|
 |
« Reply #7620 on: December 25, 2011, 05:55:15 PM » |
|
Is this a MDL0 over a certain character?
Nah, it's just all the models for Mikuru's first costume merged into one model. Next up is merging all the animations for each model that was merged and then appending them together. Dancing in the back of a stage, anyone?
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #7621 on: December 25, 2011, 06:05:54 PM » |
|
I wonder, BJ, why did the game crash when I added a new SRT0 file, imported EnmTabuuUVAnime on top of it, and tried to test it?
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #7622 on: December 25, 2011, 06:22:28 PM » |
|
I wonder, BJ, why did the game crash when I added a new SRT0 file, imported EnmTabuuUVAnime on top of it, and tried to test it?
I believe it could be it's aimed to wrong texture or a texture that doesn't exist. I remember when I played with SRT0 with toonlink I did so his SRT0 was aimed to his eyelid instead for iris, tried to aim into his eyewhite but that froze remember my old pic of it: warning: old pic is old dont know how exactly the "aiming" to textures work for the moment D: I believe it's in "bits" or somehow so I believe it might be it or the filesize. BJ96 might know otherwise D:
|
|
« Last Edit: December 25, 2011, 06:33:54 PM by pikazz »
|
Logged
|
Stupid Tinypic :C
|
|
|
|
|
 |
« Reply #7623 on: December 25, 2011, 06:31:13 PM » |
|
*Comes in*
*Sees picture of Toon Link that Pikazz posted*
*Leaves*
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #7624 on: December 25, 2011, 06:33:53 PM » |
|
@BlackJax96: How did you port all those models together to make Mikuru? Is 3ds max required for this?
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #7625 on: December 25, 2011, 06:37:37 PM » |
|
I believe it could be it's aimed to wrong texture or a texture that doesn't exist. I remember when I played with SRT0 with toonlink I did so his SRT0 was aimed to his eyelid instead for iris, tried to aim into his eyewhite but that froze remember my old pic of it: warning: old pic is old dont know how exactly the "aiming" to textures work for the moment D: I believe it's in "bits" or somehow so I believe it might be it or the filesize. BJ96 might know otherwise D: *Comes in*
*Sees picture of Toon Link that Pikazz posted*
*Leaves*
LOL I remember seeing that pic on smashboards! It was so damn funny, and still is XD But yeah the problem might be the textureIndices or filesize. Or something just screwed up completely. @BlackJax96: How did you port all those models together to make Mikuru? Is 3ds max required for this?
No 3ds Max involved, I used the object importer in v0.65b Beta to merge the models into one, and then fixed the materials and visibility bones for the imported objects. All the influences and bones for the objects were imported automatically.
|
|
« Last Edit: December 25, 2011, 06:38:40 PM by BlackJax96 »
|
Logged
|
|
|
|
|
|
|
 |
« Reply #7627 on: December 25, 2011, 07:28:16 PM » |
|
Awesome!! i have one question, howi can paste one animation over other animation? like the NARUTO final smash have AAA combo fromWOLF in one animation  !
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #7628 on: December 25, 2011, 08:20:14 PM » |
|
this is awesome and a kick ass awesome christmas present! 
|
|
« Last Edit: December 25, 2011, 08:35:44 PM by DSX8 Fi »
|
Logged
|
|
|
|
|
|
 |
« Reply #7629 on: December 25, 2011, 08:31:46 PM » |
|
Awesome!! i have one question, howi can paste one animation over other animation? like the NARUTO final smash have AAA combo fromWOLF in one animation  ! Right click an animation and click the button that says "Merge Animation" or something. this is awesome and a kick ass awesome chrostmas present!  I'm glad you like it 
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #7630 on: December 25, 2011, 08:33:12 PM » |
|
I agree with DSX, except for the crashing SRT0's, I'll have to just try again. IsDirty said true, so I wondered if that had something to do with it.
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #7631 on: December 25, 2011, 08:36:59 PM » |
|
not sure... but i just came across an error... this stage i was working on... i had a CHR0 data on top of the MDL0 data... so i moved the CHR0 data under the MDL0, and i get this error. error message: See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text ************** System.InvalidCastException: Unable to cast object of type 'BrawlLib.SSBB.ResourceNodes.STPMNode' to type 'BrawlLib.SSBB.ResourceNodes.ARCEntryNode'. at BrawlLib.SSBB.ResourceNodes.ARCNode.OnRebuild(VoidPtr address, Int32 size, Boolean force) at BrawlLib.SSBB.ResourceNodes.ResourceNode.Rebuild(VoidPtr address, Int32 length, Boolean force) at BrawlLib.SSBB.ResourceNodes.ResourceNode.Rebuild(Boolean force) at BrawlLib.SSBB.ResourceNodes.ResourceNode.Calculat eSize(Boolean force) at BrawlLib.SSBB.ResourceNodes.ARCNode.OnCalculateSi ze(Boolean force) at BrawlLib.SSBB.ResourceNodes.ResourceNode.Rebuild(Boolean force) at BrawlLib.SSBB.ResourceNodes.ResourceNode.Merge(Boolean forceBuild) at BrawlBox.Program.Save() at BrawlBox.MainForm.saveToolStripMenuItem_Click(Object sender, EventArgs e) at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) at System.Windows.Forms.ToolStripItem.FireEventInter active(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStripMenuItem.ProcessCmd Key(Message& m, Keys keyData) at System.Windows.Forms.ToolStripManager.ProcessShor tcut(Message& m, Keys shortcut) at System.Windows.Forms.ToolStripManager.ProcessCmdK ey(Message& m, Keys keyData) at System.Windows.Forms.Form.ProcessCmdKey(Message& msg, Keys keyData) at System.Windows.Forms.Control.ProcessCmdKey(Message& msg, Keys keyData) at System.Windows.Forms.ContainerControl.ProcessCmdK ey(Message& msg, Keys keyData) at System.Windows.Forms.Control.ProcessCmdKey(Message& msg, Keys keyData) at System.Windows.Forms.Control.ProcessCmdKey(Message& msg, Keys keyData) at System.Windows.Forms.Control.PreProcessMessage(Message& msg) at System.Windows.Forms.Control.PreProcessControlMes sageInternal(Control target, Message& msg) at System.Windows.Forms.Application.ThreadContext.Pr eTranslateMessage(MSG& msg)
************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.239 (RTMGDR.030319-2300) CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- BrawlBox Assembly Version: 0.65.4376.25966 Win32 Version: 0.65.1.0 CodeBase: file:///C:/Users/DSX8/Desktop/Brawl%20Hacks/Brawlbox%20v0.65b%20Update%20V1/BrawlBox.exe ---------------------------------------- BrawlLib Assembly Version: 0.12.4376.25962 Win32 Version: 0.12.0.0 CodeBase: file:///C:/Users/DSX8/Desktop/Brawl%20Hacks/Brawlbox%20v0.65b%20Update%20V1/BrawlLib.DLL ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.235 built by: RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1 built by: RTMRel CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.236 built by: RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- Accessibility Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1 built by: RTMRel CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1 (RTMRel.030319-0100) CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.233 built by: RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ----------------------------------------
************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled.
For example:
<configuration> <system.windows.forms jitDebugging="true" /> </configuration>
When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #7632 on: December 25, 2011, 08:41:51 PM » |
|
I agree with DSX, except for the crashing SRT0's, I'll have to just try again. IsDirty said true, so I wondered if that had something to do with it.
Yeah, if the node is dirty then it will cause a rebuild... and I only have the SRT0 rebuilding code half done. >_> isDirty and hasChanged are debug true/false things that I use when debugging. I forgot to remove them from view, but whatever, it's a beta.  not sure... but i just came across an error... this stage i was working on... i had a CHR0 data on top of the MDL0 data... so i moved the CHR0 data under the MDL0, and i get this error. error message: See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text ************** System.InvalidCastException: Unable to cast object of type 'BrawlLib.SSBB.ResourceNodes.STPMNode' to type 'BrawlLib.SSBB.ResourceNodes.ARCEntryNode'. at BrawlLib.SSBB.ResourceNodes.ARCNode.OnRebuild(VoidPtr address, Int32 size, Boolean force) at BrawlLib.SSBB.ResourceNodes.ResourceNode.Rebuild(VoidPtr address, Int32 length, Boolean force) at BrawlLib.SSBB.ResourceNodes.ResourceNode.Rebuild(Boolean force) at BrawlLib.SSBB.ResourceNodes.ResourceNode.Calculat eSize(Boolean force) at BrawlLib.SSBB.ResourceNodes.ARCNode.OnCalculateSi ze(Boolean force) at BrawlLib.SSBB.ResourceNodes.ResourceNode.Rebuild(Boolean force) at BrawlLib.SSBB.ResourceNodes.ResourceNode.Merge(Boolean forceBuild) at BrawlBox.Program.Save() at BrawlBox.MainForm.saveToolStripMenuItem_Click(Object sender, EventArgs e) at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) at System.Windows.Forms.ToolStripItem.FireEventInter active(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStripMenuItem.ProcessCmd Key(Message& m, Keys keyData) at System.Windows.Forms.ToolStripManager.ProcessShor tcut(Message& m, Keys shortcut) at System.Windows.Forms.ToolStripManager.ProcessCmdK ey(Message& m, Keys keyData) at System.Windows.Forms.Form.ProcessCmdKey(Message& msg, Keys keyData) at System.Windows.Forms.Control.ProcessCmdKey(Message& msg, Keys keyData) at System.Windows.Forms.ContainerControl.ProcessCmdK ey(Message& msg, Keys keyData) at System.Windows.Forms.Control.ProcessCmdKey(Message& msg, Keys keyData) at System.Windows.Forms.Control.ProcessCmdKey(Message& msg, Keys keyData) at System.Windows.Forms.Control.PreProcessMessage(Message& msg) at System.Windows.Forms.Control.PreProcessControlMes sageInternal(Control target, Message& msg) at System.Windows.Forms.Application.ThreadContext.Pr eTranslateMessage(MSG& msg)
************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.239 (RTMGDR.030319-2300) CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- BrawlBox Assembly Version: 0.65.4376.25966 Win32 Version: 0.65.1.0 CodeBase: file:///C:/Users/DSX8/Desktop/Brawl%20Hacks/Brawlbox%20v0.65b%20Update%20V1/BrawlBox.exe ---------------------------------------- BrawlLib Assembly Version: 0.12.4376.25962 Win32 Version: 0.12.0.0 CodeBase: file:///C:/Users/DSX8/Desktop/Brawl%20Hacks/Brawlbox%20v0.65b%20Update%20V1/BrawlLib.DLL ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.235 built by: RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1 built by: RTMRel CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.236 built by: RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- Accessibility Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1 built by: RTMRel CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1 (RTMRel.030319-0100) CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.233 built by: RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ----------------------------------------
************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled.
For example:
<configuration> <system.windows.forms jitDebugging="true" /> </configuration>
When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
If there's something you can't do in the beta, just use v0.65. I released it as a beta for a reason.  Thanks for the bug report though, I'll try to fix it.
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #7633 on: December 25, 2011, 08:44:46 PM » |
|
If there's something you can't do in the beta, just use v0.65. I released it as a beta for a reason.  Thanks for the bug report though, I'll try to fix it. ah ok... and i got another error when viewing my stage in model preview... not sure what it means but w/e... See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text ************** System.InvalidOperationException: The Undo operation encountered a context that is different from what was applied in the corresponding Set operation. The possible cause is that a context was Set on the thread and not reverted(undone). at System.Threading.SynchronizationContextSwitcher.U ndo() at System.Threading.ExecutionContextSwitcher.Undo() at System.Threading.ExecutionContext.runFinallyCode(Object userData, Boolean exceptionThrown) at System.Runtime.CompilerServices.RuntimeHelpers.Ex ecuteBackoutCodeHelper(Object backoutCode, Object userData, Boolean exceptionThrown) at System.Runtime.CompilerServices.RuntimeHelpers.Ex ecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Windows.Forms.Control.InvokeMarshaledCallb ack(ThreadMethodEntry tme) at System.Windows.Forms.Control.InvokeMarshaledCallb acks()
************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.239 (RTMGDR.030319-2300) CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- BrawlBox Assembly Version: 0.65.4376.25966 Win32 Version: 0.65.1.0 CodeBase: file:///C:/Users/DSX8/Desktop/Brawl%20Hacks/Brawlbox%20v0.65b%20Update%20V1/BrawlBox.exe ---------------------------------------- BrawlLib Assembly Version: 0.12.4376.25962 Win32 Version: 0.12.0.0 CodeBase: file:///C:/Users/DSX8/Desktop/Brawl%20Hacks/Brawlbox%20v0.65b%20Update%20V1/BrawlLib.DLL ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.235 built by: RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1 built by: RTMRel CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.236 built by: RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- Accessibility Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1 built by: RTMRel CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1 (RTMRel.030319-0100) CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.233 built by: RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ----------------------------------------
************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled.
For example:
<configuration> <system.windows.forms jitDebugging="true" /> </configuration>
When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #7634 on: December 25, 2011, 10:03:35 PM » |
|
With the newly released BrawlBox beta, could a beginner like me fix the bones related to Wolf's grab animation? It looks too bizarre as it is.
|
|
|
Logged
|
|
|
|
|
|