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Author Topic: Brawlbox Resources & History  (Read 4510066 times)
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BlackJax96
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    « Reply #6675 on: November 11, 2011, 11:25:08 AM »


    K the download's been updated
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    DSX8
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    « Reply #6676 on: November 11, 2011, 11:32:27 AM »


    K the download's been updated
    you rule!
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    BlackJax96
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    « Reply #6677 on: November 11, 2011, 11:40:22 AM »


    LOL another thing came up: Now metal materials are added to DrawOpa when they're not supposed to be Tongue
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    « Reply #6678 on: November 11, 2011, 11:53:02 AM »


    LOL another thing came up: Now metal materials are added to DrawOpa when they're not supposed to be Tongue
    lol fix that bug!
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    BlackJax96
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    « Reply #6679 on: November 11, 2011, 12:08:17 PM »


    lol fix that bug!

    K, updated again. That should be the last bugfix for a while.
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    « Reply #6680 on: November 11, 2011, 12:09:20 PM »


    K, updated again. That should be the last bugfix for a while.
    *now awaits link to be updated*
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    « Reply #6681 on: November 11, 2011, 12:12:26 PM »


    *sigh...* My model is fully verticed, yet even the new, fixed BrawlBox doesn't even accept it... I always get those error messages, and now it's been 2 hours since I've tried to correct it for missing vertices...
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    BlackJax96
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    « Reply #6682 on: November 11, 2011, 12:14:06 PM »


    *now awaits link to be updated*

    wut

    I just upload the source and compiled program in the folder the download links to lol
    I only update the Brawlvault download link to say what updates there were.
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    GBC
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    « Reply #6683 on: November 11, 2011, 12:20:04 PM »


    did you fix the issue where the chars flash?
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    BlackJax96
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    « Reply #6684 on: November 11, 2011, 12:21:49 PM »


    did you fix the issue where the chars flash?

    That's not a coding issue, that's a material issue you have to fix yourself.

    *sigh...* My model is fully verticed, yet even the new, fixed BrawlBox doesn't even accept it... I always get those error messages, and now it's been 2 hours since I've tried to correct it for missing vertices...

    Check your model's objects. I'll bet one of them doesn't have a texture attached to it, I just got the same error as you because one of the objects didn't have a material.
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    « Reply #6685 on: November 11, 2011, 12:40:09 PM »


    That's not a coding issue, that's a material issue you have to fix yourself. Check your model's objects. I'll bet one of them doesn't have a texture attached to it, I just got the same error as you because one of the objects didn't have a material.

    I still get the error message, no matter what. I think I'll have no choice but to ask for help...
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    « Reply #6686 on: November 11, 2011, 12:41:23 PM »


    *Downloads*

    *Again* xD
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    « Reply #6687 on: November 11, 2011, 12:41:53 PM »


    I still get the error message, no matter what. I think I'll have no choice but to ask for help...
    do what BJ said... apply ur textures onto ur object in 3ds max, then export it as a dae then import it into BB!
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    BlackJax96
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    « Reply #6688 on: November 11, 2011, 12:42:45 PM »


    I still get the error message, no matter what. I think I'll have no choice but to ask for help...

    You've been asking for help. Im srs here
    I see other people importing models fine...
    Heck, I can even import half-rigged models with random textures and it still works. Im srs here

    *Downloads*

    *Again* xD
    lol
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    « Reply #6689 on: November 11, 2011, 12:43:16 PM »


    I still get the error message, no matter what. I think I'll have no choice but to ask for help...
    How big is the DAE when you export it?
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