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« Reply #975 on: August 14, 2011, 03:50:31 AM » |
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A fixed capture of *Kokiri forest has already been made in .dae format for Zelda World by PackerX, as well as Hyrule Field, The Lost Woods, and the Clock Tower Top with accompanying props. You can watch the process they went through to make the levels here. (The fence textures aren't properly displayed in Noesis. Not shown is the secondary model for sections of the level with non-solid collision.) Coming from a non-profit indie game, you can use these models however you wish. I suggest you use them as stage models when the importer is released...
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« Last Edit: August 14, 2011, 04:45:59 AM by Friedslick6 »
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At some point, you just have to bend down and tie your shoelaces.
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« Reply #976 on: August 14, 2011, 06:25:01 PM » |
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A fixed capture of *Kokiri forest has already been made in .dae format for Zelda World by PackerX, as well as Hyrule Field, The Lost Woods, and the Clock Tower Top with accompanying props. You can watch the process they went through to make the levels here. (The fence textures aren't properly displayed in Noesis. Not shown is the secondary model for sections of the level with non-solid collision.) Coming from a non-profit indie game, you can use these models however you wish. I suggest you use them as stage models when the importer is released... hmm i see, ill check that out then
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« Reply #977 on: August 15, 2011, 10:24:35 PM » |
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sheesh.... wat am i doing... posting in here once a day now? Dx anyways.... new video of Kamiki Village Platform Version!!! read description!
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« Last Edit: August 15, 2011, 10:26:16 PM by DSX8 »
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« Reply #979 on: August 17, 2011, 03:26:47 AM » |
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A fixed capture of *Kokiri forest has already been made in .dae format for Zelda World by PackerX, as well as Hyrule Field, The Lost Woods, and the Clock Tower Top with accompanying props. You can watch the process they went through to make the levels here. (The fence textures aren't properly displayed in Noesis. Not shown is the secondary model for sections of the level with non-solid collision.) Coming from a non-profit indie game, you can use these models however you wish. I suggest you use them as stage models when the importer is released... Dude i would love to see more progress on that.
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« Reply #980 on: August 17, 2011, 03:33:33 AM » |
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To clarify, the preview I gave about is not of an imported level. That is a level that was made a long time ago by PackerX, that would make a great import for a level.
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At some point, you just have to bend down and tie your shoelaces.
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« Reply #981 on: August 17, 2011, 03:54:36 AM » |
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sheesh.... wat am i doing... posting in here once a day now? Dx anyways.... new video of Kamiki Village Platform Version!!! read description! I want that "U.N. Owen was her" BSTRM...
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« Reply #982 on: August 17, 2011, 05:44:11 AM » |
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It would be pretty funny if as the stage went on longer mister orange would come onto the platform and start doing his cherry b om dance XD
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« Reply #983 on: August 17, 2011, 12:18:21 PM » |
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So now that you have the house models (and Sakuya), does that mean the village is in progress as well?
yes, the progress is moving more faster now! except i cant give the Sakuya tree any leaf's tho, cause the models for those dont work in-game. To clarify, the preview I gave about is not of an imported level. That is a level that was made a long time ago by PackerX, that would make a great import for a level.
ah really? well still, it looks [censored]ing good! I want that "U.N. Owen was her" BSTRM...
lol its in my BV, so go and get it It would be pretty funny if as the stage went on longer mister orange would come onto the platform and start doing his cherry b om dance XD lol i plan on having mr. orange duing his Hanohana Shuffle. xP
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« Reply #984 on: August 17, 2011, 04:04:33 PM » |
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The level itself started off as a capture, though...
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At some point, you just have to bend down and tie your shoelaces.
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« Reply #985 on: August 17, 2011, 04:22:08 PM » |
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The level itself started off as a capture, though...
mmmm yeah... true anyways.... BAD NEWS FOR KAMIKI VILLAGE!!!! In the first pic, is the platform version of Kamiki Village. For Sakuya (not her body, the texture for that is now fixed and working in-game), the stuff that she has around her (which is blue in the pic), doesnt show up properly in-game.. which is lame -.-'.... 2nd pic is a house that goes in Kamiki... all 5 houses from kamiki doesnt work in game, 4 of them which makes the game freeze, only this house is the 1 that works in game, and has 2 texture issue's. whenever u pause at times, the lower half of the house becomes INVISIBLE! I'm not sure wat the hell is causing this to happen, but imma have to wait till blackjax finishes his BB v2 modset, and re-import the models into the stage cause his next version hex's MDL0's to work in BB and in Brawl, so Kamiki Village.... is put off on hold, until further announcement. edit: i decided i'll keep working on the platform version, and just delete the other models that came with sakuya (aka the stuff wrapped around her). all thats left now is find a way to fix the tree's, add rocks in the background (and around sakuya's tree), and add flower platforms! (and mr orange too )
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« Last Edit: August 17, 2011, 04:52:19 PM by DSX8 »
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« Reply #986 on: August 18, 2011, 03:14:41 AM » |
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Well that sucks to hear, i was so excited for the stage. Still am though, just gotta wait longer xD
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« Reply #987 on: August 18, 2011, 11:53:14 AM » |
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hehe yeah, so far i've gone through like idk.... over 900 files by now and STILL havent came across those flowers that amaterasu can vine whip onto. i did fine 1 flower, but it was used to tie up the spider queen :S
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« Reply #988 on: August 19, 2011, 01:28:11 PM » |
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hehe yeah, so far i've gone through like idk.... over 9000 *crushes scouter* files by now and STILL havent came across those flowers that amaterasu can vine whip onto. i did fine 1 flower, but it was used to tie up the spider queen :S
^ Fixed XD Sorry, couldn't resist Hehe mister orange >=D
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« Reply #989 on: August 19, 2011, 08:40:45 PM » |
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^ Fixed XD Sorry, couldn't resist Hehe mister orange >=D hah yeah... well anyways, i have mr. orange added onto the stage.. but... im not sure who can animate him for me! Dx so, whoever wants to animate mr. orange for me doing his.. Kahohona Shuffle, feel free to ask!! also, there is a poll above about it also. also, 1-2 weeks ago, dRage has sent me his animation fix for Jhen Moran... so expect that stage to be released next sunday, in other words, 9 days from now, cause im updating his version of the great desert! oh and dRage... try to get a blog ready for us either on sunday or monday!! so either the 28th of the 29th.
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