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Author Topic: Brawlbox Resources & History  (Read 3863126 times)
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BlackJax96
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    « Reply #15315 on: October 13, 2013, 02:17:55 PM »


    It rotates like that even when I check "Do not change". 

    Alright. Will fix.
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    Shun_One
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    « Reply #15316 on: October 13, 2013, 02:31:29 PM »


    Wait, BB69 as eaerly as tomorrow? That's pretty darn cool.

    Q: I attempt to vertex edit Fox's face objects in BB, but it always saves the last face I edit on to the others (IE, all Fox faces have open eyes). Has this been addressed in 68d or is my laptop not the problem?
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    BlackJax96
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    « Reply #15317 on: October 13, 2013, 06:19:20 PM »


    Q: I attempt to vertex edit Fox's face objects in BB, but it always saves the last face I edit on to the others (IE, all Fox faces have open eyes). Has this been addressed in 68d or is my laptop not the problem?

    That's odd. I'll look into it.

    Not sure if I'll be able to release it today, actually. My time sort of ran away from me.

    Does anybody think it would be cool to have a GIF to brres converter? Like, something that takes all the frames in a GIF, imports them as textures and creates a PAT0 to play them in order? I think that would be really neato.
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    Tabuu Forte Akugun
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    « Reply #15318 on: October 13, 2013, 06:48:15 PM »


    That's odd. I'll look into it.

    Not sure if I'll be able to release it today, actually. My time sort of ran away from me.

    Does anybody think it would be cool to have a GIF to brres converter? Like, something that takes all the frames in a GIF, imports them as textures and creates a PAT0 to play them in order? I think that would be really neato.

    Would be kinda cool, actually. Grin
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    Ricky (Br3)
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    « Reply #15319 on: October 13, 2013, 08:49:08 PM »


    Yeah, with the object importer you can. It was in a few releases of Brawlbox already but it was pretty glitchy with weighted objects.
    I finally got it to be stable in v0.69.

    Right click MDL0 -> Import New Object

    The only thing you can't do right now is import an object onto a model it doesn't belong to already.

    Would it be Wi-fi safe? As in, not really affecting the bone tree.

    Not sure if I'll be able to release it today, actually. My time sort of ran away from me.

    Does anybody think it would be cool to have a GIF to brres converter? Like, something that takes all the frames in a GIF, imports them as textures and creates a PAT0 to play them in order? I think that would be really neato.

    Definitely, I would surely use on some stages.
    « Last Edit: October 13, 2013, 08:51:06 PM by br3compactor » Logged

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    BlackJax96
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    « Reply #15320 on: October 13, 2013, 08:53:34 PM »


    Would it be Wi-fi safe? As in, not really affecting the bone tree.

    Yeah it doesn't change the bone tree at all as long as you leave the Base Skeleton setting as "Merge" and the two bones above match, which it does automatically for you.
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    Ricky (Br3)
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    « Reply #15321 on: October 13, 2013, 09:30:45 PM »


    Yeah it doesn't change the bone tree at all as long as you leave the Base Skeleton setting as "Merge" and the two bones above match, which it does automatically for you.

    That's amazing, just as I thought. Impressive job as always Smiley
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    « Reply #15322 on: October 13, 2013, 10:15:52 PM »


    If you add the GIF thingy, I will love you even more than I do now
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    Don Jon Bravo
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    « Reply #15323 on: October 14, 2013, 02:56:12 PM »


    That's odd. I'll look into it.

    Not sure if I'll be able to release it today, actually. My time sort of ran away from me.

    Does anybody think it would be cool to have a GIF to brres converter? Like, something that takes all the frames in a GIF, imports them as textures and creates a PAT0 to play them in order? I think that would be really neato.

    kinda like this?
    [SSBB hack] - What Is Love - Mario Villains stage // Now with shadows on the ground
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    Ricky (Br3)
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    « Reply #15324 on: October 14, 2013, 05:10:57 PM »



    Yes, however, that was made through model animation with as many models as frames are needed.
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    BlackJax96
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    « Reply #15325 on: October 14, 2013, 09:03:45 PM »


    kinda like this?

    Yeah, except by swapping textures on a single model, not by swapping different models with their own textures.

    If you add the GIF thingy, I will love you even more than I do now

    no wai

    That's amazing, just as I thought. Impressive job as always Smiley

    Thanks  Smiley
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    DeriLoko2
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    « Reply #15326 on: October 15, 2013, 01:12:26 AM »


    Can Brawlbox have a "Finalize Mode" button (which switches the characters, stages, etc. from the Brawlbox image to the actual image of Super Smash Bros. Brawl), so that way, I don't have to worry about using the SD card to play the hacked game over and over again?
    « Last Edit: October 15, 2013, 01:14:02 AM by DeriLoko2 » Logged

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    « Reply #15327 on: October 15, 2013, 02:04:24 AM »


    not sure if i understood that question, are you asking for brawlbox to mod your iso, so you dont need a SD card?
    SD cards are what make ssbb hacking what it is, a quick and easy thing to handle, and being able to quickly get rid of something that you dont like, or crashed your wii...
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    Iwvi
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    « Reply #15328 on: October 15, 2013, 09:41:37 PM »


    Can Brawlbox have a "Finalize Mode" button (which switches the characters, stages, etc. from the Brawlbox image to the actual image of Super Smash Bros. Brawl), so that way, I don't have to worry about using the SD card to play the hacked game over and over again?
    You could use wiiscrubber to replace the files on an iso. I don't see what advantage you get though.
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    Nezha B. Rose
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    « Reply #15329 on: October 16, 2013, 04:33:11 AM »


    Can Brawlbox have a "Finalize Mode" button (which switches the characters, stages, etc. from the Brawlbox image to the actual image of Super Smash Bros. Brawl), so that way, I don't have to worry about using the SD card to play the hacked game over and over again?

    Is very risky if you plan on editing the iso itself, but no one is stopping you. But do think this through.
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