HELP! Would be appreciated.

Started by Albafika, February 26, 2011, 04:47:19 AM

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February 26, 2011, 04:47:19 AM Last Edit: February 26, 2011, 04:48:51 AM by Wolfric


How can I edit the Character Picture/Char Name that shows on the Result Screen and the Game Logo (The one behind the placement, and the one that shows in-battle next to the Battle Portrait)?

Also, the Stock Icons... I made a few but they didn't work and froze my game, hope someone can help me w/ them... I'll upload a few of 'em to see who can help me find the problem:


I only know how to edit the results screen portrait. To do it you need to create a .brres file and put it in pf/menu/common/char_bust_tex if you use Gecko, or brawlmods/textures/menu/common/char_bust_tex if you use Riivo.

February 26, 2011, 05:42:55 AM #2 Last Edit: February 26, 2011, 05:44:10 AM by Wolfric
Quote from: (specter) on February 26, 2011, 05:41:17 AM
I only know how to edit the results screen portrait. To do it you need to create a .brres file and put it in pf/menu/common/char_bust_tex if you use Gecko, or brawlmods/textures/menu/common/char_bust_tex if you use Riivo.

And the Portraits for them would be the same for the CSPs? (128x160)

Edit: If so, I could just extract them from the common5, right?

Quote from: Wolfric on February 26, 2011, 05:42:55 AM
Quote from: (specter) on February 26, 2011, 05:41:17 AM
I only know how to edit the results screen portrait. To do it you need to create a .brres file and put it in pf/menu/common/char_bust_tex if you use Gecko, or brawlmods/textures/menu/common/char_bust_tex if you use Riivo.

And the Portraits for them would be the same for the CSPs? (128x160)

Edit: If so, I could just extract them from the common5, right?

Yeah those dimensions are correct.

And yeah you could, unless you want to have a custom one, in which you'd just have to edit it in GIMP or PhotoShop so that it has those dimensions.

Quote from: (specter) on February 26, 2011, 06:13:53 AM
Quote from: Wolfric on February 26, 2011, 05:42:55 AM
Quote from: (specter) on February 26, 2011, 05:41:17 AM
I only know how to edit the results screen portrait. To do it you need to create a .brres file and put it in pf/menu/common/char_bust_tex if you use Gecko, or brawlmods/textures/menu/common/char_bust_tex if you use Riivo.

And the Portraits for them would be the same for the CSPs? (128x160)

Edit: If so, I could just extract them from the common5, right?

Yeah those dimensions are correct.

And yeah you could, unless you want to have a custom one, in which you'd just have to edit it in GIMP or PhotoShop so that it has those dimensions.

I already have my own CSPs, means I'd only need to extract their .brres and put 'em there.

Double post I know. <.<

Could somebody help me with the Stock Icons and the Char Name/Logo in the Result Screen?

I think your stock icons are either too big, or too detailed. Try making icons that have few colors and are in the same dementions as the originals. I don't beleve anyone has found the file with the char name or logo in the results screen, sorry.

Quote from: MANSTA8 on February 27, 2011, 12:32:38 PM
I think your stock icons are either too big, or too detailed. Try making icons that have few colors and are in the same dementions as the originals. I don't beleve anyone has found the file with the char name or logo in the results screen, sorry.

The Logo was found, and it's a model. lol, it'll need to be vertexed, we assume.


Quote from: ds22 on February 26, 2011, 06:19:35 PM
Quote from: Wolfric on February 26, 2011, 06:15:07 PM
Quote from: ds22 on February 26, 2011, 06:03:49 PM
I need to know where the result name and logo are located.

Did you manage to change the Result Screen's character portrait succesfully? I get a freeze when I added the MenSelchrFaceB240.brres (Cloud's CSPs from my Common5 over Olimar) to
Private\Wii\APP\RSBE\Pf\Menu\Common\char_bust_tex.

Also, anyone, any idea why these codes work, but Cloud isn't getting the Third Jab?


Olimar Sound mod
4A000000 80AD89E0
14000064 00000020
E0000000 80008000

Olimar has Ike's IC-Constants(Dantarion, variables by Eternal Yoshi)
C2858928 00000003
2C040019 40820008
38800022 1C040038
60000000 00000000


Make sure that the MenSelchrFaceB240.brres doesn't have any sort of compression.
Also, I got the result screen mark changed.
Problem is, it isn't a texture, but a model.

Quote from: ds22 on February 26, 2011, 06:33:02 PM
The result logos are in STGRESULT.pac, in miscdata[110], 3DModels the InfResultMark**_TopN.mdl0 files.

Quote from: KTH on February 26, 2011, 06:36:08 PM
I found a file on pf/menu/result/result_en.pac

Quote from: ds22 on February 26, 2011, 06:37:21 PM
Quote from: KTH on February 26, 2011, 06:36:08 PM
Quote from: ds22 on February 26, 2011, 06:03:49 PM
I need to know where the result name and logo are located.

I found a file on pf/menu/result/result_en.pac
That the same file as the miscdata[110] from the STG