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Question: Should the Miiverse stage in this pack have the pics in the background?
Yes, even though they're the same every time - 6 (100%)
No - 0 (0%)
Total Voters: 6

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Author Topic: Classic Exp. Pack for Brawl - new Best Of pack (May 2018)  (Read 494310 times)
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wicherheist
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« Reply #1185 on: February 12, 2014, 04:44:03 PM »


When you download the pack, there's a private folder (or a projectm folder, if you're using projectm), and this needs to go on your SD card too along with all the files in it. You might not have those files, or if you do, they might be in the wrong place.

I replaced the entire pf folder with the pf folder from the download pack as well as the codes folder with the codes folder of the download pack. I'm pretty confident they're in the right place. Both Brawl and the files for Project M run off of my HDD, but I can't imagine that would be the issue.
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« Reply #1186 on: February 12, 2014, 06:58:38 PM »


If the stage was originally made to replace orpheon (without the need of a .rel file) then yes you can rename the .pac to stgcustom19 and generate the st_custom19 with the online converter.

If, however, the stage came with a .rel file to replace opheon (so it was intended to originally replace a different file - I believe you said palutena/skyworld?) then use the base .rel (palutena?) and use the converter to generate one to replace st_custom (then just rename to st_custom19)

Thanks for your help i figured it out Cheesy
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libertyernie
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    « Reply #1187 on: February 13, 2014, 11:51:46 AM »


    I replaced the entire pf folder with the pf folder from the download pack as well as the codes folder with the codes folder of the download pack. I'm pretty confident they're in the right place. Both Brawl and the files for Project M run off of my HDD, but I can't imagine that would be the issue.
    Is this Project M? Maybe you have to replace the pac/gct files in "full" and "wifi" as well. I can't remember if it uses those or not...
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    rekameohs
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    « Reply #1188 on: February 15, 2014, 08:20:51 PM »


    Hi,

    I was wondering where the text data for the "Replays" menu is located, because the custom stages from this pack do not have their names listed. I poked through "Replay.brres" but did not see any spots where the text could be input. You can change the icons here, and I see no problem if the icons are wrong; I can just swap those out with a generic logo. I just want the text of the replay's stage to display correctly, so I know what I'm looking at in the menu. Where can I find this information, or is it not possible to do with this hack?
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    VideogameScrapbook
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    « Reply #1189 on: February 18, 2014, 06:02:11 PM »


    I discovered through testing that stages from Brawl that are ported to a custom stage slot lose their sound effects and special effects. For example. Luigi's Mansion in vBrawl has destruction sounds for destroying the pillars/mansion. It also has Boo ghost animation as you destroy the pillars. They are not there when you play the stage when its in a custom slot. To more easily tell what I'm talking about, mute the music and try playing vBrawl then PM with CEP.

    Is there a way to have a Brawl stage in a custom slot and still have stage sound effects and special effects?
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    WwwWario
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    « Reply #1190 on: February 21, 2014, 09:21:14 AM »


    Ok, this might sound stupid but: How do I know which stages will work? Ok, so I got the code and everything to work; I have additional stages, but they're now the default Training Room. And I'm not really into this with .rel, so what are they, exactly? Can I use a Final Destination stage over a custom one? If so, how?
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    Kyouma
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    « Reply #1191 on: February 21, 2014, 11:22:44 AM »


    Ignore this post if you want, but I want to ask how can I make the classic expansion work with brawl ex (I tried using it with the brawl expansion pack and the CSSS got all messeed up and froze
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    libertyernie
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    « Reply #1192 on: February 22, 2014, 09:49:49 AM »


    Hi,

    I was wondering where the text data for the "Replays" menu is located, because the custom stages from this pack do not have their names listed. I poked through "Replay.brres" but did not see any spots where the text could be input. You can change the icons here, and I see no problem if the icons are wrong; I can just swap those out with a generic logo. I just want the text of the replay's stage to display correctly, so I know what I'm looking at in the menu. Where can I find this information, or is it not possible to do with this hack?

    I have no idea, sorry!

    I discovered through testing that stages from Brawl that are ported to a custom stage slot lose their sound effects and special effects. For example. Luigi's Mansion in vBrawl has destruction sounds for destroying the pillars/mansion. It also has Boo ghost animation as you destroy the pillars. They are not there when you play the stage when its in a custom slot. To more easily tell what I'm talking about, mute the music and try playing vBrawl then PM with CEP.

    Is there a way to have a Brawl stage in a custom slot and still have stage sound effects and special effects?

    Good question. There might not be one :| other than using the Alternate Stage Loader code, that is.

    Ok, this might sound stupid but: How do I know which stages will work? Ok, so I got the code and everything to work; I have additional stages, but they're now the default Training Room. And I'm not really into this with .rel, so what are they, exactly? Can I use a Final Destination stage over a custom one? If so, how?

    If you want to use an FD stage over a custom one, go to my site http://www.lakora.us/rel and select "Final Destination" on the left and "STGCUSTOM" on the right. Then download the file and give it the name "st_custom##.rel" where ## is the same number as the STGCUSTOM## stage you want to replace. The .rel file goes in the module folder.

    Ignore this post if you want, but I want to ask how can I make the classic expansion work with brawl ex (I tried using it with the brawl expansion pack and the CSSS got all messeed up and froze

    You'd probably have to combine the GCT and the common5.
    For the common5, easiest thing to do is use the common5 from the BrawlEx pack, and replace sc_selmap_en>MiscData[80] with the MiscData[80] from the folder "If you want your own common5 or mu_menumain" that I included with the CEP. I don't know about the GCT, but I think Mewtwo2000 has a tool to combine them.
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    Kienamaru
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    « Reply #1193 on: February 23, 2014, 09:37:22 AM »


    The Minus stage list doesn't show up. Gives an error.
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    « Reply #1194 on: February 23, 2014, 12:45:50 PM »


    omg thank you very much! it worked! and the result was awesome!, expanded character roster + expanded stage roster = best brawl experience
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    mattgcn
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    « Reply #1195 on: February 24, 2014, 10:06:06 PM »




    I put together a "new" pack a couple weeks ago. I call it the Unreasonably Complex Expansion Pack; it adds the Alternate Stage Loader to the CEP in order to make room for not just everything in the CEP, but also all of the Brawl- 2.x.6, Brawl- 3.0, and Project M 3.0 stages! Plus a couple extras. I also used it as a way to try some new things with the MenSelmapPreview.mdl0 - filesize isn't an issue when there are no Prevbase pictures Tongue
    Unreasonably Complex Expansion Pack.7z - 175 MB

    That pack also has an EXE program in it that generates those super-big FrontStnames for you.

    Plus, I updated the regular CEP for Project M so if you use less icons than 39 per screen, it still looks okay. AND it has an updated Kongo Jungle Melee Smiley


    Does this thing work with Project M? I'm a bad tinkerer and I don't want to mess it up.

    Though if you added Hanenbow back into the main pack (wink wink nudge nudge) I wouldn't need to worry about it because the compression allowing for Hanenbow is the main reason I wanted to grab it.
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    VideogameScrapbook
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    « Reply #1196 on: February 26, 2014, 06:56:30 PM »


    libertyernie, you impress again. I'm also very interested in having an "Unreasonably Complex Expansion Pack" for Project M. This may help some people, but it seems people other than Mewtwo2000 are experiencing freezes:
    http://smashboards.com/threads/asl-on-pm-3-0.344543/

    Have you tried to get ASL to work with your PM 3.02 + CEP?
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    KTH
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    « Reply #1197 on: February 27, 2014, 04:38:59 PM »


    Hmm, I dunno but I tried this for Dolphin.
    The SSP work perfectly but freeze when I select a stage. Any ideas?
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    Da-bomber
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    « Reply #1198 on: March 01, 2014, 07:59:51 AM »


    Are the extra stages not supposed have there own sounds?  Like sector z arwings dont make noise flying or shooting lazers.  Want to make sure I didnt do anything wrong.
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    « Reply #1199 on: March 03, 2014, 10:43:01 AM »


    I'm using the P:M version of this, and everything is running smoothly.

    ...However, every now and then I get a random freeze. It's always a soft-freeze (no bzzzt sound). Sometimes the game will run for a good 45 minutes, other times only 5.

    Any suggestions? Is this normal, and is anybody else experiencing this?
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