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« Reply #5370 on: October 22, 2011, 03:45:39 PM » |
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Kit: -_-; I almost reported that for being off topic :l but lame ass attempts at jokes asside, this is not your thread, so I'm only getting out if BJ orders me to.
BJ: Kay, so what progress have you made on the importer that we haven't seen lately?
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« Reply #5371 on: October 22, 2011, 03:47:22 PM » |
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this is not your thread
This isn't your's either.  On-topic: You should take some more shots of Nel in-game. She's looking sexy as hell! 
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« Reply #5372 on: October 22, 2011, 03:48:14 PM » |
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Kit: -_-; I almost reported that for being off topic :l but lame ass attempts at jokes asside, this is not your thread, so I'm only getting out if BJ orders me to.
BJ: Kay, so what progress have you made on the importer that we haven't seen lately?
Nothing.  NZM... I got a photo with your name on it: LOL I couldn't help myself
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« Reply #5373 on: October 22, 2011, 03:48:54 PM » |
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Nothing.  NZM... I got a photo with your name on it: LOL I couldn't help myselfDang it, was I the only one who saw that coming?
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« Reply #5374 on: October 22, 2011, 03:50:59 PM » |
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Kit: -_-; I almost reported that for being off topic :l but lame ass attempts at jokes asside, this is not your thread, so I'm only getting out if BJ orders me to.
Wouldn't of mattered as I would of won the arguement of what was off topic as you have the most offtopic in teh ENTIRE board. Go and scurry along.
You should take some more shots of Nel in-game. She's looking sexy as hell!  Yes please =3 I'd like to see some in action too ^_^
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« Last Edit: October 22, 2011, 03:53:40 PM by Ӄathy »
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« Reply #5375 on: October 22, 2011, 03:54:57 PM » |
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On-topic: You should take some more shots of Nel in-game. She's looking sexy as hell!  Yes please =3 I'd like to see some in action too ^_^
I'll post some more tonight then. 
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« Reply #5376 on: October 22, 2011, 03:55:06 PM » |
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BJ: Very funny about the pic =-= but I'm just as excited about this project as EVERYONE ELSE in this thread :l can you honestly blame me for going off topic once in a while?
Anyway, the stuff you've shown so far is looking epic. I just wish you could show more than bleach and Kohou (IDK if I spelled that wrong, haven't heard much about the series or the characters) lol
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« Reply #5377 on: October 22, 2011, 04:16:07 PM » |
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BJ: Very funny about the pic =-= but I'm just as excited about this project as EVERYONE ELSE in this thread :l can you honestly blame me for going off topic once in a while? Anyway, the stuff you've shown so far is looking epic. I just wish you could show more than bleach and Kohou (IDK if I spelled that wrong, haven't heard much about the series or the characters) lol In red: Stop lying. No offense.
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« Reply #5378 on: October 22, 2011, 04:18:25 PM » |
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I'll post some more tonight then.  Yay! I look forward to it Bj ^_^ also we should game sometime since I added ya XD though we don't have much alike.....
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« Reply #5379 on: October 22, 2011, 04:29:31 PM » |
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Well, I found out one thing about the models, and that is that the default shaders don't cooperate with Brawl very well. As a test, I tried the same thing I did before, with two of the same custom model. Didn't work together until I added Jigglypuff's shader to them both. So in other words, the importer is pretty much flawless now, except for the shaders which need to be added in manually.  Gonna try a polygon stress test just for fun now. 
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« Reply #5380 on: October 22, 2011, 04:32:03 PM » |
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wait, so that means that it will be released tomorrow soon?
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Quotes: Not all people have the luxury of being able to buy things whenever they want.
Some people are barely scraping by in the economy.
Modding has made you guys so spoiled.
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« Reply #5381 on: October 22, 2011, 04:32:23 PM » |
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Well, I found out one thing about the models, and that is that the default shaders don't cooperate with Brawl very well. As a test, I tried the same thing I did before, with two of the same custom model. Didn't work together until I added Jigglypuff's shader to them both. So in other words, the importer is pretty much flawless now, except for the shaders which need to be added in manually.  Gonna try a polygon stress test just for fun now.  thats really some great new xD like someone said few pages back is there a maximum number of polygons? i mean those trully perfect characters have alot of polygons will brawl handle all those polygons or will it crash?
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« Reply #5382 on: October 22, 2011, 04:35:53 PM » |
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Well, I found out one thing about the models, and that is that the default shaders don't cooperate with Brawl very well. As a test, I tried the same thing I did before, with two of the same custom model. Didn't work together until I added Jigglypuff's shader to them both. So in other words, the importer is pretty much flawless now, except for the shaders which need to be added in manually.  Gonna try a polygon stress test just for fun now.  Oh wicked! good work =3 And yes, that would be a good idea to see how much the wii can handle... You can't have a model that too Poly heavy (I know this from Quake2/3 Model experiance XD)
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« Last Edit: October 22, 2011, 04:37:40 PM by Ӄathy »
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« Reply #5383 on: October 22, 2011, 04:36:17 PM » |
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thats really some great new xD like someone said few pages back is there a maximum number of polygons? i mean those trully perfect characters have alot of polygons will brawl handle all those polygons or will it crash? I dunno, but just for a per-model test I'm gonna have a sphere with 158,400 polygons, which will most likely give the Wii a heart attack. If that doesn't work, I'll try a few Marvel vs. Capcom 3 models.
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« Reply #5384 on: October 22, 2011, 04:37:08 PM » |
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I dunno, but just for a per-model test I'm gonna have a sphere with 158,400 polygons, which will most likely give the Wii a heart attack. If that doesn't work, I'll try a few Marvel vs. Capcom 3 models.
>.> <.<
when you're done with Kit can you pass me an X-23 also? I think I just filled my plate...
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