Acrobatic Blader (V.0.6)(Video added)

Started by Angelglory, August 29, 2009, 05:20:42 AM

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September 01, 2009, 04:22:12 PM #15 Last Edit: September 01, 2009, 08:10:56 PM by Angelglory
Yeah, Side Smash has been annoyance in general, it's difficult finding a code that has him hold both blades forward, but I will try and fix the graphics.

Quote from: Angelglory on September 01, 2009, 04:22:12 PM
Yeah, Side Smash has been annoyance in general, it's difficult finding a code that has him hold both blades forward, but I will try and fix the graphics.
i like this pit... but lemme be honest rite now. I feel like theres something missing for some reason... i dunno... lemme shaddap for now and wait for the next version. my pondering will most likely be quenched

Well, I haven't implemented all of the features yet, so it's all good.

This guy feels pretty cool! I love the Side-B; prolly my favorite move. =D An issue I have, tho, is that he loses all his recovery, even his jumps, when he uses it on the ground and slides off. He covers like half the stage, so that happens a lot. Also, he can't grab the ledge on his way down, which was kinda annoying. Your D-Tilt [I think] had A LOT of ending lag, kinda got annoying...

But your F-Smash and UAir are beautiful, save the backwards blade. =P I'm also not quite sure what B is supposed to do.

My two cents.
- .Fade



Well, you shouldn't have to worry too much longer, in the next release, which is almost ready, you can grab the ledge after Side B and the Neutral B is finished.

What is the neutral B attack you made?

Oh, it's meant to function as a keep away attack to swat enemies in front of you away. Just a way to relieve some pressure that the opponent might be dealing you.

But the more appealing feature that I'll be adding in soon is in his new Down B: Blast Off. It will have a bit of a start-up, but if it connects, it sends the enemy straight up which allows you to chase after them and execute a string of follow-up attacks to make an 'aerial rave'. (ala Marvel vs. Capcom style, if you need a better way to picture it.) Of course, this move entirely depends on if that code for getting off of the ground is figured out.

That could be useful, I can wait ;=

Quote from: Angelglory on September 03, 2009, 03:15:01 AM
Oh, it's meant to function as a keep away attack to swat enemies in front of you away. Just a way to relieve some pressure that the opponent might be dealing you.

But the more appealing feature that I'll be adding in soon is in his new Down B: Blast Off. It will have a bit of a start-up, but if it connects, it sends the enemy straight up which allows you to chase after them and execute a string of follow-up attacks to make an 'aerial rave'. (ala Marvel vs. Capcom style, if you need a better way to picture it.) Of course, this move entirely depends on if that code for getting off of the ground is figured out.

It's been figured out =P Check out UMOP's Fighter Kirby, it's actually really simple.



September 21, 2009, 03:11:21 AM #24 Last Edit: September 21, 2009, 04:06:38 AM by Angelglory
V.1.3 almost ready for download, here's what to expect:
Changelog for V.1.3
-Finished Neutral B
-Changed ground version of Neutral B's animation to Side Smash animation
-New Changes/Fixes to Side B:
--Added follow-up attack back into ground version (different from aerial version now)
--Added an alternate follow-up to aerial version via pressing A instead of B (meteor smash)
--Side B can now catch the ledge
-Beta of new Down B: Blast Off, hits enemies straight with set knockback and allows the follow-up 'aerial rave' (Only initial set-up launch complete for now)
-New Side Smash, a spinning slash


O FFFFFFFFFFFFFFFFFFFFFFF-
i think i still have 0.8 X)
owell ill wait for 1.3 and try that out. and even if its a beta, sexy resound blade has saved my butt tons of times.

There we go, version 1.3 is up for download. The package now comes with the texture that goes with the moveset.

I hate release threads with no screenshots or videos