Reaver Industry [SFX Hack Emporium] The road ahead was grilled chicken... Yum.

Started by Reaver Ind., February 16, 2011, 11:12:22 PM

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@'D.': I will once I can get some of these request stuff done and when I finish my paper for next week.  I'll make sawnd files for all of the older sound hacks and may add few changes to some like Sonic, Estelle and L'Arc

@Pervyman Nitro: sure, what is it?

Edit: I think the Waluigi import may have the sounds muted because of the lack of a sfx hack for him.  You'll have to take that up with the people who made the PSA.

My computer died and went to haven, meaning my files for the zero SFX and anyway to work on them are gone. If I send you my notes on the matter(Were all the sounds go and such) Could you insert them?
STREAMING MODELING STUFF
Pervys world of art
Pervys world of words
QuoteIf only hacking Brawl paid bills.
[move][/move]

Yeah sure, I can make that work.  I'm really sorry that your computer died on you, I used to have old computer that died on me when I was really into the RPG maker programs and lost everything I made for a Sonic RPG game.  I can definitely help you out.

Great, but due to lack of time it'll have to wait a few weeks
STREAMING MODELING STUFF
Pervys world of art
Pervys world of words
QuoteIf only hacking Brawl paid bills.
[move][/move]


All right but as a note, the sounds need to be edited in adequacy to have the right frequency and not kill the brasr. Also they need to be loudend. there barley able to be heard with the background music off
STREAMING MODELING STUFF
Pervys world of art
Pervys world of words
QuoteIf only hacking Brawl paid bills.
[move][/move]



Hey Kyubey in your Readme I seen that you said you didn't have a lot of sounds for Roy. Well it just so happens I found ALL of Roy's voice and sfx clips. I'll upload them and post a link here if you want them for your next updated release for the new Sawndz (which I hope is real, REAL soon lol) This will hopefully give you more sounds to use for Roy so you won't have to repeat sounds (unless truly necessary) Enjoy bro

http://www.fileden.com/files/2009/1/6/2255846/Roy.zip
--Death Before Dishonor--

"The absence of wrath, is an impediment to utilizing your true strength..."


Actually, I did have pretty much all of the voices for Roy.  I just never updated the one on the vault with the new additions I made to it with Thany and Infernape99.  I'll just get a sawnd version up of it right now.

Oh you're gonna upload the new version right now??
--Death Before Dishonor--

"The absence of wrath, is an impediment to utilizing your true strength..."


Bad news for baby mario, it appears his voice went over to where it will become completely silent.  I need to fix it, until then the download will be removed from the vault and on my mediafire account.

Edit: Baby Mario has been fixed and Roy has been updated with a new sawnd file for easy input.

Hey your Roy sawndz are great but when he does certain moves his sword swipe sfx are delayed, i've compiled a list of things I seen that may need to be fixed

- **All of his attacks with the sword swipe sfx just sound weird, nothing like how they sound in Melee. This applies to everything down below**
- Up Smash sound is delayed
- Down Smash is delayed
- Forward Smash delayed
- Charge sound for Flare Blade sounds muffled at start up, followed by the accompanying "tingle" sfx for the charge itself is too low.

NOW, before you investigate...this whole thing could just be a misunderstanding. When I downloaded your file all I did was open Sawndz 0.11 and clicked "insert sawnd" and it added it to my BRSAR, in which I put it in the proper file on the SD and promptly put it into my wii to test it out. If I need to use a different version of Sawndz to mess with the frenquencies or what have you then please let me know here

Thanks for this and keep up the good work bro!
--Death Before Dishonor--

"The absence of wrath, is an impediment to utilizing your true strength..."


Yep, that's because of the previous sawndz, I can go through and edit them again especially the charge blade sound.  I just don't know how to get passed the loop originally has.  This is the same problem I'm having for the Ike version.  The delays may be parts that I didn't delete from the wav or the PSA it's self.  I'll look into it.