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Author Topic: Brawlbox Resources & History  (Read 3901562 times)
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BlackJax96
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    « Reply #14280 on: May 01, 2013, 08:25:45 PM »


    Well it's that a lot of times, I end up getting a problem that no one else gets, usually from my bad luck, and something like v0.68 messing up an import happening only to me would've just been wrong. Now unless you know how to fix it and it's easy to fix, I don't see how not being able to edit materials or visibility bones being not a big deal. Tongue Just sayin.

    Nobody's dead because of it.
    So it's not a big deal
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    « Reply #14281 on: May 01, 2013, 08:26:39 PM »


    Nobody's dead because of it.
    So it's not a big deal
    Rather dark humor though...
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    « Reply #14282 on: May 01, 2013, 08:27:06 PM »


    Nobody's dead because of it.
    So it's not a big deal
    ^ this

    just do ur material edits/adding/deletion/etc in BB 67b and wait for 68b this weekend.
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    StupidMarioFan1
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    « Reply #14283 on: May 01, 2013, 08:35:41 PM »


    Nobody's dead because of it.
    So it's not a big deal
    Guess that's one way to look at it. :O
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    « Reply #14284 on: May 01, 2013, 08:52:12 PM »


    Here's all the documentation on SF2 soundfont files for later if you want to try exporting SEQ data to a readable format.
    « Last Edit: May 01, 2013, 08:55:08 PM by Friedslick6 » Logged

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    BlackJax96
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    « Reply #14285 on: May 01, 2013, 08:57:52 PM »


    Here's all the documentation on SF2 soundfont files for later if you want to try exporting SEQ data to a readable format.

    everything's always in C++

    thanks
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    Snivy
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    « Reply #14286 on: May 01, 2013, 08:59:01 PM »


    everything's always in C++

    thanks
    Do you hate C++ or something? Is it because it's so complex?
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    « Reply #14287 on: May 01, 2013, 09:28:15 PM »


    Here's an RSEQ to MIDI converter that works pretty well. I included a Windows build and the source code (C++). I wish I could thank the guy that wrote it.

    rseq2midi

    Edit: Fixed link
    « Last Edit: May 03, 2013, 07:07:46 PM by Soneek » Logged


    BlackJax96
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    « Reply #14288 on: May 01, 2013, 11:14:53 PM »


    REFF and REFT editing together

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    Snivy
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    « Reply #14289 on: May 01, 2013, 11:16:12 PM »


    REFF and REFT editing together



    I applaud you good sir. Now make the titty maker. >:|
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    « Reply #14290 on: May 02, 2013, 12:24:49 AM »


    REFF and REFT editing together



    you really want me to post the video of jontron singing "AND IIIIIIII (HOLY [censored]!) WILL ALWAYS LOVE YOU!" Im srs here
    that looks so perfect, I want that so badly Oh shi~

    So I'm pretty sure that the wireframe overlay is a problem with the .NET framework.
    Because this is what I get at home:
    And this is what I get at school:

    it can also be about the Opengl32.dll file, I tried with a diffirent dll file and the result were like yours, just slightly better
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    complexity == fun

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    « Reply #14291 on: May 02, 2013, 05:43:11 AM »


    everything's always in C++
    HEY! that's my line ;_;
    lol

    great job BJ Wink
    « Last Edit: May 02, 2013, 05:45:16 AM by DarkPika » Logged


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    « Reply #14292 on: May 02, 2013, 09:31:51 AM »


    As long as nothing really bad happens while I'm doing my last rounds making sure everything works, I'll release Brawlbox v0.68 today.


    Oh, ho, ho!



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    « Reply #14293 on: May 02, 2013, 09:50:14 AM »


    ....

    It's already released
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    « Reply #14294 on: May 02, 2013, 10:26:17 AM »


    It can also be about the Opengl32.dll file, I tried with a diffirent dll file and the result were like yours, just slightly better
    Pikazz, I love you sometimes. BTW maybe it's just my school's version of OpenGL in general, since I can't get some of that stuff to run sometimes either. (Espescially some of the stuff that I make that barely runs on my computer.)
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