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Author Topic: Brawlbox Resources & History  (Read 4503685 times)
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Anonymous
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    « Reply #11685 on: July 11, 2012, 06:39:58 PM »


    What's the bug then? Do the 3 things I said for bugs or I can't fix it. Im srs here

    How many times do I have to repeat myself? >_>
    before I explain how I'm pretty sure I have done those 3 things, perhaps I should appologize since you clearly seem agitated. since you don't want to repeat yourself so much, maybe you should change the title to lead to that post for people that don't read every single reply to this huge topic?

    lets see here.

    I gave a screen cap (which showed that I added model switch, bone group 1 and 0, along with a bone index for each), the top of said screen cap shows that I am working with marth (VBrawl and my own PSA have been tested with this, though it couldn't hurt to send you the exact same file) and said that brawlbox crashed upon reopening (which I would figure is a problem). and there is no error code. so I'm pretty sure I've got everything.

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    BlackJax96
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    « Reply #11686 on: July 11, 2012, 06:42:36 PM »


    before I explain how I'm pretty sure I have done those 3 things, perhaps I should appologize since you clearly seem agitated. since you don't want to repeat yourself so much, maybe you should change the title to lead to that post for people that don't read every single reply to this huge topic?

    lets see here.

    I gave a screen cap (which showed that I added model switch, bone group 1 and 0, along with a bone index for each), the top of said screen cap shows that I am working with marth (VBrawl and my own PSA have been tested with this, though it couldn't hurt to send you the exact same file) and said that brawlbox crashed upon reopening (which I would figure is a problem). and there is no error code. so I'm pretty sure I've got everything.

    Good idea.

    And you forgot to send me the file. I can't do much without an error code, but as long as I know what you were doing and I have the file you were working with, I can fix the bug.
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    namq
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    « Reply #11687 on: July 11, 2012, 06:45:22 PM »


    I understand nothing about model changer T_T...  I may need an illustrative tutorial T_T.  I would love adding objects to models and use the model switcher so I can create some neat stuff for my favorite characters :-).
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    BlackJax96
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    « Reply #11688 on: July 11, 2012, 06:49:36 PM »


    I understand nothing about model changer T_T...  I may need an illustrative tutorial T_T.  I would love adding objects to models and use the model switcher so I can create some neat stuff for my favorite characters :-).

    Model changers are shown in the model viewer, so you could try messing around with them until it works lol
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    Leeon09
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    « Reply #11689 on: July 11, 2012, 06:51:55 PM »


    I understand nothing about model changer T_T...  I may need an illustrative tutorial T_T.  I would love adding objects to models and use the model switcher so I can create some neat stuff for my favorite characters :-).

    i kinda feel the same way, but i kinda learned what model changer 1 does by going in with link's Model.
    Switch=1,Group=1 Puts thr sword in Sheath | Switch 1 being Sword Group 1 being his Back
    Switch=2,Group=1 Puts THe Shield on Back |Switch 2 being Shield Group 1 being his Back
    to put them back in the hands switch the group to = 0

    That help to understand alittle?




    I do have a question though BJ if you know. With the model changer(for link for example) does the model retain the appearance until an animation of move changes it?
    « Last Edit: July 11, 2012, 07:00:28 PM by Leeon09 » Logged

    Don Jon Bravo
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    « Reply #11690 on: July 11, 2012, 07:06:04 PM »




    Edit: I'm removing the offset/size/external stuff from the next update. I thought it would help advanced modders a bit but instead it's confusing the [censored] out of everyone and wasting my time for no sudden reason.



    I understand nothing about model changer T_T...  I may need an illustrative tutorial T_T.  I would love adding objects to models and use the model switcher so I can create some neat stuff for my favorite characters :-).

    maybe set up a stream sometime Black jax for all the misunderstandings?
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    Sky Grounder
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    « Reply #11691 on: July 11, 2012, 07:15:55 PM »


    maybe set up a stream sometime Black jax for all the misunderstandings?
    And let me and Pikazz spam the comments with foreign language?
    ...
    Why not? Awesome Face

    jk... I think...
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    Leeon09
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    « Reply #11692 on: July 11, 2012, 07:20:25 PM »


    And let me and Pikazz spam the comments with foreign language?
    ...
    Why not? Awesome Face

    jk... I think...

    LOL sounds like a great idea. or just upload a vid to youtube.
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    BlackJax96
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    « Reply #11693 on: July 11, 2012, 09:10:05 PM »


    I do have a question though BJ if you know. With the model changer(for link for example) does the model retain the appearance until an animation of move changes it?

    It's reset to the default vis at the start of a different subaction.
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    Leeon09
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    « Reply #11694 on: July 11, 2012, 09:38:31 PM »


    It's reset to the default vis at the start of a different subaction.
    thanks
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    ssj3trunks
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    « Reply #11695 on: July 11, 2012, 10:28:02 PM »


    can you do tutorial for how to create moveset
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    BlackJax96
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    « Reply #11696 on: July 11, 2012, 10:30:05 PM »


    Anonymous, the bug you reported has been fixed.
    namq, the offset editing and move up/down bug has also been fixed.

    Thanks for the reports.

    I also added another bugfix that removes unnecessary FADEF00D and FADE0D8A events that are created by PSA for its memory management.

    Luckily the bugs weren't all that bad; didn't take long to fix.
    I'm taking a break from coding remember <(・ω・)>
    « Last Edit: July 11, 2012, 10:35:17 PM by BlackJax96 » Logged

    Leeon09
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    « Reply #11697 on: July 11, 2012, 10:46:40 PM »


    got a date on when you may update the download, or are ya gonna wait until a few more bugs are fixed 'if any'

    « Last Edit: July 11, 2012, 11:01:58 PM by Leeon09 » Logged

    BlackJax96
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    « Reply #11698 on: July 11, 2012, 10:52:01 PM »


    got a date on when you may update the download, or are ya gonna wait until a few more bugs are fixed 'if any'

    I dunno, I guess Sunday if all reported bugs up to that point are fixed.
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    Leeon09
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    « Reply #11699 on: July 11, 2012, 11:02:11 PM »


    Also got a small error on my Link.pac file. Its not a bug, just not sure what i did wrong. I was doing dble moveset and suddenly the Entry file kept giving me this error
    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.IndexOutOfRangeException: Index was outside the bounds of the array.
       at BrawlLib.SSBB.ResourceNodes.VIS0EntryNode.GetEntr y(Int32 index)
       at System.Windows.Forms.ModelEditControl.ReadVIS0()
       at System.Windows.Forms.ModelEditControl.UpdateModel(MDL0Node model)
       at System.Windows.Forms.ModelEditControl.UpdateModel()
       at System.Windows.Forms.ModelEditControl.set_Current Frame(Int32 value)
       at System.Windows.Forms.ModelEditControl.SetFrame(Int32 index)
       at System.Windows.Forms.ModelMovesetPanel.SetFrame(Int32 index)
       at System.Windows.Forms.ModelMovesetPanel.animTimer_ Tick(Object sender, EventArgs e)
       at System.Windows.Forms.Timer.OnTick(EventArgs e)
       at System.Windows.Forms.Timer.TimerNativeWindow.WndP roc(Message& m)
       at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.17020 built by: FXM3REL
        CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    BrawlBox
        Assembly Version: 0.67.4573.29083
        Win32 Version: 0.67.0.0
        CodeBase: file:///C:/Users/KingLee/Desktop/brawlz/BrawlBox%200.67/BrawlBox.exe
    ----------------------------------------
    BrawlLib
        Assembly Version: 0.13.4573.29073
        Win32 Version: 0.13.1.0
        CodeBase: file:///C:/Users/KingLee/Desktop/brawlz/BrawlBox%200.67/BrawlLib.DLL
    ----------------------------------------
    System.Windows.Forms
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.17020 built by: FXM3REL
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.17020 built by: FXM3REL
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.17020 built by: FXM3REL
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Data
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.17020 built by: FXM3REL
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
    ----------------------------------------
    System.Core
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.17020 built by: FXM3REL
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    System.Xml
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.17020 built by: FXM3REL
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    System.Design
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.17020 built by: FXM3REL
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Design/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Design.dll
    ----------------------------------------
    System.Numerics
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.17020 built by: FXM3REL
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
        <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.



    this happened before on my wait animation randomly. After about 32 frames this error appears after playing the animation. If i loop it or view it with the moveset editor it will continue to appear and ill have to quit.
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