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« Reply #707 on: March 21, 2011, 01:53:41 PM » |
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Alrighty then let's callob this [censored] up Since you have the model you may want to do the vertex. I'll do the texture then. that sound okay to you? and if you do the model then you should have it under your name and I'll be under the callob. Also if you are looking for toads brawl model it is in peachs motionetc under WpnPeachKinopio
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« Last Edit: March 21, 2011, 01:57:38 PM by Ninka_Aragaki »
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« Reply #708 on: March 21, 2011, 02:40:23 PM » |
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Wow ShadowSnake, you just topped off the end of spring break. thank you so much for making The Arbiter, hes got to be one of my fav game characters ever and he looks close to an import, nice job.
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« Reply #709 on: March 21, 2011, 02:43:45 PM » |
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Alrighty then let's callob this [censored] up Since you have the model you may want to do the vertex. I'll do the texture then. that sound okay to you? and if you do the model then you should have it under your name and I'll be under the callob. Also if you are looking for toads brawl model it is in peachs motionetc under WpnPeachKinopio Heck yeah! lemme send you his files real quickly, your a better texture hacker and im a better vertexer so i think this will all work out pretty fine. lets bring this badass to brawl! i will start on the model today, along with Toad v2. Wow ShadowSnake, you just topped off the end of spring break. thank you so much for making The Arbiter, hes got to be one of my fav game characters ever and he looks close to an import, nice job. Thanks dude, im glad you like it.
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« Reply #710 on: March 21, 2011, 05:01:41 PM » |
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Amazing arbiter bro'. Can't wai for Leon!
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« Reply #711 on: March 21, 2011, 06:56:16 PM » |
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Pretty Good Job, ShadowSnake. But I have a question for an expert vertexer like yourself: How can I import a file from 3DS to BrawlBox. Here's an example of what I'm trying to accomplish:
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Formally Known As The Ant Formally Known As Flik
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« Reply #712 on: March 21, 2011, 07:14:39 PM » |
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Amazing arbiter bro'. Can't wai for Leon!
Thanks man glad you like my Arbiter vertex. also Leon is going very well so far, the body is almost done and Ninka told me he has mapped the face really decently, all of you are in for a big suprise when we release it because its going to look really good. Pretty Good Job, ShadowSnake. But I have a question for an expert vertexer like yourself: How can I import a file from 3DS to BrawlBox. Here's an example of what I'm trying to accomplish: glad you like my work, and have you tried this post yet? http://forums.kc-mm.com/index.php?topic=13061.0also if you add/delete/merge the verts, then it wont work, you got make it stay the same, if that doesnt fix it then maybe retry it, that will probably fix it.
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« Reply #713 on: March 21, 2011, 07:17:34 PM » |
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Thanks, Dude! I'll give it a shot!
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Formally Known As The Ant Formally Known As Flik
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« Reply #714 on: March 21, 2011, 07:28:16 PM » |
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i cant wait too see Chaos and Knux!! btw, i probably wont get to your CSP request until tomorrow... my Laptop doesnt have Gimp and my desktop isnt working for some reason
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« Reply #715 on: March 21, 2011, 07:49:33 PM » |
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i cant wait too see Chaos and Knux!! btw, i probably wont get to your CSP request until tomorrow... my Laptop doesnt have Gimp and my desktop isnt working for some reason both are done but patching is a pain and isnt working. i will keep trying though!
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« Reply #716 on: March 21, 2011, 07:50:06 PM » |
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Uh...Quick Question...
When you say, "Make them stay the same", Do you mean keep them apart but still touching?
Because I want the Hammer to replace his hand.
And I've read the tutorial sent me over and over, yet for some reason, something's not connecting...
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Formally Known As The Ant Formally Known As Flik
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« Reply #717 on: March 21, 2011, 08:14:22 PM » |
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holy crap, that arbyter pwnz, nice job
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« Reply #718 on: March 21, 2011, 09:05:46 PM » |
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Uh...Quick Question...
When you say, "Make them stay the same", Do you mean keep them apart but still touching?
Because I want the Hammer to replace his hand.
And I've read the tutorial sent me over and over, yet for some reason, something's not connecting...
no i mean the mesh, you can move polys, but dont add/delete verts, otherwise it wont work thats what i meant. holy crap, that arbyter pwnz, nice job
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« Reply #719 on: March 21, 2011, 10:24:09 PM » |
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