.. and i havent even touched the undo button o_o

    wondered why he hasnt replied.... >_>

    Even though your question has been asked a good amount of times by other people, I support it.
    This^
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    slayermarth101
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    « Reply #12844 on: November 22, 2012, 06:10:55 PM »


    Would it be possible to make it so that when your working with GFX particularly the common ones, that you are able to see them in Brawlbox, this would help greatly with those such as myself working on Projectile type items as we would not need to constantly load back and forth from the wii or emulator to computer for minor edits or changes
    I don't think that's possible.
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    « Reply #12845 on: November 22, 2012, 06:14:57 PM »


    I don't think that's possible.
    i realized that youre are kinda right but if it was possible..will slow alot BB...imo
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    « Reply #12846 on: November 22, 2012, 06:23:10 PM »


    BJ already said he would eventually add gfx in the preview, but he's got a lot on his plate peepz, let the gentleman do his hobby
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    « Reply #12847 on: November 22, 2012, 07:29:12 PM »


    BJ already said he would eventually add gfx in the preview, but he's got a lot on his plate peepz, let the gentleman do his hobby
    indeed
    now...ill annoy him with the v9 issue then.
    yeah bj why you didnt answered to the 2 persons who has this issue too?
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    « Reply #12848 on: November 22, 2012, 07:38:38 PM »


    yeah bj why you didnt answered to the 2 persons who has this issue too?

    cuz your mom

    i went there
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    « Reply #12849 on: November 22, 2012, 07:41:20 PM »


    cuz your mom

    i went there
    *looks around*
    Bj,my new daddy Happy Face

    as your new son you have to fix that issue Im srs here
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    slayermarth101
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    « Reply #12850 on: November 22, 2012, 08:11:34 PM »


    ↑ Lol, dat plot twist ↑

    Aside from that.
    I'd like to bring my point back up as well.


    inb4heragesatmelikehe'sdoingeveroneelse DX
    « Last Edit: November 22, 2012, 08:42:27 PM by slayermarth101 » Logged


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    « Reply #12851 on: November 22, 2012, 09:02:40 PM »


    ↑ Lol, dat plot twist ↑

    Aside from that.
    I'd like to bring my point back up as well.


    inb4heragesatmelikehe'sdoingeveroneelse DX


    your mom told you sooooooohh you predicted my actions you fiend!
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    « Reply #12852 on: November 24, 2012, 01:45:22 AM »


    ↑ Lol, dat plot twist ↑

    Aside from that.
    I'd like to bring my point back up as well.


    inb4heragesatmelikehe'sdoingeveroneelse DX


    Did you edit any PATs?
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    slayermarth101
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    « Reply #12853 on: November 24, 2012, 09:16:49 AM »


    I only edited the images.
    But I found the problem. You can't edit the SSS in the common5.pac but you can edit a standard sc_selmap.pac

    Brawlbox
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    « Reply #12854 on: November 26, 2012, 09:48:17 PM »


    Good news.

    A rebuilt RSAR will reopen in Brawlbox and all the sounds and paths and files and stuff still work.

    But it's not ready for in-game yet.
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