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« Reply #120 on: June 30, 2011, 03:57:59 PM » |
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Windows XP It works in 3DS Max but I get an exporting issue, so I wanna try this.
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« Reply #121 on: July 01, 2011, 09:30:02 AM » |
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Make sure at the top you have the 3d cube selected and not the 2d cube or the 2d sphere. it should be the one farthest left of the three
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« Reply #122 on: July 01, 2011, 01:40:16 PM » |
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Thanks! It works now. It had the sphere selected XD. Now I can made Sheik's hair OoT 3d-like. Again, thanks SO much, Ms. Spinda.
And by the way, maybe it's my rotten luck, but I get an error opening Link's cap. Maybe it's one of those no-open polygons like ZSS face and DDD coat.
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« Last Edit: July 01, 2011, 01:46:25 PM by Subvenrus »
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« Reply #123 on: July 02, 2011, 09:35:30 AM » |
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indeed it is. lol i was gonna make a melee sheik when i got around to it. using the tool that stretches would be best. and be sure to rename the pony bones and set all there translations to 0. That will give you the effect you want
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« Reply #124 on: July 17, 2011, 02:49:36 AM » |
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I actually liked the text and pictures tutorial, my internet can't load youtube videos as fast.
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« Reply #125 on: July 17, 2011, 10:02:55 AM » |
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i can bring it back lol
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« Reply #126 on: July 29, 2011, 10:30:29 PM » |
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Um... a lot of the vertecies seem to appear at the bottom of their feet. I can't work like that
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« Reply #127 on: July 30, 2011, 09:56:07 AM » |
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yeah thats a vertex cloud. :\ not fun are they
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« Reply #128 on: August 23, 2011, 07:13:26 PM » |
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Is there a way to easily identify which vertexes correspond with the body parts? I'm trying to vertex certain body parts but i can't see because the vertexes are all over the place (not to confuse you with vertex clouds XD)
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« Reply #129 on: August 26, 2011, 01:42:19 PM » |
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not that i know of at least not for this method :c
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« Reply #130 on: August 28, 2011, 12:37:17 AM » |
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I'd like to know, what happens if I move the vertices in a vertex cloud? <_<
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Hmm.. what should I put here?
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« Reply #131 on: August 31, 2011, 04:43:31 PM » |
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based on what vertices you select, say you select a whole row and move it to the left. the legs and feel are what is in the vertex cloud. theyre both crossed and inside eachother so if you move it all left for instance, 2 4ths of the legs and feet will be rly up high and the rest would be rly down low making everything look rly discombobulated
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« Reply #132 on: September 03, 2011, 01:15:24 AM » |
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Erm...I can get everything to work okay(which I'm glad your method with anim8tor exists. I can't get Autodesk 3Ds max 8, and blender...Didn't work so well...) But the fact that I cannot see the model, or at least the fact that the vertices are spread out in such a weird manner prevents me from making the edits I want to. I want to edit the back of Marth's armor, the straps, but it's mixed in completely with his feet and legs. I can't find the specific vertices I wish to reposition with any level of ease. This link has Mariokart64n's advance vertex tutorial for use with Autodesk, and he has written a script that re-arranges the vertex set to look like how it does on a T-posed model. http://forums.kc-mm.com/index.php?topic=8577.0Could something like his script be created that repositions the vertex set in Anima8tor? Would make things alot more convenient. <:3c
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« Last Edit: September 03, 2011, 01:24:38 AM by Thany »
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« Reply #133 on: September 12, 2011, 08:10:44 AM » |
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YESZ , now I can vertexing my textures Thank you !
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« Reply #134 on: June 17, 2012, 04:22:50 AM » |
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awesome turtorial
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[PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.]
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