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Author Topic: Brawlbox Resources & History  (Read 3861418 times)
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SOJ
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    « Reply #10470 on: May 25, 2012, 02:22:57 AM »


    Don't worry about my suggestion a few pages back...I found a way around it.  Instead I'd much rather see a BrawlBox where you can better edit the lighting on the stage without having to fumble around different values.
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    « Reply #10471 on: May 25, 2012, 07:10:15 AM »


    Don't worry about my suggestion a few pages back...I found a way around it.  Instead I'd much rather see a BrawlBox where you can better edit the lighting on the stage without having to fumble around different values.
    I think you should wait with that request until after the next BB version is released, so it doesn't get lost in all the PSA fuzz. Thus, building a SCN0 renderer would require BJ to figure out how to render the shaders perfectly in BB (so it can be affected by lighting).

    At least SCN0 is almost 100% figured out, with the exception of some values in lights, and certain animation flags + which values use those animation (Brawl doesn't use every animation type in SCN0, so it's a bit hard to figure out).
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    « Reply #10472 on: May 25, 2012, 08:07:56 AM »


    thxs for the stream! had lots of lols there xP

    Totally this.

    I eagerly await the PSA rebuilder.

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    « Reply #10473 on: May 25, 2012, 08:24:03 AM »


    Totally this.

    I eagerly await the PSA rebuilder.


    same i will just open my psas and save to see how much filespace they can save Tongue
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    namq
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    « Reply #10474 on: May 25, 2012, 09:09:51 AM »


    I will have to rebuild 20 of the psa work I have done to make the
    Mechanics I added to the game true.

    The mechanics could be fighter.pac injected but I did it psa hard coded as idk how to make asm codes *sigh*

    BJ will save the day of psa users :-)

    And applying this mechanics to characters will be a blast with "export" "replace" features :-)
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    DoctorFlux(Mariodk)
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    « Reply #10475 on: May 25, 2012, 10:48:31 AM »


    yeah only 19.97% left now
    i hope you will get some progress on brawlbox in the weekend
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    « Reply #10476 on: May 25, 2012, 12:17:02 PM »


    yeah only 19.97% left now
    i hope you will get some progress on brawlbox in the weekend

    heh we've been psaing for a long time ^^.  But I do not upload many psa as I'm very picky lol ^^

    and I tend to do more smash character related, but with added mechanics which changes the game flow ^^

    if only all of us PSA people would unite one day and do a big thing out of brawl which many could enjoy Smiley

    Let this happen after new brawlbox comes in ofc. Smiley
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    « Reply #10477 on: May 25, 2012, 01:35:20 PM »


    the first custom article i will make is a article just for naruto´s shadowclones so they can work 100% like as in Super smash bros Flash 2 (as i really hope will be possible) xD
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    « Reply #10478 on: May 25, 2012, 01:42:26 PM »


    What I want to do with the new BB is to create Model Changers, for example on my TKGB project, where the model changer doesn't work because it's on Yoshi, who doesn't have model changer.
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    « Reply #10479 on: May 25, 2012, 01:48:42 PM »


    What I want to do with the new BB is to create Model Changers, for example on my TKGB project, where the model changer doesn't work because it's on Yoshi, who doesn't have model changer.
    also that (so transfrom on any char. is possible too)
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    « Reply #10480 on: May 25, 2012, 02:36:02 PM »


    What I want to do with the new BB is to create Model Changers, for example on my TKGB project, where the model changer doesn't work because it's on Yoshi, who doesn't have model changer.
    we can already fix that xD change GB shell visibility bone for yoshi egg visibility bone the index i mean  even if its a gb leg or arm bone and it will work soz i havent told you this before
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    « Reply #10481 on: May 25, 2012, 02:45:10 PM »


    Yeah, but then the extra shell will move with the leg or arm, which would look screwed up.
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    « Reply #10482 on: May 25, 2012, 03:11:22 PM »


    Yeah, but then the extra shell will move with the leg or arm, which would look screwed up.
    no they wont it will be where its rigged it just controls the visibility thats all
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    BlackJax96
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    « Reply #10483 on: May 25, 2012, 05:33:55 PM »


    yeah only 19.97% left now
    i hope you will get some progress on brawlbox in the weekend

    Every day my goal is to finish, so it could be done any day now lol especially with a 3 day weekend.
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    « Reply #10484 on: May 25, 2012, 05:34:57 PM »


     Happy Face fantastic
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