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Author Topic: Brawlbox Resources & History  (Read 4505815 times)
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namq
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    « Reply #11640 on: July 11, 2012, 01:33:34 PM »


    Hey, Namq. How'd you make that GIF?

    EDIT: This is the lucky page of the thread.

    Camtasia studio makes nices gifs ^,^.
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    Flutterbombsexmachine
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    « Reply #11641 on: July 11, 2012, 02:33:23 PM »


    OK I have a problem but it may just be me. Pretty sure I haven't edited the final smash but I can't use Ganon's FS now that I've edited his moveset in brawlbox.
    It could just be that I broke something but I'm not sure.
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    namq
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    « Reply #11642 on: July 11, 2012, 03:00:45 PM »


    hmmm I'm not being able to add new sub routines idk...  When I save the file, the added subroutine disappear T_T
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    BlackJax96
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    « Reply #11643 on: July 11, 2012, 03:03:04 PM »


    hmmm I'm not being able to add new sub routines idk...  When I save the file, the added subroutine disappear T_T

    I already said... offset to the new subroutine using the goto or subroutine event.
    If THAT doesn't work, then you've got a bug to report.
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    namq
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    « Reply #11644 on: July 11, 2012, 03:11:07 PM »


    I already said... offset to the new subroutine using the goto or subroutine event.
    If THAT doesn't work, then you've got a bug to report.

    OK I will try that, although saving the file gives it an offset and size, it still disappears when I exit and open it (I will make a gif now and edit this post right away.
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    BlackJax96
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    « Reply #11645 on: July 11, 2012, 03:14:53 PM »


    OK I will try that, although saving the file gives it an offset and size, it still disappears when I exit and open it (I will make a gif now and edit this post right away.

    I already explained how it works:

    Brawlbox looks through every single action script in the moveset. When it finds an offset parameter, it looks for an action with that offset. If no action is found, then it loads a new action from that offset and puts it in the subroutines list.

    Unfortunately, the moveset format is really messy and subroutines are scattered randomly between actions, so there's no other way to get to them.

    Basically, there's no way to actually get to the subroutine if there's nothing pointing to it.
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    namq
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    « Reply #11646 on: July 11, 2012, 03:19:13 PM »


    I already explained how it works:

    Brawlbox looks through every single action script in the moveset. When it finds an offset parameter, it looks for an action with that offset. If no action is found, then it loads a new action from that offset and puts it in the subroutines list.

    Unfortunately, the moveset format is really messy and subroutines are scattered randomly between actions, so there's no other way to get to them.

    Basically, there's no way to actually get to the subroutine if there's nothing pointing to it.


    Messy subroutines being messy are a mess to many :-).



    EDIT:

    I'll try what you said, hopefully it works :-)
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    BlueBrain
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    « Reply #11647 on: July 11, 2012, 03:20:23 PM »


    isnt that supposed to happen cuz u cant have a offset set on 0?
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    BlackJax96
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    « Reply #11648 on: July 11, 2012, 03:21:40 PM »


    Messy subroutines being messy are a mess to many :-).



    EDIT:

    I'll try what you said, hopefully it works :-)


    LOL that offset and size is totally wrong, just so you know. Im srs here

    isnt that supposed to happen cuz u cant have a offset set on 0?


    It writes the data to the file, and then uses the offset of the data to link to it...
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    BlueBrain
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    « Reply #11649 on: July 11, 2012, 03:23:07 PM »


    LOL that offset and size is totally wrong, just so you know. Im srs here

    It writes the data to the file, and then uses the offset of the data to link to it...
    to many data talk, im short minded in anything even a bit close to inceptionish stuff... xD
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    namq
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    « Reply #11650 on: July 11, 2012, 03:24:23 PM »


    hmmm BlackJax96, going to make one last recording with camtasia so you know it is not working T_T
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    gurdoman
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    « Reply #11651 on: July 11, 2012, 03:27:47 PM »


    BJ, is there a way to increase the volume of an attack in the smashbros_sound.brsar?? because I was looking around in smashbox and found out why my thor sounds are so low, I think "Flag 1" determines the volume of the sound or I think it has to do with that.

    So I figured, "if I change flag 1 to the one that works best?" in this case 0x55 for luigi, is the loudest of all of his sounds, "win 03".

    But I can't find a way to edit that, so I wanted to ask you if there's a way, because thor almost sounds mute, and I don't want to release until I can make him sound louder >_<
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    BlackJax96
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    « Reply #11652 on: July 11, 2012, 03:29:59 PM »


    BJ, is there a way to increase the volume of an attack in the smashbros_sound.brsar?? because I was looking around in smashbox and found out why my thor sounds are so low, I think "Flag 1" determines the volume of the sound or I think it has to do with that.

    So I figured, "if I change flag 1 to the one that works best?" in this case 0x55 for luigi, is the loudest of all of his sounds, "win 03".

    But I can't find a way to edit that, so I wanted to ask you if there's a way, because thor almost sounds mute, and I don't want to release until I can make him sound louder >_<

    BRSAR editing isn't supported by Brawlbox yet so don't ask me... I wouldn't know until I've worked with it.
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    Kagemaru
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    « Reply #11653 on: July 11, 2012, 03:33:47 PM »


    Blast it
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    namq
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    « Reply #11654 on: July 11, 2012, 03:34:27 PM »


    BJ96 what am I doing wrong?

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