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Author Topic: KH2/FF7/DIS Sephiroth V5.1 and FF8: Diablos V1, FFX/DIS Tidus V1.05 fixed issues  (Read 821937 times)
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    « Reply #3255 on: August 27, 2011, 10:19:34 PM »


    awesome. as for sephiroth, (no rush), there is still one last teleport glitch still there. all the others are gone except that when he uses up b to catch a cliff and then you tilt up on the controller of whatever (wii and nunchuck, gamecube controller, etc) so that he leaps into finish and then as he lands...well that's the only one that's left. just saying.
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    « Reply #3256 on: August 27, 2011, 10:50:03 PM »


    awesome. as for sephiroth, (no rush), there is still one last teleport glitch still there. all the others are gone except that when he uses up b to catch a cliff and then you tilt up on the controller of whatever (wii and nunchuck, gamecube controller, etc) so that he leaps into finish and then as he lands...well that's the only one that's left. just saying.

    I don't know how to fix that glitch..its exists in the left hand version only..


    I finished his UP B. it's really good. XD
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    « Reply #3257 on: August 27, 2011, 10:54:47 PM »


    Awwesome. XD Looking forward to Tidus!
    I've played FFX 3 times, each time I ALMOST got to the end and then got busy with other things. Then after several months I'd come back to it and have no idea what's going on so I start over.

    Soon I'm going to start on the fourth go. XD
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    « Reply #3258 on: August 27, 2011, 11:03:30 PM »


    Awwesome. XD Looking forward to Tidus!
    I've played FFX 3 times, each time I ALMOST got to the end and then got busy with other things. Then after several months I'd come back to it and have no idea what's going on so I start over.

    Soon I'm going to start on the fourth go. XD

    Im now done with Tidus XD...wow this up b special only took me 30 mins to perfect.

    it works like this

    first he will kick the ball up like in the video. If you hold the B button he will start to levitate upwards doing the jetch spin and if you let go the B button he will execute Jetch shot...(Jetch, jecth, jhet I keep forgetting how to spell his name lol).

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    « Reply #3259 on: August 27, 2011, 11:06:25 PM »


    Oh that sounds cool.

    When can we expect a release?
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    « Reply #3260 on: August 27, 2011, 11:07:27 PM »


    Oh that sounds cool.

    When can we expect a release?

    Tonight? or Tomorrow. I'm Done, I just need to balance things out. especially with the new haste mode system I put into the PSA...It will be soon. Grin



    EDIT: Now he's released.
    « Last Edit: August 28, 2011, 02:30:29 AM by DivineOverlord » Logged

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    « Reply #3261 on: August 28, 2011, 04:01:59 AM »


    Dude you released tidus today so happy but just got in the house at 5 am so dude ima DL 2mo
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    « Reply #3262 on: August 28, 2011, 02:27:07 PM »


    You might wanna rework the forward smash. Playing at 50% damage ratio, it one shot someone at 0%. I think it's when you hit them with the very center of it, but it's still stupid overpowered. And that's from the balanced version.
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    « Reply #3263 on: August 28, 2011, 02:31:19 PM »


    Overall Tidus is awesome! (Of course, coming from you)
    Here are my few minor issues. ( I didn't pay attention to the damage percentages since Data probably will figure those out )

    My biggest issue is that the attacks with the blitz ball don't have the ball show up soon enough, they appear right as they start flying towards the opponent so it looks like he's literally shooting a ball out of his foot or hand.

    Forward Tilt is pretty good because he holds it first.
    Forward Tilt where he kicks it should have the ball on the ground as he pulls his leg back preparing to kick.
    ^ Same with up special. And the next ball should appear earlier before he kicks that one forwards.
    ^ Same with aerial forward attack.
    And aerial down special is pretty good, because it appears before he kicks it.

    The only other thing is his forward special is kind of similar to Ike's regular forward special... which attack is it?
    And his forward special in the air is a little confusing.

    But other then that everything turned out great for a V1.
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    « Reply #3264 on: August 28, 2011, 03:05:30 PM »


    You might wanna rework the forward smash. Playing at 50% damage ratio, it one shot someone at 0%. I think it's when you hit them with the very center of it, but it's still stupid overpowered. And that's from the balanced version.

    Nope, its actually at the tip of the sword, it has low knockback growth on the other area's of the sword. I was gonna edit the damage it does but his other smash attacks have very low kill power, so you might wanna think about that more. Moreover, you can always dodge his forward smash since its the one of few real kill moves Tidus currently has.



    Overall Tidus is awesome! (Of course, coming from you)
    Here are my few minor issues. ( I didn't pay attention to the damage percentages since Data probably will figure those out )

    My biggest issue is that the attacks with the blitz ball don't have the ball show up soon enough, they appear right as they start flying towards the opponent so it looks like he's literally shooting a ball out of his foot or hand.

    Forward Tilt is pretty good because he holds it first.
    Forward Tilt where he kicks it should have the ball on the ground as he pulls his leg back preparing to kick.
    ^ Same with up special. And the next ball should appear earlier before he kicks that one forwards.
    ^ Same with aerial forward attack.
    And aerial down special is pretty good, because it appears before he kicks it.

    The only other thing is his forward special is kind of similar to Ike's regular forward special... which attack is it?
    And his forward special in the air is a little confusing.

    But other then that everything turned out great for a V1.

    oh the damage percentage adjustment I can probably try to do. I didn't have enough time to edit every attack and just released it lol...Side B on ground is actually a move that Tidus does, I know its similar to ike's but hey, Tidus uses that move and his forward B air was giving me issues so I tried my best to make it work.

    oh yeah, I'll try to fix up when the ball appears next chance I update Tidus. I remember one of them giving me issues since the throw bone was off lol
    « Last Edit: August 28, 2011, 03:26:16 PM by DivineOverlord » Logged

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    « Reply #3265 on: August 28, 2011, 03:07:49 PM »


    Oh btw Divine, have you had any time to look at Spidey?  Just wondering because it seems (understandably) that you've been rather busy lately Wink
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    « Reply #3266 on: August 28, 2011, 03:16:13 PM »


    Oh btw Divine, have you had any time to look at Spidey?  Just wondering because it seems (understandably) that you've been rather busy lately Wink


    oh you mean these  B Throw is the Web Throw from MvC3 and his D Throw is his Ultimate Web Throw from MvC3 like in this video? @2:30

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    « Last Edit: August 28, 2011, 03:18:30 PM by DivineOverlord » Logged

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    « Reply #3267 on: August 28, 2011, 04:30:29 PM »


    Nope, its actually at the tip of the sword, it has low knockback growth on the other area's of the sword. I was gonna edit the damage it does but his other smash attacks have very low kill power, so you might wanna think about that more. Moreover, you can always dodge his forward smash since its the one of few real kill moves Tidus currently has.

    In that case, you might want to just adjust the killing power of his other smashes. Giving him a move that deals about as much knockback as a Dragoon is pretty silly.
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    « Reply #3268 on: August 28, 2011, 04:45:12 PM »


    oh you mean these  B Throw is the Web Throw from MvC3 and his D Throw is his Ultimate Web Throw from MvC3 like in this video? @2:30

    http://www.youtube.com/watch?v=9zxZGWdhcB0


    Yep.
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    « Reply #3269 on: August 28, 2011, 04:54:18 PM »


    I just tested Tidus. He's pretty cool. Nice and long animations.
    Does he use a soccer ball?
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