Brawlbox Resources & History

Started by BlackJax96, December 14, 2010, 03:39:11 AM

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I found a preview bug. quite old from 67 but yet its in 68b

if you use a PAT0 that has Palettes in it (good example is the Toon Links Eyelids), each texture will be screwed up! example FitToonlid.00 will be normal but .01 and .02 will have diffirent color! mostly being much more darker!


believe its the palettes that dont want to change in preview with PAT0
Stupid Tinypic :C

Quote from: pikazz on May 10, 2013, 03:56:34 PM
I found a preview bug. quite old from 67 but yet its in 68b

if you use a PAT0 that has Palettes in it (good example is the Toon Links Eyelids), each texture will be screwed up! example FitToonlid.00 will be normal but .01 and .02 will have diffirent color! mostly being much more darker!


believe its the palettes that dont want to change in preview with PAT0
preview bug means that it will work in game though
right?

Quote from: Mr.MW on May 10, 2013, 03:58:23 PM
preview bug means that it will work in game though
right?
yes, thats correct! it only affect the preview but not ingame
Stupid Tinypic :C

Quote from: pikazz on May 10, 2013, 03:56:34 PM
I found a preview bug. quite old from 67 but yet its in 68b

if you use a PAT0 that has Palettes in it (good example is the Toon Links Eyelids), each texture will be screwed up! example FitToonlid.00 will be normal but .01 and .02 will have diffirent color! mostly being much more darker!


believe its the palettes that dont want to change in preview with PAT0
Wouldn't that be an issue with how BB don't render shaders yet?
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May 10, 2013, 07:53:54 PM #14404 Last Edit: May 11, 2013, 01:57:53 AM by BlackJax96
I know about this, no it doesn't affect in-game, and it has nothing to do with shaders

It's fixed now for the next version

Quote from: BlackJax96 on May 10, 2013, 07:53:54 PM
I know about this, no it doesn't affect in-game, and it has nothing to do with shaders

It's fixed now for the next version
Hey BJ, did you figure out what causes Marth's cape UV's to be exported incorrectly?
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Quote from: BlackJax96 on May 17, 2012, 11:05:22 PM
I live life on the EDDDGGGGEEEEE

Quote from: Snivy on May 11, 2013, 02:27:37 AM
Hey BJ, did you figure out what causes Marth's cape UV's to be exported incorrectly?

nope

Quote from: BlackJax96 on May 11, 2013, 02:57:54 AM
nope
It's elusive then. I have a theory...
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My 3DS Friend code : 3411-0459-5550
PM me your FC as well, K?
In my Friend Safari:
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Quote from: BlackJax96 on May 17, 2012, 11:05:22 PM
I live life on the EDDDGGGGEEEEE

Good news.

I've finally mastered the art of the UITypeEditor.

So now you can do stuff like this:



basically, I can add a dropdown control to any type of property now.

oh and I'm going to Disneyland tomorrow.

Quote from: BlackJax96 on May 11, 2013, 04:39:02 AM
Good news.

I've finally mastered the art of the UITypeEditor.

So now you can do stuff like this:



basically, I can add a dropdown control to any type of property now.

oh and I'm going to Disneyland tomorrow.
now i can have SOOOO much fun with that now ^_^


apply it to SCN0... now :srs:
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Disneyland?

You lucky [censored]er.
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Quote from: DSX8 on May 11, 2013, 04:43:44 AMapply it to SCN0... now :srs:

I don't know how to respond to this without using the words "stupid", "dumb" or "idiot" so I'll just tell you what you need to do.

Double click a color and the color selection dialog comes up.

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ignore what i said >_>

*isnt acting normal*
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This thread can have so many lulz sometimes.

And have fun at Disneyland, BJ!


Minor complaint, but it seems like in .68b I cannot stretch out the moveset panel, so it's stuck in an awkwardly-small state that makes it kind of hard to use.

Also the model viewer and the "main" window use different icons - Not sure if that's intentional or not. :P

Looking good though.