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« Reply #10005 on: May 03, 2012, 12:33:35 AM » |
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Moveset progress: The images speak for themselves. I only see images of the moveset editting outside the previewer, will it be able to edit the moveset in the previewer? Thats the whole reason I am supporting this, if it cannot be used in the previewer I would stick to psa idk :/
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« Reply #10006 on: May 03, 2012, 12:49:23 AM » |
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I only see images of the moveset editting outside the previewer, will it be able to edit the moveset in the previewer?
Thats the whole reason I am supporting this, if it cannot be used in the previewer I would stick to psa idk :/
i dont think it is... >_> only hitbox's is in previewer
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« Reply #10007 on: May 03, 2012, 06:28:45 AM » |
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Moveset progress: The images speak for themselves. oh I love it so you know, when you need help so scout! also, I know the unknown in animationflag in PSA but I dont know if it are any thread about it or someone cared to look after it
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Stupid Tinypic :C
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« Reply #10008 on: May 03, 2012, 08:57:43 AM » |
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Nice progress on moveset editing!
I was wondering, once it's all done and set up would it be possible to code a function that automatically ports movesets from NTSC to PAL? The only difference (afaik) are the SFX IDs. Compiling a list of the corresponding SFX IDs could be a community effort I guess. You don't really need extensive hacking knowledge for that xD
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« Reply #10009 on: May 03, 2012, 09:38:13 AM » |
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Anyone know how to fix this? It's untextured because I noticed this.
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« Reply #10010 on: May 03, 2012, 09:57:44 AM » |
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I only see images of the moveset editting outside the previewer, will it be able to edit the moveset in the previewer?
Thats the whole reason I am supporting this, if it cannot be used in the previewer I would stick to psa idk :/
But PSA is horribly broken and doesn't rewrite the file correctly, causing huge bloating in file size.
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« Reply #10011 on: May 03, 2012, 10:39:24 AM » |
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is there a shader 101 anywhere?
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« Reply #10012 on: May 03, 2012, 10:48:37 AM » |
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is there a shader 101 anywhere?
At the moment, there is none due to the fact that the newest BB automatically fixes shaders.
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« Reply #10013 on: May 03, 2012, 11:29:12 AM » |
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If this has better rebuilding and has less file size problems, then I might use it, I know how to deal with filesizes in psa 0.2.1b and 1.3&mod but I'll give this a shot
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« Reply #10014 on: May 03, 2012, 12:36:16 PM » |
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At the moment, there is none due to the fact that the newest BB automatically fixes shaders.
well what about materials? with shaders I acually mean blinn phong and such
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« Reply #10015 on: May 03, 2012, 01:03:21 PM » |
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well what about materials? with shaders I acually mean blinn phong and such
The newest BB can make a model not have material or shader problems. I should know because I used it on my rigs and they work perfectly with Brawl's lighting.
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« Reply #10016 on: May 03, 2012, 02:25:04 PM » |
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Downloading!
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« Reply #10017 on: May 03, 2012, 02:34:20 PM » |
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Question, did you ever make any progress with SCN0 files?
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Muslims are literally murderers
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« Reply #10018 on: May 03, 2012, 02:46:59 PM » |
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Question, did you ever make any progress with SCN0 files?
Forget SCN0 I'm more excited about BRSAR and REFT
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« Reply #10019 on: May 03, 2012, 02:48:33 PM » |
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me? REL, woot!
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I know for a fact that the vast majority of the public here cares more about free products than actual quality. I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling.
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