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« Reply #3015 on: August 25, 2011, 01:19:15 PM » |
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quite quite true 
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« Reply #3016 on: August 25, 2011, 01:23:56 PM » |
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How goes your progress, BlackJax? 
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« Reply #3017 on: August 25, 2011, 03:11:52 PM » |
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I just can't wait for the new BrawlBox to be released! So, BlackJax, is it soon complete? Are Tcll's MDL0 informations useful for you? I wish I could help, but I don't know a thing about programming...
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I lost EVERYTHING from my DropBox storage due to the server crashing, so I no longer have my hacks on the Vault... Sorry! 
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« Reply #3018 on: August 25, 2011, 06:35:13 PM » |
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hope things goes well and hope you got my PM :3
yeay for BJ and Brawlbox!
Got your pm, didn't really get around to responding  I just can't wait for the new BrawlBox to be released! So, BlackJax, is it soon complete? Are Tcll's MDL0 informations useful for you? I wish I could help, but I don't know a thing about programming...
It's sorta meh right now, any notes on the MDL0 format help but by now I think I know nearly everything  How goes your progress, BlackJax?  Meh... Building objects is proving difficult, since I have to group everything perfectly. I'm actually going to set up a poll about Brawlbox in a second. 
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« Reply #3019 on: August 25, 2011, 07:05:39 PM » |
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*now waits for the poll to show up*
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« Reply #3021 on: August 25, 2011, 08:25:22 PM » |
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I say finish the importer/rebuilder first. That'll be the biggest feature in the next version 
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« Reply #3022 on: August 25, 2011, 08:38:40 PM » |
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well I've figured out the shader structures...
the first 2 commands are the alpha function, and Z mode structures, then in the '00FFE3' mask, is the C mode 0 and C mode 1 structures
after that, comes the 3 structures having 12 commands each.
the first is for the H and L registers (type 0) the next is for the H and L registers (type 1) and the last contains the SS 0 and SS 1 commands.
following that, is a series of XF registers that further define the texture layers (4 registers for each layer)
that's all I know about the shaders so far >_>
EDIT: btw finish the thing first plz 
Which shader are you talking about, the "shader in the material" or the "material nodes" (speaking in your terms)? I say finish the importer/rebuilder first. That'll be the biggest feature in the next version  K, but that might be a while from now. If I were to release earlier, someone might figure out the problem with the model rebuilder by the time I finish building the objects...
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« Reply #3023 on: August 25, 2011, 08:53:27 PM » |
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*has voted for PAT0/SRT0/CLR0/VIS0*
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« Reply #3024 on: August 25, 2011, 09:10:52 PM » |
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I voted for the model (MDL0) importer/exporter, of course. And I would be ready to test the Beta Version! What I'm planning to do with the beta? Well, that's a secret!
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I lost EVERYTHING from my DropBox storage due to the server crashing, so I no longer have my hacks on the Vault... Sorry! 
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« Reply #3025 on: August 25, 2011, 09:13:34 PM » |
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Obvious vote is obvious. 
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« Reply #3026 on: August 25, 2011, 10:02:43 PM » |
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You MUST vote to bring Flan to Brawl. Or she eats you.  EDIT: OMNOMNOM LIKE A BOSS
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« Last Edit: August 25, 2011, 11:18:41 PM by Tempo_ »
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Asbel: "To protect those close to us!" Malik: "To be a completely badass!" Hubert: "To be a Tsundere nerd!" Richard: "To be completely FABULOUS!" All: "WE ARE THE TOGF MANLY MEN BRIGADE!" -kazemaru95421  [PICTURES REMOVED. Reason: All signature pics must fit a 695x200 frame, even when inside a spoiler.]
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« Reply #3028 on: August 25, 2011, 10:09:38 PM » |
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Release nao, I wanna beta test 
if only we could vote for 2 items... i wouldve also voted for a beta release
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« Reply #3029 on: August 25, 2011, 10:50:55 PM » |
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if only we could vote for 2 items... i wouldve also voted for a beta release Yeah, I thought the same, too. But it will be soon completed!
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I lost EVERYTHING from my DropBox storage due to the server crashing, so I no longer have my hacks on the Vault... Sorry! 
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