Brawlbox Resources & History

Started by BlackJax96, December 14, 2010, 03:39:11 AM

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Little question I have.
Will it be possible to add new soundbank / SFX entries to the BRSAR with the upcoming BBox?

Quote from: ds22 on November 27, 2012, 12:00:10 PM
Little question I have.
Will it be possible to add new soundbank / SFX entries to the BRSAR with the upcoming BBox?
ok that would be nice :o
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Quote from: ds22 on November 27, 2012, 12:00:10 PM
Little question I have.
Will it be possible to add new soundbank / SFX entries to the BRSAR with the upcoming BBox?


...of course.

December 02, 2012, 07:53:15 AM #12858 Last Edit: December 02, 2012, 07:55:10 AM by Mariodk
any chance for this:

will be fixed so you paste the same subroutine offset and not always paste offset of action274
its really annoying if you needing to paste a subroutine in brawlbox on all subactions on the whole moveset for make transfroms/GFX on all animetions/other stuff like that
and if using PSA for this so the moveset willl freeze/got bugs alot of times if saving the moveset file in brawlbox after edited in PSA

also used the newest brawlbox for this and all brawlboxs with moveset editing got this bug
I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

Glad I decided to read a bit before I asked the question of what RSAR progress means.

Sound stuff right?...

Anyway, woot. Glad you're working on something and not... yanno... quitting. For now at least.

And yes, the subroutine issue MarioDK  speaks of is rather annoying.

On a side note: does anyone have a long wait time when reading through this thread? For some reason this thread and MarioDK's thread make me wait a very long time before I can scroll and read. Thats mostly the reason why I don't check this and that thread very often.
The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

Quote from: Haseyo on March 25, 2012, 06:34:20 PM
If only hacking Brawl paid bills.

Quote from: Kagemaru on December 02, 2012, 08:13:33 AM
Glad I decided to read a bit before I asked the question of what RSAR progress means.

Sound stuff right?...

Anyway, woot. Glad you're working on something and not... yanno... quitting. For now at least.

And yes, the subroutine issue MarioDK  speaks of is rather annoying.

On a side note: does anyone have a long wait time when reading through this thread? For some reason this thread and MarioDK's thread make me wait a very long time before I can scroll and read. Thats mostly the reason why I don't check this and that thread very often.
Spam posts.
They slow the threads. :P

Quote from: Mariodk on December 02, 2012, 07:53:15 AM
any chance for this:

will be fixed so you paste the same subroutine offset and not always paste offset of action274
its really annoying if you needing to paste a subroutine in brawlbox on all subactions on the whole moveset for make transfroms/GFX on all animetions/other stuff like that
and if using PSA for this so the moveset willl freeze/got bugs alot of times if saving the moveset file in brawlbox after edited in PSA

also used the newest brawlbox for this and all brawlboxs with moveset editing got this bug
I support and re-support this^

-------
Also v9 conversion.....v....9...

well i tested the V11 to V9 in Brawlbox 68 beta that i was able to test... the models no longer freeze or cause lag anymore... but they still dont show up properly in-game  (tested it with a blue whale)
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Quote from: DSX8 on December 02, 2012, 10:15:02 AM
in Brawlbox 68 beta that i was able to test...

You mean that you downloaded off the Brawltools2 svn and compiled like a smart person, even though you were drunk and tired at the time.


and yes Mariodk, I will fix that.

Quote from: Kagemaru on December 02, 2012, 08:13:33 AM
Glad I decided to read a bit before I asked the question of what RSAR progress means.

Sound stuff right?...

Anyway, woot. Glad you're working on something and not... yanno... quitting. For now at least.

And yes, the subroutine issue MarioDK  speaks of is rather annoying.

On a side note: does anyone have a long wait time when reading through this thread? For some reason this thread and MarioDK's thread make me wait a very long time before I can scroll and read. Thats mostly the reason why I don't check this and that thread very often.
I recommend NOT using Firefox on this thread. IE, FF, and I think Chrome all slow way down when this thread is loaded. I use Safari specifically for this thread.
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Quote from: BlackJax96 on May 17, 2012, 11:05:22 PM
I live life on the EDDDGGGGEEEEE

Quote from: BlackJax96 on December 02, 2012, 06:11:56 PM
yes Mariodk, I will fix that.
thanks
so we can soon make transfroms/GFX on all animetions/other modes stuff that needs a subrotine code in each subaction
in brawlbox xd
I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

I'm not downloading ANOTHER browser just to view this thread... I'll just use my phone's internet for this thread :/ Cause I use chrome and its great.

Thats awesome that the sub routine thing is going to be fixed in this version of BB as well.

Also... it would take me far too long to go back and look... but are GFX going to be visible in BB's previewer this time? Or is this one primarily about sound?

@DSX8: Dat stage :srs: I want it
The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

Quote from: Haseyo on March 25, 2012, 06:34:20 PM
If only hacking Brawl paid bills.

Quote from: Kagemaru on December 03, 2012, 07:22:14 PM
I'm not downloading ANOTHER browser just to view this thread... I'll just use my phone's internet for this thread :/ Cause I use chrome and its great.

Thats awesome that the sub routine thing is going to be fixed in this version of BB as well.

Also... it would take me far too long to go back and look... but are GFX going to be visible in BB's previewer this time? Or is this one primarily about sound?

@DSX8: Dat stage :srs: I want it
as far as i kno, no GFX arnt viewable yet.

and yes its a sexy looking stage ;D
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Quote from: Kagemaru on December 03, 2012, 07:22:14 PM
Also... it would take me far too long to go back and look... but are GFX going to be visible in BB's previewer this time? Or is this one primarily about sound?

Nope, only RSAR and REFF (which are GFX) editing and the SCN0/CLR0 model viewer editors will be new. (Although you can't actually view CLR0 or SCN0 things without working OpenGL shaders)
...and a [censored] ton of bugfixes and minor additions/improvements.
Like the ability to save a default camera position for every time you open BB and/or reset the camera and stuff.
I don't think I'll have model viewer shaders working by the time I release though. :/

Quote from: BlackJax96 on December 04, 2012, 12:27:22 AM
Like the ability to save a default camera position for every time you open BB and/or reset the camera and stuff.
Sorry for the idiotic question, but, is that one of the features in the next Brawlbox?

Quote from: slayermarth101 on December 04, 2012, 12:39:10 AM
Sorry for the idiotic question, but, is that one of the features in the next Brawlbox?

Quote from: BlackJax96 on December 04, 2012, 12:27:22 AM
only *blah* will be new - and a [censored] ton of *blah* Like the ability to save a default camera position for every time you open BB and/or reset the camera and stuff.

You read the answer