Mariodk Projects: First WIP released: Goku v2 its on page 703 post #10544

Started by DoctorFlux(Mariodk), March 04, 2011, 11:21:42 PM

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Goku v2  Beta DL Link here do you like the Moveset so far?

Yes This was Worth Waiting for even if it took 9001 years
8 (36.4%)
GIVE ME "insert my other WIPs" NOW!
6 (27.3%)
Goku v2 Sucks(remember its still a beta before voting on this
1 (4.5%)
Wishing Smash 4 has been modded now to put this there
7 (31.8%)

Total Members Voted: 22


This is almighty sexy

Can't wait for release. and i love how it can be angled. but can you make it also work at cross ways? instead of horizontal or vertical. sorta at an angle?

that would be smexy.
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anyway i think i have to redo N-B again
cuz of the problems on it
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Quote from: Mariodk on September 30, 2011, 08:05:51 PMhere is what needed to be Fixed on N-B:
-if play in slowmotion or goku is in slowmotion by Timer he still teleport to stage if used in air(dont know how to fix)
Use different edge slide state. I think you were using 2, use 5 instead, if I recall correctly.
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Quote from: Jaklub on September 30, 2011, 08:58:46 PMUse different edge slide state. I think you were using 2, use 5 instead, if I recall correctly.
i try that
but i think it will be best to first make "A" attacks+Throw+all that i know how to PSA and will work then i try to make Side-B/N-B better
Down-B was also almost done just needing to fix a problem
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Quote from: Mariodk on October 01, 2011, 05:58:03 AM
i try that
but i think it will be best to first make "A" attacks+Throw+all that i know how to PSA and will work then i try to make Side-B/N-B better
Down-B was also almost done just needing to fix a problem
hope everything turns out okay
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Quote from: ItalianStallion on October 01, 2011, 08:20:42 AMMarioDK! The new graphics are amazing.
thanks

now is the new Fitcaptain.pac i had to rebuild again done with "A" attacks+Throws+up-B/FS
now N-B+Down-B+Side-B+codes for Kaioken left  
i hope this time is the N-B+Down-B+Side-B work 100% as i wanted
then the combo system for Goku "looking at Sdo0m for alittle help with that"
I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

Jokekid said what hack is next after Goku by making a vertex
since i still have to wait for Gotenks so i can get his Main attack on FS: Super ghost Kamikaze Attack to work as i wanted or new vertex for better Animations
next version of Vegeta(not wolfegeta) moveset: revamped N-B(now it will only be in one charge level but a strong attack)+afew "A" attacks i know will be good for Vegeta
mainly ported Animations that can be good for vegeta moveset or easy animation to make to remove Wolf attack from Vegeta and add more Saiyan/DBZ attacks until better
i also have to find out how the stats needs to be like Vegeta not running as slow as Wolf
then i will make SSJ mode as soon the next brawlbox is done
I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

what is a on-hit-cancal system?
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look at SDo0ms Kid buu preview video


its the ability to cancel attacks into other attacks
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Quote from: SilverBrawler on October 01, 2011, 07:42:54 PMwhat is a on-hit-cancal system?
thats what Project: M Lucario got or Kid buu is getting:
here is a video about it:
https://www.youtube.com/watch?v=http://www.youtube.com/watch?v=3bxRCPbk_E4

Sdo0m say it is really good for DBZ movesets

anyway that second we getting Gotenks revamp or DO/other one PMing me Gotenks“s FS and edited Pkthunder to be like Super ghost Kamikaze Attack
we got a Beta of Gotenks
I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

Isn't that basically just allowing a move to be interrupted?

anyway Gotenks is on Hold until:
1. Do is getting back and send me the Fitlucas.pac
2. a other do the same helping me with edit that Pkthunder and get Ghost models(low filesize prefer)
3. the vertex will be done(as i really have lose hope since Smashclash said beyond taking care of that with fixing it +unmirror texture and beyond asking how the vertex is going like he dont got the vertex ) so we can revamp Animations and wait with FS and PSA the Animations we got
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Quote from: slayermarth101 on October 01, 2011, 07:53:12 PM
Isn't that basically just allowing a move to be interrupted?

Not that simple since there are a few restrictions:

1) You can only cancel a hit IF IT CONNECTS (hence why it's called the ON-HIT cancel)
2) You can only cancel into certain moves.  Look at the P:M Lucario vid, and you can see a table of which moves cancel into which.  There's specific ordering.

You can't just place Allow Interrupt everywhere, or even Allow Specific Interrupt.  You have to do a more complex method.