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Author Topic: a few questions about 3DS Max  (Read 2127 times)
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Cody The Hedgehog
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« on: December 29, 2010, 12:14:53 PM »


So a friend of my family has 3DS Max 2010, and he is letting me use it for a while. Awesome Face Awesome Face Awesome Face

I have a few questions though:

1. what is it that people use 3DS Max for when it comes to SSBB hacking?
    is it just vertexting or something more?

2. is it possible to veiw smash bros models in 3DS like brawl box or not?

3. finally I heard that it's possible to "mold" things in 3DS Max. Basically creating more complex models.
    seeing as this is essential to me for making a character hack in brawl. Does anyone have a tutorial for
    doing this?
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scorcher9910
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« Reply #1 on: December 29, 2010, 01:46:17 PM »


3DS Max 2010 doesn't work for vertex hacking.
I think it's only 3DS Max 8 or something. :\
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Cody The Hedgehog
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« Reply #2 on: December 29, 2010, 05:55:01 PM »


I haven't tested anything in brawl let but the vertex I edited in 3DS 2010  shows up perfectly in BrawlBox. That is of course if you save the file in 3DS and then save it in Anim8or. weird.  I see what you did there ...
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SmashClash
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    « Reply #3 on: December 29, 2010, 06:36:03 PM »


    I haven't tested anything in brawl let but the vertex I edited in 3DS 2010  shows up perfectly in BrawlBox. That is of course if you save the file in 3DS and then save it in Anim8or. weird.  I see what you did there ...
    Does it show up correctly in-game?
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    Cody The Hedgehog
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    « Reply #4 on: December 29, 2010, 06:39:35 PM »


    I've yet to test it. I've been suffering from a recent sleep schedule change thats messing with my sleeping habits. I'll try to test it soon however.
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    Cody The Hedgehog
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    « Reply #5 on: December 29, 2010, 07:19:45 PM »


    yah its shows up in the game. as long as you save it in Anim8or after saving it in 3DS.
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    SmashClash
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    « Reply #6 on: December 29, 2010, 08:28:23 PM »


    yah its shows up in the game. as long as you save it in Anim8or after saving it in 3DS.
    o-o Maybe that could be another 3DS Max version method(possibly discovered?). Maybe you should tell Miacis Kusanagi.
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