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Author Topic: how do i loop an animation?  (Read 1732 times)
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Chuckdurnham
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    « on: February 05, 2011, 10:19:25 PM »


    I only want this thing to move aorund for like 12 frames... and i want it to loop so how do i do it? Do i need to make a new character animation for starters?
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    Gamma Ridley
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    « Reply #1 on: February 05, 2011, 10:20:48 PM »


    Animations loop by themselves, you just need to make them stop right where they started.
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    Chuckdurnham
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    « Reply #2 on: February 05, 2011, 10:48:08 PM »


    the ones i have dont seem to be looping at all. They just freeze at the end.
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    « Reply #3 on: February 05, 2011, 11:14:49 PM »


    Animations loop by themselves, you just need to make them stop right where they started.
    ...no they dont...

    in psa just check off 'loop' for the subaction.  click the button under the subaction animation name and you'll see the loop box
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    Chuckdurnham
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    « Reply #4 on: February 05, 2011, 11:21:24 PM »


    Animations loop by themselves, you just need to make them stop right where they started.
    ...no they dont...

    in psa just check off 'loop' for the subaction.  click the button under the subaction animation name and you'll see the loop box
    im talking about stages.
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    Sajiao Omelette
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    « Reply #5 on: February 05, 2011, 11:21:30 PM »


    Stage or PSA?

    EDIT: NVM..... you have to go in the Animation and change one of the unknown things. Lemme check for it.

    EDIT 2: Unknown2 = 1 makes stage animations loop.
    « Last Edit: February 05, 2011, 11:24:27 PM by Sumire Omelette » Logged


    Chuckdurnham
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    « Reply #6 on: February 06, 2011, 01:55:35 AM »


    Stage or PSA?

    EDIT: NVM..... you have to go in the Animation and change one of the unknown things. Lemme check for it.

    EDIT 2: Unknown2 = 1 makes stage animations loop.

    are you talking about collision stuff? cause i dont see a unknown 2 in my model data

    ed: Well i changed it to 1 and nothing happened. Sad
    « Last Edit: February 06, 2011, 02:04:12 AM by Stuff3 » Logged


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