The Clone Engine Progression

Started by SmashClash, February 25, 2011, 03:06:26 AM

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February 26, 2011, 06:37:21 PM #30 Last Edit: February 26, 2011, 06:39:11 PM by ds22
Quote from: KTH on February 26, 2011, 06:36:08 PM
Quote from: ds22 on February 26, 2011, 06:03:49 PM
I need to know where the result name and logo are located.

I found a file on pf/menu/result/result_en.pac
That the same file as the miscdata[110] from the STGRESULT.pac file.

But where are the names?

oh and does someone have the Naruto Announcer call? that i can haz


oh and does someone have the a sound bank modifier for Game and Watch?
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February 26, 2011, 06:46:56 PM #32 Last Edit: February 26, 2011, 06:48:08 PM by Wolfric
Quote from: ds22 on February 26, 2011, 06:19:35 PM
Quote from: Wolfric on February 26, 2011, 06:15:07 PM
Quote from: ds22 on February 26, 2011, 06:03:49 PM
I need to know where the result name and logo are located.

Did you manage to change the Result Screen's character portrait succesfully? I get a freeze when I added the MenSelchrFaceB240.brres (Cloud's CSPs from my Common5 over Olimar) to
Private\Wii\APP\RSBE\Pf\Menu\Common\char_bust_tex.

Also, anyone, any idea why these codes work, but Cloud isn't getting the Third Jab?


Olimar Sound mod
4A000000 80AD89E0
14000064 00000020
E0000000 80008000

Olimar has Ike's IC-Constants(Dantarion, variables by Eternal Yoshi)
C2858928 00000003
2C040019 40820008
38800022 1C040038
60000000 00000000


Make sure that the MenSelchrFaceB240.brres doesn't have any sort of compression.
Also, I got the result screen mark changed.
Problem is, it isn't a texture, but a model.

Managed to fix it, thanks a lot! I'll have to add the CSPs to the .brres manually for 'em to not compress.

Managed to change the Result Screen mark? If so, could you upload it?

(No one has any idea why my Olimar Cloud can't do the Third Jab? D:, I'm using SDo0m's PSA) Also, using Ike's Sound Bank over Olimar Code doesn't gets all the Sounds working, unless Ike is in the fight.

February 26, 2011, 06:56:00 PM #33 Last Edit: February 26, 2011, 06:58:05 PM by ds22

Sorry for the quality of the picture, but it shows that it is possible to swap icons.
Also, I haven't found where the names are, but I am almost positive that they are controlled by the nameN bone in the InfResultPanel_TopN.mdl0 file.

Hmm.... it does have a PAT0 entry.
I'm gonna look into it more.

You have put the Smash Bros. Icons. You can change the icons of Pikmin?

It's because those icons aren't textures, but models without textures.
Therefore I chose to replace Olimar's icon with the Smash icon.


Quote from: ds22 on February 26, 2011, 07:18:51 PM
It's because those icons aren't textures, but models without textures.
Therefore I chose to replace Olimar's icon with the Smash icon.

Means that for Cloud and Naruto, we'd have to make a name Model, right?

February 26, 2011, 07:27:45 PM #39 Last Edit: February 26, 2011, 07:28:48 PM by ds22
Quote from: KTH on February 26, 2011, 07:21:45 PM
Try to rename the model bone.
Do you even understand what I just said?
These icons are flat models with no textures.
You can replace them with each other.
But if I want for example Naruto's own icon, I would have to vertex a already existing one.

Quote from: Wolfric on February 26, 2011, 07:24:50 PM
Quote from: ds22 on February 26, 2011, 07:18:51 PM
It's because those icons aren't textures, but models without textures.
Therefore I chose to replace Olimar's icon with the Smash icon.

Means that for Cloud and Naruto, we'd have to make a name Model, right?
You mean icon, right?
Because the names still aren't found yet.

Quote from: ds22 on February 26, 2011, 07:27:45 PM
Quote from: KTH on February 26, 2011, 07:21:45 PM
Try to rename the model bone.
Do you even understand what I just said?
These icons are flat models with no textures.
You can replace them with each other.
But if I want for example Naruto's own icon, I would have to vertex a already existing one.

Quote from: Wolfric on February 26, 2011, 07:24:50 PM
Quote from: ds22 on February 26, 2011, 07:18:51 PM
It's because those icons aren't textures, but models without textures.
Therefore I chose to replace Olimar's icon with the Smash icon.

Means that for Cloud and Naruto, we'd have to make a name Model, right?
You mean icon, right?
Because the names still aren't found yet.

Ok.

I supect the names to be models as well, especially the way they sorta show the whole name in big, then shrink it
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Quote from: ds22 on February 26, 2011, 07:27:45 PM
Quote from: KTH on February 26, 2011, 07:21:45 PM
Try to rename the model bone.
Do you even understand what I just said?
These icons are flat models with no textures.
You can replace them with each other.
But if I want for example Naruto's own icon, I would have to vertex a already existing one.

Quote from: Wolfric on February 26, 2011, 07:24:50 PM
Quote from: ds22 on February 26, 2011, 07:18:51 PM
It's because those icons aren't textures, but models without textures.
Therefore I chose to replace Olimar's icon with the Smash icon.

Means that for Cloud and Naruto, we'd have to make a name Model, right?
You mean icon, right?
Because the names still aren't found yet.

Yeah, I meant that.

Other than this, what'd we be missing? I suppose stuff from SSE

Can Anyone give me a list of characters that can be "cloned" onto other characters and if this would remove the filesize limit?

like say I "cloned" ZSS to Mister GAW, or Olimar, would I use ZSS's.pac and rename it to whatever olimars.pac?

I'm pretty sure you have to vertex the model into something you want to if it's custom.

That model has very little PAT0 entries....