Brawlbox Resources & History

Started by BlackJax96, December 14, 2010, 03:39:11 AM

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Quote from: Tabuu Forte Akugun on August 08, 2013, 06:29:55 PM
Very nice. This will make the Ocarina Code Manager obsolete, right?

Yeah, but I'm sure people will still use it anyway :P

I got the models and textures from the Wii game, Samba de Amigo, but for some reason, they don't look quite right.



Nintendo rules!

Quote from: DeriLoko2 on August 08, 2013, 09:04:04 PM
I got the models and textures from the Wii game, Samba de Amigo, but for some reason, they don't look quite right.

So send them over.
Did you port them? What BB version are you using?

Quote from: Young Lad on August 08, 2013, 09:07:05 PM
So send them over.
Did you port them? What BB version are you using?
I haven't ported them. They are originally made. Did you see the textures? I used Brawlbox v0.68d.
Nintendo rules!

Quote from: DeriLoko2 on August 08, 2013, 10:24:38 PM
I haven't ported them. They are originally made. Did you see the textures? I used Brawlbox v0.68d.

Ok, I know they are, yes I can see, and ok.
Are you going to send them? Check the scale/rot/trans values, texture wrap modes and effect matrix on the texture references. I bet one of those is wrong.

sorry if posted
but is there a tutorial for the gif maker for brawlbox or something, or is it pretty simple to figure out?
also i heard something about file size being quite big on these gifs, whats the easiest method to reduce the size?

Quote from: Mr.MW on August 08, 2013, 11:05:21 PM
sorry if posted
but is there a tutorial for the gif maker for brawlbox or something, or is it pretty simple to figure out?
also i heard something about file size being quite big on these gifs, whats the easiest method to reduce the size?
lol its easy to use
as for its filesize... make the window as small as possible... thats the way i learned to do it.. doing it fullscreen will make the animation stop halfway and gives u a 70+MB .gif ._.
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Quote from: Mr.MW on August 08, 2013, 11:05:21 PM
sorry if posted
but is there a tutorial for the gif maker for brawlbox or something, or is it pretty simple to figure out?
also i heard something about file size being quite big on these gifs, whats the easiest method to reduce the size?

Load up an animation and set the camera to where you want it.
go click
Options->Take Screenshot->To Animated GIF
and it will play it and then render it for you.

Set the screen to a small size, definitely not fullscreen, and it will render with a regular filesize.

If the filesize gives you trouble uploading it to the internetz, open it up in PS CS6 and save it and it will compress it more efficiently for you.


Quote from: Young Lad on August 08, 2013, 10:55:26 PM
Ok, I know they are, yes I can see, and ok.
Are you going to send them? Check the scale/rot/trans values, texture wrap modes and effect matrix on the texture references. I bet one of those is wrong.

Okay. Here it is.

http://tbf.me/a/BBG821
Nintendo rules!

Quote from: Young Lad on August 08, 2013, 05:14:39 PM
You guys really like to miss the point. Let's try this post again, with less paragraphs.

Yeah so like, a GCT editor. Can load TXT files and only load GCTs that have been saved in BB with the checkbox in the top right checked. Can save to GCT or TXT.

Sorry but you are not allowed to view spoiler contents.

This is awesome. Like, really, really awesome.
I'm no longer around. If you really need to get my attention, send a PM

Quote from: TravixMan on August 10, 2013, 04:54:38 PMI have a problem when importing in Brawlbox.  Whenever I import the model, it says, "Unhandled exception has occurred in your application.  If you click continue, the application will ignore this error and attempt to continue. "Index was outside the bounds of the array." Even when I uncheck the remap materials part, it still says that.  I'm using v0.68d by the way. 
sounds like an idexing error...
what are you importing??

[spoiler]Quote: Friedslick6
you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
But the coolest part was that you didn't stop working on it despite that.

Quote: Internet Explorer
you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

quote: Greg
You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

I don't remember if it was here or on your Ikarus topic... but i have read somewhere that you planned to allow Fighter.pac to be modified.
But the fact is, i can't find this note anymore.
Now the question is : did you give up ? If so, why ?
This is something i'm waiting for ages... and i'm sure i'm not the only one.

No more into brawl hacking as long as Fighter.pac remains not editable, also i don't have time for that anymore for the moment.
PSA/Moveset HERE : http://forums.kc-mm.com/index.php?topic=41974.0
STAGES HERE : http://forums.kc-mm.com/index.php?topic=60399.0

Quote from: Chaoszard on August 13, 2013, 07:51:40 PM
I don't remember if it was here or on your Ikarus topic... but i have read somewhere that you planned to allow Fighter.pac to be modified.
But the fact is, i can't find this note anymore.
Now the question is : did you give up ? If so, why ?
This is something i'm waiting for ages... and i'm sure i'm not the only one.


Wait for Ikarus and find out. ;o

just tried ur gif maker
pretty clever to make it save as different numbers if a gif is found in the folder
*applauds*
though it doesnt save the background as transparent for default, but no biggie
i just remade one with a black color background