Brawlbox Resources & History

Started by BlackJax96, December 14, 2010, 03:39:11 AM

Previous topic - Next topic

0 Members and 52 Guests are viewing this topic.

I changed the animation keyframes to how i wanted it, and it looked good in Brawlbox.  But when Ludwig went into the game, he was on his side again.

And a minor thing, in Brawlbox, when I use the edit all to make him 0.7 units larger, he is smaller than the kart, which he would normally be big to sit on.

October 19, 2013, 02:24:55 PM #15346 Last Edit: October 19, 2013, 03:00:21 PM by Sky Grounder
Small thing: When right clicking a Section in a module, it says "Open in Memory viewer". Right beside that, it has the shortcut Ctrl+O, but that doesn't work since BB already uses Ctrl+O for opening files.

Also, when trying to view a Camera entry in SCN0, I get a JIT exception:
Sorry but you are not allowed to view spoiler contents.
Only the header data will show up.

EDIT: I found a small GUI bug in CLR0:
Sorry but you are not allowed to view spoiler contents.


EDIT2: I'm having refreshing issues when entering model viewer and exiting:
Sorry but you are not allowed to view spoiler contents.

Minimizing the window and opening it again helps, but sometimes BB just crashes on me when exiting model viewer. Anyone else experiencing this?
3DS FC: 5370-0958-4818
Wii U NNID: Doraleus

Quote from: TravixMan on October 19, 2013, 02:06:25 PM
I changed the animation keyframes to how i wanted it, and it looked good in Brawlbox.  But when Ludwig went into the game, he was on his side again.

And a minor thing, in Brawlbox, when I use the edit all to make him 0.7 units larger, he is smaller than the kart, which he would normally be big to sit on.

If "dont change" still isnt working, you can set it to add and set the values to 0.
The scale is a multiplier, so scale it by 1.7, not 0.7.

Quote from: Sky Grounder on October 19, 2013, 02:24:55 PM
Small thing: When right clicking a Section in a module, it says "Open in Memory viewer". Right beside that, it has the shortcut Ctrl+O, but that doesn't work since BB already uses Ctrl+O for opening files.

Also, when trying to view a Camera entry in SCN0, I get a JIT exception:
Sorry but you are not allowed to view spoiler contents.
Only the header data will show up.

EDIT: I found a small GUI bug in CLR0:
Sorry but you are not allowed to view spoiler contents.


EDIT2: I'm having refreshing issues when entering model viewer and exiting:
Sorry but you are not allowed to view spoiler contents.

Minimizing the window and opening it again helps, but sometimes BB just crashes on me when exiting model viewer. Anyone else experiencing this?

K I fix all

What's the bug with CLR0? The A isnt showing up?

October 19, 2013, 07:42:18 PM #15348 Last Edit: October 19, 2013, 07:44:36 PM by Sky Grounder
The CLR0 bug is just that and the Mask color being on the far right (unless it's intended to be that way.
I also found a small GUI bug in SHP0:
Sorry but you are not allowed to view spoiler contents.

The framecount doesn't display correctly when there're 5 digits.

Lastly, I'm having some strange Collision viewer issues.
Sorry but you are not allowed to view spoiler contents.


Oh, and just noting the model viewer issue also happens with the collision viewer too.
3DS FC: 5370-0958-4818
Wii U NNID: Doraleus

October 19, 2013, 08:03:43 PM #15349 Last Edit: October 20, 2013, 04:18:02 PM by TravixMan
Quote from: BlackJax96 on October 19, 2013, 07:18:33 PM
If "dont change" still isnt working, you can set it to add and set the values to 0.
The scale is a multiplier, so scale it by 1.7, not 0.7.
I will see the addition part for rotation.  Though I think the resize problem lies in translation.  I just tried resizing, it was the same as what I wanted it.  But when I just checked the replace translation, it resized so that it was smaller than the Kart.

In Brawlbox when I had everything right, it looked fine.  But in-game, it was rotated.

I'm loving the new BrawlBox, and I plan to abuse the [censored] out of the REFF adder. ;D


Quote from: Don Jon Bravo on October 19, 2013, 10:19:18 PM
hmm cant seem to get the pmd importer working
from what i see.. the release of BB 69 doesnt have the PMD import function, since it was in the beta phase, it wasnt working properly with most PMD files. (For me that is)
https://privateladyescorts.com - Free Local Dating - No Selfie - Anonymous Casual Dating -   Video Chat Private Lady

Quote from: Don Jon Bravo on October 19, 2013, 10:19:18 PM
hmm cant seem to get the pmd importer working
It shouldnt even be there.

It stopped writing the model correctly and you couldn't reopen the model, so I removed access to it in the final release. I probably forgot to remove it from the changelog.

Hey, BJ, I've been trying to do that "mixing models" thing I was mentioning before. It kind of works, it recognizes the rigging well and all, but I've been getting some glitches. I'll take screenshots of each error soon.
[black]ㅤlㅤ[/black]

[black]ㅤlㅤ[/black]


This is all sweet!!! Let me try and cause different scenarios and inform for zee bugs that ocurrs :3 Thanks @BlackJax

Quote from: BlackJax96 on October 19, 2013, 10:53:48 PM
It shouldnt even be there.

It stopped writing the model correctly and you couldn't reopen the model, so I removed access to it in the final release. I probably forgot to remove it from the changelog.
):
I was looking forward to something that could import PMD models and export a file type I could open with Maya...


October 20, 2013, 02:05:00 PM #15357 Last Edit: October 20, 2013, 02:25:42 PM by br3compactor
I haven't been able to import objects from other models the way you put here. Actually, I have, but the textures never come right, and on one case, one polygon exploded in-game. It was literally everywhere :-\

Can you give a step to step so I'm sure I'm doing everything the right way?

P.S.: In Brawlbox it looks great and perfect. In-game, though...
[black]ㅤlㅤ[/black]

[black]ㅤlㅤ[/black]


Quote from: br3compactor on October 20, 2013, 02:05:00 PM
on one case, one polygon exploded in-game. It was literally everywhere :-\
Wow...
"Atone for my sins? I don't have any sins to atone for nor have I forced such a meaningless concept on anyone." -Archer
[spoiler]
Quote from: WarioMANX on May 02, 2014, 07:33:43 PM
Best color, most stars, and least amount of power. The good life.
Quote from: LC the Immolator on November 07, 2014, 03:57:35 PMLearning sucks, yeah, but it's from learning that you can eventually create masterpieces.

Quote from: br3compactor on October 20, 2013, 02:05:00 PM
I haven't been able to import objects from other models the way you put here. Actually, I have, but the textures never come right, and on one case, one polygon exploded in-game. It was literally everywhere :-\

Can you give a step to step so I'm sure I'm doing everything the right way?

P.S.: In Brawlbox it looks great and perfect. In-game, though...


Send over some affected models. I'd like to see exactly what's wrong with them first.

Quote from: FitKageRyuMotionEtc on October 20, 2013, 04:43:21 AM
):
I was looking forward to something that could import PMD models and export a file type I could open with Maya...

You don't have 3ds Max?
I can convert some PMDs for you in the meantime.