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« Reply #14190 on: April 29, 2013, 01:42:13 AM » |
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Somehow i already got ctools' compressor for szs archives working in bb
orly? so now it can save szs files?
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« Reply #14191 on: April 29, 2013, 04:00:42 AM » |
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What version is it? And how did you replace the sound, directly in the file or through the sound entry in the file tree? Btw can you send me the rsar so I can add it to my rsar collection iirc, it said the major version was 1 and the minor version was 4, and I just right clicked the file in the file tree and imported the song. Also uploading so hold on...
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« Reply #14192 on: April 29, 2013, 04:02:59 AM » |
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Ok I just switched to another computer and the bones now work, but the background feature still doesn't work. Must be on my laptop...
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NNID: Cha0sKnight 3DS FC: 4768-7680-2509
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« Reply #14194 on: April 29, 2013, 05:01:40 AM » |
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Also uploading so hold on...
http://depositfiles.com/files/ss7bhibkuSorry for using cruddy file hosting services, I don't have anything else ^^;
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« Reply #14195 on: April 29, 2013, 05:33:59 AM » |
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Will there be support for exporting SEQ files from BRSAR archives in the future? Perhaps as a MIDI/SF2 combination.
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At some point, you just have to bend down and tie your shoelaces.
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« Reply #14196 on: April 29, 2013, 06:11:47 AM » |
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Is there any chance that in the future, we'll be able to modify vertex points from more than one polygon? It would also help if we knew which vertex points are selected, along with their coordinates.
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« Reply #14198 on: April 29, 2013, 06:46:14 AM » |
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I spotted a problem while trying out the animation edits. For some reason, whenever I alter the translation on a certain bone (Ex.: TopN), it always ends up affecting the other bones as well. Oddly, this seems to happen whenever I type in a value.
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« Last Edit: April 29, 2013, 06:47:58 AM by mnsg »
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« Reply #14200 on: April 29, 2013, 08:23:57 AM » |
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I spotted a problem while trying out the animation edits. For some reason, whenever I alter the translation on a certain bone (Ex.: TopN), it always ends up affecting the other bones as well. Oddly, this seems to happen whenever I type in a value.
So, you're saying that when you translate something like the TopN, all the other bones move too? Because that's supposed to happen. When you move a bone, all of the children follow.
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« Reply #14201 on: April 29, 2013, 08:24:15 AM » |
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These features sound awesome. Sadly, my PC won't start, so I can't try them out
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3DS FC: 5370-0958-4818 Wii U NNID: Doraleus
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« Reply #14202 on: April 29, 2013, 08:31:55 AM » |
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Dear Blackjax96 Hello, I downloaded BrawlBox 0.68 but, some have bug *rwav roop point don't correctly doesn't any loop point work. *In szs file folder can't create new file and import And, why szs file is u8 format only? If you can, please fix xD
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« Last Edit: April 29, 2013, 08:36:47 AM by SuLeon »
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« Reply #14203 on: April 29, 2013, 08:50:48 AM » |
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Is there any chance that in the future, we'll be able to modify vertex points from more than one polygon? It would also help if we knew which vertex points are selected, along with their coordinates.
Press escape in the object list and then press J and open the bottom panel. I'll get to everyone's posts later, i'm on my phone
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« Reply #14204 on: April 29, 2013, 09:43:14 AM » |
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ah... now I inderstand the REFF objects.
OT: kinda surprized yur calling it "Emitter" and not "Shader" WAK WAK WAK XDD
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