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« Reply #11670 on: July 11, 2012, 05:41:46 PM » |
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« Reply #11671 on: July 11, 2012, 05:54:59 PM » |
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Ok, so you're RESTARTING the moveset? That means you wouldn't even start with the moveset you made with PSA, so I don't see the problem. Hypocrite much?  You just said you didn't want to open your moveset in Brawlbox because it would corrupt it, implying that you were afraid you'd lose all your progress, meaning you wouldn't have backed it up. Anyway, why are you guys still attached to PSA? Try to let it go, it doesn't cooperate with Brawlbox very well and it increases file size. Just report bugs to me so I can clean them out. I was under the impression that after you opened the PSA in Brawlbox that it wouldn't open again period, he didn't say that it wouldn't open in PSA in that reply, so I missunderstood what he ment. I'm not restarting the moveset but I wasn't going to open it in BB if I would have to start all over. That's what I meant, but since it will open back up in BB, then I'll use it. Besides I never figured out how vontower got the AttackAirLw to have that screenshake and sound effect when Mario landed, so that would make the Ground Pound less releastic if I started from a clean FitMario.pac, but then again I wouldn't have the FS freezing.  I wuold help you with bugs, but I curently don't have any to report.  , then again I haven't tried the PSA part yet because I've been busy importing SMG Bowser, but afterwards I'll look into finding any bugs. 
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #11672 on: July 11, 2012, 05:55:57 PM » |
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Anyway, why are you guys still attached to PSA? Try to let it go, it doesn't cooperate with Brawlbox very well and it increases file size. Just report bugs to me so I can clean them out.
I honestly want to, but my only thing is until the subroutine thing is sorted out i WAS just going to go in psa to put in subroutines. Not that it's needed, but it'd save me some time. Im just trying not to over load you with things that i dont think will necessarily be THAT big of a deal(for me atleast) Im loving BB, just have to learn my ways around it's newness lol. but regarding if it was previously psa'ed it was. It was the Brawl- Link file and i was going to use it with a young link mod and moveset yadda yadda lol and if i recall Fighter.pac doesnt work with bb atm does it?
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« Reply #11673 on: July 11, 2012, 06:01:00 PM » |
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I was under the impression that after you opened the PSA in Brawlbox that it wouldn't open again period.... *LOTSOFWORDS*
Hence why I said:
Copy>Paste>Save Backup>Edit a copy>Test and post results for a future fix. BrawlBox seems to be behaving differently for everyone, so that's why each one of us must test and report instead of [censored]ing about issues others are having and you haven't even experienced yet.
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« Reply #11674 on: July 11, 2012, 06:06:33 PM » |
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I personally think that BrawlBox is one of the most detailed file modifiers for a commercial game I have ever seen, and BlackJax's continuous support of such a detailed project is quite a commendable achievement. I would recommend that BlackJax henceforth be delivered all the moneys and [censored]es they require in the effort of further motivation. 
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At some point, you just have to bend down and tie your shoelaces.
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« Reply #11675 on: July 11, 2012, 06:09:29 PM » |
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Adding bone switches seem to have the same offset and size issue that sub routines have. unless i'm somehow missing something.
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« Reply #11676 on: July 11, 2012, 06:09:57 PM » |
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Hence why I said:BrawlBox seems to be behaving differently for everyone, so that's why each one of us must test and report instead of [censored]ing about issues others are having and you haven't even experienced yet.
That's understandable, I'm actually not sure why I'm even concerned about the PSAing part yet, I'm busy making a import. lol
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #11677 on: July 11, 2012, 06:11:07 PM » |
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Adding bone switches seem to have the same offset and size issue that sub routines have. unless i'm somehow missing something. You didn't even save.  THINK about what you're talking about! Edit: I'm removing the offset/size/external stuff from the next update. I thought it would help advanced modders a bit but instead it's confusing the [censored] out of everyone and wasting my time for no sudden reason. I personally think that BrawlBox is one of the most detailed file modifiers for a commercial game I have ever seen, and BlackJax's continuous support of such a detailed project is quite a commendable achievement. I would recommend that BlackJax henceforth be delivered all the moneys and [censored]es they require in the effort of further motivation.  LOL Why thank you
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« Last Edit: July 11, 2012, 06:12:30 PM by BlackJax96 »
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« Reply #11678 on: July 11, 2012, 06:11:31 PM » |
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This might not be the best place to ask, but what is a bone group? Is it basically what bones are changed in the model changers? Or is it something entirely different that I should read another thread for the right info?
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #11679 on: July 11, 2012, 06:13:15 PM » |
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That's understandable, I'm actually not sure why I'm even concerned about the PSAing part yet, I'm busy making a import. lol
So you just [censored]ed for the sake of [censored]ing. I see, I see.
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« Reply #11680 on: July 11, 2012, 06:14:37 PM » |
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This might not be the best place to ask, but what is a bone group? Is it basically what bones are changed in the model changers? Or is it something entirely different that I should read another thread for the right info?
http://forums.kc-mm.com/index.php?topic=47389.0
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« Reply #11681 on: July 11, 2012, 06:14:54 PM » |
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So you just [censored]ed for the sake of [censored]ing. I see, I see.
Should I be worried about that last part. 
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« Last Edit: July 11, 2012, 06:16:03 PM by StupidMarioFan1 »
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #11682 on: July 11, 2012, 06:15:20 PM » |
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You didn't even save.  THINK about what you're talking about! Well excuuuuse me.  I did the same thing and saved, and it crashed when I tried to open it again.
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« Reply #11683 on: July 11, 2012, 06:18:59 PM » |
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Well I was right, hopefully this will make it so I can give the Ice Climbers a FaceM/DmgFaceM changer for my M&L moveset. 
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #11684 on: July 11, 2012, 06:20:42 PM » |
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Well excuuuuse me.  I did the same thing and saved, and it crashed when I tried to open it again. What's the bug then? Do the 3 things I said for bugs or I can't fix it.  How many times do I have to repeat myself? >_>
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