Eternal Yoshi's Arenas - Poke Floats 2 - 100% complete

Started by Eternal Yoshi, December 31, 2010, 01:22:49 PM

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Quote from: EternalYoshi on June 21, 2011, 04:21:01 PM
Here are preview pics of the nighttime version, whenever they process.
Sorry but you are not allowed to view spoiler contents.

true original
good job  :kdance:

Hmmm...... might as well make what I would call the "Sexy Shiny version" while I think of a solution.

 
Quote from: EternalYoshi on June 21, 2011, 05:51:35 PM
He follows collisions he is not supposed to.

He is basically -300 in the backround and he follows the collisions of ALL the floats, making him move in the air when he shouldn't.
bone names?
I'm sure you've thought of that already though  :oshi:
thats really weird.  Could you use his trophy model, or do you have him animated?

Quote from: Equilibrium on June 21, 2011, 05:52:18 PM
What the hell? O_o" That's new to my ears, that's really strange.. Ho can he follow collisions when he's back there?

The same way he does for just about every other stage.

Maybe you should release a version .91.
Then when you fix it some way some how it'll be ready for a v1.

Man, I'm very happy to see that it's on 99.1%

Doing the finishing touches ah?

Can't wait for the release.

Quote from: ItalianStallion on June 21, 2011, 07:32:48 PMMan, I'm very happy to see that it's on 99.1% Doing the finishing touches ah? Can't wait for the release.
No, I think he said he's done, but Pokemon Trainer is causing problems.

Quote from: SmashClash on June 21, 2011, 07:33:50 PM
No, I think he said he's done, but Pokemon Trainer is causing problems.

What kind of problems?

June 21, 2011, 07:36:40 PM #99 Last Edit: June 21, 2011, 08:05:04 PM by EternalYoshi
Look at the picture at the last page.
Notice how he's floating in the air?
The PT in the BG follows collisions that he is not supposed to, making him fly and move in the air in odd ways.

Porting this stage over stages that have PT plats is going to cause issues.

Norfair - Lava/Lava Wall/Lava spurt hitboxes & Unfitting SFX
Brinstar - Acid hitbox & destructible thing
Frigate Orpheon - Unfitting SFX & Siren
Corneria - Twin blasters & Great Fox Laser

Maybe Rainbow Cruise can work depending on whether the scrolling is hard coded or an animation for the StgPosition, but I will most likely have to move PT 2000 units up and 2001 units to the right.
In other words, you won't be able to see him.

Couldn't you make him.. like, not -300 tranlation?

Also, if rainbow cruise isn't hard-coded translation, could you tell me? I have an idea that needs a stage that can have an animated StgPosition, or it would work weirdly.

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Quote from: ForOhFor Error on June 21, 2011, 08:55:09 PM
Couldn't you make him.. like, not -300 tranlation?

Also, if rainbow cruise isn't hard-coded translation, could you tell me? I have an idea that needs a stage that can have an animated StgPosition, or it would work weirdly.

That wouldn't solve the problem. Making him 0 would put him on the same plane as the fighters, like the old SSE stage imports.


Maybe moving him to like -10000 or 10000 so he's so far away that you can't see him. : /

What about the melee jungle? I guess the trainer had his own collision on the roof.

Use a PT-only collision and try to get it pass between the floats wisely.

Another solution would be attaching him to a large float. For example, on scyther, in a position where he's not on the air. For this, the fighters and the PTs should be in a mirrored part of the pokemon, aka fighters=left shoulder of scyther, PTs=right shoulder of scyther.

Or something like that.
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