Brawlbox Resources & History

Started by BlackJax96, December 14, 2010, 03:39:11 AM

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Sometimes the PSA file just doesn't save properly and gets corrupted, that's why you want to always keep backups. I know when I was working on rock lee I probably ended up with about 80-100 backup files by the end just in case. You'll have to redo some stuff sometimes but it's worth it.
My BrawlEx Cosmetic template for people who are lazy!
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Supports up to 35 BrawlEx characters currently.

Quote from: kingsandro on May 18, 2013, 03:45:34 PM
I am faced with a really annoying bug, and would like to know if there is a solution.

If I open any .pac file (say Marth) in brawlbox, go to MoveDef_FitMarth > Sections > data >
then click on his...counter. Change the minimum damage from 8 to 9. Save the file, and now no matter what I can't open it again in PSA. Using both the latest versions of BrawlBox and PSA. Any help would be nice!

BBox always had this bug where editing it would rebuild the pac file, but corrupt the file so that PSA wouldn't be able to open it.

Only BBox will be able to open it after edits in BBox.

Not sure if it was supposed to be fixed for 0.68 or not. Honestly, I'm fine with just using BBox for PSAing


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May 18, 2013, 10:01:55 PM #14477 Last Edit: May 18, 2013, 10:20:03 PM by DarkPika
I don't think it'll get fixed...

BJ said he's not working on logic editing anymore.
he's basically scrapping it in brbx to work on it in his new program.
*currently forgets the name of his program and can't look it up atm* >_<


EDIT: Ikarus
Ikarus is the name of his new program
gotta rmbr to rmbr the name Ikarus

dang this horribly horrible memory of mine.

Post Merge: May 18, 2013, 10:13:29 PM

Quote from: BlackJax96 on May 15, 2013, 10:59:27 PM
If something isn't editable, it's for a reason.
ok, so a brstm wasn't one of my best examples...

there's stuff in MDL0's I've wanted to edit, but can't because
they're freakin gray

why is everything so gray and not black.
gray is no fun
gray means you can't do awesome stuffs

[spoiler]Quote: Friedslick6
you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
But the coolest part was that you didn't stop working on it despite that.

Quote: Internet Explorer
you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

quote: Greg
You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

Quote from: DarkPika on May 18, 2013, 10:01:55 PM
I don't think it'll get fixed...

BJ said he's not working on logic editing anymore.
he's basically scrapping it in brbx to work on it in his new program.
*currently forgets the name of his program and can't look it up atm* >_<

Post Merge: May 18, 2013, 10:13:29 PM
ok, so a brstm wasn't one of my best examples...

there's stuff in MDL0's I've wanted to edit, but can't because
they're freakin gray

why is everything so gray and not black.
gray is no fun
gray means you can't do awesome stuffs
Quote from: BlackJax96 on May 15, 2013, 10:59:27 PM
If something isn't editable, it's for a reason.
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Quote from: BlackJax96 on May 17, 2012, 11:05:22 PM
I live life on the EDDDGGGGEEEEE

got a alittle request for Brawlbox
i think you should be able to do also
there should be a setting for the screenshot button
so you can take a screenshot(no matter how big the model preview window is) and in the setting made the screenshot to be 128x160(CSP sized) or 48x56(BP sized)
so you dont have to photoshop them lower Size
or try to make the model preview Window about that size since that kinda hard
I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

That seems rather redundant to do, since you'd more than likely be more accurate with your portrait creations with an image editor anyway.

Hey guys. Sorry if it's been mentioned already (probably has) but is there a guide for the vertex editing? It says in the changelog it was added with 0.68 and I'd like to see if it's easier than with autodesk.

Quote from: Flutterbombsexmachine on May 21, 2013, 12:20:09 AM
Hey guys. Sorry if it's been mentioned already (probably has) but is there a guide for the vertex editing? It says in the changelog it was added with 0.68 and I'd like to see if it's easier than with autodesk.

1. Open model in model previewer
2. Click the "Vertices" button on the top menu bar
3. Drag the vertices.

Quote from: Mariodk on May 20, 2013, 04:40:56 PM
got a alittle request for Brawlbox
i think you should be able to do also
there should be a setting for the screenshot button
so you can take a screenshot(no matter how big the model preview window is) and in the setting made the screenshot to be 128x160(CSP sized) or 48x56(BP sized)
so you dont have to photoshop them lower Size
or try to make the model preview Window about that size since that kinda hard

yeah no.

Brawlbox 68b crashes when trying to save pcs;
or when trying to save pair (pcs and pac)

Quote from: Mariodk on May 20, 2013, 04:40:56 PM
got a alittle request for Brawlbox
i think you should be able to do also
there should be a setting for the screenshot button
so you can take a screenshot(no matter how big the model preview window is) and in the setting made the screenshot to be 128x160(CSP sized) or 48x56(BP sized)
so you dont have to photoshop them lower Size
or try to make the model preview Window about that size since that kinda hard
use Paint Shop Pro (I like 7)

when resizing the image, it resizes the alpha mask quite nicely :)

[spoiler]Quote: Friedslick6
you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
But the coolest part was that you didn't stop working on it despite that.

Quote: Internet Explorer
you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

quote: Greg
You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

Quote from: Mr.MW on May 21, 2013, 01:30:14 AM
Brawlbox 68b crashes when trying to save pcs;
or when trying to save pair (pcs and pac)

This is the best bug report yet.

Quote from: Mr.MW on May 21, 2013, 01:30:14 AM
Brawlbox 68b crashes when trying to save pcs;
or when trying to save pair (pcs and pac)
u dun goofed


i havent even HAD that issue at all since it came out.
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Quote from: BlackJax96 on May 21, 2013, 03:39:00 AM
This is the best bug report yet.
Quote from: DSX8 on May 21, 2013, 03:39:51 AM
u dun goofed


i havent even HAD that issue at all since it came out.

to elaborate:
it hapenned when i used it with a file inside my sd card folder and i tried to save my work in my sd folder

Quote from: Mr.MW on May 21, 2013, 03:52:40 AM
to elaborate:
it hapenned when i used it with a file inside my sd card folder and i tried to save my work in my sd folder

I highly recommend setting up a video camera to record your general area for the following steps.

Take your SD card and throw it against a wall. Along with your computer, too.
If one breaks, proceed to dance and chant until it reforms. Once the process is complete, try it again.

Then post the video to Youtube and link us.

May 21, 2013, 04:54:04 AM #14489 Last Edit: May 21, 2013, 04:57:42 AM by Mr.MW
Quote from: BlackJax96 on May 21, 2013, 04:02:26 AM
I highly recommend setting up a video camera to record your general area for the following steps.

Take your SD card and throw it against a wall. Along with your computer, too.
If one breaks, proceed to dance and chant until it reforms. Once the process is complete, try it again.

Then post the video to Youtube and link us.
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http://youtu.be/dimG3OPl3JI

that is not the sd card bug i was experiencing,
its when i tried to save the poketrainer pcs after trying to preview the model.
but dont kill urself over it, there are always workarounds