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Author Topic: TheShyGuy's EXE stuff - NEW -> Bone Tree Editor V1.1 Released  (Read 72662 times)
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TheShyGuy
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    « Reply #195 on: January 13, 2011, 02:01:59 PM »


    o didnt feel like dl lol, but if its good then i will.  And so uhh whats the big diff between tex0 and reft? I thought you said they were like the same...


    edit: o yea and noah gave me the 3.2 source code so ima be looking at it more. If i find anything out on those rgb formats ill tell you...saw ur post on smashboards
    « Last Edit: January 13, 2011, 02:16:20 PM by TheShyGuy » Logged

    DarkPikachu
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    « Reply #196 on: January 13, 2011, 02:20:02 PM »


    lol...
    it's nawt a DL link...
    it's an SVN Tongue

    And so uhh whats the big diff between tex0 and reft? I thought you said they were like the same...

    the image and pallet data are the same...
    the difference:

    PLT0: (if CI4 or CI8 TEX0)
    header
    pallet data
    string table

    TEX0:
    header
    image data
    string table

    REFT_img:
    header (32 bytes)
    image data
    --pallet data (only if CI4 or CI8)
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    TheShyGuy
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    « Reply #197 on: January 13, 2011, 02:25:51 PM »


    lol dl/svn...same thing to me and k
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    DarkPikachu
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    « Reply #198 on: January 13, 2011, 02:35:31 PM »



    btw,
    I've found something to help me on the formats...
    (from the SVN)
    http://code.google.com/p/puyotools/source/browse/trunk/Libraries/VrSharp/VrSharp/GvrTexture/GvrPixelCodec.cs?r=122

    but you're findings would help too Wink
    thanx...

    I know...
    PW's being a [word I do not say] on me for some reason :/
    IDK wut got up his but, but he don't wanna help apperently -_-*
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    TheShyGuy
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    « Reply #199 on: January 13, 2011, 02:44:07 PM »


    omg lmao....he gave you the auto google thing..funny lol and ima look at it too - gl
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    DarkPikachu
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    « Reply #200 on: January 13, 2011, 03:22:07 PM »


    omg lmao....he gave you the auto google thing..funny lol and ima look at it too - gl


    you won't find anything...
    I've been looking on there for 2 days now...

    EDIT:
    ...oh...
    lol XD

    I thought you ment google =P
    « Last Edit: January 13, 2011, 03:23:23 PM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    DarkPikachu
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    complexity == fun

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    « Reply #201 on: January 13, 2011, 04:03:51 PM »



    hey...
    you got anything on the brres format??

    who knows...
    I may be able to figure out the unks in the mdl0 relocation table :/

    (I'm posting a copy in the other thread)
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Naruto200Man
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    « Reply #202 on: January 13, 2011, 04:23:10 PM »



    hey...
    you got anything on the brres format??

    who knows...
    I may be able to figure out the unks in the mdl0 relocation table :/

    (I'm posting a copy in the other thread)

    you should make a model porter Tongue
    (like it lets you replace models from one character to another without it thinking the model has changed)
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    TheShyGuy
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    « Reply #203 on: January 13, 2011, 04:24:56 PM »



    hey...
    you got anything on the brres format??

    who knows...
    I may be able to figure out the unks in the mdl0 relocation table :/

    (I'm posting a copy in the other thread)

    ill look for it later
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    BlackJax96
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    « Reply #204 on: January 13, 2011, 04:43:44 PM »


    you should make a model porter Tongue
    (like it lets you replace models from one character to another without it thinking the model has changed)
    I was thinking about building that into my converter once it's done
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    DarkPikachu
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    « Reply #205 on: January 13, 2011, 05:11:55 PM »



    hey...
    you got anything on the brres format??

    who knows...
    I may be able to figure out the unks in the mdl0 relocation table :/

    (I'm posting a copy in the other thread)

    you should make a model porter Tongue
    (like it lets you replace models from one character to another without it thinking the model has changed)

    lol...
    IDK exactly what you mean by that Tongue

    but with my converter, you should be able to convert an mdl0 to any filetype (when finished)
    edit it, and convert it back without problems...
    ^(it writes an mdl0 from scratch)

    or you can take a random, fully working game char, and convert that to mdl0 :3
    I'm bulding one in blender Tongue
    although it's pretty ugly right now...
    (it's my favorite experimental squirrel "Riku") >:3
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    BlackJax96
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    « Reply #206 on: January 13, 2011, 05:30:31 PM »


    (it writes an mdl0 from scratch)
    or you can take a random, fully working game char, and convert that to mdl0 :3
    I'm bulding one in blender Tongue
    Mine writes an mdl0 from scratch now too >: )
    And I've been working on my own character to import (in 3ds max)... not exactly from scratch but you know what I'm talking about Wink
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    TheShyGuy
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    « Reply #207 on: January 13, 2011, 05:38:48 PM »


    ^ those would be awesome...and two programmers making sep. converters...i only got blender so im hoping tcll does a gj....i might get back into it and make a shyguy and stuffs lol...
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    DarkPikachu
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    « Reply #208 on: January 13, 2011, 05:55:30 PM »


    ^ those would be awesome...and two programmers making sep. converters...i only got blender so im hoping tcll does a gj....i might get back into it and make a shyguy and stuffs lol...

    .blend is on the list of convertable formats Wink
    although I should prbly start putting some research into it =P

    EDIT:
    btw, you guys are gonna hate me on time...
    but you'll love how it performs Smiley

    I'm not releasing it until every plugin works as it should...
    (basic plugins)

    I still don't know what entirely collada 140 and 141 support :/
    and I'll do my best at blender Wink
    « Last Edit: January 13, 2011, 05:58:18 PM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    BlackJax96
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    « Reply #209 on: January 13, 2011, 06:04:35 PM »


    Research the mdl0 first! If you don't, I'll have to... and you're much better at understanding that shnizzle than I am
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