TheShyGuy's EXE stuff - NEW -> Bone Tree Editor V1.1 Released

Started by TheShyGuy, December 26, 2010, 08:39:43 PM

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yeh it would have to draw everything first, but when they go back to the image, it wont take much time at all. 

I've figured out the CI# formats :D

the pallet is just below the image :P

09 02 00 80
broken down:
09 00 00 00 image format
00 02 00 00 pallet format (RGB5A3)
00 00 00 80 number of colors in pallet

glad I didn't release my viewer =P

it took the other formats like this:
01 00 00 00
<
00 00 00 01 int(1)
^big-endian
^WRONG :P

[spoiler]Quote: Friedslick6
you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
But the coolest part was that you didn't stop working on it despite that.

Quote: Internet Explorer
you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

quote: Greg
You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

lol

ima update the bone tree editor so it can edit fake bones -> should be too hard.

Holy beanz just release what you've got O_o

@TSG:
so wait...

FW's bone-add program...
how exatly does it work??
would you know??

[spoiler]Quote: Friedslick6
you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
But the coolest part was that you didn't stop working on it despite that.

Quote: Internet Explorer
you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

quote: Greg
You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

@ black jax - lol
@ tcll- to be very general...it creates a copy of most(all?) of the mdl0 and just relocates it after the original data.  After using the fw add program, there are 2 trees. The first one becomes useless, so you gotta edit the 2nd one.

Quote from: TheShyGuy on January 10, 2011, 10:33:34 PM
@ black jax - lol
@ tcll- to be very general...it creates a copy of most(all?) of the mdl0 and just relocates it after the original data.  After using the fw add program, there are 2 trees. The first one becomes useless, so you gotta edit the 2nd one.

that doesn't tell me anything about how it adds fake bones :|
where does it add them??
what does it do??

[spoiler]Quote: Friedslick6
you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
But the coolest part was that you didn't stop working on it despite that.

Quote: Internet Explorer
you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

quote: Greg
You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

Quote from: TheShyGuy on January 10, 2011, 09:42:40 PM
lol

ima update the bone tree editor so it can edit fake bones -> should be too hard.
I'm_okay_with_this.jpg

Quote from: Oshtoby on January 12, 2011, 02:22:00 PM
Quote from: TheShyGuy on January 10, 2011, 09:42:40 PM
lol

ima update the bone tree editor so it can edit fake bones -> shouldNT be too hard.
I'm_okay_with_this.jpg

lol just noticed....


January 12, 2011, 03:53:37 PM #130 Last Edit: January 12, 2011, 04:24:21 PM by TheShyGuy
Yeh ive gotten better. Itd be nice to use the BB source code for some of my ideas i got...but i also get that error >.>

edit:

Each of these programs are done in c#.  Im working on the new bone tree editor(c#) and something else in c#...everything is c# lol


 i use the same one in the link that bero gave out -> microsoft visual c# 2010 Express edition

- i also got the 2008 express edition

you should try my animation porting idea for BB >_>

ill read it(saw it in the modset thread)...i got an idea too -> injecting bone animations into existing ones.But i can't...no1 answered my problem on smashboards about the error i get when building the source code...so i cant do anything lol