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« Reply #7785 on: December 31, 2011, 09:03:46 PM » |
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well, It worked on my Hammer Bro. Pics of Hammer Bro. with Metal Textures. None problems! And it follows the screen like a real Brawl metal texture? :O
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« Reply #7786 on: December 31, 2011, 09:06:14 PM » |
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Yes! I did tested him few times. His Metal Texture is Perfect!
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« Reply #7787 on: December 31, 2011, 09:08:55 PM » |
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Yes! I did tested him few times. His Metal Texture is Perfect!
Epic, so either the only people who tested it were unlucky or you're just really lucky. XD A lot of features I somehow fixed at the last second before release, I guess. 
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« Reply #7788 on: December 31, 2011, 09:32:35 PM » |
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Too bad it wouldn't work on Tabuu, though. And I was sure I followed the tutorial exactly.
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« Reply #7789 on: December 31, 2011, 09:35:27 PM » |
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Too bad it wouldn't work on Tabuu, though. And I was sure I followed the tutorial exactly.
But diedhammer98 got it to work by turning on "AutoMetalMaterials" on the MDL0 properties window (on the right when you highlight an mdl0). He didn't do it manually.
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« Reply #7790 on: December 31, 2011, 11:07:36 PM » |
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But I only want it on his body polygon, not his shuriken, sword, etc.
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« Reply #7791 on: December 31, 2011, 11:10:06 PM » |
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But I only want it on his body polygon, not his shuriken, sword, etc.
Then delete the metal materials for the objects you don't want to have metal on. 
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« Reply #7792 on: January 01, 2012, 12:44:35 AM » |
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Man, life without a computer makes it super hard to follow stuff. D: Plus, I can't work on Flan! DD:
So if someone would be so kind to not flame me due to my own incompetence, what new features come with this beta?
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« Last Edit: January 01, 2012, 12:50:49 AM by Roo »
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« Reply #7793 on: January 01, 2012, 12:46:41 AM » |
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Well, Roo. You can: -Auto-add metal textures -View VIS0 animations in the model viewer -No model resetting when the lighting is changed -More stuff that I don't use 
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« Reply #7794 on: January 01, 2012, 01:41:50 AM » |
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Man, life without a computer makes it super hard to follow stuff. D: Plus, I can't work on Flan! DD: what D: what happened??
EDIT: hey BJ... got an idea for ya 
how bout a positionable cursor with a command interface commands: snap selection to cursor transform from cursor (3D cursor) ...I'll have to rmbr more >_>
this would be useful for snapping a selection to a specific spot, or rotating a selection from a control point.
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« Last Edit: January 01, 2012, 02:11:42 AM by Tcll »
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« Reply #7795 on: January 01, 2012, 11:40:05 AM » |
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Diedhammer was lucky D: in a epic way 
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Stupid Tinypic :C
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« Reply #7796 on: January 01, 2012, 12:22:23 PM » |
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BJ, when opening .arc files that are supported by Brawlbox (such as adventure_common.arc) it isn't possible to open it by loading the program, press CTRL+O (or just simply open) and find the file, because it isn't a "supported format": As you can see, I can't find the file, so I have to have Brawlbox as the file format's standardprogram.
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3DS FC: 5370-0958-4818 Wii U NNID: Doraleus
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« Reply #7797 on: January 01, 2012, 12:32:24 PM » |
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BJ, when opening .arc files that are supported by Brawlbox (such as adventure_common.arc) it isn't possible to open it by loading the program, press CTRL+O (or just simply open) and find the file, because it isn't a "supported format": As you can see, I can't find the file, so I have to have Brawlbox as the file format's standardprogram. Alright, I'll add .arc into the next release. what D: what happened??
EDIT: hey BJ... got an idea for ya 
how bout a positionable cursor with a command interface commands: snap selection to cursor transform from cursor (3D cursor) ...I'll have to rmbr more >_>
this would be useful for snapping a selection to a specific spot, or rotating a selection from a control point.
I'll do it if you tell me how to program something like that. I'm having trouble just implementing Quaternions for IKs. 
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« Reply #7798 on: January 01, 2012, 12:37:57 PM » |
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hmmmm blackjax is there a way you can code the char select screen like the stage expansion?? like on how we can add stage slots we could add char slots?
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« Reply #7799 on: January 01, 2012, 12:40:35 PM » |
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hmmmm blackjax is there a way you can code the char select screen like the stage expansion?? like on how we can add stage slots we could add char slots?
I doubt he could do THAT.
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