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27 May 22nd, 2013

Orphans Cradle Destination by -SQueen-, Demonslayerx8
[Stage-ImportModelTexture-Final Destination]

Thanks to DSX8 for helping me ^-^

Most of the credit goes to DSX8 for the original stage that I use for the BG. Everything is animated, just like his original.
I might update this sometime in the future, but for now, I'm satisfied with the way it is.

Wi-fi Safe

38 May 22nd, 2013

Sky Pillar P:M by tim.de9, Mewtwo2000, flamegoop, Demonslayerx8, lensho
[Stage-ModelTexture-Skyworld]

IMPORTANT*Please address me directly with any errors before reporting. I will gladly help you fix your problem. I have extensively tested this stage and it should not crash, freeze or cause any issues when installed correctly*

This is my Sky Pillar stage meant to be well balanced for competitive play (essentially not annoyingly huge) and at the same time beautiful and aesthetically appealing to play on.

I wanted Rayquaza's home to be more alive and realistic (since he is one of my favorite pokemon) so I took it upon myself to bring Sky Pillar to life according to my vision. I custom make The pillar itself and most all the textures in the stage so it has an original feel to it. Another big thing for me was making Rayquaza more active and not just standing there in the background doing nothing, like in some other stages. So I crafted my own animation for him to fly around. Honestly I wanted to make it a bit more elaborate but for some reason when I tried to make it longer it started having major unexplainable errors in rotation. All in all I am highly satisfied with this stage and I hope you enjoy my intense effort to make it perfect.

I would like to thank DemonSlayerx8 because I used his Sky Pillar stage as a starting point, although I changed most of the key elements from there. I also took elements from other stages such as a wind effect from flamegroop's rayquaza sky and a shiny rayquaza version that I took from lensho's embedded tower. Also big thanks to Mewtwo 2000 for applying a rim lighting effect on shiny rayquaza after I had an error trying to do so.

It has a project M style camera and can fit very well into the roster of stages for it. It can also be used on vBrawl just fine. Goes over skyworld originally. But I highly recommend you put it over whatever stage you feel works for you by simply replacing the .rel file following this guide
http://forums.kc-mm.com/index.php?topic=49748.0
and this website
http://www.lakora.us/rel/

13 April 18th, 2013

Fire Emblem Awakening - Conquest Combined by DSX8
[Audio-BSTRM (Music) Looped]

Fire Emblem Awakening - Expedition Themes.

Map and Battle Theme combined.

Map Theme - Conquest
http://www.youtube.com/watch?v=5CmYNI8hXQ0

Battle Theme - Conquest (Ablaze)
http://www.youtube.com/watch?v=hYISuoBXmg4
(Source: Nintendo)
9 April 18th, 2013

Fire Emblem Awakening - Game End by DSX8
[Audio-BSTRM (Music) Looped]

Combined the 2 songs of the last chapter into 1 brstm.

Song 1 - Id (Return)
http://www.youtube.com/watch?v=O0SSYBWMbnE

Song 2 - Id (Purpose)
http://www.youtube.com/watch?v=Bio99hoZVYI
(Source: Nintendo)
84 April 10th, 2013

Cruis'n USA: San Francisco by Hacksponge, Demonslayerx8
[Stage-ImportModelTexture-Skyworld]

San Francisco Stage from Cruis'n USA- (Washinkyo Amehon retexture, And Tank Removed)

260 March 31st, 2013

Kanihira by BlackJax96, Demonslayerx8 with credit to the original model creator, Kanihira
[Stage-ImportModelTexture-Jungle Japes]

-LegendarySMASHteam-

Comes with 3 versions; day, dusk and night.

Originally for MMD. The stage doesn't seem to have a name, so it's just named after the person who created it.

Stage might lag a little bit depending on if you're using imported characters or not. We might release an optimized version later (one with nothing behind the camera or out of the camera view).

121 March 8th, 2013

Spencer (Marvel vs Capcom 3) by DSX8 with credit to Pervy for proper bone edits
[Character-ImportTexture-Snake]

Note: Has bone edits, not wifi safe.

Spencer, the bionic commando smash's his way into brawl with his Bionic Arm and gadgets. Comes with 5 other recolors, and shine on metal.

302 March 9th, 2013

Renamon V2 (Digimon) by DSX8, dark sonic 19 with credit to Pervy for T-posing and Joke Kid for HD texture
[Character-ImportTexture-Lucario]

by SJS

note: has bone edits done to the ears.

Revamped my old Renamon rig, with a newer model from G-Mod. Comes with 2 version, brawl style and cell-shaded version.

(Reported: Account suspended, if somebody has this file please send it to me. (4319 Flygon))
319 March 1st, 2013

Professor Samuel Oak {Pokemon Red and Blue} by Flygon, Demonslayerx8
[Character-ImportModelTexture-Snake]

http://forums.kc-mm.com/index.php?topic=42490
----------------------------
"Hey! Wait! Don't go out! It's unsafe! Wild Pokémon live in tall grass! You need your own Pokémon for your protection. I know! Here, come with me!"

Excuse the lack quality rig, this is my first time I rig a human over a human.

547 February 22nd, 2013

Dissidia 012 Duodecim - Planet's Core by DSX8
[Stage-ImportModel-Green Hill Zone]

Comes with custom lighting, fog, shadow system, animations, 1 brstm, and SSS icons.

Enjoy.

203 January 10th, 2013

Fire Bombs (Final Fantasy X) by DSX8 with credit to Aafyre for model
[Character-Import-Jigglypuff]

update: updated the pack, will no longer freeze. somehow adding metal removes the rigging and bones and causes it to freeze. also removed bone edit.

Perfect Normals. Comes with a Super Nova bomb recolor.

enjoy.

51 January 9th, 2013

Blue Flan (Final Fantasy X) by DSX8 with credit to Aafyre for the model
[Item-ImportModel-Poke Ball]

Blue Flan from FFX imported and rigged over Gulpin. Has edited SHP0 data so that its mouth can open and close. Also has perfect normals and transparency.

watch out for that slime.

76 January 8th, 2013

Fire Bomb (Final Fantasy VIII) by DSX8
[Character-ImportTexture-Jigglypuff]

Has perfect normals and metal. Goes pretty good with Brawl- Jigglypuff.

Enjoy a flaming floating bomb

59 January 8th, 2013

Blitzball (Final Fantasy X) by DSX8
[Item-ImportModel-Soccer Ball]

Blitz Ball over the Soccer Ball. Enjoy playing some Blitz Ball games with Tidus and Wakka! Read the Read Me! file included on how to add it to your common3 pac file.

385 March 25th, 2013

Vergil (Ultimate Marvel vs Capcom 3) by DSX8 with credit to Gumdramon for helping with some edits, and Segtendo for model and textures
[Character-ImportModel-Marth]

note: WILL cause small lag and glitches on delfino plaza.

Vergil from Ultimate Marvel vs Capcom 3 joins the fray.

Comes with:
-Recolors
-MvC3 Shader version
-Brawl Shader version
-Moving Eyes
-Metal
-Good Normals

"Foolish Dante, Foolish."

enjoy

131 December 27th, 2012

TMNT Smash Up! - Technodrome by DSX8
[Stage-ImportModel-Skyworld]

Technodrome stage from Teenage Mutant Ninja Turtle: Smash-Up!

This stage was pretty simple, and with combining all of the CHR0's into 1, i was fully able to make the technodrome animate to its full extent. Sorry for no brstm's, but comes with SSS icons.

Enjoy.

573 December 26th, 2012

Dissidia 012 Duodecim - Phantom Train by DSX8 with credit to Haseyo for taking pics and lighting testing
[Stage-ImportModel-Yoshi's Island (Melee)]

Phantom Train... will there be any secrets hidden away in this stage? Only you can find them! :P

Well this stage was pretty easy to do, until it came to the lighting system, that was a pain to work. First stage ever of mine to have a custom made lighting transition from going inside and outside of the train cabin, it has that eerie, spooky feel to it if you pick pokemon trainer and see his lose pose.

Enjoy!

255 February 12th, 2013

Green Heart (Hyperdimension Neptunia Mk2) by DSX8 with credit to Pervy for editing bones
[Character-ImportTexture-Zero Suit Samus]

update: updated textures by LegacyWolf. Feel free to redownload.

This is Green Heart from Hyperdimension Neptunia Mk2. Nuff said.

Has:
-FS Eyes
-Perfect Normals
-Perfect Metal
-faces
-moving eyes
-5 other recolors

enjoy

244 December 6th, 2012

White Heart (Hyperdimension Neptunia MK2) by DSX8 with credit to Pervy for editing bones
[Character-ImportTexture-Zero Suit Samus]

Will desync wifi due to added bones and bone positions, but she is 1 slot bone edit. Thanks to Pervy for the bone edits w/o causing PSA damage.

White Heart now joins in with 5pb and Black Heart.

Has:
-Facials
-Eye movement
-Metal
-Fixed normals
-Five other recolors

Feel free to make a size mod for her, but give me credit for it.

832 January 3rd, 2013

Black Heart (Hyperdimension Neptunia V) by DSX8, BlackJax96 with credit to RTB for model, -Hero- for Hurt face, and LegacyWolf
[Character-ImportTexture-Zero Suit Samus]

Has extra faces, fixed normals and FS eyes now by BlackJax. The eyes might spaz out on Delfino cuz Delfino hates model imports

Black Heart returns with her new look from Hyperdimension Neptunia V!

Has:
-Metal
-Eye Movement
-FS Eyes
-Facials
-4 other recolors

314 December 5th, 2012

5pb (Hyperdimension Neptunia Mk2) by DSX8 with credit to RandomTBush for ripping the model
[Character-ImportTexture-Zero Suit Samus]

update: Normals fixed

5pb from Hyperdimension Neptunia Mk2, is now here in brawl to rock it out! Sadly she forgot her guitar in her own world.

has:
-FS Eyes
-Perfect Metal
-Face Expressions
-Moving eyes

Enjoy!

130 November 29th, 2012

Melee - Flatzone 1 Beta by DSX8 with credit to Sky_Grounder and mewtwo2000 for lighting enhancements
[Stage-ImportModel-Flat Zone 2]

Some collisions MAY make u teleport to the center of the stage if standing on the monkey platforms when they go away.
--------------------------------------------
Here is the OFFICIAL beta release of Flatzone 1 from Melee!

Enjoy this lovely stage. Lighting and camera isnt perfect yet.

395 November 16th, 2012

Melee - Brinstar Depths Beta by DSX8, Mewtwo2000, AGFanProduction, vid30g8m3h4k3r with credit to LegacyWolf and Sky Grounder
[Stage-ImportModel-Skyworld]

edit: any reports or issue's, please PM them!

Brinstar Depths made by: Demonslayerx8, Mewtwo2000, and AGFanProduction
--------------------------------------------
Ripping by: Demonslayerx8
Credit: LegacyWolf for fixes, Sky_Grounder for lighting changes and edits, Mewtwo2000 for some collision and material edits, and AGFanProduction for Kraid animations.
--------------------------------------------


Beta version of Brinstar Depths! This version does NOT rotate nor has kraid hitting in the background, but he does show up. Enjoy.

244 December 6th, 2012

Dissidia 012 Duodecim - Dream's End Final by DSX8
[Stage-ImportModel-Skyworld]

Update: has fixed normals and now has added fog.

Final version of Dream's End. Enjoy!! Will add spirits once animations for them are done.

Has:
-smooth animations
-custom stage shadow with red tint
-perfect color nodes
-3 brstm's
-.rel file for custom stage slot

284 November 7th, 2012

Dissidia 012 Duodecim - Orphans Cradle Final by DSX8 with credit to Wolfric for some UV Import issue's
[Stage-ImportModel-Skyworld]

Final version of Orphans Cradle imported from Dissidia 012 Duodecim. Has proper color nodes, normals, and animations.

Enjoy

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Query took 0.0737 sec

Gallery functionality by picano (Anthony Ianacone), design and graphics by Jack Harvest.

Original concept by Vyse.

Special thanks to LookItsLink for conversion help and Dantarion for hosting!

KittyCorp: MeowMix © 2010

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