Brawlbox Resources & History

Started by BlackJax96, December 14, 2010, 03:39:11 AM

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May 03, 2013, 05:23:36 AM #14310 Last Edit: May 03, 2013, 05:34:37 AM by the_randomizer
Quote from: BlackJax96 on May 02, 2013, 05:33:31 PM
You're only four days late

Holy hell, not sure how I missed that....anyways...

So how are animation frames done, i.e. you know how I mentioned that when you change a bone's position and the whole copy/past thing while advancing to the next frame. How does that work?

Edit: Never mind, found it. Amazing work!  ;D ;D

the game seems to freeze when you create a loop


Quote from: Shun_One on May 03, 2013, 04:40:33 AM
Will do, thanks.

EDIT: Yep, problem solved.

glad I could help

Quote from: tyshy on May 04, 2013, 12:35:58 AM
Doesn't this version allow vertexing

yop

Quote from: DJ Lowgey on May 03, 2013, 08:18:59 PM
the game seems to freeze when you create a loop

well looping rsar sounds isn't supported at the moment so yeah it probably does.
I'm working on it though.

Quote from: BlackJax96 on May 04, 2013, 12:39:47 AM
glad I could help

yop

well looping rsar sounds isn't supported at the moment so yeah it probably does.
I'm working on it though.
oh that's awesome, but brawlbox keeps stopping and whenever I click a bone or a vertex the whole brawlbox screen goes completely green or blue :(
Super Smash Sisters Facebook page: https://www.facebook.com/SmashSistersFinalConflict/?fref=nf

Smash Sisters Discord: https://discord.gg/QMwMgvg

Hey BlackJax, another error thingy I forgot to report. Has been there since previous brawlboxes. When duplicating an object, lets say "poly 1" both objects will appear to be called "poly 1_copy" but when renaming them, the original still shows "poly 1" in the rename window. However if I rename one of them, both "appear" to change name. The actual change only shows in the object list after saving and reopening.

Quote from: Iwvi on May 04, 2013, 06:01:44 AM
Hey BlackJax, another error thingy I forgot to report. Has been there since previous brawlboxes. When duplicating an object, lets say "poly 1" both objects will appear to be called "poly 1_copy" but when renaming them, the original still shows "poly 1" in the rename window. However if I rename one of them, both "appear" to change name. The actual change only shows in the object list after saving and reopening.
Quote from: BlackJax96 on May 02, 2013, 11:52:42 PM
I already know about this...
The duplicate button uses Memberwiseclone() to soft copy the object, which literally makes a direct copy of the pointer to the object in memory and initializes a new one at the same address. So they're technically the exact same object until you save and re-open.

I'm still working on making a hard copy.

Posted that on the last page


just a quick question (from my boss) about the white edges on opacity textures.

will they be fixed in the next update?
Stupid Tinypic :C

Actually it works perflectly on my moms laptop I finally can vertex thanks to u :D
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Smash Sisters Discord: https://discord.gg/QMwMgvg

May 06, 2013, 12:24:50 AM #14320 Last Edit: May 06, 2013, 02:30:12 AM by Shun_One
Quote from: pikazz on May 02, 2013, 06:24:49 AM
it can also be about the Opengl32.dll file, I tried with a diffirent dll file and the result were like yours, just slightly better
Mind sharing said Opengl32? I am having the same problem too.
I'm no longer around. If you really need to get my attention, send a PM

I cant believe i didnt update this earlier, those PSAS I mentioned earlier that kept causing brawlbox to crash now work! :D
Quote from: Miacis on December 10, 2013, 04:48:45 PM
Never underestimate the power of the ass.


May 06, 2013, 04:08:03 AM #14322 Last Edit: May 06, 2013, 04:10:13 AM by BlackJax96

Quote from: BlackJax96 on May 06, 2013, 04:08:03 AM
v0.68b is out
Yay! *downloads*


By the by, Microsoft did not appreciate that brick through the window. And outrunning their security was no easy task.

But! The deed is done. Not sure it's going to change anything, but mission accomplished.


Quote from: Kage Ryu on May 06, 2013, 04:24:05 AM
By the by, Microsoft did not appreciate that brick through the window. And outrunning their security was no easy task.

But! The deed is done. Not sure it's going to change anything, but mission accomplished.



Well done, well done.