Brawlbox Resources & History

Started by BlackJax96, December 14, 2010, 03:39:11 AM

Previous topic - Next topic

0 Members and 2 Guests are viewing this topic.

Quote from: the_randomizer on May 02, 2013, 03:31:51 PM
Oh, ho, ho!

Sorry but you are not allowed to view spoiler contents.


Don Cornero approves of this very much!

You're only four days late

0.68 is great but for some reason every time i get on it it stops randomly in less than a minutes and then i have to close it,can someone help me
Super Smash Sisters Facebook page: https://www.facebook.com/SmashSistersFinalConflict/?fref=nf

Smash Sisters Discord: https://discord.gg/QMwMgvg

May 02, 2013, 10:33:39 PM #14297 Last Edit: May 02, 2013, 10:44:10 PM by BlackJax96
Quote from: tyshy on May 02, 2013, 09:21:09 PM
0.68 is great but for some reason every time i get on it it stops randomly in less than a minutes and then i have to close it,can someone help me

Well I did install an anti-noob mechanism which will terminate the program in various ways depending on the user's noob level. Just be glad brstm audio stream doesnt give you blue screen, thats a sign of a very intense noob level.




Jk.

I didn't install it, Microsoft did

Quote from: BlackJax96 on May 02, 2013, 10:33:39 PM
Well I did install an anti-noob mechanism which will terminate the program in various ways depending on the user's noob level. Just be glad brstm audio stream doesnt give you blue screen, thats a sign of a very intense noob level.




Jk.

I didn't install it, Microsoft did
Mucrosoft!
My 3DS Friend code : 3411-0459-5550
PM me your FC as well, K?
In my Friend Safari:
Sorry but you are not allowed to view spoiler contents.

My Blog: (http://snivymodding.blogspot.com/)
Quote from: BlackJax96 on May 17, 2012, 11:05:22 PM
I live life on the EDDDGGGGEEEEE

Quote from: BlackJax96 on May 02, 2013, 10:33:39 PM
Well I did install an anti-noob mechanism which will terminate the program in various ways depending on the user's noob level. Just be glad brstm audio stream doesnt give you blue screen, thats a sign of a very intense noob level.
Good thing I'm not a n00b anymore. trololol
I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

Buuuug report. Haha, I'm real sorry, BJ. Maybe I should've asked to test. Would've found these BEFORE release, lol.

Anyways, duplicated objects seem to somehow be linked to their original copy. When you create a duplicate of say, polygon0, what happens is that both polygon0 and polygon0-copy are named polygon0-copy.

If you change the name of polygon0-copy to polygoncopy2, the name of polygon0 also "displays" polygoncopy2, even though its name is polygon0. If you change the name of polygon0 to anything else after that, its duplicate isn't affected.

Lastly, if you move the vertices of the duplicate, save, close, and reopen, the vertices of the original object will match the vertices of the duplicate.


Also, while I'm here, does anyone know the exact properties of the BillBoard dropdown in the bone properties window? I know what PerspectiveSTD does, but none of the rest.


May 02, 2013, 11:49:24 PM #14301 Last Edit: May 02, 2013, 11:53:35 PM by Mr.MW
Quote from: BlackJax96 on May 02, 2013, 10:33:39 PM
Well I did install an anti-noob mechanism which will terminate the program in various ways depending on the user's noob level. Just be glad brstm audio stream doesnt give you blue screen, thats a sign of a very intense noob level.




Jk.

I didn't install it, Microsoft did

I just had the gratest idea
lol
blackjax u should make a pop out saying "GET THE [censored] OUT" when someone tries to import daes dat r not rigged to brawl bones into mdlo's
XD

Quote from: Spex130 on May 02, 2013, 11:44:24 PM
Buuuug report. Haha, I'm real sorry, BJ. Maybe I should've asked to test. Would've found these BEFORE release, lol.

Anyways, duplicated objects seem to somehow be linked to their original copy. When you create a duplicate of say, polygon0, what happens is that both polygon0 and polygon0-copy are named polygon0-copy.

If you change the name of polygon0-copy to polygoncopy2, the name of polygon0 also "displays" polygoncopy2, even though its name is polygon0. If you change the name of polygon0 to anything else after that, its duplicate isn't affected.

Lastly, if you move the vertices of the duplicate, save, close, and reopen, the vertices of the original object will match the vertices of the duplicate.


Also, while I'm here, does anyone know the exact properties of the BillBoard dropdown in the bone properties window? I know what PerspectiveSTD does, but none of the rest.

I already know about this...
The duplicate button uses Memberwiseclone() to soft copy the object, which literally makes a direct copy of the pointer to the object in memory and initializes a new one at the same address. So they're technically the exact same object until you save and re-open.

I'm still working on making a hard copy.

And go try them out

Quote from: BlackJax96 on May 02, 2013, 11:52:42 PM
I already know about this...
The duplicate button uses Memberwiseclone() to soft copy the object, which literally makes a direct copy of the pointer to the object in memory and initializes a new one at the same address. So they're technically the exact same object until you save and re-open.

I'm still working on making a hard copy.

And go try them out

Alright. Cool. I'm glad!

Also, I guess I'll have to go do that. I guess.


Quote from: Spex130 on May 02, 2013, 11:44:24 PM
Anyways, duplicated objects seem to somehow be linked to their original copy. When you create a duplicate of say, polygon0, what happens is that both polygon0 and polygon0-copy are named polygon0-copy.
If you change the name of polygon0-copy to polygoncopy2, the name of polygon0 also "displays" polygoncopy2, even though its name is polygon0. If you change the name of polygon0 to anything else after that, its duplicate isn't affected.
That's been happening ever since that feature was added lol, just went with it since all I had to do was rename the original and then give it isn't original name again. Of course I haven't bothered with the vertex mover yet so I didn't know about that part.
I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

May 03, 2013, 12:56:59 AM #14305 Last Edit: May 03, 2013, 12:58:48 AM by DarkPika
Quote from: Mr.MW on May 02, 2013, 11:49:24 PM
I just had the gratest idea
lol
blackjax u should make a pop out saying "GET THE [censored] OUT" when someone tries to import daes dat r not rigged to brawl bones into mdlo's
XD
then I won't be able to make my model ports properly ;_;
unless making a copy of a brawl character's rig and appending the ported model's bones to it counts... :/

[spoiler]Quote: Friedslick6
you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
But the coolest part was that you didn't stop working on it despite that.

Quote: Internet Explorer
you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

quote: Greg
You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

Quote from: Mr.MW on May 02, 2013, 11:49:24 PM
I just had the gratest idea
lol
blackjax u should make a pop out saying "GET THE [censored] OUT" when someone tries to import daes dat r not rigged to brawl bones into mdlo's
XD
I'd be okay with this if we are given a choice between "Yes" and "No", where yes cancels the importing function, where no continues it so you can still have non-brawl bones in the mdl0.
I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

May 03, 2013, 03:44:36 AM #14307 Last Edit: May 03, 2013, 04:12:47 AM by Shun_One
So, BSRAR editing is pretty darn awesome.

That said, weird thing happens to me.

Attempt #1: Pit's voice had been replaced previously, so I replaced Jigglypuff's. Turn on game, inserted Puff sounds work, but now Pit is completely silent. No sfx work.

Attempt #2: Used .sawnd for both Pit and Jigglypuff. Jiggypuff's sfx trigger a freeze.

Attempt #3: Used BrawlBox to isnert both Pit and Jiggs sfx into a fresh bsrar. Pit goes mute once again.

This, is perplexing me. I have no idea what is causing it.

EDIT: Ah, and all sounds can still be heard within BrawlBox. I'm using Back-up loader, so the BSRAR is ISO hacked.

EDIT2: My BSRAR ended at about 101 MB, on first try, then I tried 102 MB. Same thing on both
I'm no longer around. If you really need to get my attention, send a PM

Make sure the frequencies of the waves you're importing match the frequencies of the original sounds.

May 03, 2013, 04:40:33 AM #14309 Last Edit: May 03, 2013, 06:08:54 AM by Shun_One
Will do, thanks.

EDIT: Yep, problem solved.
I'm no longer around. If you really need to get my attention, send a PM