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Question: Look at reply 95. How much lives should you have to die to allow Naruto.
1 Time. - 15 (16.9%)
2 Times. - 33 (37.1%)
3 Times. - 41 (46.1%)
Total Voters: 89

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Author Topic: Naruto Shippuden: 4-Tails+CoN Naruto v2(Adjusted)...Want it released? Ask BBB  (Read 170039 times)
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SmashClash
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    « Reply #240 on: March 11, 2011, 08:27:55 PM »


    Cool beans

    Hey, you know you could make a 1-3 tailed naruto over one character, then make a 4 tailed naruto as a normal character, and still swap them out with codes?

    That way you could make 4-tailed naruto his FS, and after a few moments he returns to con naruto?
    I may only do Normal, 1, and 4-Tails.
    I may just make it so I add a 3 tail to make it 3-Tails, but I won't change any moves in the 3-Tailed mode that differs from the 1-Tailed mode...
    See what I'm saying?
    Actually when the 3rd tail comes out I'll just make him have a stronger defense.
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    Metanigh
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    « Reply #241 on: March 13, 2011, 03:34:12 AM »


    bump
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    Naruto200Man
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    « Reply #242 on: March 13, 2011, 05:51:00 PM »


    Hmm

    You could do 1-3 tails (each mode's moves would have SLIGHT differences (animation and attack wise) and make 4 tails his final smash, he would transform into four tails with the code and then he'd have to be "forced" back to normal by dieing three/four times.

    Just an idea if u did a V2 :l
    V1 I think is fine as it is lol
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    SmashClash
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    « Reply #243 on: March 13, 2011, 05:52:54 PM »


    Nah, his filesize would be crazy. I just think I'll make 3 tails be faster and have a 3rd tail.
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    Naruto200Man
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    « Reply #244 on: March 13, 2011, 06:23:54 PM »


    lol

    You could maybe change the hitbox flag then?

    Like Con Naruto has normal hitboxes (except his specials obviously) 1 and two tail would have fire hitboxes , three tails would have aura, and four tails darkness?

    I just mean the actual flag of the attack..lol just an idea =3
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    « Reply #245 on: March 13, 2011, 06:28:50 PM »


    Ok, for three tails, I'll have the 1-tailed moveset I'm making, but add a 2nd and 3rd tail to him, also, make him faster and have fire flags all on his A moves.
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    « Reply #246 on: March 13, 2011, 06:31:52 PM »


    I want the code for a Japanese user…
    I'll ask someone to port it for PAL and Japanese. Cheesy
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    Metanigh
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    « Reply #247 on: March 14, 2011, 03:42:14 AM »


    I want the code for a Japanese user…
    I'll ask someone to port it for PAL and Japanese. Cheesy
    Thank you. Happy Face
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    BigBadBooya
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    « Reply #248 on: March 15, 2011, 09:16:23 PM »


    Well, after a weekend of careful planning, and hours of animating, I finally was able to....well.....get it to work Awesome Face



    Looks good? 

     It still needs some fine tuning but it still looks really nice  Cool

    I have the fox arm as one of Ike's articles, so I don't know if it's possible to have more than one arm show at a time. The fox arm is being worked on to look like 4 tailed Naruto's cloak so don't go too crazy about that.
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    « Reply #249 on: March 15, 2011, 09:22:36 PM »


    So your going to form the graphic of the hand into his cloak?
    Well done, so far, BBB. Wink
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    « Reply #250 on: March 15, 2011, 09:35:27 PM »


    Thanks  Grin

    Well, I can make many different arm animations, one for the grab, one tor the throw(s), one for his A attack(s), but I would not know how to make all of them show in brawl like the Naruto CoN clones. So I will need help with that.
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    « Reply #251 on: March 16, 2011, 09:21:04 AM »


    Is it gonna be possible to make a [censored] tone of those arms come out of the ground for his FS?

    If so that would be BEYOND AWESOME AWESOME 2.0!
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    « Reply #252 on: March 16, 2011, 07:58:14 PM »


    Is it gonna be possible to make a [censored] tone of those arms come out of the ground for his FS?

    If so that would be BEYOND AWESOME AWESOME 2.0!
    If possible and if it won't disrupt filesize too much I'll make it 3-Tailed's ground FS. His air FS will still be 1-Tailed's air FS, though.
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    « Reply #253 on: March 17, 2011, 01:30:47 AM »


    @NaruZeldaMaster - Yes, it is possible in more ways than one to make multiple arms come out. One way is like what the CoN psa did, I can make animations for the arms to poke out (tho I don't know for shure if I can make more than one show at a time, but I can give an illusion of at lease 4), or use up the final graphic space in the pac file and make a lot of arms appear.

    Oh, and I think I may know why grabs don't work if you put them in different moves, the main grab for EVERY character is set so that there is an offset that has events that is a complete small mystery.
    (Look if you want to see something that explains a little bit about a throws, if not just ignor it)
    For example in Ike's Sub Routine- 00016F54 there are 2 particular events, and normally when you see an event is has 1-8 some with 16-20, well the first one has 111 parameters!!!That's a-lot!!!! I can only get at lease 12 written down, but that's as far as my screen can see. And that's just the first one, the second one underneath has 211 PARAMETERS!!!!!!!!! The rest has over 100 as well. And if you alter one of the grab's event called Sub Routine External: name=gameAnimCmd_CaptureCutCommon, it will mess the throws up all out, and that's what allow each character to grab without any glitch. Copying & pasting Sub Routine External: name=gameAnimCmd_CaptureCutCommon somewhere won't work either because it was hard coded in that specific Sub Action, but that does not mean that throws are impossible!

    Some characters has a side b that grabs people ex: Lucario, Gannon, & Bowser- each has a different action than the normal throws. And Link, Zelda/Sheik, and Toon Link also has their own throws for their finals. I am trying to study them because if I can figure it out.....well  Grin

    As of now I am trying to fix the neutral special for 4 tailed naruto, it freezes as soon as I press the b button....just like my Dark Angel Toon Link  :'(....
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    « Reply #254 on: March 17, 2011, 03:25:20 AM »


    Are all faces of CoN Naruto when some movements are done fixed?
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