Brawlbox Resources & History

Started by BlackJax96, December 14, 2010, 03:39:11 AM

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Quote from: BlackJax96 on April 22, 2013, 03:33:47 AM
Brawlbox can already open multiple model files along with animations and a PSA in the model viewer. :srs:

Ikarus is gonna have an option to just open the whole freaking root folder of all the Brawl files anyway so there you go.

Opening multiple files in the main program is unnecessary as you can just open multiple Brawlbox instances.


yes, but that doesn't display the models from all 3 files in the model viewer.

there is a workaround though...
create a new "ARC" and import the other "ARC" files



like the fact that Ikarus will be able to deep-parse =3

[spoiler]Quote: Friedslick6
you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
But the coolest part was that you didn't stop working on it despite that.

Quote: Internet Explorer
you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

quote: Greg
You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

Quote from: DarkPika on April 22, 2013, 03:42:26 AM
yes, but that doesn't display the models from all 3 files in the model viewer.

What are you talking about?

Just keep dragging in obnoxious amounts of files into the viewer and it displays them all.

Quote from: BlackJax96 on April 22, 2013, 03:47:03 AM
What are you talking about?

Just keep dragging in obnoxious amounts of files into the viewer and it displays them all.
well...
goes to show ya how much I know about brbx :P

[spoiler]Quote: Friedslick6
you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
But the coolest part was that you didn't stop working on it despite that.

Quote: Internet Explorer
you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

quote: Greg
You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

BJ take your time working on that weight thing :)
I realy like the good news bro so when do you think the next box is ready for release?
I know the people hate when i ask but er..... why not eh?

oh and btw. my girlfriend would like to know wich anime your sicnature is lol
so what anime is it?

April 22, 2013, 04:14:13 PM #14044 Last Edit: April 22, 2013, 04:30:40 PM by toonlink444
Quote from: DJ Lowgey on April 22, 2013, 11:44:47 AM
BJ take your time working on that weight thing :)
---------------------------------------------------------------
oh and btw. my girlfriend would like to know wich anime your sicnature is lol
so what anime is it?
I agree on taking time, but please don't push it aside.
And is it like a rule all hackers like anime? Hmm that would be a good poll.
Anime Law #101: If your a hacker you like anime and Japanese media.

Edit: Oh, going back a few posts, I actually have some BB source code. It may be .65 so pretty old.

BTW: Is it possible to do more with EFLS and BREFF data. I may be wrong but all I can do with it in BB is add an entry to EFLS and do nothing with the BREFF. Doesn't the EFLS link to the BREFF as a call to display the GFX? I have added BREFF data by replacing it with a larger one, but it would be nice if you could add to it like the EFLS. Possible??
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[spoiler]
Quote from: Ricky (Br3) on June 25, 2014, 06:40:22 PM
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Quote from: toonlink444 on April 22, 2013, 04:14:13 PM
I agree on taking time, but please don't push it aside.
And is it like a rule all hackers like anime? Hmm that would be a good poll.
Anime Law #101: If your a hacker you like anime and Japanese media.

Edit: Oh, going back a few posts, I actually have some BB source code. It may be .65 so pretty old.

BTW: Is it possible to do more with EFLS and BREFF data. I may be wrong but all I can do with it in BB is add an entry to EFLS and do nothing with the BREFF. Doesn't the EFLS link to the BREFF as a call to display the GFX? I have added BREFF data by replacing it with a larger one, but it would be nice if you could add to it like the EFLS. Possible??

lol yeah anime power :P
I don“t want to ask for a direct release date.
I only want to know if in a week or in a month or something like this :P
and the anime name ofcourse :D


cant wait for the 68 version! if you dont feel to do the weight thingy in brawlbox in this version. you dont have to do it, at least for me
Stupid Tinypic :C


Quote from: SiLeNtDo0m on April 22, 2013, 08:38:13 PM
Can 0.68 make me a cup of tea?

It can make us BOTH a cup of tea.


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April 22, 2013, 10:29:53 PM #14050 Last Edit: April 22, 2013, 10:31:10 PM by Mr.MW
since vertex editing will not be possible in brawlbox 68, could you look at exporting animations(even at one single frame) into 3ds max so we can edit the rig while our models are in a certain stance<.<

Quote from: SiLeNtDo0m on April 22, 2013, 08:38:13 PM
Can 0.68 make me a cup of tea?

yes

Quote from: Mr.MW on April 22, 2013, 10:29:53 PM
since vertex editing will not be possible in brawlbox 68, could you look at exporting animations(even at one single frame) into 3ds max so we can edit the rig while our models are in a certain stance<.<


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Quote from: BlackJax96 on May 17, 2012, 11:05:22 PM
I live life on the EDDDGGGGEEEEE

Quote from: Snivy on April 22, 2013, 10:48:32 PM
What's the good news? :D

Quote from: BlackJax96 on April 21, 2013, 11:10:28 PM
Bad news: Vertex weighting tragically won't be in v0.68.
Good news: Vertex moving still will be and the release will be very soon now.

Hey. At least you got the sound replacing working.
Can't wait.
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