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Author Topic: Brawlbox Resources & History  (Read 4492540 times)
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ForOhFor Error
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    « Reply #705 on: April 16, 2011, 05:38:07 PM »


    I'd like to test weather the model I have can be imported. Just to make sure it'll be okay when the program is in fact ready.

    Could you post an alpha link, or just PM me one if you don't want to release it?
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    xxmasal22xx
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    « Reply #706 on: April 16, 2011, 05:38:59 PM »


    I'd like to test weather the model I have can be imported. Just to make sure it'll be okay when the program is in fact ready.

    Could you post an alpha link, or just PM me one if you don't want to release it?

    yes, same here. I would really like to know how many of my models will work.
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    « Reply #707 on: April 16, 2011, 06:05:14 PM »


    As of now, I've only gotten a model that was an mdl0 beforehand to work. I'll send it to you guys but you'll most likely have errors.
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    ForOhFor Error
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    « Reply #708 on: April 16, 2011, 06:41:53 PM »


    Yeah, It gave me an error D:
    But hey, that's why it's an alpha!
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    « Reply #709 on: April 16, 2011, 06:47:44 PM »


    That's what I was saying,
    Not even BJ did try exporting a model as simple as a block yet... :I
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    « Reply #710 on: April 16, 2011, 06:48:11 PM »


    Yeah, It gave me an error D:
    But hey, that's why it's an alpha!

    wait so how do i get the .dae into brlbx?
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    ForOhFor Error
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    « Reply #711 on: April 16, 2011, 06:52:41 PM »


    Import > Model
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    DSX8
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    « Reply #712 on: April 16, 2011, 08:13:08 PM »


    well here's wat i got from trying to import a .dae... =/

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    « Reply #713 on: April 16, 2011, 08:14:09 PM »


    well here's wat i got from trying to import a .dae... =/




    Gimme teh model and I'll see if I can fix the problem in mah codez
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    « Reply #714 on: April 16, 2011, 08:27:43 PM »


    Tell me when completely custom models would be possible without errors.

    I plan on learning to model so I can make Marina Liteyears from scratch using Blueprint Mode in 3DSMAX (which will make it vastly easier).
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    « Reply #715 on: April 16, 2011, 08:46:29 PM »


    Demonslayer I found out your problem...
    The model has no bonez.
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    DSX8
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    « Reply #716 on: April 16, 2011, 08:51:47 PM »


    Demonslayer I found out your problem...
    The model has no bonez.

    ..... DAMN IT >.<

    well then... i guess melee models have no bones...
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    « Reply #717 on: April 16, 2011, 08:55:22 PM »


    So can this convert a .dae to .mdl0 on its own?

    I keep seeing you talk about converting a .mdl0 to .dae. and then back to .mdl0 and it works.

    But can an original .dae be converted to a . mdl0?

    Just trying to clear things up.
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    « Reply #718 on: April 16, 2011, 08:56:57 PM »


    So can this convert a .dae to .mdl0 on its own?

    I keep seeing you talk about converting a .mdl0 to .dae. and then back to .mdl0 and it works.

    But can an original .dae be converted to a . mdl0?

    Just trying to clear things up.

    That's what I am waiting for.
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    Naruto200Man
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    « Reply #719 on: April 16, 2011, 09:04:56 PM »


    can I have an alpha version?
    I seriously want to try and replace Ikes second sword with a sword from TOS2 ^+^

    I also want to see if the character porting thing I mentioned will work.
    That is, converting a mdl0 into dae with ais, then using the dae importer to replace the model of someone else with said character.
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