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Author Topic: Brawlbox Resources & History  (Read 4127339 times)
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KingJigglypuff
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    « Reply #15060 on: August 01, 2013, 11:49:24 AM »


    Here's the only proof of progress:

    My code is super short and doesn't work because my algorithm is dumb.
    .-.
    I thought I fixed this in v0.68d.
    You need to use more Math, BJ.

    lol segtendo you don't get it XD
    that was the first post I had made from a compy here in nearly 4 years.
    (all that other time I had been using my wii or a phone)
    That's nice, DarkPika.

    Now let's not start derailing again. =3 =D =P
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    « Reply #15061 on: August 01, 2013, 11:59:06 AM »


    That's nice, DarkPika.
    Now let's not start derailing again.
    wasn't intending to...
    the original statement was directed at BJ before segtendo derailed it Tongue

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    =3 =D =P
    you're doing it wrong
    « Last Edit: August 01, 2013, 12:07:03 PM by DarkPika » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Segtendo
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    « Reply #15062 on: August 01, 2013, 12:21:22 PM »


    dafuq
    I said that cuz I have no idea what is going on in that picture.
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    « Reply #15063 on: August 03, 2013, 12:38:53 AM »


    i really hope i havn't gotten a bad rep. in this thread from my last suggestion for bb... but now that sfx hacking for gecko is now possible... got any plans to mess around with .bnk files? just wondering... cause as of right now editing .bnk files isn't possible... but would be nice if they were though... (really hope i don't frustrate you with suggestions) :/
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    BlackJax96
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    « Reply #15064 on: August 03, 2013, 12:49:58 AM »


    i really hope i havn't gotten a bad rep. in this thread from my last suggestion for bb... but now that sfx hacking for gecko is now possible... got any plans to mess around with .bnk files? just wondering... cause as of right now editing .bnk files isn't possible... but would be nice if they were though... (really hope i don't frustrate you with suggestions) :/

    They're just renamed brwsd files with a few extra values to help the geckp code load the file correctly.

    Tell InternetExplorer to change his tool to load BRWSD, not bnk which doesn't exist, and then I'll do my part and add support for the extra values at the end.

    Naming them .bnk files to fit his tool's name is causing way more confusion than it should. I wont support them if they dont use the right extension.
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    « Reply #15065 on: August 03, 2013, 01:06:28 AM »


    They're just renamed brwsd files with a few extra values to help the geckp code load the file correctly.

    Tell InternetExplorer to change his tool to load BRWSD, not bnk which doesn't exist, and then I'll do my part and add support for the extra values at the end.

    Naming them .bnk files to fit his tool's name is causing way more confusion than it should. I wont support them if they dont use the right extension.

    Posted in thread... hopefully something will go down Grin
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    « Reply #15066 on: August 03, 2013, 01:13:36 PM »


    if all u need is to change the extension name from bnk to brwsd i can easily do that...
    but then again the code would be useless because no programs at the moment support brwsd,
    i think.
    but i can do it and am up for testing if IE is not intersted...
    « Last Edit: August 03, 2013, 01:15:08 PM by Mr.MW » Logged


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    « Reply #15067 on: August 03, 2013, 01:17:01 PM »


    if all u need is to change the extension name from bnk to brwsd i can easily do that...
    but then again the code would be useless because no programs at the moment support brwsd,
    i think.
    but i can do it and am up for testing...

    no, that's not it
    I looked at a bnk file myself (I was originally relying on information provided by someone else) and it turns out that it's actually a GROUP of rwsd files.

    Sawndz lists files by group (because groups are named nicely), and a bnk is just the group of files exported in order with a few extra values at the end. A better extension for it would be .grp, as there are already bank files with the extension .brbnk.

    I'll add support for exporting groups of files from BB to .grp with the same values at the end. Then you can just rename it to .bnk to work with this code.

    You can find groups in Brawlbox under snd/group.

    Brawlbox supports BRWSD but it can't edit them correctly outside of the RSAR atm but I already fixed it for the next release.
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    « Reply #15068 on: August 03, 2013, 01:30:26 PM »


    kool
    im hoping the groups section will be as easy to edit as the other sections are at the moment.
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    UmbraVivens
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    where the moves at?

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    « Reply #15069 on: August 04, 2013, 06:15:19 AM »


    Excuse me, but how do i load a Moveset in BrawlBox 0.68d?
    i just can't see any way to do so, even in the help window (thanks for that feature)
    This tool has so many things i didn't know it would work for
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    DSX8
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    « Reply #15070 on: August 04, 2013, 06:26:42 AM »


    Excuse me, but how do i load a Moveset in BrawlBox 0.68d?
    i just can't see any way to do so, even in the help window (thanks for that feature)
    This tool has so many things i didn't know it would work for
    moveset editing was taken out of BB 68c and 68d. use BB 68b for moveset editing. He's working on a new program called "Ikarus" for moveset editing.
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    « Reply #15071 on: August 04, 2013, 06:42:31 AM »


    moveset editing was taken out of BB 68c and 68d. use BB 68b for moveset editing. He's working on a new program called "Ikarus" for moveset editing.
    Welp, what i wanted to do, was viewing the animations and their hitboxes, and save as gif Tongue
    But thank you for the info, i'll redownload 68b ._.

    [Edit:] Nevermind, i can't save to gif :I
    « Last Edit: August 04, 2013, 06:51:17 AM by ObskoreStreams » Logged

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    « Reply #15072 on: August 04, 2013, 07:26:08 AM »


    Welp, what i wanted to do, was viewing the animations and their hitboxes, and save as gif Tongue But thank you for the info, i'll redownload 68b ._. [Edit:] Nevermind, i can't save to gif :I
    if the gif exporter weren't so complex, I'd try to merge it and make a build Sad
    (it requires a seperate library, and I think a .net update)

    I may not be any good at C#, but I can do simple merges and fixes...

    BJ
    could you lend me some info that could help me make this possible Smiley
    I actually find that useful myself while you're working on Ikarus Wink
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

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    « Reply #15073 on: August 08, 2013, 11:14:39 AM »


    You guys really like to miss the point. Let's try this post again, with less paragraphs.

    Yeah so like, a GCT editor. Can load TXT files and only load GCTs that have been saved in BB with the checkbox in the top right checked. Can save to GCT or TXT.

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    « Reply #15074 on: August 08, 2013, 12:29:55 PM »


    You guys really like to miss the point. Let's try this post again, with less paragraphs.

    Yeah so like, a GCT editor. Can load TXT files and only load GCTs that have been saved in BB with the checkbox in the top right checked. Can save to GCT or TXT.



    Very nice. This will make the Ocarina Code Manager obsolete, right?
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