Kitty Corp Meow Mix Forums

Super Smash Bros. Brawl Hacking => Attacks and Animations => Topic started by: DoctorFlux(Mariodk) on March 04, 2011, 04:21:42 PM



Title: Mariodk Projects: First WIP released: Goku v2 its on page 703 post #10544
Post by: DoctorFlux(Mariodk) on March 04, 2011, 04:21:42 PM
This is the First post
will maybe never get done but idk

anyway here have some Goku models for the coming goku v2:
https://www.dropbox.com/s/gs605mvb9ns1hh2/Goku%20Models.zip (https://www.dropbox.com/s/gs605mvb9ns1hh2/Goku%20Models.zip)
in .FBX/.dae/3ds max(2014) .max files/even mdl0 files ready with model changers and to test in brawlbox formats

credit to: LJstar for helped me with getting the Saiyan Armor´s Arms right and they look really close to vegeta´s arm texture


Title: MarioDK´s Projects: Model imports/previews
Post by: DoctorFlux(Mariodk) on March 04, 2011, 04:43:17 PM
New 2nd. post coming soon


Title: Re: MarioDK´s Projects: Dr. Mario ported over Ike Soon Done already :)
Post by: NekuSakuri on March 05, 2011, 06:53:17 AM
You have very good ideas for psa's. i was also wondering that on shadows down b air he could go into a ball like sonics down b but an orange trail. afterall shadow could do that aswell


Title: Re: MarioDK´s Projects: Dr. Mario ported over Ike Soon Done already :)
Post by: DoctorFlux(Mariodk) on March 05, 2011, 07:01:23 AM
You have very good ideas for psa's. i was also wondering that on shadows down b air he could go into a ball like sonics down b but an orange trail. afterall shadow could do that aswell
dont work very good on over others then Sonic


Title: Re: MarioDK´s Projects: Dr. Mario ported over Ike Soon Done already :)
Post by: KTH on March 05, 2011, 07:13:33 AM
Good luck.

Man, it's better if you use PSA's FirenLF2.


Title: Re: MarioDK´s Projects: Dr. Mario ported over Ike Soon Done already :)
Post by: DoctorFlux(Mariodk) on March 05, 2011, 07:18:48 AM
Good luck.

Man, it's better if you use PSA's FirenLF2.
ok i give it a try :)


Title: Re: MarioDK´s Projects: Dr. Mario over Ike (with Pics now) almost Ready now
Post by: DoctorFlux(Mariodk) on March 05, 2011, 04:15:42 PM
the Dr. Mario will be uploaded tomorrow i think just running the lastest tests and etc.


Title: Re: MarioDK´s Projects: Dr. Mario over Ike (with Pics now) almost Ready now
Post by: CutterKirby64 on March 05, 2011, 04:28:33 PM
Good job on Dr. Mario, it is good to have a working Clone Engine for Ike. ;D


Title: Re: MarioDK´s Projects: Dr. Mario over Ike (with Pics now) almost Ready now
Post by: DoctorFlux(Mariodk) on March 05, 2011, 04:31:04 PM
Good job on Dr. Mario, it is good to have a working Clone Engine for Ike. ;D
thats why it is over Ike :) but this hack is abit useless as soon Clone Engine is for mario too (if not Pal user)


Title: Re: MarioDK´s Projects: Dr. Mario over Ike (with Pics now) almost Ready now
Post by: beastmaster on March 05, 2011, 05:06:05 PM
wow this is amazing... after youre done your major projects can you take a look at my ideas? i can not do psas if my life depended on it

http://forums.kc-mm.com/index.php?topic=17873.0


Title: Re: MarioDK´s Projects: Dr. Mario over Ike (with Pics now) almost Ready now
Post by: DoctorFlux(Mariodk) on March 05, 2011, 05:09:39 PM
wow this is amazing... after youre done your major projects can you take a look at my ideas? i can not do psas if my life depended on it

[url]http://forums.kc-mm.com/index.php?topic=17873.0[/url]
i will mostly doing PSAs/hacks for Mario/Sonic/Dragonball,Z,GT chars. so i dont think will do it


Title: Re: MarioDK´s Projects: Dr. Mario over Ike (with Pics now) almost Ready now
Post by: KTH on March 05, 2011, 05:15:43 PM
Wut? The PSA Doc. are strange (no offense).


Title: Re: MarioDK´s Projects: Dr. Mario over Ike (with Pics now) almost Ready now
Post by: DoctorFlux(Mariodk) on March 05, 2011, 05:18:37 PM
Wut? The PSA Doc. are strange (no offense).
yeah it looks abit Strange but it was the best i can do (up-B Animations is one of first things there will be Changed in one of the next versions)


Title: Re: MarioDK´s Projects: Dr. Mario over Ike Beta is out
Post by: DoctorFlux(Mariodk) on March 05, 2011, 06:18:58 PM
Dr. Mario over Ike beta Version is out: Link:(http://img456.imageshack.us/img456/6128/drmarioym9.gif) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17322)


Title: Re: MarioDK´s Projects: Dr. Mario over Ike Beta is out
Post by: Ultraxwing on March 05, 2011, 06:37:02 PM
Well,

you know Ike has an External Sword graphic in his .pac/pcs

you can port the capsule over that. and make that a projectile.

Oh and for your Hat problem on the Ice climbers looks here


http://forums.kc-mm.com/index.php?topic=9248.0

they mention how they fixed it over the ice climbers/lynn


Title: Re: MarioDK´s Projects: Dr. Mario over Ike Beta is out
Post by: DoctorFlux(Mariodk) on March 05, 2011, 06:40:13 PM
Well,

you know Ike has an External Sword graphic in his .pac/pcs

you can port the capsule over that. and make that a projectile.

Oh and for your Hat problem on the Ice climbers looks here


[url]http://forums.kc-mm.com/index.php?topic=9248.0[/url]

they mention how they fixed it over the ice climbers/lynn
ok i will try that in a later verion of Dr. Mario over Ike


Title: Re: MarioDK´s Projects: Dr. Mario over Ike Beta is out
Post by: Ultraxwing on March 05, 2011, 06:53:00 PM
I'm going to use that for my Leanardo PSA

though it's a dirk and not a capsule.

Oh and Can't wait for the mario bros. it'll give me two new character slots.

and i love your true mario PSA it's flippin great.


Title: Re: MarioDK´s Projects: Goku PSA will Come added pics(again needing Animations)
Post by: DoctorFlux(Mariodk) on March 07, 2011, 09:08:10 AM
bumping this thread i will really soon start on the Goku PSA(in next week i can start on it i dont think i can this week) i already think i know how to make afew attacks (in PSA not animations)


Title: Re: MarioDK´s Projects: Goku PSA Coming(not sure then it is done)
Post by: Funk on March 07, 2011, 05:41:09 PM
The Goku PSA would be a very pleasant surprise for my brother.
He loves DBZ.


Title: Re: MarioDK´s Projects: Goku PSA Coming(not sure then it is done)
Post by: Funk on March 07, 2011, 05:42:27 PM
The Goku PSA would be a pleasant surprise for my brother.
He loves DBZ.


Title: Re: MarioDK´s Projects: Goku PSA Coming(not sure then it is done)
Post by: SmashClash on March 07, 2011, 06:50:37 PM
In the future I was going to recolor my SSJ4 Goku and add some vertexes to make SSJ4 Gogeta.


Title: Re: MarioDK´s Projects: Goku PSA Coming(not sure then it is done)
Post by: DoctorFlux(Mariodk) on March 07, 2011, 11:44:28 PM
In the future I was going to recolor my SSJ4 Goku and add some vertexes to make SSJ4 Gogeta.
can you also make goku recolours then my PSA is done


Title: Re: MarioDK´s Projects: Goku PSA Coming(not sure then it is done)
Post by: SmashClash on March 08, 2011, 03:27:28 PM
In the future I was going to recolor my SSJ4 Goku and add some vertexes to make SSJ4 Gogeta.
can you also make goku recolours then my PSA is done
Maybe...


Title: Re: MarioDK´s Projects: Goku PSA Coming(not sure then it is done)
Post by: DoctorFlux(Mariodk) on March 09, 2011, 10:18:49 AM
SHadow over DK. SFXs works a big thanks to psfanatic for get SFXs for shadow over Dk. :D will really soon upload anything but only for US Brawl not for EU/JP so if someone can port SFXs to PAL smashbros_sound and PAL FitSonic.pac (not DK. used FitSonic.pac for this Shadow) it will be great so PAL ppl will get a Shadow over Dk. with SFXs

EDIT: Shoulder i nerf Down-B in air abit? with:
SpecialFall
or
nerf in Dmg
only thing i need to know before i upload it


Title: Re: MarioDK´s Projects: V5 of Shadow over DK. Coming (with SFXs)
Post by: KTH on March 09, 2011, 11:20:20 AM
Thank for the fix of Shadow over DK. It's great.


Title: Re: MarioDK´s Projects: V5 of Shadow over DK. Coming (with SFXs)
Post by: DoctorFlux(Mariodk) on March 09, 2011, 11:40:44 AM
Thank for the fix of Shadow over DK. It's great.
yeah but still afew bugs but not many anymore V5 will maybe also be my Final Version and i will upload it as a fresh new hack :D
i think i will just let the Down-B be as it is in V4.5
and for Goku Status i just needing Animations (will add more .gif animations as soon i find more for moveset list) and i will needing help on N-B/Side-B ground/Final Smash(in PSA) i am 100% unknown how i can make these thing and also Down-B if it is possible but rest i know how to make just needing Animations (mine animations will be bad made i can´t make good looking animations :()


Title: Re: MarioDK´s Projects: V5 of Shadow over DK. Coming (with SFXs)
Post by: CutterKirby64 on March 09, 2011, 11:48:13 AM
Thank for the fix of Shadow over DK. It's great.
yeah but still afew bugs but not many anymore V5 will maybe also be my Final Version and i will upload it as a fresh new hack :D
i think i will just let the Down-B be as it is in V4.5
and for Goku Status i just needing Animations (will add more .gif animations as soon i find more for moveset list) and i will needing help on N-B/Side-B ground/Final Smash(in PSA) i am 100% unknown how i can make these thing and also Down-B if it is possible but rest i know how to make just needing Animations (mine animations will be bad made i can´t make good looking animations :()

So you can't fix the down B in air?


Title: Re: MarioDK´s Projects: V5 of Shadow over DK. Coming (with SFXs)
Post by: DoctorFlux(Mariodk) on March 09, 2011, 11:59:17 AM
Thank for the fix of Shadow over DK. It's great.
yeah but still afew bugs but not many anymore V5 will maybe also be my Final Version and i will upload it as a fresh new hack :D
i think i will just let the Down-B be as it is in V4.5
and for Goku Status i just needing Animations (will add more .gif animations as soon i find more for moveset list) and i will needing help on N-B/Side-B ground/Final Smash(in PSA) i am 100% unknown how i can make these thing and also Down-B if it is possible but rest i know how to make just needing Animations (mine animations will be bad made i can´t make good looking animations :()

So you can't fix the down B in air?
no :( only if i make a whole new attack or SpecialFall after Down-B the fall will be like after a Chaos warp
but atleast SFX come in this version(if not SFX pack he will sound like DK) and at Final Smash you can see Shadow but not as Super Form


Title: Re: MarioDK´s Projects: V5 of Shadow over DK. Coming (with SFXs)
Post by: CutterKirby64 on March 09, 2011, 12:02:22 PM
Thank for the fix of Shadow over DK. It's great.
yeah but still afew bugs but not many anymore V5 will maybe also be my Final Version and i will upload it as a fresh new hack :D
i think i will just let the Down-B be as it is in V4.5
and for Goku Status i just needing Animations (will add more .gif animations as soon i find more for moveset list) and i will needing help on N-B/Side-B ground/Final Smash(in PSA) i am 100% unknown how i can make these thing and also Down-B if it is possible but rest i know how to make just needing Animations (mine animations will be bad made i can´t make good looking animations :()

So you can't fix the down B in air?
no :( only if i make a whole new attack or SpecialFall after Down-B the fall will be like after a Chaos warp
but atleast SFX come in this version(if not SFX pack he will sound like DK) and at Final Smash you can see Shadow but not as Super Form

Since this will be the last version why don't you make a new attack?  :af2:


Title: Re: MarioDK´s Projects: V5 of Shadow over DK. Coming (with SFXs)
Post by: DoctorFlux(Mariodk) on March 09, 2011, 12:08:20 PM
Thank for the fix of Shadow over DK. It's great.
yeah but still afew bugs but not many anymore V5 will maybe also be my Final Version and i will upload it as a fresh new hack :D
i think i will just let the Down-B be as it is in V4.5
and for Goku Status i just needing Animations (will add more .gif animations as soon i find more for moveset list) and i will needing help on N-B/Side-B ground/Final Smash(in PSA) i am 100% unknown how i can make these thing and also Down-B if it is possible but rest i know how to make just needing Animations (mine animations will be bad made i can´t make good looking animations :()

So you can't fix the down B in air?
no :( only if i make a whole new attack or SpecialFall after Down-B the fall will be like after a Chaos warp
but atleast SFX come in this version(if not SFX pack he will sound like DK) and at Final Smash you can see Shadow but not as Super Form

Since this will be the last version why don't you make a new attack?  :af2:
i said maybe will be :D but still needing that Shadow to working with SFXs to PAL users so there will maybe be a V6 and with V6 will the last bug be fixes (maybe)
and i will work on Sdo0m´s Hyper shadow PSA over Dk./marth too(this easy :D just a buffed moveset with afew changes) but after my Goku moveset and for Shadow over Marth i will just upload one with a better chaos spear that port is only for ppl who dont want to replace Sonic+Dk. the best one will be for over DK.


Title: Re: MarioDK´s Projects: V5 of Shadow over DK. is out
Post by: Kumari sai on March 09, 2011, 01:27:45 PM
hmm, i would think of that as more of a side special really,if you have seen the sephiroth hack for over marth his side special is kinda what im getting at, but your project your choice, and happy to see the shadow hack updated, testing right now


Title: Re: MarioDK´s Projects: V5 of Shadow over DK. is out
Post by: lithium on March 09, 2011, 04:50:15 PM
my shadow sounds like dk =/
once the sfx packs are uploaded
i can fix this right????


Title: Re: MarioDK´s Projects: V5 of Shadow over DK. is out
Post by: DoctorFlux(Mariodk) on March 09, 2011, 08:22:41 PM
my shadow sounds like dk =/
once the sfx packs are uploaded
i can fix this right????
Download the other file in my mediafire folder there are the sounds but a Finished smashbros_sound


Title: Re: MarioDK´s Projects: V5 of Shadow over DK. is out
Post by: Chuckdurnham on March 09, 2011, 08:25:44 PM
I really like this shadow psa. Just got it. Its pretty solid but I only have two things that im sure you already know about.

The first is his running animation. It takes too long for him to get started and I find it somewhat useless. Once he gets going its fine, but its a bid disadvantage trying to use it.
The second is the down b attack. Its really cool and I like it, but its a pretty long attack. It does way to much damage when compared to how easy it is to use it. If it were hard to pull off like a falcon punch then I would understand but its pretty easy to lock someone in it. At least make it do a bit less damage if possible.

Other then that its really good, and I think Im gonna get into PSA hacking because of it.


Title: Re: MarioDK´s Projects: V5 of Shadow over DK. is out
Post by: DoctorFlux(Mariodk) on March 09, 2011, 08:28:48 PM
I really like this shadow psa. Just got it. Its pretty solid but I only have two things that im sure you already know about.

The first is his running animation. It takes too long for him to get started and I find it somewhat useless. Once he gets going its fine, but its a bid disadvantage trying to use it.
The second is the down b attack. Its really cool and I like it, but its a pretty long attack. It does way to much damage when compared to how easy it is to use it. If it were hard to pull off like a falcon punch then I would understand but its pretty easy to lock someone in it. At least make it do a bit less damage if possible.

Other then that its really good, and I think Im gonna get into PSA hacking because of it.
ok was also think on a nerf for Down-B and really much down-B air or if Down-B air it will only refle and nothing else


Title: Re: MarioDK´s Projects: V5 of Shadow over DK. is out
Post by: CutterKirby64 on March 09, 2011, 08:32:49 PM
Hope you can fix the down B in air and the GFX problems on V6.0
However I think you should make a version without DK voice, for gecko users...because some people don't use riivolution.


Title: Re: MarioDK´s Projects: V5 of Shadow over DK. is out
Post by: Chuckdurnham on March 09, 2011, 08:36:35 PM
Sorry I meant B.
Down B is actually fine because its not as easy to hit with.
But regular b does like 30 damage easily. Needs a bit of a nerf.


Title: Re: MarioDK´s Projects: V5 of Shadow over DK. is out
Post by: DoctorFlux(Mariodk) on March 09, 2011, 08:39:54 PM
Sorry I meant B.
Down B is actually fine because its not as easy to hit with.
But regular b does like 30 damage easily. Needs a bit of a nerf.
yeah also that one and for no Voice version i will also add but First my Goku project

Status on Goku moveset: kingjiggypuff is working on kamehameha/afew other attacks maybe for the goku psa When he is ready to fire the move, he glows blue for kamehameha so a big thanks to kingjiggypuff

i will still needing animations(maybe not for the attacks kingjiggypuff working on) so i will try to get more .gif animations so it will be easyer for ppl who want to help with animations
and up-B on Goku i will try later today and i will give status how it going with this PSA


Title: Re: MarioDK´s Projects: V5 of Shadow over DK. is out
Post by: lithium on March 09, 2011, 08:41:03 PM
my shadow sounds like dk =/
once the sfx packs are uploaded
i can fix this right????
Download the other file in my mediafire folder there are the sounds but a Finished smashbros_sound


i did download that brsar file and placed it in strm foulder
i also have the file replacement code that allows me to change the music in the game
with the sd file system and use geko os
u said to use riivalution but mines [censored]ed and dont know how to fix it or want to since i already have the music changed
could that be the problem???


Title: Re: MarioDK´s Projects: V5 of Shadow over DK. is out
Post by: DoctorFlux(Mariodk) on March 09, 2011, 08:42:17 PM
PF/Sound and use Rii not put it in Strm this only for music try to read the Readme for it :>.>:


Title: Re: MarioDK´s Projects: V5 of Shadow over DK. is out
Post by: lithium on March 09, 2011, 08:45:27 PM
Hope you can fix the down B in air and the GFX problems on V6.0
However I think you should make a version without DK voice, for gecko users...because some people don't use riivolution.

the 4.5 shadow dosent have dk voice


Title: Re: MarioDK´s Projects: V5 of Shadow over DK. is out
Post by: DoctorFlux(Mariodk) on March 09, 2011, 08:47:03 PM
Hope you can fix the down B in air and the GFX problems on V6.0
However I think you should make a version without DK voice, for gecko users...because some people don't use riivolution.
the 4.5 shadow dosent have dk voice
yes but Sonic´s if Shadow vs. Sonic but this one will be mute voices if vs. Sonic also



Title: Re: MarioDK´s Projects: V5 of Shadow over DK. is out
Post by: CutterKirby64 on March 09, 2011, 08:50:48 PM
Hope you can fix the down B in air and the GFX problems on V6.0
However I think you should make a version without DK voice, for gecko users...because some people don't use riivolution.
the 4.5 shadow dosent have dk voice
yes but Sonic´s if Shadow vs. Sonic but this one will be mute voices if vs. Sonic also



You'll make a version without DK voice? If yes let him still have Sonic voice when Sonic vs Shadow. xD


Title: Re: MarioDK´s Projects: V5 of Shadow over DK. is out
Post by: DoctorFlux(Mariodk) on March 09, 2011, 08:52:01 PM
Hope you can fix the down B in air and the GFX problems on V6.0
However I think you should make a version without DK voice, for gecko users...because some people don't use riivolution.
the 4.5 shadow dosent have dk voice
yes but Sonic´s if Shadow vs. Sonic but this one will be mute voices if vs. Sonic also



You'll make a version without DK voice? If yes let him still have Sonic voice when Sonic vs Shadow. xD
ok i do it :D it is just a V4.5 fixed with Final Smash so you still can see shadow while doing it


Title: Re: MarioDK´s Projects: V5 of Shadow over DK. is out
Post by: CutterKirby64 on March 09, 2011, 08:55:34 PM
Hope you can fix the down B in air and the GFX problems on V6.0
However I think you should make a version without DK voice, for gecko users...because some people don't use riivolution.
the 4.5 shadow dosent have dk voice
yes but Sonic´s if Shadow vs. Sonic but this one will be mute voices if vs. Sonic also



You'll make a version without DK voice? If yes let him still have Sonic voice when Sonic vs Shadow. xD
ok do it :D it is just a V4.5 fixed with Final Smash so you still can see shadow while doing it

Great! That's awesome because I never used Riivolution before...but I'll use someday. xD
Not just for me, but it's a good think to people who don't like Riivo.  ;D


Title: Re: MarioDK´s Projects: V5 of Shadow over DK. is out
Post by: lithium on March 09, 2011, 08:56:01 PM
alright thank you for your help
ill try to get my rii working then


Title: Re: MarioDK´s Projects: V5 of Shadow over DK. is out
Post by: DoctorFlux(Mariodk) on March 09, 2011, 08:58:44 PM
i dont use Rii :D i use a hardmoded Wii with that Chip named WODE+Gecko OS+WIIScrubber only for SFXs+a US iso (i am normal PAL user)or a Emulator (mostly for test hacks)


Title: Re: MarioDK´s Projects: V5 of Shadow over DK. is out
Post by: Chuckdurnham on March 09, 2011, 09:10:59 PM
Im putting the sc_selcharacter in
RSBE\Menu2\sc_selcharacter.pac

and shadows icons and such dont show up. Still donkey kong...


Title: Re: MarioDK´s Projects: V5 of Shadow over DK. is out
Post by: DoctorFlux(Mariodk) on March 09, 2011, 09:13:02 PM
Im putting the sc_selcharacter in
RSBE\Menu2\sc_selcharacter.pac

and shadows icons and such dont show up. Still donkey kong...
then try the other if not it works i will just reupload it but later or tomorrow


Title: Re: MarioDK´s Projects: V5 of Shadow over DK. is out
Post by: DoctorFlux(Mariodk) on March 09, 2011, 09:13:39 PM
ok the Secret for the last version of True Mario PSA will be Yoshi over Fludd from the Best Plumber PSA but i will only use Yoshi over Fludd attacks rest will be the same as others version(not side-B it will be he can refle with his Hammer since cape is not over Fludd)
i think Anivernage is soon done with it


Title: Re: MarioDK´s Projects: V5 of Shadow over DK. is out
Post by: Chuckdurnham on March 09, 2011, 09:15:07 PM
Im putting the sc_selcharacter in
RSBE\Menu2\sc_selcharacter.pac

and shadows icons and such dont show up. Still donkey kong...
then try the other if not it works i will just reupload it but later or tomorrow
ive tried using both the en version and the regular.
But the icons are all there when I open it in brawl box..
do I need a folder titled sc_selcharacter.pac?


Title: Re: MarioDK´s Projects: V5 of Shadow over DK. is out
Post by: DoctorFlux(Mariodk) on March 09, 2011, 09:15:45 PM
Im putting the sc_selcharacter in
RSBE\Menu2\sc_selcharacter.pac

and shadows icons and such dont show up. Still donkey kong...
then try the other if not it works i will just reupload it but later or tomorrow
ive tried using both the en version and the regular.
But the icons are all there when I open it in brawl box..
do I need a folder titled sc_selcharacter.pac?
ok just do that


Title: Re: MarioDK´s Projects: V5 of Shadow over DK. is out
Post by: lithium on March 09, 2011, 09:18:40 PM
what is WODE?
since i already have ur brsar file
what would need to do to hear it with geko like u?
rii just isnt an option for me sorry


Title: Re: MarioDK´s Projects: V5 of Shadow over DK. is out
Post by: DoctorFlux(Mariodk) on March 09, 2011, 09:21:17 PM
what is WODE?
since i already have ur brsar file
what would need to do to hear it with geko like u?
rii just isnt an option for me sorry
wode is a Chip for Wii check this: http://www.wodejukebox.com/


Title: Re: MarioDK´s Projects: V5 of Shadow over DK. is out
Post by: lithium on March 09, 2011, 09:40:32 PM
do i have to set my sd up diffrently then geko to use rii



Title: Re: MarioDK´s Projects: V5 of Shadow over DK. is out
Post by: DoctorFlux(Mariodk) on March 09, 2011, 09:45:04 PM
do i have to set my sd up diffrently then geko to use rii


nope just Download this: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=16990


Title: Re: MarioDK´s Projects: V5 of Shadow over DK. is out
Post by: CutterKirby64 on March 09, 2011, 09:52:08 PM
I just saw your Gotenks idea looks awesome so far, those ghosts would be great for a Neutral B.  ;D


Title: Re: MarioDK´s Projects: V5 of Shadow over DK. is out
Post by: Tasty Pumpkin Clock on March 10, 2011, 12:01:15 AM
I was fighting Shadow V5. And at one point he became invisible for a short while. About ten seconds. Is this in the moveset? I know he did this in Sonic Battle.


Title: Re: MarioDK´s Projects: V5 of Shadow over DK. is out
Post by: DoctorFlux(Mariodk) on March 10, 2011, 12:36:41 AM
I was fighting Shadow V5. And at one point he became invisible for a short while. About ten seconds. Is this in the moveset? I know he did this in Sonic Battle.
what you used then he become invisible


Title: Re: MarioDK´s Projects: V5 of Shadow over DK. is out
Post by: Tasty Pumpkin Clock on March 10, 2011, 12:56:54 AM
?


Title: Re: MarioDK´s Projects: V5 of Shadow over DK. is out
Post by: DoctorFlux(Mariodk) on March 10, 2011, 12:58:35 AM
?
what attack you used? if it was up-B i think i know why but it is a rarely bug


Title: Re: MarioDK´s Projects: V5 of Shadow over DK. is out
Post by: vm19961126 on March 10, 2011, 10:27:59 AM
I thing about shadow over DK,when he enters a match, I can see wario's bike lol, or is that supposed to be like that:P?


Title: Re: MarioDK´s Projects: V5 of Shadow over DK. is out
Post by: DoctorFlux(Mariodk) on March 10, 2011, 10:29:50 AM
I thing about shadow over DK,when he enters a match, I can see wario's bike lol, or is that supposed to be like that:P?
yes it is Shadow´s Bike if you see it is recoloured (not me who made it this was TheWill) or Shadow will come out from a Barrel like DK. do
(http://www.segabits.com/blog/wp-content/uploads/2011/01/shadowbadsign.jpg)
like this is it mean to look like


Title: Re: MarioDK´s Projects: N-B on Goku is nearly Done :D
Post by: DoctorFlux(Mariodk) on March 11, 2011, 01:35:03 AM
N-B on Goku is made by Kingjiggypuff but right now is it too much dmg(the kamehameha wave hits ppl afew times in under 1 sec. like 60% dmg i wanted 20-30% dmg and in one hit) and can´t you shield cancel it + you needing to hold the B button to load the wave and not like as Lucario/Samus/Dk./ N-B with just press one time on N-B but anyway Thanks Kingjiggypuff :) and i will needing animations for Hold/shoot the kamhameha now


ps. i asked Sdo0m to try to fix it i think he will do it and i am ofc also self trying :) and rest of the PSA (maybe not Down-B/Final Smash/Side-B ground) will be easy to make(in PSA i will still needing Animations)


Title: Re: MarioDK´s Projects: N-B on Goku is nearly Done :D
Post by: Tasty Pumpkin Clock on March 11, 2011, 01:49:08 AM
No I wasn't Shadow, the computer was and it became invisible.


Title: Re: MarioDK´s Projects: N-B on Goku is nearly Done :D
Post by: KTH on March 11, 2011, 05:29:36 AM
Want Goku :srs:


Title: Re: MarioDK´s Projects: N-B on Goku is nearly Done :D
Post by: KingJigglypuff on March 11, 2011, 08:35:57 AM
N-B on Goku is made by Kingjiggypuff but right now is it too much dmg(the kamehameha wave hits ppl afew times in under 1 sec. like 60% dmg i wanted 20-30% dmg and in one hit) and can´t you shield cancel it + you needing to hold the B button to load the wave and not like as Lucario/Samus/Dk./ N-B with just press one time on N-B but anyway Thanks Kingjiggypuff :) and i will needing animations for Hold/shoot the kamhameha now


ps. i asked Sdo0m to try to fix it i think he will do it and i am ofc also self trying :) and rest of the PSA (maybe not Down-B/Final Smash/Side-B ground) will be easy to make(in PSA i will still needing Animations)
The collision I used does that, I had no other choice but to make it unblockable. Otherwise the attack wouldn't hit right. And I'll edit the damage when I get home today, but not right away because I also have to help another user with something too.


Title: Re: MarioDK´s Projects: N-B on Goku is nearly Done :D
Post by: DoctorFlux(Mariodk) on March 11, 2011, 11:24:42 AM
N-B on Goku is made by Kingjiggypuff but right now is it too much dmg(the kamehameha wave hits ppl afew times in under 1 sec. like 60% dmg i wanted 20-30% dmg and in one hit) and can´t you shield cancel it + you needing to hold the B button to load the wave and not like as Lucario/Samus/Dk./ N-B with just press one time on N-B but anyway Thanks Kingjiggypuff :) and i will needing animations for Hold/shoot the kamhameha now


ps. i asked Sdo0m to try to fix it i think he will do it and i am ofc also self trying :) and rest of the PSA (maybe not Down-B/Final Smash/Side-B ground) will be easy to make(in PSA i will still needing Animations)
The collision I used does that, I had no other choice but to make it unblockable. Otherwise the attack wouldn't hit right. And I'll edit the damage when I get home today, but not right away because I also have to help another user with something too.
ok but i am glad someone can help so the moveset can work better


Title: Re: MarioDK´s Projects: N-B on Goku is nearly Done :D
Post by: vm19961126 on March 11, 2011, 01:44:10 PM
I thing about shadow over DK,when he enters a match, I can see wario's bike lol, or is that supposed to be like that:P?
yes it is Shadow´s Bike if you see it is recoloured (not me who made it this was TheWill) or Shadow will come out from a Barrel like DK. do
([url]http://www.segabits.com/blog/wp-content/uploads/2011/01/shadowbadsign.jpg[/url])
like this is it mean to look like



oh okay then, but uhm, can you make a pal version of shadow over DK =D??

that would be awesome, because then I can use my own SFX for shadow, but yeah you don't have to if you don't want to:P


Title: Re: MarioDK´s Projects: N-B on Goku is nearly Done :D
Post by: Dot on March 11, 2011, 04:31:32 PM
Im putting the sc_selcharacter in
RSBE\Menu2\sc_selcharacter.pac

and shadows icons and such dont show up. Still donkey kong...
then try the other if not it works i will just reupload it but later or tomorrow
ive tried using both the en version and the regular.
But the icons are all there when I open it in brawl box..
do I need a folder titled sc_selcharacter.pac?

you need to put them in(X):\private\wii\app\RSBE\pf\menu2\


Title: Re: MarioDK´s Projects: N-B on Goku is nearly Done :D
Post by: Kumari sai on March 11, 2011, 06:58:00 PM
Idea:(if you have seen the naruto psa then this will seem familiar) why not make it when goku takes enough damage and you use a taunt/kaio-ken he will turn super saiyan?


edit:i also saw that you want all of his dodges to be a teleport, so why not use the effect from lucario's down b?


Title: Re: MarioDK´s Projects: N-B on Goku is nearly Done :D
Post by: DoctorFlux(Mariodk) on March 12, 2011, 03:26:56 AM
Idea:(if you have seen the naruto psa then this will seem familiar) why not make it when goku takes enough damage and you use a taunt/kaio-ken he will turn super saiyan?


edit:i also saw that you want all of his dodges to be a teleport, so why not use the effect from lucario's down b?
it is still impossible to use a SSJ model and for lucario´s Down-B i can try


Title: Re: MarioDK´s Projects: N-B on Goku is nearly Done :D
Post by: KTH on March 12, 2011, 06:12:00 AM
+1 All of them.


Title: Re: MarioDK´s Projects: N-B on Goku is nearly Done :D
Post by: DoctorFlux(Mariodk) on March 12, 2011, 10:25:13 AM
The true mario 5.0 beta is Epic!! its like SMBZ  :o
i will also rename the moveset in the next version to SMBZ mario psa


Title: Re: MarioDK´s Projects: N-B on Goku is nearly Done :D
Post by: KTH on March 12, 2011, 12:01:45 PM
Need Supar Mario Bro' Z Powa.


Title: Re: MarioDK´s Projects: N-B on Goku is nearly Done :D
Post by: KTH on March 12, 2011, 02:31:05 PM
Download this for Dr. Mario Package [url]http://www.mediafire.com/?277wg9f5mpa4zgj[/url]


.....

You say it's a package, you have just CSP Icons, CSS and Stock Icons. And...

THIS MY CSP, STOCK ICONS :srs:

Don't steal.


Title: Re: MarioDK´s Projects: N-B on Goku is nearly Done :D
Post by: DoctorFlux(Mariodk) on March 12, 2011, 05:23:52 PM
animation idea: when mario is in the air and hits forward he does a spike with his fist, he could use a hammer instead like in SMBZ that'd be epic!
was also one of my ideas in a later version but right now i want to first get a working final smash and better looking animation on side-smash


Title: Re: MarioDK´s Projects: N-B on Goku is nearly Done :D
Post by: DoctorFlux(Mariodk) on March 12, 2011, 05:51:39 PM
ok
animation idea: when mario is in the air and hits forward he does a spike with his fist, he could use a hammer instead like in SMBZ that'd be epic!
was also one of my ideas in a later version but right now i want to first get a working final smash and better looking animation on side-smash
ok it freezes when i use final smash but the sprite ver that ur trieing to copy looks cool kinda like sonics fs
i know it freeze it is a edited cape mario psa v2 and that one freeze on FS too


Title: Re: MarioDK´s Projects: N-B on Goku is nearly Done :D
Post by: KTH on March 13, 2011, 07:18:05 AM
Download this for Dr. Mario Package [url]http://www.mediafire.com/?277wg9f5mpa4zgj[/url]


.....

You say it's a package, you have just CSP Icons, CSS and Stock Icons. And...

THIS MY CSP, STOCK ICONS :srs:

Don't steal.


I deleted that package you happy?


Download this for Dr. Mario CSP, Stock and CSS Icons Package for Ike,Olimar and G&W. Most credit to KTH [url]http://www.mediafire.com/?eo436gt7wfje83i[/url]


NO

I say "Don't re-use!


Title: Re: MarioDK´s Projects: N-B on Goku is nearly Done :D
Post by: DoctorFlux(Mariodk) on March 13, 2011, 07:25:58 AM
Download this for Dr. Mario Package [url]http://www.mediafire.com/?277wg9f5mpa4zgj[/url]
.....

You say it's a package, you have just CSP Icons, CSS and Stock Icons. And...

THIS MY CSP, STOCK ICONS :srs:

Don't steal.


I deleted that package you happy?


Download this for Dr. Mario CSP, Stock and CSS Icons Package for Ike,Olimar and G&W. Most credit to KTH [url]http://www.mediafire.com/?eo436gt7wfje83i[/url]


NO

I say "Don't re-use!
i will maybe not use it :D but anyway if i can´t find other good CSPs/CSS name/icon i will ask you KTH



Title: Re: MarioDK´s Projects: Working on up-B for Goku PSA need animations
Post by: DoctorFlux(Mariodk) on March 13, 2011, 08:17:46 AM
i will upload the Goku PSA as Beta with only up-B/N-B/Side-B attacks first as soon i am done with them i will work on Up-B now becoz N-B is very not working and after Side-B (air) then try with Side-B(ground)

EDIT: i made a animation(only afew mins work)/PSA and it already soon done for up-B and also looking good:
Before Teleport:
(http://s1.postimage.org/r70so1v1i/RSBE01_4.png)
after Teleport:
(http://s1.postimage.org/gk79fupu1/RSBE01_5.png)

need to do on this Attack:
needing GFX thats is possible for over Cp. Falcon to use
make it abit higher and abit slow
and you only can do it one time in air but if used on ground you can do it two times
also got afew NONEs and lower the Filesize so maybe is Sdo0m´s idea for a Down-B possible now but thats the last thing i will make right now


Title: Re: MarioDK´s Projects: up-B on Goku 99% done :D Check Post #90
Post by: CutterKirby64 on March 13, 2011, 11:43:50 AM
i will upload the Goku PSA as Beta with only up-B/N-B/Side-B attacks first as soon i am done with them i will work on Up-B now becoz N-B is very not working and after Side-B (air) then try with Side-B(ground)

EDIT: i made a animation(only afew mins work)/PSA and it already soon done for up-B and also looking good:
Before Teleport:
([url]http://s1.postimage.org/r70so1v1i/RSBE01_4.png[/url])
after Teleport:
([url]http://s1.postimage.org/gk79fupu1/RSBE01_5.png[/url])]

need to do on this Attack:
needing GFX thats is possible for over Cp. Falcon to use
make it abit higher and abit slow
and you only can do it one time in air but if used on ground you can do it two times
also got afew NONEs and lower the Filesize so maybe is Sdo0m´s idea for a Down-B possible now but thats the last thing i will make right now


Wow, good to know that Goku is almost done.
Keep up the good work. ;D


Title: Re: MarioDK´s Projects: up-B on Goku 99% done :D Check Post #90
Post by: SmashClash on March 13, 2011, 11:44:15 AM
Make his wait animations so his belt is fully visible, please.


Title: Re: MarioDK´s Projects: up-B on Goku 99% done :D Check Post #90
Post by: DoctorFlux(Mariodk) on March 13, 2011, 11:46:07 AM
Make his wait animations so his belt is fully visible, please.
is abit hard if textures dont show right in brawlbox for Goku


Title: Re: MarioDK´s Projects: up-B on Goku 99% done :D Check Post #90
Post by: Link1213 on March 13, 2011, 12:06:05 PM
(http://i1121.photobucket.com/albums/l502/Link1213/gokusmall.png)

(http://i1121.photobucket.com/albums/l502/Link1213/Gokubig.png)

are these ok?


Title: Re: MarioDK´s Projects: up-B on Goku 99% done :D Check Post #90
Post by: DoctorFlux(Mariodk) on March 13, 2011, 12:09:55 PM
([url]http://i1121.photobucket.com/albums/l502/Link1213/gokusmall.png[/url])

([url]http://i1121.photobucket.com/albums/l502/Link1213/Gokubig.png[/url])

are these ok?
yeah :D but not needed yet still alot to do in the moveset


Title: Re: MarioDK´s Projects: up-B on Goku 99% done :D Check Post #90
Post by: Link1213 on March 13, 2011, 12:26:42 PM
(http://i1121.photobucket.com/albums/l502/Link1213/goku1.png)

just to save time i guess. good luck with your project. looks really great.


Title: Re: MarioDK´s Projects: up-B on Goku 99% done :D Check Post #90
Post by: DoctorFlux(Mariodk) on March 13, 2011, 12:30:25 PM
([url]http://i1121.photobucket.com/albums/l502/Link1213/goku1.png[/url])

just to save time i guess. good luck with your project. looks really great.
thanks for the CCS names/Icon :D i will add them to a package as soon the moveset is 100% done with Recolours of Normal Goku so he fit for red/green/blue team


Title: Re: MarioDK´s Projects: Project: Goku is dead until i get a Working N-B
Post by: DoctorFlux(Mariodk) on March 14, 2011, 03:03:19 AM
Project Goku is dead until someone can get a Working N-B (i have tried anything) so it up to you if you want this PSA help with N-B
Kingjiggypuff got a N-B to this PSA but that one dont worked so good :( but thanks anyway


Title: Re: MarioDK´s Projects: Project: Goku is dead until i get a Working N-B
Post by: DivineOverlord on March 14, 2011, 03:20:09 AM
^ you mean this move right?

 Neutral B - Kamehameha: Goku's signature technique.  Takes a long time to charge (about 2 to 3 seconds), but deals very massive damage once it is charged.  Use with caution, as Goku is unable to move once he does the attack (unless you shield cancel it, in which case you lost all the charge time).  The move also has a weak heavy armour so that Goku it's not too pathetically easy to interrupt.  It's range goes across the entire stage.  30% (nearly done but not working good needing help with this)



what part about it is not working?


Title: Re: MarioDK´s Projects: Project: Goku is dead until i get a Working N-B
Post by: DoctorFlux(Mariodk) on March 14, 2011, 03:23:58 AM
^ you mean this move right?

 Neutral B - Kamehameha: Goku's signature technique.  Takes a long time to charge (about 2 to 3 seconds), but deals very massive damage once it is charged.  Use with caution, as Goku is unable to move once he does the attack (unless you shield cancel it, in which case you lost all the charge time).  The move also has a weak heavy armour so that Goku it's not too pathetically easy to interrupt.  It's range goes across the entire stage.  30% (nearly done but not working good needing help with this)



what part about it is not working?
you shield cancel it on Kingjiggypuff´s first N-B not worked i want it to be like on Samus/Lucario´s N-B if you press to one of the side the do it Dodge roll also 2nd. not worked on that and on his 2nd. the wave just bypass the target with 0 dmg/knock and first N-B he made the wave hit the target many times so if you set like 30% in PSA the wave made 30x10% dmg or something like that


Title: Re: MarioDK´s Projects: Project: Goku is dead until i get a Working N-B
Post by: DivineOverlord on March 14, 2011, 03:25:43 AM
^ you mean this move right?

 Neutral B - Kamehameha: Goku's signature technique.  Takes a long time to charge (about 2 to 3 seconds), but deals very massive damage once it is charged.  Use with caution, as Goku is unable to move once he does the attack (unless you shield cancel it, in which case you lost all the charge time).  The move also has a weak heavy armour so that Goku it's not too pathetically easy to interrupt.  It's range goes across the entire stage.  30% (nearly done but not working good needing help with this)



what part about it is not working?
you shield cancel it on Kingjiggypuff´s first N-B not worked also 2nd. and on his 2nd. the wave just bypass the target with 0 dmg/knock and first N-B he made thw wave hit the target many times so if you set like 30% in PSA the wave made 30x10% dmg or something like that

Oh i see. Do you want it to work like my seperitoh N-B summon meteor with charging? it can be 1,2,3, or 4 charges.


Title: Re: MarioDK´s Projects: Project: Goku is dead until i get a Working N-B
Post by: DoctorFlux(Mariodk) on March 14, 2011, 03:29:50 AM
i think i want it like Shadow´s chear spear on my Shadow Kong or Sdo0m´s Shadow and can be Charges 3 times:
lowest dmg: 10%
middel Dmg: 20%
highest: 30%
if you want you can make animation for it :D i can send you the Goku moveset soon i will replace the Falcon punch to the wave (Lucario´s FS beam since it is the one what like most the attack)
i will just remove anything on N-B so it is ready for you can make one


Title: Re: MarioDK´s Projects: Project: Goku is dead until i get a Working N-B
Post by: DivineOverlord on March 14, 2011, 03:33:38 AM
i think i want it like Shadow´s chear spear on my Shadow Kong or Sdo0m´s Shadow and can be Charges 3 times:
lowest dmg: 10%
middel Dmg: 20%
highest: 30%
if you want you can make animation for it :D i can send you the Goku moveset soon i will replace the Falcon punch to the wave (Lucario´s FS beam since it is the one what like most the attack)

Oh ok. Yeah, I can help out but I cant do anything major till I get done with finals. (only reason why im up still haha)


Title: Re: MarioDK´s Projects: Project: Goku is dead until i get a Working N-B
Post by: DoctorFlux(Mariodk) on March 14, 2011, 03:39:18 AM
i think i want it like Shadow´s chear spear on my Shadow Kong or Sdo0m´s Shadow and can be Charges 3 times:
lowest dmg: 10%
middel Dmg: 20%
highest: 30%
if you want you can make animation for it :D i can send you the Goku moveset soon i will replace the Falcon punch to the wave (Lucario´s FS beam since it is the one what like most the attack)

Oh ok. Yeah, I can help out but I cant do anything major till I get done with finals. (only reason why im up still haha)
ok :D
Subactions for N-B is:
SpecialNHold on 1CE
SpecialNShoot1(the one for 10% dmg) on 1cf
SpecialNShoot2 (the one for 20% dmg) on 1D0
SpecialNShoot3(the on for 30% dmg) on 1d1
and under Specials i got action nr. 117 ready if needed for the wave (if use the wave in air just the one for 10% dmg)
and Knockback for the strongest one can be about same as cp. Falcon´s N-B
i send you the files soon


Title: Re: MarioDK´s Projects: Project: Goku is dead until i get a Working N-B
Post by: DivineOverlord on March 14, 2011, 03:43:17 AM
^ ok sounds good.


Title: Re: MarioDK´s Projects: Project: Project Goku working on N-B
Post by: vm19961126 on March 14, 2011, 09:31:05 AM
wow that goku psa sounds realy good ^^

but again, can you make a pal shadow over DK PLEAASE.. or if you or somebody else know how to convert it to pal... damn I realy hate it that I'm a pal user xD...


Title: Re: MarioDK´s Projects: Project: Project Goku working on N-B
Post by: DoctorFlux(Mariodk) on March 14, 2011, 09:38:42 AM
wow that goku psa sounds realy good ^^

but again, can you make a pal shadow over DK PLEAASE.. or if you or somebody else know how to convert it to pal... damn I realy hate it that I'm a pal user xD...
i am pal too ;D but using a usb loader that can use file patcher code as Gecko os and i needing someone to do it i can´t :(


Title: Re: MarioDK´s Projects: Project: Project Goku working on N-B
Post by: vm19961126 on March 14, 2011, 09:46:17 AM
oh okay then, haha its okay, maybe, some day, I will install a USB loader, and then, I FINALY beat that stupid region thing haha xD


Title: Re: MarioDK´s Projects: Project: Project Goku working on N-B
Post by: DoctorFlux(Mariodk) on March 14, 2011, 09:57:58 AM
oh okay then, haha its okay, maybe, some day, I will install a USB loader, and then, I FINALY beat that stupid region thing haha xD
also needing a US iso :D and Wiiflow is that usb loader i use and can use codes like gecko but in txt files :D no limits on how many codes too and wiiscrub for just replace SFXs then it is like to have US disc


Title: Re: MarioDK´s Projects: Project: Project Goku working on N-B
Post by: vm19961126 on March 14, 2011, 11:28:32 AM
haha yeah  xD but first i'm trying my best to get it in pal :P


Title: Re: MarioDK´s Projects: Project: Project Goku working on N-B
Post by: DoctorFlux(Mariodk) on March 14, 2011, 11:31:06 AM
haha yeah  xD but first i'm trying my best to get it in pal :P
can be awesome if you can do it that


Title: Re: MarioDK´s Projects: Project: Project Goku working on N-B
Post by: vm19961126 on March 14, 2011, 11:35:56 AM
yeah indeed xD, but I have to learn things about the psa program, and about music ID's, but there's coming a kind of topic about that :P


Title: Re: MarioDK´s Projects: Looking for good Animations makers for Goku PSA
Post by: DoctorFlux(Mariodk) on March 15, 2011, 09:59:26 AM
Goku needing more Help mostly from good Animations Makers but also abit help with PSA for Final Smash and sure also needing a Model of a Spirit Bomb for Final Smash too :D if i can´t find a big blue ball like Spirit bomb PM me if you want to join the Project and help with something
up-B is 99% done Both PSA/Animation just needing to find good GFX for it
Entry: Instant Transmission to the stage soon done (i dont think i can use a Flying Nimbus but i will try as soon the moveset is done)
Dodges air/F/B/N: 99% done also Instant Transmission :D just needing to find good GFX for it (SFX later for a SFX pack as soon the moveset is done)


Title: Re: MarioDK´s Projects: Project Goku Stopped Reason: no much help at animations/N-B
Post by: DoctorFlux(Mariodk) on March 16, 2011, 02:13:03 AM
i am going soon to stop Project Goku since not many wanna help with atleast Animations or PSA for just one attack N-B


Title: Re: MarioDK´s Projects: Project Goku Stopped Reason: no much help at animations/N-B
Post by: Tasty Pumpkin Clock on March 16, 2011, 02:53:16 AM
Most people don't know how to do animations.

You should ask someone specifically to help you, somebody who you know is good at animations. Because even if there are people that are willing to help AND know how to they might not have even seen this.


Title: Re: MarioDK´s Projects: Project Goku Stopped Reason: no much help at animations/N-B
Post by: DoctorFlux(Mariodk) on March 16, 2011, 02:55:39 AM
Most people don't know how to do animations.

You should ask someone specifically to help you, somebody who you know is good at animations. Because even if there are people that are willing to help AND know how to they might not have even seen this.
i have asked afew ppl i got 0 reply


Title: Re: MarioDK´s Projects: Project Goku Stopped Reason: no much help at animations/N-B
Post by: Tasty Pumpkin Clock on March 16, 2011, 02:56:40 AM
Who did you ask?


Title: Re: MarioDK´s Projects: Project Goku Stopped Reason: no much help at animations/N-B
Post by: DoctorFlux(Mariodk) on March 16, 2011, 03:04:19 AM
Who did you ask?
i asked ppl i know who made good Animations from they´s PSA like Sdo0m on his movesets and eternalYoshi on his and +afew more


Title: Re: MarioDK´s Projects: Project Goku Stopped Reason: no much help at animations/N-B
Post by: Tasty Pumpkin Clock on March 16, 2011, 04:37:13 AM
Well if you can't get animations for this project how are you going to animate your other projects?

I think you should try to finish this...


Title: Re: MarioDK´s Projects: Project Goku Stopped Reason: no much help at animations/N-B
Post by: Puraidou on March 16, 2011, 04:46:55 AM
Try using the newest BrawlBox. It makes Animations WAY easier. I tried my hand quickly before and i failed. I recently tried it with the new BBox and it was easier to do. I suggest you try.


Title: Re: MarioDK´s Projects: Project Goku Stopped Reason: no much help at animations/N-B
Post by: DoctorFlux(Mariodk) on March 16, 2011, 04:48:36 AM
Well if you can't get animations for this project how are you going to animate your other projects?

I think you should try to finish this...
yes i will finish my others Projects Mario is alot easyer for making animations for then cp. falcon(goku) and for shadow ports i already got animations this is mainly PSA i need to work on
Try using the newest BrawlBox. It makes Animations WAY easier. I tried my hand quickly before and i failed. I recently tried it with the new BBox and it was easier to do. I suggest you try.
i have the newest but still i am bad at making (good looking) Animations only up-B/dodges was good


Title: Re: MarioDK´s Projects: Project Goku Stopped Reason: no much help at animations/N-B
Post by: VILE on March 16, 2011, 04:57:12 AM
Get an actual model of Goku (not a vertex hack) and I would do pretty much all the animations.


Title: Re: MarioDK´s Projects: Project Goku Stopped Reason: no much help at animations/N-B
Post by: DoctorFlux(Mariodk) on March 16, 2011, 05:05:36 AM
Get an actual model of Goku (not a vertex hack) and I would do pretty much all the animations.
good idea but one problem no .Mdl0 models in Dragonball Z games to get Adult Goku :( but i got a Iso of Dragonball Bt 3 if it is possible to get the model from there and converter to .mdl0 and work in Brawl over Cp. falcon or Ike for the .rel file
also a other problem i dont know how to do all that i said in this post if it is possible al that
so right now is the vertex of Goku over Falcon the best we got


Title: Re: MarioDK´s Projects: Project Goku Needing Animations or no Goku Moveset
Post by: DoctorFlux(Mariodk) on March 16, 2011, 10:57:55 PM
im sry but ppl really dont care about a Goku PSA i asked for Animations and etc. even before i started this project about 2 weeks before so they got time for atleast make one animation
 so what the point in make a moveset if ppl dont want it anyway
i got  votes on the last poll from ppl who want to help but no PMs so i know they helping


Title: Re: MarioDK´s Projects: Project Goku Needing Animations or no Goku Moveset
Post by: Tasty Pumpkin Clock on March 17, 2011, 12:05:56 AM
Well work on another one for now, and if somebody offers to do that animation then go back to it.


Title: Re: MarioDK´s Projects: Project Goku Needing Animations or no Goku Moveset
Post by: DoctorFlux(Mariodk) on March 17, 2011, 12:32:08 AM
Well work on another one for now, and if somebody offers to do that animation then go back to it.
i will


Title: Re: MarioDK´s Projects: Project Goku Needing Animations or no Goku Moveset
Post by: BigBadBooya on March 17, 2011, 01:54:37 AM
Is this Goku over CF? Just wondering  ;D

Anyways what kind of help do you need exactly? I can't do too much, just a few animations.


Title: Re: MarioDK´s Projects: Project Goku Needing Animations or no Goku Moveset
Post by: DoctorFlux(Mariodk) on March 17, 2011, 02:53:17 AM
Is this Goku over CF? Just wondering  ;D

Anyways what kind of help do you need exactly? I can't do too much, just a few animations.
yes  over CP. falcon and i needing animations/abit help in PSA but not much you can see in the first post what need to be done


Title: Re: MarioDK´s Projects: Project Goku Needing Animations or no Goku Moveset
Post by: DivineOverlord on March 17, 2011, 03:07:43 AM
^ Here are the things I fixed.
- It looks soooo KOOOL :af:
- New charge animation for kamehameha
-new shoot animations
- Fixed the graphics of kamehameha

---do you want the file now? or do you want me to add more animations before I give you the updated files?


Title: Re: MarioDK´s Projects: Project Goku Needing Animations or no Goku Moveset
Post by: DoctorFlux(Mariodk) on March 17, 2011, 03:14:50 AM
^ Here are the things I fixed.
- It looks soooo KOOOL :af:
- New charge animation for kamehameha
-new shoot animations
- Fixed the graphics of kamehameha

---do you want the file now? or do you want me to add more animations before I give you the updated files?
yeah :D so the project is not dead


Title: Re: MarioDK´s Projects: Project Goku Needing Animations or no Goku Moveset
Post by: DivineOverlord on March 17, 2011, 03:17:20 AM
^ Here are the things I fixed.
- It looks soooo KOOOL :af:
- New charge animation for kamehameha
-new shoot animations
- Fixed the graphics of kamehameha

---do you want the file now? or do you want me to add more animations before I give you the updated files?
yeah :D so the project is not dead


ok, I'm gonna fix up something and email the files to you...


here is a pic, the kamehameha graphic moves across the stage, giving the effect of a shot.

(http://i60.photobucket.com/albums/h23/darkdivinedragon/al_110317_0221binout.jpg)

1st charge:
(http://i60.photobucket.com/albums/h23/darkdivinedragon/al_110317_02211binout.jpg)

3rd charge:

(http://i60.photobucket.com/albums/h23/darkdivinedragon/al_110317_02212binout.jpg)


Title: Re: MarioDK´s Projects: Project Goku Needing Animations or no Goku Moveset
Post by: DoctorFlux(Mariodk) on March 17, 2011, 03:21:23 AM
^ Here are the things I fixed.
- It looks soooo KOOOL :af:
- New charge animation for kamehameha
-new shoot animations
- Fixed the graphics of kamehameha

---do you want the file now? or do you want me to add more animations before I give you the updated files?
yeah :D so the project is not dead


ok, I'm gonna fix up something and email the files to you...


here is a pic, the kamehameha graphic moves across the stage, giving the effect of a shot.

([url]http://i60.photobucket.com/albums/h23/darkdivinedragon/al_110317_0221binout.jpg[/url])

1st charge:
([url]http://i60.photobucket.com/albums/h23/darkdivinedragon/al_110317_02211binout.jpg[/url])

3rd charge:

([url]http://i60.photobucket.com/albums/h23/darkdivinedragon/al_110317_02212binout.jpg[/url])
awesome you can send the files in a PM if you like :D


Title: Re: MarioDK´s Projects: Project Goku Needing Animations or no Goku Moveset
Post by: DivineOverlord on March 17, 2011, 03:44:28 AM
^ Files Sent @ 2:44AM 3-17-11


Title: Re: MarioDK´s Projects: Project Goku Needing Animations or no Goku Moveset
Post by: DoctorFlux(Mariodk) on March 17, 2011, 04:10:53 AM
^ Files Sent @ 2:44AM 3-17-11
it near works :D just abit better animations on it you can check the .gif animation in first post for animation and maybe let the wave stay at Goku and get smaller then the wave ends(i think i know how) after that is N-B/Up-B and air/F/B/N dodge is done
 
i think Side-B Ground will be Dragon Fist CP. falcon already got falcon Punch so why not replace that falcon punch or the other GFX inside the fit.pac to a model of a dragon fist :D then Side-B ground is done and then Final Smash´s Model the spirit bomb can be over F-zero then most of the B attacks/FS is done just and for Down-B ground i will wait with until all the attacks Kaioken boost is done
so i needing a vertex or something of falcon Punch to a dragon fist i think i already got model for spirit bomb :D use a big version of Lucario´s N-B ball will be the spirit bomb


Title: Re: MarioDK´s Projects: Goku´s N-B is nearly done
Post by: Kumari sai on March 17, 2011, 01:05:53 PM
the kamehameha isnt a one hit ko like every other goku psa is it?


Title: Re: MarioDK´s Projects: Goku´s N-B is nearly done
Post by: DoctorFlux(Mariodk) on March 17, 2011, 01:07:54 PM
the kamehameha isnt a one hit ko like every other goku psa is it?
nope i want this moveset to fit with Vbrawl but i will make a buffed Goku PSA after this one is done
btw this PSA is the first PSA of Goku it is not Gokario PSA


Title: Re: MarioDK´s Projects: Goku´s N-B is nearly done
Post by: DoctorFlux(Mariodk) on March 18, 2011, 08:20:49 AM
new up-B on Goku now it like Zelda´s up-B you can teleport to Sides/down and ofc up or just stay still in air as a air dodge but without fall :D if you dont hold up,down or one of the sides down is it a air dodge without falling down as using shield button in air
so the Side-B in air for the ideas is abit useless now since up-B can go to the sides too and Side-B ground will also be changed to Dragon fist i will just use animations/PSA for falcon punch but not the model i will needing a golden Dragon model for it if someone can make it
then up-B/Side-B/abit N-B stil very buggy :(/dodges is done
i will work on Down-B air after that i can´t work on Down-B ground until most of the attacks is done Both animation and PSA and working


Title: Re: MarioDK´s Projects: Goku´s new up-B like Zelda´s up-B teleport to sides/down/up
Post by: vm19961126 on March 18, 2011, 09:14:44 AM
yeah I want to help but, I can't, because I don't know how to make animations and stuff, but if its not to hard, maybe I can learn the easiest way of animations, but I need a tutorial for that...
*searching for tutorials*


Title: Re: MarioDK´s Projects: Goku´s new up-B like Zelda´s up-B teleport to sides/down/up
Post by: DoctorFlux(Mariodk) on March 18, 2011, 09:21:43 AM
yeah I want to help but, I can't, because I don't know how to make animations and stuff, but if its not to hard, maybe I can learn the easiest way of animations, but I need a tutorial for that...
*searching for tutorials*
animations is easy but still hard if you want it to look good ingame :D (as i want) also i dont got much time to work on these animations it also why i am looking for animations makers


Title: Re: MarioDK´s Projects: Goku´s new up-B like Zelda´s up-B teleport to sides/down/up
Post by: vm19961126 on March 18, 2011, 09:25:04 AM
hmm okay, well I dont have time either but still, I can work on sunday and days after that:P

but I just don'w know how to make animations, but it would be cool if I could make some :P


Title: Re: MarioDK´s Projects: Goku´s new up-B like Zelda´s up-B teleport to sides/down/up
Post by: DoctorFlux(Mariodk) on March 18, 2011, 09:29:49 AM
hmm okay, well I dont have time either but still, I can work on sunday and days after that:P

but I just don'w know how to make animations, but it would be cool if I could make some :P
ok i got one questing do you thing i needing more .gif animations for moveset idea or ppl is fine with it? just to help with animations also if needed i need to know where i can get alot of .gif animations of that Goku i can use to help animations makers (if i get anymore)(that one is the best 2d Sprite goku to use for me)


Title: Re: MarioDK´s Projects: Goku´s new GFX on kamehameha wave
Post by: DoctorFlux(Mariodk) on March 18, 2011, 10:42:10 AM
new GFX on kamehameha wave:
(http://s4.postimage.org/6e63yv9qk/RSBE01_3.png) (http://www.postimage.org/)
got from the Kid Goku over Luigi :D i will ofc credit the one who made it and that GFX also fit for the animation on ThrowN/PSA for it and N-B in air just use the weakest wave only on ground it can be charged
it just needs abit fixed then it is done /and also N-B needs a really good looking animation for N-B i can maybe self make it if i can atleast get animation for Wait animation (need that animation for base to work on for many attacks on the ground) (i am working abit for animation of N-B in air) i coming close to upload the beta version of this moveset :D


Title: Re: MarioDK´s Projects: Goku´s new GFX on kamehameha wave check pages 10
Post by: DivineOverlord on March 18, 2011, 02:26:53 PM
^ it looks a little weird lol....do you plan to switch it around making the ball at his hands instead? but then.....nvm lol


Title: Re: MarioDK´s Projects: Goku´s new GFX on kamehameha wave check pages 10
Post by: DoctorFlux(Mariodk) on March 18, 2011, 02:28:09 PM
^ it looks a little weird lol....do you plan to switch it around making the ball at his hands instead? but then.....nvm lol
nope but this GFX looks abit more a kamehameha then the other one just need to get the ball smaller and afew other fixes


Title: Re: MarioDK´s Projects: Goku´s new GFX on kamehameha wave check pages 10
Post by: DivineOverlord on March 18, 2011, 02:41:21 PM
^ oh yeah, that's true. just need to edit the verticies right?


Title: Re: MarioDK´s Projects: Goku´s new GFX on kamehameha wave check pages 10
Post by: DoctorFlux(Mariodk) on March 18, 2011, 02:46:34 PM
i will edit the animation for the wave and the tail of that ball is at goku´s hands and also edit animations on ThrowN then we got kamehameha wave and i think the wave also need to be same size on all three charges


Title: Re: MarioDK´s Projects: Goku´s new GFX on kamehameha wave check pages 10
Post by: Ultraxwing on March 18, 2011, 02:54:45 PM
Why not port the model over ike?

i mean, i want a goku vs Captain falcon and such.


Title: Re: MarioDK´s Projects: Goku´s new GFX on kamehameha wave check pages 10
Post by: DoctorFlux(Mariodk) on March 18, 2011, 02:56:53 PM
Why not port the model over ike?

i mean, i want a goku vs Captain falcon and such.
that was my plan as soon the PSA is done i mean 100% done with all animations and attacks dont want to try to port a PSA thats not working and unfinished
EDIT: i am remaking the Fitcaptain.pac but dont worry :D just so i still got the old falcon punch 100% working but now on Side-B (soon dragon fist if i get a model for it) and the wave will now be over the 2nd GFX inside the fit.pac
i still needing Animations for a Good looking N-B (one animation for he Hold the kamehameha wave and one where he shoot it) then i get this i can edit the ThrowN bone in this Animations for the wave and then beta version of this psa is done (only new N-B/Old N-B to Side-B with maybe new model so it is Dragon Fist/new up-B and maybe more if i get more animations) Down-B Ground will be the lastest or as soon all the attacks Down-B Ground boost is done


Title: Re: MarioDK´s Projects: Goku PSA need Animation for N-B Shoot/hold then beta is out
Post by: DoctorFlux(Mariodk) on March 18, 2011, 04:10:23 PM
the Beta coming soon just needing Animations for N-B Hold/Shoot and afew fixes on N-B as soon i get the animations the Beta inc. :
new up-B/new N-B/new Side-B (old N-B just on Side-B) maybe with new Model if one can make a dragon fist model and maybe more if i get animation for it

N-B hold animation:
(http://s3.postimage.org/gx4ucy9w/Untitleds.png)

N-B Shoot:
(http://images3.wikia.nocookie.net/__cb20081214231554/mcleodgaming/images/4/44/Goku_kamehama.gif)
EDIT: i got a idea for the model of Dragon Fist i think i can use Charizard´s Head and recolour it 100% Golden but not sure how do do it this


Title: Re: MarioDK´s Projects: Goku PSA need Animation for N-B Shoot/hold then beta is out
Post by: Kumari sai on March 18, 2011, 05:17:07 PM
sweet, think this will be released today?


Title: Re: MarioDK´s Projects: Goku PSA need Animation for N-B Shoot/hold then beta is out
Post by: DoctorFlux(Mariodk) on March 18, 2011, 05:19:49 PM
sweet, think this will be released today?
not sure since not many helping on Animations it will be Released as soon Animations for N-B is made not before and i have edited it abit for the ThrowN Bone (animation for Shoot have to be about 40 Frames)


Title: Re: MarioDK´s Projects: Goku PSA need Animation for N-B Shoot/hold then beta is out
Post by: Kumari sai on March 18, 2011, 05:21:45 PM
ok, i would help but im not good at animations (or anything for that matter -_-')


Title: Re: MarioDK´s Projects: Goku PSA need Animation for N-B Shoot/hold then beta is out
Post by: BigBadBooya on March 18, 2011, 06:31:26 PM
Well I think that the Kamehameha graphic can work!

Wold you like my animations?

(http://i1215.photobucket.com/albums/cc514/BigBadBooya/SSBB%20DBZ/al_110317_1912binout.jpg?t=1300494005)
(http://i1215.photobucket.com/albums/cc514/BigBadBooya/SSBB%20DBZ/al_110317_1543binout.jpg?t=1300494141)
(http://i1215.photobucket.com/albums/cc514/BigBadBooya/SSBB%20DBZ/al_110317_1544binout.jpg?t=1300494164)
(http://i1215.photobucket.com/albums/cc514/BigBadBooya/SSBB%20DBZ/al_110317_1545binout.jpg?t=1300494276)
(http://i1215.photobucket.com/albums/cc514/BigBadBooya/SSBB%20DBZ/al_110317_15451binout.jpg?t=1300494290)
I made these animation for the Goku vertex when it came out, but never thought that it would be much use and if you want it I will give them to you. The last two pics is the wait1 and it were inspired from DBZ Raging Blast wait for Goku. I also have the air Kamehameha (the animation for when he fires was inspired from DBZ Budokai 3, it seemed really good to me.
The Kamehameha is not a looping charge up rather it was designed for when the animation ends, then Goku fires the beam it has 52 frames.


Title: Re: MarioDK´s Projects: Goku PSA need Animation for N-B Shoot/hold then beta is out
Post by: DoctorFlux(Mariodk) on March 18, 2011, 06:32:08 PM
Well I think that the Kamehameha graphic can work!

Wold you like my animations?

([url]http://i1215.photobucket.com/albums/cc514/BigBadBooya/SSBB%20DBZ/al_110317_1912binout.jpg?t=1300494005[/url])
([url]http://i1215.photobucket.com/albums/cc514/BigBadBooya/SSBB%20DBZ/al_110317_1543binout.jpg?t=1300494141[/url])
([url]http://i1215.photobucket.com/albums/cc514/BigBadBooya/SSBB%20DBZ/al_110317_1544binout.jpg?t=1300494164[/url])
([url]http://i1215.photobucket.com/albums/cc514/BigBadBooya/SSBB%20DBZ/al_110317_1545binout.jpg?t=1300494276[/url])
([url]http://i1215.photobucket.com/albums/cc514/BigBadBooya/SSBB%20DBZ/al_110317_15451binout.jpg?t=1300494290[/url])
I made these animation for the Goku vertex when it came out, but never thought that it would be much use and if you want it I will give them to you. The last two pics is the wait1 and it were inspired from DBZ Raging Blast wait for Goku. I also have the air Kamehameha (the animation for when he fires was inspired from DBZ Budokai 3, it seemed really good to me.
The Kamehameha is not a looping charge up rather it was designed for when the animation ends, then Goku fires the beam it has 52 frames.
GIVE ME :Dmaybe also the PSA for it i need the GFX for load the wave in this pic you will be credited (also if you make other animations) and maybe added to collab. too


Title: Re: MarioDK´s Projects: Goku PSA need Animation for N-B Shoot/hold then beta is out
Post by: BigBadBooya on March 18, 2011, 06:39:20 PM
Ok, also would you like me to make a animation so that Goku can hold the Kamehameha as well?


Title: Re: MarioDK´s Projects: Goku PSA need Animation for N-B Shoot/hold then beta is out
Post by: DoctorFlux(Mariodk) on March 18, 2011, 06:43:20 PM
Ok, also would you like me to make a animation so that Goku can hold the Kamehameha as well?
yeah one for Hold on that one i dont care how many frames and on shoot one i can just edit it abit or edit PSA abit (also want for air one :D it is just hold/shoot in one since goku in air dont charge his wave just shoot a weak one)
and if that GFX on your´s hold kamahemahe wave is not inside a Fit.pac i want the GFX to mine that one looks better :D then mine


Title: Re: MarioDK´s Projects: Goku PSA need Animation for N-B Shoot/hold then beta is out
Post by: DoctorFlux(Mariodk) on March 18, 2011, 07:33:55 PM
hey anyone! you want this Dragon Fist?  [url]http://www.mediafire.com/?92wveofyv9iwz9o[/url]
it can maybe be used but i am not sure i will test tomorrow


Title: Re: MarioDK´s Projects: Goku PSA need Animation for N-B Shoot/hold then beta is out
Post by: DoctorFlux(Mariodk) on March 19, 2011, 02:40:11 AM
Down-B in air is Done and Down-B on Ground is done (not Kaioken)
right now is it Instant Transmission up after this Kamehameha wave Downwards like as Down-B Air
Kaioken will be done as soon all other attacks is done
i think the beta coming today or tomorrow :D also will need Recolours for (normal not SSJ1,2,3,4 yet) Goku´s cloth i will use Goku (Gt) cloth as Blue and CSP/BPs for him i got CSS icon/Name in this thread :D(use the Anime Goku not the model for CSP/BPs)
the Beta wil inc.
new Down-B, new N-B,New Side-B(that is is just the old N-B falcon punch moved to Side-B maybe with new model as it can be Dragon Fist)/New Wait animation/new up-B and it is real teleport if you teleport Down while you is on Ground or near ground you just teleport under the stage and die (i dont know how to fix it yet)also if you dont hold <-/->/up/Down before you teleport so dont move anyway but it can be used as a Air Dodge
the new Down-B air:
(http://s2.postimage.org/g1by5znhk/RSBE01_4.png) (http://www.postimage.org/)


Title: Re: MarioDK´s Projects: Goku Moveset (beta version) Coming Soon need afew fixes
Post by: DivineOverlord on March 19, 2011, 02:58:09 AM
^ haha looking good. ;D


Title: Re: MarioDK´s Projects: Goku Moveset (beta version) Coming Soon need afew fixes
Post by: DoctorFlux(Mariodk) on March 19, 2011, 03:03:35 AM
^ haha looking good. ;D
yeah i used a frame in BigBadBooya´s kamehameha wave in air animations for it :D and edit it abit but i needing maybe also a recolour of this GFX to blue not purple and for N-B i will try to do so you can Interrupt the load by press one of the sides and do it a B/F dodge like as Lucario´s N-B but then you have to load the wave over again
also have to fix the dmg/knockback abit :D on Down-B/N-B maybe also get up-B to work better (atleast all animations for these attacks is done)then the beta is out
and what i mean for Recolours i just want a Green/red so he fits for Team colours but other Colours of his Cloth is also Fine(and CSPs/Bps for them too)


Title: Re: MarioDK´s Projects: Goku Moveset (beta version) Coming Soon need afew fixes
Post by: DivineOverlord on March 19, 2011, 05:44:25 AM
^ ok. ;D let me know how it goes.


Title: Re: MarioDK´s Projects: Goku Moveset (beta) need testers PM me for Link
Post by: Kumari sai on March 19, 2011, 10:00:03 AM
hey something im good at, ill test it for ya


Title: Re: MarioDK´s Projects: Goku Moveset (beta) need testers PM me for Link
Post by: DoctorFlux(Mariodk) on March 19, 2011, 10:02:23 AM
hey something im good at, ill test it for ya
ok i send you a Link soon :D just need to fix the dmg/knockback on 2. lvl kamehameha wave charge and 3. too


Title: Re: MarioDK´s Projects: Goku Moveset (beta) need testers PM me for Link
Post by: Kumari sai on March 19, 2011, 10:06:07 AM
ok, looking forward to it  :D


Title: Re: MarioDK´s Projects: Goku Moveset (beta) need testers PM me for Link
Post by: DoctorFlux(Mariodk) on March 19, 2011, 10:09:52 AM
ok it already ready for upload to Vault but i still needing Recolours of the Goku Model to any Colour of Cp. Falcon becoz there is abit Graphic bug if not using a Goku Vertex


Title: Re: MarioDK´s Projects: Goku Moveset (beta) need testers PM me for Link
Post by: Kumari sai on March 19, 2011, 10:16:39 AM
you could just include the ssj costumes, that would take over the spots you dont have recolors for


Title: Re: MarioDK´s Projects: Goku Moveset (beta) need testers PM me for Link
Post by: DoctorFlux(Mariodk) on March 19, 2011, 10:23:45 AM
you could just include the ssj costumes, that would take over the spots you dont have recolors for
yes i will but i making a packages with CSS names/Icon and near all Goku models
Normal colour= Normal Goku
Red= SSj4 Goku (since SSj4 is red)
Blue = Gt cloth Goku
Green= i dont know ;D
rest i find out
(still needing CSP/BPS/Icon that Z as the team Icon)
then it is done  and ready for upload to vault :D i have played on that goku in 2 hours and no bugs like crashes or you get stuck so i dont need testers anyway but i will upload it later :D


Title: Re: MarioDK´s Projects: Goku Moveset is needing recolours of goku Vertex(not Blue)
Post by: DoctorFlux(Mariodk) on March 19, 2011, 10:46:14 AM
Recolours of Goku´s Cloth can be:
00-Original
01-Red
02-Green
03-Blue (Gt outfit Goku)
04-Black
05-White
and will also need CSP/BP for them (use the anime Goku not the model)

it all i need for the package (and later for a port of this PSA to over someone else)


Title: Re: MarioDK´s Projects: Goku Moveset is needing recolours of goku Vertex(not Blue)
Post by: DoctorFlux(Mariodk) on March 19, 2011, 11:00:01 AM
sry for 3x posts but i will upload the Goku moveset very soon :D the graphic bug there is is mostly on the Teleports if not on a goku vertex
just need to take 3 pics of Goku moveset :D and upload the .zip to mediafire right now


Title: Re: MarioDK´s Projects: Goku Moveset is needing recolours of goku Vertex(not Blue)
Post by: Anivernage on March 19, 2011, 11:02:30 AM
(http://img163.imageshack.us/img163/5905/shent.png)
i have this model only need animations do you want it?


Title: Re: MarioDK´s Projects: Goku Moveset is needing recolours of goku Vertex(not Blue)
Post by: DoctorFlux(Mariodk) on March 19, 2011, 11:03:52 AM
([url]http://img163.imageshack.us/img163/5905/shent.png[/url])
i have this model only need animations do you want it?

i want for dragon Fist :D just make it Golden and ready for over Falcon Punch GFX (nothing change in PSA/animation only moved to Side-B)


Title: Re: MarioDK´s Projects: Goku Moveset is needing recolours of goku Vertex(not Blue)
Post by: Anivernage on March 19, 2011, 11:06:00 AM
i texture it gold ill send it to you
you want it now or with all the other files?


Title: Re: MarioDK´s Projects: Goku Moveset is needing recolours of goku Vertex(not Blue)
Post by: DoctorFlux(Mariodk) on March 19, 2011, 11:08:21 AM
i texture it gold ill send it to you
you want it now or with all the other files?
i want Dragon fist now as soon recoloured :D and if you mean Animation Files as the others too i want them too so i can give Goku more attacks in PSA then just B attacks


Title: Re: MarioDK´s Projects: Goku Moveset is needing recolours of goku Vertex(not Blue)
Post by: Kumari sai on March 19, 2011, 11:35:45 AM
hey found this csp while lookin around http://img97.imageshack.us/img97/6053/captain1.png
hope it helps


Title: Re: MarioDK´s Projects: Goku Moveset is needing recolours of goku Vertex(not Blue)
Post by: DoctorFlux(Mariodk) on March 19, 2011, 11:38:27 AM
hey found this csp while lookin around [url]http://img97.imageshack.us/img97/6053/captain1.png[/url]
hope it helps
i will make a big package as soon the goku psa is 100% done all animations/idea is made then i also will make a port of this psa over someone


Title: Re: MarioDK´s Projects: Goku Moveset Beta V0.5 is out (Finally :D)
Post by: the98pika on March 19, 2011, 12:00:26 PM
This moveset.... its.... OVER NINE THOUSAND!!!!
Is someone working on the PSA? if not i'm good at PSA :)
but not so good at animations :( i just started learning so i can't do animations.


Title: Re: MarioDK´s Projects: Goku Moveset Beta V0.5 is out (Finally :D)
Post by: DoctorFlux(Mariodk) on March 19, 2011, 12:02:17 PM
This moveset.... its.... OVER NINE THOUSAND!!!!
Is someone working on the PSA? if not i'm good at PSA :)
but not so good at animations :( i just started learning so i can't do animations.
if you mean Vegeta Moveset i will work on it as soon GOku is 100% done then we just need Vegeta Model (i think he will be over FOx) and me too good at PSA but bad at Animations i still needing animations :D


Title: Re: MarioDK´s Projects: Goku Moveset Beta V0.5 is out (Finally :D)
Post by: the98pika on March 19, 2011, 12:04:20 PM
This moveset.... its.... OVER NINE THOUSAND!!!!
Is someone working on the PSA? if not i'm good at PSA :)
but not so good at animations :( i just started learning so i can't do animations.
if you mean Vegeta Moveset i will work on it as soon GOku is 100% done then we just need Vegeta Model (i think he will be over FOx)
no i mean the goku movset XD i got mixed up with vegeta and goku do you need a PSAer for goku?


Title: Re: MarioDK´s Projects: Goku Moveset Beta V0.5 is out (Finally :D)
Post by: DoctorFlux(Mariodk) on March 19, 2011, 12:05:01 PM
This moveset.... its.... OVER NINE THOUSAND!!!!
Is someone working on the PSA? if not i'm good at PSA :)
but not so good at animations :( i just started learning so i can't do animations.
if you mean Vegeta Moveset i will work on it as soon GOku is 100% done then we just need Vegeta Model (i think he will be over FOx)
no i mean the goku movset XD i got mixed up with vegeta and goku do you need a PSAer for goku?
only for Final Smash now and maybe for Down-B Ground kaioken(as soon all other attacks is done) and afew other attacks rest i can do it self ;D


Title: Re: MarioDK´s Projects: Goku Moveset Beta V0.5 is out (Finally :D)
Post by: the98pika on March 19, 2011, 12:09:18 PM
Hmm... ok what do you need done for the final smash and the few other attacks?
Grafic effects, damage of the attack and flags??


Title: Re: MarioDK´s Projects: Goku Moveset Beta V0.5 is out (Finally :D)
Post by: DoctorFlux(Mariodk) on March 19, 2011, 12:10:46 PM
Hmm... ok what do you need done for the final smash and the few other attacks?
Grafic effects, damage of the attack and flags??
anything on Final Smash i think dmg/Knockback on Spirit bomb can be about same as SDo0m´s Shadow´s FS or my ShadowKong (its the same :D)


Title: Re: MarioDK´s Projects: Goku Moveset Beta V0.5 is out (Finally :D)
Post by: DoctorFlux(Mariodk) on March 19, 2011, 12:28:47 PM
i think ppl really wanted this Moveset already 16 Downloads on it :D


Title: Re: MarioDK´s Projects: Goku Moveset Beta V0.5 is out (Finally :D)
Post by: the98pika on March 19, 2011, 12:36:00 PM
Nothing changed in the final smash it was goku riding a invisble cart XD is that the spirit bomb?


Title: Re: MarioDK´s Projects: Goku Moveset Beta V0.5 is out (Finally :D)
Post by: DoctorFlux(Mariodk) on March 19, 2011, 12:36:54 PM
Nothing changed in the final smash it was goku riding a invisble cart XD is that the spirit bomb?
nope Final Smash for this PSA is not made yet only "B" attacks


Title: Re: MarioDK´s Projects: Goku Moveset Beta V0.5 is out (Finally :D)
Post by: DoctorFlux(Mariodk) on March 19, 2011, 01:27:56 PM
hey anyone! You want Mario bros. with hat! Fixed by Snoopy

[url]http://www.mediafire.com/?xswi9d8td4vl4ni[/url]
awesome it makes to know what moveset will be my next (maybe) but first Goku needs to be 100% done in Moveset then fixes on Dr. Mario over Ike and packages for him for over Ike/olimar/G&W or get True Mario (renamed to SMBZ moveset: Mario in next vesion) 100% done or Shadow Marth fixes on him (if we get the .rel file for Marth over XXXX that means ShadowMarth over XXXXXX)


Title: Re: MarioDK´s Projects: Goku Moveset Beta V0.5 is out (Finally :D)
Post by: SmashClash on March 19, 2011, 02:41:03 PM
Goku's Kamehameha looks like Vegeta's Galick Gun since t's purple.
Also, Goku shouldn't have helpless fall since he can fly.

It'd be cool if you could make Blue Olimar's Antenna Orb Spirit Bomb because it looks exactly like it. It has the glow, color and everything.


Title: Re: MarioDK´s Projects: Goku Moveset Beta V0.5 is out (Finally :D)
Post by: DoctorFlux(Mariodk) on March 19, 2011, 02:46:34 PM
Goku's Kamehameha looks like Vegeta's Galick Gun since t's purple.
Also, Goku shouldn't have helpless fall since he can fly.

It'd be cool if you could make Blue Olimar's Antenna Orb Spirit Bomb because it looks exactly like it. It has the glow, color and everything.
i will change the wave to blue but the texture for it is black/white on the PC/brawlbox but ingame is it purple so dont know how to change colour for it and for Spirit bomb thanks for the tip
and i tried to do it so Goku can do it air attacks after up-B/Down-B air but i can´t i think i need someone do it this for me same problem with ShadowKong :( after his chaos warp (also Shadowkong V6 will have the same up-B as Goku so you can control it :D if it will work over DK.)


Title: Re: MarioDK´s Projects: Goku Moveset Beta V0.5 is out (Finally :D)
Post by: theshredder39 on March 19, 2011, 03:20:05 PM
is the Goku moveset inspired from Super Smash Flash 2? it looks like it is, which is pretty cool actually


Title: Re: MarioDK´s Projects: Goku Moveset Beta V0.5 is out (Finally :D)
Post by: DoctorFlux(Mariodk) on March 19, 2011, 03:25:07 PM
is the Goku moveset inspired from Super Smash Flash 2? it looks like it is, which is pretty cool actually
nope it was Sdo0m´s idea but maybe he got the idea from there i just added .gif animations from  Super Smash Flash 2(if someone know where i can get more .gif of this goku tell me so i can add for moveset list) for make the easyer for animation makers to make animations


Title: Re: MarioDK´s Projects: Project Dragon Brawl needs idea for Vegeta moveset
Post by: DoctorFlux(Mariodk) on March 20, 2011, 02:05:52 AM
i have added a new Project it is Project DragonBrawl i needing ideas for Vegeta Moveset (dont post just one attack but a whole moveset) look on first post for Project: DragonBrawl'
and not over Powered Movesets all have to fit for Vbrawl/brawlplus
so Mario/Luigi can still can pwn Goku/Vegeta  :af2:


Title: Re: MarioDK´s Projects: Project Dragon Brawl needs idea for Vegeta moveset
Post by: BigBadBooya on March 20, 2011, 02:19:33 AM
Vegeta eh  ;D

Well everyone would want his Galic Gun, he would also need his Final Flash, and Big Bang Attack. Also a energy barrage would please them as well. Maybe even throw in an explosive wave too.....ummm....high speed combos.....and......that's all I can think of  :af:


Title: Re: MarioDK´s Projects: Project Dragon Brawl needs idea for Vegeta moveset
Post by: DoctorFlux(Mariodk) on March 20, 2011, 02:22:47 AM
Vegeta eh  ;D

Well everyone would want his Galic Gun, he would also need his Final Flash, and Big Bang Attack. Also a energy barrage would please them as well. Maybe even throw in an explosive wave too.....ummm....high speed combos.....and......that's all I can think of  :af:
post ideas here instead in this Thead: http://forums.kc-mm.com/index.php?topic=21855.0 :D


Title: Re: MarioDK´s Projects: Project DragonBrawl added check it out :D
Post by: Aaron on March 20, 2011, 12:10:09 PM
When you finish up Goku's moveset, you think you could port it over Lucario? I like Captain Falcon too much to replace, and Goku is already kind of like Lucario (Similar moves, same voice actor). Even better if it would work for both the Goku model and Lucario (and vertex hacks).

Fairly sure Wolf's Japanese voice actor also did Vegeta in Japan, and Syntax Error did make a Vegeta Wolf texture, so that is something to consider when making Vegeta.

Lastly, if you're making Vegeta, I'd love to see a Nappa, to go with Vegeta. Could probably be done from Ganondorf.


Title: Re: MarioDK´s Projects: Project DragonBrawl added check it out :D
Post by: Jigiba on March 20, 2011, 12:11:16 PM
Is the amazing Captain Ginyu going to be a playable character? :D


Title: Re: MarioDK´s Projects: Project DragonBrawl added check it out :D
Post by: DoctorFlux(Mariodk) on March 20, 2011, 12:18:42 PM
Is the amazing Captain Ginyu going to be a playable character? :D
maybe but was more thinking on first make the Goku 100% done, Vegeta and Gotenks (maybe kid/teen Gohan but not sure over who for him)
all i just needing for now is vertexs or whole new Models that can work in Brawl like that vegeta i talking about but not sure i will get it a Model of Vegeta near 100% like a Vegeta in a Dragonball Z game but in .mdl0 file :D


Title: Re: MarioDK´s Projects: DragonBrawl: Vegeta over XXX vote poll for it
Post by: Anivernage on March 20, 2011, 03:25:38 PM
When you finish up Goku's moveset, you think you could port it over Lucario? I like Captain Falcon too much to replace, and Goku is already kind of like Lucario (Similar moves, same voice actor). Even better if it would work for both the Goku model and Lucario (and vertex hacks).

Fairly sure Wolf's Japanese voice actor also did Vegeta in Japan, and Syntax Error did make a Vegeta Wolf texture, so that is something to consider when making Vegeta.

Lastly, if you're making Vegeta, I'd love to see a Nappa, to go with Vegeta. Could probably be done from Ganondorf.

http://forums.kc-mm.com/index.php?topic=18617.0 captain over lucario
i think gohan would fit on pit,theres a vertex of it


Title: Re: MarioDK´s Projects: DragonBrawl: Vegeta over XXX vote poll for it
Post by: DoctorFlux(Mariodk) on March 20, 2011, 10:52:20 PM
Is the amazing Captain Ginyu going to be a playable character? :D
maybe but was more thinking on first make the Goku 100% done, Vegeta and Gotenks (maybe kid/teen Gohan but not sure over who for him)
all i just needing for now is vertexs or whole new Models that can work in Brawl like that vegeta i talking about but not sure i will get it a Model of Vegeta near 100% like a Vegeta in a Dragonball Z game but in .mdl0 file :D

You like That GFX I made for you? Dragon Fist model working?
yeah but dragonfist make the Fit.pac too big filesize from 300kb to about 600kb and it crashes and for Goku port i was thinking on try first over Ike. for the .rel file if he dont work there over Lucario with my PSA (just have to remove that GFX from his hands)


Title: Re: MarioDK´s Projects: DragonBrawl: Vegeta over XXX vote poll for it
Post by: DoctorFlux(Mariodk) on March 21, 2011, 02:04:54 AM
Is the amazing Captain Ginyu going to be a playable character? :D
maybe but was more thinking on first make the Goku 100% done, Vegeta and Gotenks (maybe kid/teen Gohan but not sure over who for him)
all i just needing for now is vertexs or whole new Models that can work in Brawl like that vegeta i talking about but not sure i will get it a Model of Vegeta near 100% like a Vegeta in a Dragonball Z game but in .mdl0 file :D

You like That GFX I made for you? Dragon Fist model working?
yeah but dragonfist make the Fit.pac too big filesize from 300kb to about 600kb and it crashes and for Goku port i was thinking on try first over Ike. for the .rel file if he dont work there over Lucario with my PSA (just have to remove that GFX from his hands)

Why not vertex hack falcon punch shaped as dragon?
dont know how to vertex:(


Title: Re: MarioDK´s Projects: DragonBrawl: Vegeta over XXX vote poll for it
Post by: DoctorFlux(Mariodk) on March 21, 2011, 09:38:01 AM
im sorry but it looks like the model file of Vegeta(file formate .mld0) was deleted without any Backups so he can´t send the Vegeta this was a Vegeta Model near 100% like a Vegeta in DragonBall Z BT3 but in .mld0 formate file (not meant to brawl hack just one he made) but now it is 100% deleted and he was also unknown for you can do it hacks like we do before i told him what i needing the model for :D
but if someone make a Vegeta Vertex or a model of Vegeta in mdl0 .file formate i will make moveset for him (if model of Vegeta i can try to port him over someone first trying with Ike)


Title: Re: MarioDk´s Projects: DragonBrawl: Vegeta canceled D: look post nr. 205 page: 14
Post by: DoctorFlux(Mariodk) on March 21, 2011, 12:58:23 PM
added one more to the Team for Project: DragonBrawl :)


Title: Re: MarioDk´s Projects: DragonBrawl: Vegeta canceled D: look post nr. 205 page: 14
Post by: SSJCerious on March 21, 2011, 06:09:21 PM
MarioDK.....would you be willing to port what's been done in your moveset to Lucario? If you do, I'll help out on animations.... :)


Title: Re: MarioDk´s Projects: DragonBrawl: Vegeta canceled D: look post nr. 205 page: 14
Post by: Anivernage on March 21, 2011, 06:15:39 PM
ill help too, we can use lucarios side b to be meteor clash,the golden shenron to be dragon fist :)
also,add me in your dragonbrawl team ill make kid goku moveset...


Title: Re: MarioDk´s Projects: DragonBrawl: Vegeta canceled D: look post nr. 205 page: 14
Post by: DoctorFlux(Mariodk) on March 21, 2011, 10:44:21 PM
ill help too, we can use lucarios side b to be meteor clash,the golden shenron to be dragon fist :)
also,add me in your dragonbrawl team ill make kid goku moveset...
cool :) there will be two kid Gokus the one over Luigi(will try again to port that Kid goku over a other then a Mario Char i will love to have Mario/Sonic char. vs. dragonball/Z/GT) and other over Lucas (vertex i add you later)

MarioDK.....would you be willing to port what's been done in your moveset to Lucario? If you do, I'll help out on animations.... :)
i will first try my Ports over Ike becoz of that .Rel file and before i really starting with Project: DragonBrawl i will also try the last Shadow port over Ike(not sure if he will work)(if he work it shoulder not take Long)
but maybe i will port goku over Lucario after his is done


Title: Re: MarioDk´s Projects: DragonBrawl: Vegeta canceled D: look post nr. 205 page: 14
Post by: xetan2 on March 21, 2011, 11:25:35 PM
If I can get some help on my Kid Krillin, I would gladly come back to the scene and finish him up as a part of "Project Dragonbrawl"


Title: Re: MarioDk´s Projects: DragonBrawl: Vegeta canceled D: look post nr. 205 page: 14
Post by: DoctorFlux(Mariodk) on March 22, 2011, 12:37:32 AM
If I can get some help on my Kid Krillin, I would gladly come back to the scene and finish him up as a part of "Project Dragonbrawl"
who is kid krillin over? and ofc i needing all the help i can get :) so we can work more then +2x char. at onces for project: DragonBrawl


Title: Re: MarioDk´s Projects: DragonBrawl: Vegeta canceled D: look post nr. 205 page: 14
Post by: DoctorFlux(Mariodk) on March 22, 2011, 10:15:32 AM
i found a Model of vegata (again ;D) but it is wrong file formate so is there a converter for model files? from .mld to .mdl0 if that is not possible i will try self to make a new Model or Vertex so Vetega is Ready for a Moveset


Title: Re: MarioDk´s Projects: DragonBrawl: Vegeta canceled D: look post nr. 205 page: 14
Post by: Kumari sai on March 22, 2011, 11:11:34 AM
(just sayin stuff) hey beyond might make a revamp to the goku vertex he made, which would go perfectly with this. polls on right now

(on topic)i hope you can get vegeta to work, then you can make one of his taunts to its over- you get the point


Title: Re: MarioDk´s Projects: DragonBrawl: Vegeta canceled D: look post nr. 205 page: 14
Post by: the98pika on March 22, 2011, 11:16:48 AM
(off topic) i can not figure out importing i have all the files and programs but its not working   :(

(on topic) your doing an awesome job :)


Title: Re: MarioDk´s Projects: DragonBrawl: Vegeta canceled D: look post nr. 205 page: 14
Post by: DoctorFlux(Mariodk) on March 22, 2011, 11:27:45 AM
(off topic) i can not figure out importing i have all the files and programs but its not working   :(

(on topic) your doing an awesome job :)
i want both Kid buu and Goku v2 :D i hope he making both


Title: Re: MarioDk´s Projects: DragonBrawl: Vegeta canceled D: look post nr. 205 page: 14
Post by: Kumari sai on March 22, 2011, 11:36:41 AM
in the future he might but....who knows. the dragonbrawl project might be why hes thinking about making kid buu and goku, strange huh


Title: Re: MarioDk´s Projects: DragonBrawl: Vegeta canceled D: look post nr. 205 page: 14
Post by: DoctorFlux(Mariodk) on March 22, 2011, 11:44:46 AM
in the future he might but....who knows. the dragonbrawl project might be why hes thinking about making kid buu and goku, strange huh
i have also PMed him for come with the Team i needing vertex/Texture Makers :) but still anyone is welcome the more help we got the more Char. we can work on
will also make a other Project in the future Project: Super Mario&Sonic Brawl i dont think i need to say what it is
EDIT: i got a Preview of Vegeta i will port (if he will work):
(http://media.moddb.com/cache/images/downloads/1/11/10810/thumb_620x2000/buusagavegetaul7.jpg)
and i just need someone to converter the model to .mld0
i think i got a Moveset idea for him but i still need to thing abit more on it btw will also change abit Goku´s N-B so you can´t spam the weak wave all time but you still have to load it for abit time


Title: Re: MarioDk´s Projects: DragonBrawl: Vegeta maybe not Canceled
Post by: Herculeswill22 on March 22, 2011, 06:13:16 PM
I was looking at your True Mario PSA, and I thought, "why not go all the way?"
 Left Side taunt- Mario eats a fire flower, transforming him into fire mario, giving him fire on all of his attacks.
 Right side taunt- Mario gets the hammer suit, wielding dual hammers.
 Down Taunt- gets cape, and does cape mario psa.
 Up Taunt- at 150%, Mario does the ganondorf up-taunt, yells "HERE WE GO!" and becomes Super Mario(SMBZ style)

Ambitious, and super hard, but probably would be the most amazing thing of all time.


Title: Re: MarioDk´s Projects: DragonBrawl: Vegeta maybe not Canceled
Post by: DoctorFlux(Mariodk) on March 22, 2011, 10:47:35 PM
I was looking at your True Mario PSA, and I thought, "why not go all the way?"
 Left Side taunt- Mario eats a fire flower, transforming him into fire mario, giving him fire on all of his attacks.
 Right side taunt- Mario gets the hammer suit, wielding dual hammers.
 Down Taunt- gets cape, and does cape mario psa.
 Up Taunt- at 150%, Mario does the ganondorf up-taunt, yells "HERE WE GO!" and becomes Super Mario(SMBZ style)

Ambitious, and super hard, but probably would be the most amazing thing of all time.
impossible maybe got 3 things to replace N-B fireballs(now small hammers) Side-B cape now big hammer and fludd now cape+transform to fire mario also impossible


Title: Re: MarioDk´s Projects: DragonBrawl: need Animations for Goku PSA so he is 100% done
Post by: DoctorFlux(Mariodk) on March 23, 2011, 01:31:09 AM
What .rel file for Dr. mario?
use the .rel file for Ike over G&W or Olimar for my Dr. Mario over Ike (over G&W/olimar with the .rel file)


Title: Re: MarioDk´s Projects: DragonBrawl: need Animations for Goku PSA so he is 100% done
Post by: Jigiba on March 23, 2011, 07:07:47 AM
I have a few constructive criticisms for Goku..please don't hate me for them :oshi:

B- I think it's a little too large in scale for a neutral B attack, and it looks a little odd, because the fact that the end of it leaves his palms, but it's supposed to stay there. Like, the rectangular tail shouldn't completely leave his hand, like this: <--------------------------------O
That's not a perfect diagram...but here's what yours does: <   -------------------O
Down B- I think this should be completely reconstructed, with a whole new idea. It seems futile in battle, because it would throw you off. Ideas: Solar Flare (possibly as a counter move, like you would press down B, he would place his 2 fingers on his head, and if he were attacked, he would use Solar Flare, and the opponent would walk backwards when they press forward, ect. Or, an Aura Charge that causes you to slowly take damage but when done charging leads to Kaioken/Super Saiyan.
Up B- Seeing that it's unique in that fact that it doesn't also damage characters whilst doing it, I think the start animation (where he touches his head) should be faster. Also, he can teleport inside of objects. Example: Stand on the ground at any stage, and press up B, then hold down..so...you may want to fix that..I still want him to be able to teleport past things, like on Corneria, being able to teleport past the air wing thing to get to the other side, ect.


Title: Re: MarioDk´s Projects: DragonBrawl: need Animations for Goku PSA so he is 100% done
Post by: DoctorFlux(Mariodk) on March 23, 2011, 09:26:12 AM
yeah i know that and it is just a beta i have fixed that tail for the wave so the tail stay at his hands(or almost) for N-B and for Down-B ground i will not change until goku is almost done and for Down-B air i will make change abit too in next version
and for up-B i am not sure how to fix but if i make a up-B that working so it only can teleport upwards not Downwards or sideWards just up

i still got non Animations for Goku´s "A"/Throw attacks/Down-B(kaioken) as soon "A"/Throw attacks is done with both/PSA i make Kaioken (in PSA) if Kaioken is not possible i will just let the Old Down-B stay and i got PSA for almost any attacks but non animations to test them and for Final smash is the lastest thing i will work on
so i can´t really work much more on him until more Animations and for Vegeta i needing a Vertex so i know who he is over or convert that model i got to .mld0 then get it to work in Brawl over someone and ofc also Animations for the one who he is over
so i think my next project is again to try to port that Kid Goku over Luigi to over a other one (maybe ness) so we can have Gotenks over Lucas and still not miss a Kid Goku and not need to use Lucas Vertexs for Kid goku but use Kid goku over Ness


Title: Re: MarioDk´s Projects: DragonBrawl: need Animations for Goku PSA so he is 100% done
Post by: DoctorFlux(Mariodk) on March 23, 2011, 02:24:21 PM
a vegeta has being made: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17709 now i has to port CP. falcon over a other so we can have goku vs. vegeta not same movesets
this was why i wanted Vegeta over a other then cp. falcon so i dont have to port him


Title: Re: MarioDk´s Projects: DragonBrawl: need Animations for Goku PSA so he is 100% done
Post by: Herculeswill22 on March 23, 2011, 04:44:56 PM
Ugh... can you port Goku over someone else as well? I want my Masta Cheef  :af:


Title: Re: MarioDk´s Projects: DragonBrawl: need Animations for Goku PSA so he is 100% done
Post by: Akiba Red on March 23, 2011, 04:47:02 PM
Ugh... can you port Goku over someone else as well? I want my Masta Cheef  :af:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=16583
Master Cheef OVAR Snake.


Title: Re: MarioDk´s Projects: DragonBrawl: need Animations for Goku PSA so he is 100%
Post by: SiLeNtDo0m on March 23, 2011, 04:48:07 PM
Ugh... can you port Goku over someone else as well? I want my Masta Cheef  :af:

Why not use Beyond's Master Chief over Snake?  It looks better and has a more fitting moveset :-\

And porting is a long and tedious process and only certain characters have decent porting compatibility.  I'm pretty sure Wolf isn't one of those characters.


Title: Re: MarioDk´s Projects: DragonBrawl: need Animations for Goku PSA so he is 100% done
Post by: Kumari sai on March 23, 2011, 08:16:11 PM
^ *coughcough"ike"coughcough


Title: Re: MarioDk´s Projects: DragonBrawl: need Animations for Goku PSA so he is 100% done
Post by: DoctorFlux(Mariodk) on March 23, 2011, 10:45:39 PM
i will port Goku over Ike or do it a port for Goku over Zelda/Shiek Zelda= normal saiyan and shiek= SSJ or atleast try then the moveset is done


Title: Re: MarioDk´s Projects: DragonBrawl: need Animations for Goku PSA so he is 100% done
Post by: Akiba Red on March 24, 2011, 09:33:13 AM
^ *coughcough"ike"coughcough
Ike never counts anymore.

And porting is a long and tedious process and only certain characters have decent porting compatibility.  I'm pretty sure Wolf isn't one of those characters.
ZSS ports over him pretty easily....


Title: Re: MarioDk´s Projects: DragonBrawl: need Animations for Goku PSA so he is 100% done
Post by: DoctorFlux(Mariodk) on March 24, 2011, 09:36:27 AM
^ *coughcough"ike"coughcough
Ike never counts anymore.

And porting is a long and tedious process and only certain characters have decent porting compatibility.  I'm pretty sure Wolf isn't one of those characters.
ZSS ports over him pretty easily....
the only reason for Goku over Ike is that .rel for Ike over XXXXX so it will be Goku over Ike over XXXXXXX or it will for sure be Zelda/shiek for SSj mode


Title: Re: MarioDk´s Projects: DragonBrawl: need Animations for Goku PSA so he is 100% done
Post by: Herculeswill22 on March 24, 2011, 01:11:56 PM
Hmm... I guess I could do without Zelda. But I likes my Ikes :) And the Master Chief over falcon is awesome. Does Snake have AR and Plasma grenades? I think not.


Title: Re: MarioDk´s Projects: DragonBrawl: need Animations for Goku PSA so he is 100% done
Post by: Akiba Red on March 24, 2011, 01:13:11 PM
Hmm... I guess I could do without Zelda. But I likes my Ikes :) And the Master Chief over falcon is awesome. Does Snake have AR and Plasma grenades? I think not.
He could if someone actually cared.


Title: Re: MarioDk´s Projects: DragonBrawl: need Animations for Goku PSA so he is 100% done
Post by: DoctorFlux(Mariodk) on March 24, 2011, 01:15:40 PM
Hmm... I guess I could do without Zelda. But I likes my Ikes :) And the Master Chief over falcon is awesome. Does Snake have AR and Plasma grenades? I think not.
if the Goku is ported over Ike you can use the .rel file for Goku over Ike Over Olimar/G&W/soon others as soon more Ike over XXXX is made

anything for Project: DragonBrawl is moved to http://forums.kc-mm.com/index.php?topic=22043.0 make more sense since this project is a Overall Project not only moveset/PSA but also imports/vertex/texture/anything


Title: Re: MarioDk´s Projects: DragonBrawl is moved to a other Thread now
Post by: DJ Lowgey on March 24, 2011, 03:32:09 PM
I have made a Sound Pack for Goku but there is one problem.
If Goku make the Kamehameha there is no sound in the PSA.
Can you edit this? I have Falcon Punch replace with kamehameha.
All other sounds work

I will upload it tomorrow i think


Title: Re: MarioDk´s Projects: DragonBrawl is moved to a other Thread now
Post by: SmashClash on March 24, 2011, 05:19:37 PM
The Goku SFX pack was uploaded.


Title: Re: MarioDk´s Projects: DragonBrawl is moved to a other Thread now
Post by: SSJCerious on March 24, 2011, 05:59:42 PM
The DL is broken...


Title: Re: MarioDk´s Projects: DragonBrawl is moved to a other Thread now
Post by: DoctorFlux(Mariodk) on March 24, 2011, 10:44:59 PM
I have made a Sound Pack for Goku but there is one problem.
If Goku make the Kamehameha there is no sound in the PSA.
Can you edit this? I have Falcon Punch replace with kamehameha.
All other sounds work

I will upload it tomorrow i think
why make a SFX now to a not done PSA? also it best if you make the PSA to fit for your´s SFX packs i dont know the SFX IDs for CP. falcon
i want all Animations/Attacks is done before Porting/SFX pack/next moveset to Project: Dragonbrawl and right now only thing i needing is Animations and i still got 0 more if i got Animations i can use them for the Port to Goku


Title: Re: MarioDk´s Projects: DragonBrawl is moved to a other Thread now
Post by: DJ Lowgey on March 25, 2011, 06:58:33 AM
I have fixed the download now.
I know the PSA isn´t done but i have the goku sounds made for captain psa and i think the goku psa have the same sounds. Falcon Punch is Kamehameha.


Title: Re: MarioDk´s Projects: DragonBrawl is moved to a other Thread now
Post by: DJ Lowgey on March 25, 2011, 09:36:46 AM
If you port Goku over Ike or another Character, the Sound will be lost....
Doctor Mario have only sound if he fights vs mario


Title: Re: MarioDk´s Projects: DragonBrawl is moved to a other Thread now
Post by: SSJCerious on March 25, 2011, 09:55:12 AM
If you port Goku over Ike or another Character, the Sound will be lost....
Doctor Mario have only sound if he fights vs mario
.....
That's why we have codes.
Go to the clone engine progression thread, and read up there. You'll find the codes you need.


Title: Re: MarioDk´s Projects: DragonBrawl is moved to a other Thread now
Post by: DoctorFlux(Mariodk) on March 25, 2011, 10:17:56 AM
I have fixed the download now.
I know the PSA isn´t done but i have the goku sounds made for captain psa and i think the goku psa have the same sounds. Falcon Punch is Kamehameha.

falcon Punch= Dragon Fist but please delete the SFX pack and wait to the PSA is out from Beta stage it will be as soon i got Animations for the attacks but no Animations to test with the PSA i got to see the hitboxes is good and etc.


Title: Re: MarioDk´s Projects: DragonBrawl is moved to a other Thread now
Post by: SSJCerious on March 25, 2011, 10:22:30 AM
Why would he have to delete his pack?


Title: Re: MarioDk´s Projects: DragonBrawl is moved to a other Thread now
Post by: DoctorFlux(Mariodk) on March 25, 2011, 10:26:28 AM
Why would he have to delete his pack?
it will maybe not Fit for the PSA as soon i am done with my PSA so it will be abit useless hack but now it is fine


Title: Re: MarioDk´s Projects: DragonBrawl is moved to a other Thread now
Post by: SSJCerious on March 25, 2011, 10:28:41 AM
How will it be useless? All you have to do is edit the sound effect IDs, and if you port the PSA to another character, you can use the sound bank code....


Title: Re: MarioDk´s Projects: DragonBrawl is moved to a other Thread now
Post by: DoctorFlux(Mariodk) on March 25, 2011, 10:33:03 AM
How will it be useless? All you have to do is edit the sound effect IDs, and if you port the PSA to another character, you can use the sound bank code....
i will maybe edit much in sound effect IDs then the moveset is done but anyway i can´t get it done without animations and waiting also for BigBadBooya
 to done Final Smash (in psa) maybe animations too
and i will maybe do Three ports for:
Goku over
Lucario
Zelda/Shiek(so SSJ mode is possible)
Ike
but only if i can get the animations so i can use them for the ports too


Title: Re: MarioDk´s Projects: DragonBrawl is moved to a other Thread now
Post by: KTH on March 25, 2011, 12:34:14 PM
What new with the PSA?

I will do a list for you're PSA.


Title: Re: MarioDk´s Projects: DragonBrawl is moved to a other Thread now
Post by: DoctorFlux(Mariodk) on March 25, 2011, 12:37:41 PM
What new with the PSA?

I will do a list for you're PSA.
Goku PSA still :D


Title: Re: MarioDk´s Projects: DragonBrawl is moved to a other Thread now
Post by: DJ Lowgey on March 25, 2011, 01:41:51 PM
Can you tell me why I need codes for voicepacks?
I will get the codes but i don´t understand why the codes are important.

Do you want to complete the psa over captain? or do you switch now to another char?


Title: Re: MarioDk´s Projects: DragonBrawl is moved to a other Thread now
Post by: DoctorFlux(Mariodk) on March 25, 2011, 01:46:26 PM
complete the psa over captain with anything from Animations/PSA to Kirby hat(working on that now)
Goku Kirby hat preview (over CP. falcon):
(http://s4.postimage.org/qld5w2e7l/RSBE01_5.png)
it still dont look right (using the Kid Goku over Luigi Import Hair and removed anything else)


Title: Re: MarioDk´s Projects: DragonBrawl is moved to a other Thread now
Post by: KTH on March 25, 2011, 02:48:45 PM
lol


Title: Re: MarioDk´s Projects: DragonBrawl is moved to a other Thread now
Post by: DoctorFlux(Mariodk) on March 25, 2011, 02:54:14 PM
lol
the mewtwo vertex/moveset got a Kirby hat so why not Goku too :D


Title: Re: MarioDk´s Projects: DragonBrawl is moved to a other Thread now
Post by: xZedkiel on March 25, 2011, 03:15:44 PM
lol it needs to be bigger.


Title: Re: MarioDk´s Projects: DragonBrawl is moved to a other Thread now
Post by: DoctorFlux(Mariodk) on March 25, 2011, 03:18:07 PM
lol it needs to be bigger.
yeah i know :D but now i am more working on PSA for Goku hat Kirby i will use Lucario Kirby´s N-B for Cp. falcon kirby´s N-B since that one like most a kamehameha if that is impossible(as i think it is not) so i will just replace falcon punch to a Dragonfist model :D


Title: Re: MarioDk´s Projects: DragonBrawl is moved to a other Thread now
Post by: SSJCerious on March 25, 2011, 04:41:02 PM
Can you tell me why I need codes for voicepacks?
I will get the codes but i don´t understand why the codes are important.

Do you want to complete the psa over captain? or do you switch now to another char?
*facepalm*
You only need codes if your porting....

EDIT: So if you port Goku to Mario, you need a code to port Captain Falcons soundbank to Mario.


Title: Re: MarioDk´s Projects: DragonBrawl is moved to a other Thread now
Post by: DJ Lowgey on March 26, 2011, 07:10:21 AM
Okay dokay,
now I understand.
Can you give me the link to the porting codes?

The Goku-Kirby-Hat looks awsome  :af:


Title: Re: MarioDk´s Projects: DragonBrawl is moved to a other Thread now
Post by: SSJCerious on March 26, 2011, 08:09:12 AM
http://forums.kc-mm.com/index.php?topic=20844.0


Title: Re: MarioDk´s Projects: DragonBrawl is moved to a other Thread now
Post by: DJ Lowgey on March 26, 2011, 11:55:19 AM
Will Doctor Mario get a final smash? and can someone delete the rocket in the start?


Title: Re: MarioDk´s Projects: DragonBrawl is moved to a other Thread now
Post by: DoctorFlux(Mariodk) on March 26, 2011, 02:01:48 PM
Will Doctor Mario get a final smash? and can someone delete the rocket in the start?
for Dr. Mario´s FS i think i know how i can get a working one and for entry use Marth´s entry.pac
btw added a new Poll (also in Project: DragonBrawl Thread)


Title: Re: MarioDk´s Projects: DragonBrawl is moved to a other Thread now
Post by: xetan2 on March 27, 2011, 04:36:53 AM
who is kid krillin over? and ofc i needing all the help i can get :) so we can work more then +2x char. at onces for project: DragonBrawl

My kid Krillin is over Mario, I haven't worked on him in a while, but this was because I wasn't able to get any help for him.


Title: Re: MarioDk´s Projects: DragonBrawl is moved to a other Thread now
Post by: DoctorFlux(Mariodk) on March 27, 2011, 11:19:30 AM
My kid Krillin is over Mario, I haven't worked on him in a while, but this was because I wasn't able to get any help for him.
i got a Plan for Mario/Luigi/Sonic and my ShadowKong for Project: DragonBrawl
only them i want to not be DragonBall Char. but there will have attacks in DBZ Style like as SMBZ


Title: Re: MarioDk´s Projects: DragonBrawl is moved to a other Thread now
Post by: Herculeswill22 on March 27, 2011, 11:27:39 AM
i got a Plan for Mario/Luigi/Sonic and my ShadowKong for Project: DragonBrawl
only them i want to not be DragonBall Char. but there will have attacks in DBZ Style like as SMBZ
YES.


Title: Re: MarioDk´s Projects: DragonBrawl is moved to a other Thread now
Post by: SiLeNtDo0m on March 27, 2011, 11:30:38 AM
i got a Plan for Mario/Luigi/Sonic and my ShadowKong for Project: DragonBrawl
only them i want to not be DragonBall Char. but there will have attacks in DBZ Style like as SMBZ

I approve ^^  This is a great idea ;)


Title: Re: MarioDk´s Projects: DragonBrawl is moved to a other Thread now
Post by: DoctorFlux(Mariodk) on March 27, 2011, 11:38:40 AM
I approve ^^  This is a great idea ;)
this was why i will not have that Kid Goku over Luigi but over a other :D and Krillin over Mario (SMBZ Moveset for Mario will be my True Mario PSA just need my idea of a FS and a better animation for Side-Smash) and for Luigi i am not 100% sure yet and Sonic will be a really good Combo char. (more then before but lower DMG) and for ShadowKong he just needs Sdo0m´s new Down-B on him :D this is my ideas for them right now


Title: Re: MarioDk´s Projects: DragonBrawl is moved to a other Thread now
Post by: DJ Lowgey on March 27, 2011, 01:19:47 PM
Don´t like this idea beacause mario is mario and not a fighter of dragonball....
I think there must be more DBZ Characters or so


Title: Re: MarioDk´s Projects: DragonBrawl is moved to a other Thread now
Post by: DoctorFlux(Mariodk) on March 27, 2011, 01:20:49 PM
Don´t like this idea beacause mario is mario and not a fighter of dragonball....
I think there must be more DBZ Characters or so
Mario in SMBZ can fit in DBZ :D


Title: Re: MarioDk´s Projects: DragonBrawl is moved to a other Thread now
Post by: DoctorFlux(Mariodk) on March 28, 2011, 08:40:42 AM
someone know how to make a Final Smash like Sonic´s but without Transforms that can uses for Mario i already got animations(bad made Animations :( ) ready :D so maybe next version of True Mario PSA (will rename to SMBZ Mario) is out
and for Side-Smash i will just use Swing4 Animations until i got that one i wanted
he will use his Cape and flying around like Sonic´s FS and also two others of this PSA one where he always have the cape + the attacks for them and a other where he only got cape on: FS/side-B


Title: Re: MarioDk´s Projects: True Mario PSA next version Coming (maybe) soon
Post by: vm19961126 on March 28, 2011, 11:26:03 AM
MDK good news, I finaly learned something about animations and psa =D
and I'm busy with a test psa of ganon but that one is only to test my psa/animation skills lol...
so if you want maybe I can help, wel I don't know how to make animations from scratch but I do know how to replace them adn how to add some graphics/sound/hitboxes so....


Title: Re: MarioDk´s Projects: True Mario PSA next version Coming (maybe) soon
Post by: DoctorFlux(Mariodk) on March 28, 2011, 11:30:38 AM
MDK good news, I finaly learned something about animations and psa =D
and I'm busy with a test psa of ganon but that one is only to test my psa/animation skills lol...
so if you want maybe I can help, wel I don't know how to make animations from scratch but I do know how to replace them adn how to add some graphics/sound/hitboxes so....

awesome :) atleast better then nothing


Title: Re: MarioDk´s Projects: True Mario PSA next version Coming (maybe) soon
Post by: vm19961126 on March 28, 2011, 11:54:01 AM
yeah xD I still have much to learn but i'm a fast learnerlol,
in fact, I learned how to swap it and change the hitbox thingies in maybe 1 hour xD I thought that it should take about a week to figure everything out lol


Title: Re: MarioDk´s Projects: True Mario PSA next version Coming (maybe) soon
Post by: DoctorFlux(Mariodk) on March 28, 2011, 11:59:57 AM
yeah xD I still have much to learn but i'm a fast learnerlol,
in fact, I learned how to swap it and change the hitbox thingies in maybe 1 hour xD I thought that it should take about a week to figure everything out lol
if you want to help with something just say so :D right now just Animations for Goku then i will work for my mario PSA


Title: Re: MarioDk´s Projects: True Mario PSA next version Coming (maybe) soon
Post by: vm19961126 on March 28, 2011, 12:14:59 PM
well then I will help you with goku lol xD I only have to figure out how to make animations from scratch so I can make them in stead of swapping them:P


Title: Re: MarioDk´s Projects: True Mario PSA next version Coming (maybe) soon
Post by: DoctorFlux(Mariodk) on March 28, 2011, 12:27:46 PM
well then I will help you with goku lol xD I only have to figure out how to make animations from scratch so I can make them in stead of swapping them:P
ok thanks alot :D i can´t make good looking animations becoz: i am bad at it + my BrawlBox v0.63 modset 4.2 lagging alot if i open a model (got any softwave and anything updated) and my PC can easy get a wii emulator without lag but not brawlBox


Title: Re: MarioDk´s Projects: True Mario PSA next version Coming (maybe) soon
Post by: vm19961126 on March 29, 2011, 07:58:48 AM
hmm k so, what can I do for you? :P (it may take long because I'm only a  beginner and i'm busy with my ganon moveset too, but I can do something so just say what xD).


Title: Re: MarioDk´s Projects: True Mario PSA next version Coming (maybe) soon
Post by: DoctorFlux(Mariodk) on March 29, 2011, 08:42:39 AM
hmm k so, what can I do for you? :P (it may take long because I'm only a  beginner and i'm busy with my ganon moveset too, but I can do something so just say what xD).
just animations you can maybe make Throw animations too if you like


Title: Re: MarioDk´s Projects: True Mario PSA next version Coming (maybe) soon
Post by: That BattleToad PSA Guy on March 29, 2011, 08:46:45 AM
I heard you might be helping Mario64 with his Waluigi Project.

This true? Or not?

*Crosses Fingers*


Title: Re: MarioDk´s Projects: True Mario PSA next version Coming (maybe) soon
Post by: vm19961126 on March 29, 2011, 08:52:40 AM
Haha MDK okay I do what I can lol
But uhm, where are the goku gifs, just to know what I have to do exactly ;P


Title: Re: MarioDk´s Projects: True Mario PSA next version Coming (maybe) soon
Post by: DoctorFlux(Mariodk) on March 29, 2011, 08:57:40 AM
I heard you might be helping Mario64 with his Waluigi Project.

This true? Or not?

*Crosses Fingers*
yeah :D but just PSA work nothing else and for .gif Animations i updated them soon


Title: Re: MarioDk´s Projects: True Mario PSA next version Coming (maybe) soon
Post by: That BattleToad PSA Guy on March 29, 2011, 08:59:29 AM
yeah :D but just PSA work nothing else and for .gif Animations i updated them soon

Yeah, I figured as much, being your specialty is PSA.

Good Luck on it!


Title: Re: MarioDk´s Projects: True Mario PSA next version Coming (maybe) soon
Post by: DoctorFlux(Mariodk) on March 29, 2011, 09:07:41 AM
Yeah, I figured as much, being your specialty is PSA.

Good Luck on it!
and Porting and bad made Animations too :D


Title: Re: MarioDk´s Projects: True Mario PSA next version Coming (maybe) soon
Post by: DTST on March 29, 2011, 02:19:20 PM
How can I re-add mario's fireballs? not that I don't like the hammers but i like fireballs better


Title: Re: MarioDk´s Projects: True Mario PSA next version Coming (maybe) soon
Post by: vm19961126 on March 29, 2011, 02:24:56 PM
How can I re-add mario's fireballs? not that I don't like the hammers but i like fireballs better

you have to edit the fitmario.pac in the psa program I think,
open it, go to subaction
press that arrow on that tiny box with subaction on the left.
scroll down to 1ce
and then I think you have to change the graphic effect or something

but I'm not sure about this all...so I don't know if its correct what i'm saying:P

E: it can also be that he changed the fireball in the fitmariomotionetc.pac...


Title: Re: MarioDk´s Projects: True Mario PSA next version Coming (maybe) soon
Post by: DoctorFlux(Mariodk) on March 29, 2011, 10:41:10 PM
you have to edit the fitmario.pac in the psa program I think,
open it, go to subaction
press that arrow on that tiny box with subaction on the left.
scroll down to 1ce
and then I think you have to change the graphic effect or something

but I'm not sure about this all...so I don't know if its correct what i'm saying:P

E: it can also be that he changed the fireball in the fitmariomotionetc.pac...
not in PSA you can edit it this is tabuu anyway i want fireball back but not the old one i want Mario to use Fireball as in SMBZ :D


Title: Re: MarioDk´s Projects: True Mario PSA Canceled until i got Goku 100% done
Post by: DoctorFlux(Mariodk) on March 31, 2011, 12:40:40 PM
updated my Goku PSA just afew fixes on kamehameha wave attacks


Title: Re: MarioDk´s Projects: True Mario PSA Canceled until i got Goku 100% done
Post by: DJ Lowgey on March 31, 2011, 03:40:48 PM
I can make....

-Goku Sound Pack V2 (English Version)
-CSP
-Battle Portrait
-CSS
-CSS names

But I need Texture recolors ;-)


Title: Re: MarioDk´s Projects: True Mario PSA Canceled until i got Goku 100% done
Post by: Metanigh on March 31, 2011, 09:40:16 PM
Goku should slip a little ahead when Dragon Fist is moved.


Title: Re: MarioDk´s Projects: True Mario PSA Canceled until i got Goku 100% done
Post by: DoctorFlux(Mariodk) on March 31, 2011, 09:51:29 PM
I can make....

-Goku Sound Pack V2 (English Version)
-CSP
-Battle Portrait
-CSS
-CSS names

But I need Texture recolors ;-)

thanks and Goku sound pack wait abit with that until goku is 100% done i will try to find some SFX ID goku can use to load the kamehameha wave/fire it
the first sec. while load it he need to say kamehame then he fire it HAAAA!!!


Title: Re: MarioDk´s Projects: True Mario PSA Canceled until i got Goku 100% done
Post by: DTST on April 02, 2011, 02:29:34 PM
will you eventually do a true luigi PSA?


Title: Re: MarioDk´s Projects: True Mario PSA Canceled until i got Goku 100% done
Post by: DoctorFlux(Mariodk) on April 02, 2011, 02:37:13 PM
will you eventually do a true luigi PSA?
i dont know since i can´t get a hammer for Luigi since Luigi dont got a cape or Fludd or something like that to replace with


Title: Re: MarioDk´s Projects: True Mario PSA Canceled until i got Goku 100% done
Post by: DTST on April 02, 2011, 02:49:07 PM
i dont know much about PSA so i dont know what to say anyway how is the true mario PSA coming along?


Title: Re: MarioDk´s Projects: True Mario PSA Canceled until i got Goku 100% done
Post by: DoctorFlux(Mariodk) on April 02, 2011, 02:57:10 PM
i dont know much about PSA so i dont know what to say anyway how is the true mario PSA coming along?
i have not worked much of it since i still needing Animations for Side-Smash and still needing a new working FS like my idea


Title: Re: MarioDk´s Projects: True Mario PSA Canceled until i got Goku 100% done
Post by: DJ Lowgey on April 03, 2011, 02:32:14 AM
Hey Mario DK I have a good idea for a project :-)
Do you know the Baby Mario Vertext heack over Olimar?
I think Olimar´s Attacks sucks and perhaps it´s a funny idea to make a PSA for this little guy.
Baby Mario is fighting like Mario or real Mario :-D
Do you like it?


Title: Re: MarioDk´s Projects: True Mario PSA Canceled until i got Goku 100% done
Post by: DoctorFlux(Mariodk) on April 03, 2011, 03:41:27 AM
i like it :) but i am busy right now with Goku´s FS+helping soon one with Kid goku
but i was more planing on Baby Mario Bros. in one char. if i will make a PSA for Babys :D


Title: Re: MarioDk´s Projects: True Mario PSA Canceled until i got Goku 100% done
Post by: DJ Lowgey on April 04, 2011, 09:56:47 AM
Thats a better idea :-D :-D
Baby Bros!!! :-D
If you have starting with the work, let me know ;-)


Title: Re: MarioDk´s Projects: True Mario PSA Canceled until i got Goku 100% done
Post by: DoctorFlux(Mariodk) on April 04, 2011, 09:59:09 AM
i will not start yet but i will give it a try as soon my Goku is done but it looks like True Mario PSA next version is after my Goku PSA :) and after True Mario PSA is Vegeta or Gotenks


Title: Re: MarioDk´s Projects: True Mario PSA Canceled until i got Goku 100% done
Post by: DTST on April 04, 2011, 10:05:09 AM
are you going to do shadow over ike soon-ish?


Title: Re: MarioDk´s Projects: True Mario PSA Canceled until i got Goku 100% done
Post by: DoctorFlux(Mariodk) on April 04, 2011, 10:06:52 AM
are you going to do shadow over ike soon-ish?
i am not sure yet but i will try (too many ideas not much time :D)


Title: Re: MarioDk´s Projects: True Mario PSA Canceled until i got Goku 100% done
Post by: DTST on April 04, 2011, 10:08:14 AM
in the mean time i'll try to fix up shadow over marth


Title: Re: MarioDk´s Projects: True Mario PSA Canceled until i got Goku 100% done
Post by: DoctorFlux(Mariodk) on April 04, 2011, 10:10:19 AM
in the mean time i'll try to fix up shadow over marth
why not make a new one :) try port Sdo0m´s PSA over Marth i think that is better to do


Title: Re: MarioDk´s Projects: True Mario PSA Canceled until i got Goku 100% done
Post by: DTST on April 04, 2011, 10:15:33 AM
im trying to reimport the moveset through brawlbox


Title: Re: MarioDk´s Projects: True Mario PSA Canceled until i got Goku 100% done
Post by: DoctorFlux(Mariodk) on April 04, 2011, 10:18:39 AM
i will get abit more time after my Goku PSA is done but i needing Animations
and while i waiting for Animations to one of my next project like Vegeta or True Mario PSA
i will do fixes to my Ports or Shadow over Ike (if it is not too buggy)


Title: Re: MarioDk´s Projects: True Mario PSA Canceled until i got Goku 100% done
Post by: DTST on April 04, 2011, 10:22:46 AM
sounds good


Title: Re: MarioDk´s Projects: True Mario PSA Canceled until i got Goku 100% done
Post by: DoctorFlux(Mariodk) on April 04, 2011, 10:36:34 AM
anyone like the idea for this to Goku:
AAA combo: (http://www.mcleodgaming.com/ssf2sprites/characters/Goku/goku_punch.gif)

hold "A" down after AAA combo: (http://www.mcleodgaming.com/ssf2sprites/characters/Goku/goku_rapidkickrepeat.gif)

and (http://www.mcleodgaming.com/ssf2sprites/characters/Goku/goku_shove.gif) to Side-Smash


Title: Re: The Danish Mario´s Projects: True Mario PSA Canceled until i got Goku 100% done
Post by: DTST on April 04, 2011, 12:22:37 PM
just thought i'd say i have pretty much fixed shadow over marth all his attacks work fine but when he shoots out of his hands(chaos sphere i think it is) doesnt do damage and the b attack doesnt work and the second jump doesnt work either apart from that he doesnt freeze when using chaos control final smash works but he dissapears when using it but he comes back after somtimes he'll freeze the game(no annyoing buzzing just frozen screen music still plays) for no reason somtimes when being hit grabbing ledges perhaps i can send you the fixed files so you can check it out and do more fixes?


Title: Re: The Danish Mario´s Projects: True Mario PSA Canceled until i got Goku 100% done
Post by: DoctorFlux(Mariodk) on April 04, 2011, 12:25:21 PM
just thought i'd say i have pretty much fixed shadow over marth all his attacks work fine but when he shoots out of his hands(chaos sphere i think it is) doesnt do damage and the b attack doesnt work and the second jump doesnt work either apart from that he doesnt freeze when using chaos control final smash works but he dissapears when using it but he comes back after somtimes he'll freeze the game(no annyoing buzzing just frozen screen music still plays) for no reason somtimes when being hit grabbing ledges perhaps i can send you the fixed files so you can check it out and do more fixes?
sry i dont think i got time right now i am making fixing afew animations for my Goku PSA to fit for the new wait animation + kirby with Goku hat get kamehameha ;D


Title: Re: The Danish Mario´s Projects: True Mario PSA Canceled until i got Goku 100% done
Post by: DTST on April 04, 2011, 12:26:36 PM
later?


Title: Re: The Danish Mario´s Projects: True Mario PSA Canceled until i got Goku 100% done
Post by: DoctorFlux(Mariodk) on April 04, 2011, 12:29:26 PM
later?
nope i already know what bugs there is and i think it is possible to fix them by using a fitMarth.pac and not using a renamed FitSonic.pac


Title: Re: The Danish Mario´s Projects: True Mario PSA Canceled until i got Goku 100% done
Post by: DTST on April 04, 2011, 12:30:40 PM
k i'll try that


Title: Re: The Danish Mario´s Projects: True Mario PSA Canceled until i got Goku 100% done
Post by: DoctorFlux(Mariodk) on April 04, 2011, 12:35:08 PM
k i'll try that
just copy/paste from the fitsonic.pac to Fitmarth.pac in PSA and for chaos spear GFX replace it with one of marth´s GFXs inside the Fitmarth.pac and also replace the Animation from Sonic´s Motionetc.pac to Marth´s that was my first plan to fix him
i will also do it for ShadowKong then i can maybe get ShadowKong to work even better and more voices to replace :D
so i also know the GFX bug on chaos spear if Sonic vs. Shadow is Fixed :D


Title: Re: The Danish Mario´s Projects: True Mario PSA Canceled until i got Goku 100% done
Post by: DTST on April 04, 2011, 01:43:00 PM
just to let you know i'v emailed you my updated shadow over marth files


Title: Re: The Danish Mario´s Projects: True Mario PSA Canceled until i got Goku 100% done
Post by: DoctorFlux(Mariodk) on April 04, 2011, 09:49:17 PM
just to let you know i'v emailed you my updated shadow over marth files
ok i will test it soon


Title: Re: The Danish Mario´s Projects: True Mario PSA Canceled until i got Goku 100% done
Post by: DTST on April 06, 2011, 05:52:44 AM
I'v also updated the textures on your true Mario so it's more "true"


Title: Re: The Danish Mario´s Projects: True Mario PSA Canceled until i got Goku 100% done
Post by: DoctorFlux(Mariodk) on April 08, 2011, 11:40:31 PM
i think i be 100% done with Goku next weekend or two weeks then i will work on Fix on Shadow over Marth+Dk+try to port over Ike
True Mario PSA i can´t really work on until i get animations on Side-Smash and PSA help on FS (if possible)+Animations if that is not possible i just needing to fix FS


Title: Re: The Danish Mario´s Projects: True Mario PSA Canceled until i got Goku 100% done
Post by: diedhammer98 on April 09, 2011, 08:25:06 PM
how many percent you are done with Goku?


Title: Re: The Danish Mario´s Projects: True Mario PSA Canceled until i got Goku 100% done
Post by: DoctorFlux(Mariodk) on April 10, 2011, 12:01:30 AM
just the lastest "A" atttack/Throw and FS then all the misc. stuff like walk/run/taunts
Kaioken is almost dones


Title: Re: The Danish Mario´s Projects: True Mario PSA Canceled until i got Goku 100% done
Post by: diedhammer98 on April 10, 2011, 12:07:26 AM
what kind Goku's Final smash?


Title: Re: The Danish Mario´s Projects: True Mario PSA Canceled until i got Goku 100% done
Post by: DoctorFlux(Mariodk) on April 10, 2011, 12:07:51 AM
what kind Goku's Final smash?
Spirit Bomb


Title: Re: The Danish Mario´s Projects: True Mario PSA Canceled until i got Goku 100% done
Post by: diedhammer98 on April 10, 2011, 12:10:25 AM
Spirit Bomb? I never heard of it.


Title: Re: The Danish Mario´s Projects: True Mario PSA Canceled until i got Goku 100% done
Post by: DoctorFlux(Mariodk) on April 10, 2011, 12:22:49 AM
http://www.youtube.com/watch?v=PgFwnyvjsII is spirit Bomb :D that big blue ball


Title: Re: The Danish Mario´s Projects: True Mario PSA Canceled until i got Goku 100% done
Post by: diedhammer98 on April 10, 2011, 12:28:36 AM
Oh...that giant blue ball. I think you should resize that ball model to be giant. You need GFX recolors for giant blue ball? It is great. Even I never heard of Goku.


Title: Re: The Danish Mario´s Projects: True Mario PSA Canceled until i got Goku 100% done
Post by: DoctorFlux(Mariodk) on April 10, 2011, 12:29:54 AM
Oh...that giant blue ball. I think you should resize that ball model to be giant. You need GFX recolors for giant blue ball? It is great. Even I never heard of Goku.
not needed :D i know how to resize and what GFX i can use i will use Samus N-B shoot 


Title: Re: The Danish Mario´s Projects: True Mario PSA Canceled until i got Goku 100% done
Post by: diedhammer98 on April 10, 2011, 12:31:35 AM
OK.


Title: Re: The Danish Mario´s Projects: True Mario PSA Canceled until i got Goku 100% done
Post by: diedhammer98 on April 10, 2011, 01:08:24 AM
How you can found me on March 13, 2011?


Title: Re: The Danish Mario´s Projects: True Mario PSA Canceled until i got Goku 100% done
Post by: DoctorFlux(Mariodk) on April 10, 2011, 11:44:17 AM
How you can found me on March 13, 2011?
i dont know


Title: Re: The Danish Mario´s Projects: True Mario PSA Canceled until i got Goku 100% done
Post by: DoctorFlux(Mariodk) on April 11, 2011, 05:14:28 AM
i think i will start on next version of true Mario(SMBZ mario) in the weekend Goku is almost done just FS and rest is just revamp of Animations and fixes and the lastest "A" attacks
a


Title: Re: The Danish Mario´s Projects: True Mario PSA Canceled until i got Goku 100% done
Post by: SiLeNtDo0m on April 12, 2011, 01:53:00 AM
A dude I'm subbed to made this video.  It does quite a nice job of showing off your moveset ^^:

http://www.youtube.com/watch?v=Q7Fo3K_7Uc4


Title: Re: The Danish Mario´s Projects: True Mario PSA Canceled until i got Goku 100% done
Post by: DoctorFlux(Mariodk) on April 12, 2011, 02:09:10 AM
nice :)


Title: Re: The Danish Mario´s Projects: True Mario PSA Canceled until i got Goku 100% done
Post by: DJ Lowgey on April 14, 2011, 07:08:48 AM
If you port Goku over Zelda, can get Goku Zelda´s Sound IDs?
Thats would be cool


Title: Re: The Danish Mario´s Projects: True Mario PSA Canceled until i got Goku 100% done
Post by: DoctorFlux(Mariodk) on April 15, 2011, 10:40:22 AM
i am going to update ShadowKong Soon with abit new up-B so you can control it right/left/up/Down abit like my Goku PSA
new Side-B (in air) maybe just chaos spear(the weak one) in air since teleports to sides not needed after new up-B
maybe new Down-B Animation(the attack will still do the same)
and also i am going to fix so you can do it "A" attacks after a up-B but can´t do it all time
and maybe also Shadow is faster :D
that what i will do until more Animations for Goku


Title: Re: The Danish Mario´s Projects: ShadowKong will be updated to V6 soon
Post by: xZedkiel on April 15, 2011, 01:55:06 PM
i am going to update ShadowKong Soon with abit new up-B so you can control it right/left/up/Down abit like my Goku PSA
new Side-B (in air) maybe just chaos spear(the weak one) in air since teleports to sides not needed after new up-B
maybe new Down-B Animation(the attack will still do the same)
and also i am going to fix so you can do it "A" attacks after a up-B but can´t do it all time
and maybe also Shadow is faster :D
that what i will do until more Animations for Goku

Will he be able to use DK's sound effects replaced with Shadow's?


Title: Re: The Danish Mario´s Projects: ShadowKong will be updated to V6 soon
Post by: DoctorFlux(Mariodk) on April 15, 2011, 01:57:00 PM
Will he be able to use DK's sound effects replaced with Shadow's?
yes


Title: Re: The Danish Mario´s Projects: ShadowKong will be updated to V6 soon
Post by: xZedkiel on April 15, 2011, 02:00:56 PM
yes
Awesome :D No more sharing Sonic's voice! And will Chaos Spear be fixed?


Title: Re: The Danish Mario´s Projects: ShadowKong will be updated to V6 soon
Post by: DoctorFlux(Mariodk) on April 15, 2011, 02:08:11 PM
Awesome :D No more sharing Sonic's voice! And will Chaos Spear be fixed?
Chaos spear i am not sure since the Shadow over DK. is a renamed/edited FitSonic.pac to DK.
and Sonic Voice is only then Shadow dies if Sonic+Shadow in same stage at same time


Title: Re: The Danish Mario´s Projects: ShadowKong will be updated to V6 soon
Post by: CutterKirby64 on April 15, 2011, 02:30:15 PM
Chaos spear i am not sure since the Shadow over DK. is a renamed/edited FitSonic.pac to DK.
and Sonic Voice is only then Shadow dies if Sonic+Shadow in same stage at same time

Will you change that Sonic voice when Shadow die? Anyway isn't there any way to fix the Chaos Spearw


Title: Re: The Danish Mario´s Projects: ShadowKong will be updated to V6 soon
Post by: DoctorFlux(Mariodk) on April 15, 2011, 02:40:34 PM
Will you change that Sonic voice when Shadow die? Anyway isn't there any way to fix the Chaos Spearw
dont know how :( but anyway next version will be good :D


Title: Re: The Danish Mario´s Projects: ShadowKong will be updated to V6 soon
Post by: Kumari sai on April 15, 2011, 02:42:50 PM
i am going to update ShadowKong Soon with abit new up-B so you can control it right/left/up/Down abit like my Goku PSA
new Side-B (in air) maybe just chaos spear(the weak one) in air since teleports to sides not needed after new up-B
maybe new Down-B Animation(the attack will still do the same)
and also i am going to fix so you can do it "A" attacks after a up-B but can´t do it all time
and maybe also Shadow is faster :D
that what i will do until more Animations for Goku
yay shadow brought up to speed, also if your going to make side b in air chaos spear, could he possibly have custom animations for it?


Title: Re: The Danish Mario´s Projects: ShadowKong will be updated to V6 soon
Post by: DoctorFlux(Mariodk) on April 15, 2011, 02:46:26 PM
yay shadow brought up to speed, also if your going to make side b in air chaos spear, could he possibly have custom animations for it?
i got Animations there are so many Shadow PSAs i can take from :D
also for the new Down-B i got Animations for just need to PSA it


Title: Re: The Danish Mario´s Projects: ShadowKong will be updated to V6 soon
Post by: CutterKirby64 on April 15, 2011, 02:48:30 PM
i got Animations there are so many Shadow PSAs i can take from :D
also for the new Down-B i got Animations for just need to PSA it

Awesome, but is it a new Down-B in air or both ground and air?


Title: Re: The Danish Mario´s Projects: ShadowKong will be updated to V6 soon
Post by: DoctorFlux(Mariodk) on April 15, 2011, 02:52:10 PM
Awesome, but is it a new Down-B in air or both ground and air?
Both i give you a pic of it
again it is Sdo0m´s idea but i will make it for my Shadow over DK.
it is somewhere in Sdo0m´s Thread
if not a new Side-B the Side-B will only do it that Spin Kick but i have fixed it so it can move now :D


Title: Re: The Danish Mario´s Projects: ShadowKong will be updated to V6 soon
Post by: Kumari sai on April 15, 2011, 02:58:09 PM
for the down b that sdoom thought of, is this it?

- Down B - Chaos Shield: A negative shield of chaos energy that pushes foes away and damages close up enemies.


Title: Re: The Danish Mario´s Projects: ShadowKong will be updated to V6 soon
Post by: DoctorFlux(Mariodk) on April 15, 2011, 03:00:18 PM
yeah that Chaos Shield that how i want it too look but the attack still do the same as the old Down-B for me


Title: Re: The Danish Mario´s Projects: ShadowKong will be updated to V6 soon
Post by: Kumari sai on April 15, 2011, 03:10:43 PM
(http://mcleodgaming.com/ssf2sprites/characters/Shadow/shadow_explosion.gif)

found this if this helps with the animations  :)


Title: Re: The Danish Mario´s Projects: ShadowKong will be updated to V6 soon
Post by: DoctorFlux(Mariodk) on April 15, 2011, 03:14:58 PM
i know a shadow PSA that got that one so not Animations needed :D but as Side-Smash not Down-B also that PSA i learned how to make up-Bs teleports that can be Controled like as Zelda´s up-n


Title: Re: The Danish Mario´s Projects: ShadowKong will be updated to V6 soon
Post by: Kumari sai on April 15, 2011, 03:29:31 PM
ok, well good luck with the rest of the project then


Title: Re: The Danish Mario´s Projects: ShadowKong will be updated to V6 soon
Post by: Dark Aura on April 15, 2011, 05:37:09 PM
Still haven't figured out how to fix Shadow's run glitch, eh? :/


Title: Re: The Danish Mario´s Projects: ShadowKong will be updated to V6 soon
Post by: DoctorFlux(Mariodk) on April 15, 2011, 05:41:48 PM
this is fixed or abit more faster now


Title: Re: The Danish Mario´s Projects: ShadowKong will be updated to V6 soon
Post by: Dark Aura on April 15, 2011, 05:43:15 PM
this is fixed or abit more faster now
Phew... God to hear.


Title: Re: The Danish Mario´s Projects: ShadowKong will be updated to V6 soon
Post by: diedhammer98 on April 15, 2011, 08:20:17 PM
What kind of Dr. mario NEW final smash in future?


Title: Re: The Danish Mario´s Projects: ShadowKong will be updated to V6 soon
Post by: xZedkiel on April 15, 2011, 08:28:11 PM
GIANT PILL BARRAGE! Jk XD lol could you imagine that?


Title: Re: The Danish Mario´s Projects: ShadowKong will be updated to V6 soon
Post by: DoctorFlux(Mariodk) on April 16, 2011, 06:32:19 AM
GIANT PILL BARRAGE! Jk XD lol could you imagine that?
i think Dr. Mario´s FS over Ike(with .rel file over Olimar/G&W) will just be something like get two powerfull items maybe a star+Golden Hammer and also use them i think that will work
and for ShadowKong V6 almost anything is fixed Speed/can do it "A" attacks/dodges after teleport and side-B air now moving (you can use it two times now in air not just one time or unlimited) and Side-B air is only Spin kick not teleport to sides
Down-B i will soon start on

Bugs after teleport/side-B air/N-B: if you spam up-B/Side-B air after used  Side-B air/up-B/N-b it is like Slowfall and not falling normal speed
EDIT: i dont think that Down-B will be good :( it is too over powered so i just let the Old Down-B stay
i think ShadowKong is v6 is out today or tomorrow


Title: Re: The Danish Mario´s Projects: ShadowKong V6 is out
Post by: Holy Lance on April 16, 2011, 10:02:14 AM
Do you think you could do other ports like Zero over wario or diddy kong or yoshi?

I want to be able to have fun Psa's over characters I never ever use.


Title: Re: The Danish Mario´s Projects: ShadowKong V6 is out
Post by: DoctorFlux(Mariodk) on April 16, 2011, 10:05:09 AM
Do you think you could do other ports like Zero over wario or diddy kong or yoshi?

I want to be able to have fun Psa's over characters I never ever use.
sry i only doing Mario/Sonic/dragonball(maybe naruto)things the only reason for i know who Zero is becoz of this site like as Cloud+afew others

EDIT i will update op soon it will be something like Sdo0m´s op  :af2:


Title: Re: The Danish Mario´s Projects: ShadowKong V6 is out
Post by: Kumari sai on April 16, 2011, 10:53:30 AM
ya, theres a glitch with the new shadowkong, if you use up b and then repeatedly press it then he can float back to the stage, is this intentional?
 


Title: Re: The Danish Mario´s Projects: ShadowKong V6 is out
Post by: DoctorFlux(Mariodk) on April 16, 2011, 10:56:56 AM
ya, theres a glitch with the new shadowkong, if you use up b and then repeatedly press it then he can float back to the stage, is this intentional?
 
the new up-B is much like my Goku´s up-B :D  but on Shadow you can´t teleport undet stages like as my Goku´s up-B and used the 100% same PSA for it


Title: Re: The Danish Mario´s Projects: ShadowKong V6 is out
Post by: diedhammer98 on April 16, 2011, 12:46:38 PM
ShadowKong V6 is final version?


Title: Re: The Danish Mario´s Projects: ShadowKong V6 is out
Post by: DoctorFlux(Mariodk) on April 16, 2011, 01:26:29 PM
ShadowKong V6 is final version?
i am not sure there is still afew bugs there need to be fixed :D


Title: Re: The Danish Mario´s Projects: ShadowKong V6 is out
Post by: diedhammer98 on April 16, 2011, 04:43:15 PM
I was try make Dr.mario's final smash by myself. But when got hit other characters went flying to above of stage, if other characters got hit while flying then game freeze.


Title: Re: The Danish Mario´s Projects: ShadowKong V6 is out
Post by: Anivernage on April 16, 2011, 05:24:53 PM
use .fade method to change ike final smash


Title: Re: The Danish Mario´s Projects: ShadowKong V6 is out
Post by: DoctorFlux(Mariodk) on April 16, 2011, 05:30:20 PM
use .fade method to change ike final smash
it is a Renamed/edited FitMario.pac :D like as ShadowKong but i almost made a FS now he got Golden hammer+Star that his FS


Title: Re: The Danish Mario´s Projects: ShadowKong V6 is out
Post by: Anivernage on April 16, 2011, 05:31:30 PM
i mean for dr mario over ike use this
Ike Specific Information

How to Give Ike a Normal Final Smash
Originally Discovered by Untouch

This guide explains how to avoid that 'pop into the air multi-slash' FS. This can allow for more creative results, and could possibly help in similar Final Smashes of other characters. Yeah.

1. In Action 116, the first action of Ike's FS, delete everything but 14050100: 3-0. That's important.

2. Add these codes to Action 116:
'Change Action: action=122, Requirement: In Air' and
'Change Action: action=122, Requirement: On Ground'

Redundant? Yes. Effective? Very. This helps avoid any uneditable hardcoding.

3. In action 122, delete everything but 14050100: 3-0.

4. Here, if you want, you can code as you normally would. You could probably even code to the other actions of the FS if you'd like.

4b. If you only want the Final Smash to be one step, or if you've reached the final step of your Final Smash, follow this step.

5. In the action you've ended up in [if your FS is one step, you're still in action 122], Put a 'Change Subaction' to a subaction you can trust, one you're sure does not have any secret coding behind it. Subactions 1F1 and 1F2, for example.

6. Change that subaction's animation and coding according to your wishes. =)

7. Check Brawlbox to find out how many frames this subaction's animation has. In your FS subaction, on the last frame [or second-to-last, I think that's safer], put an Asynchronous Timer and after it put these codes:
Change Action: action=0, requirement=On Ground
Change Action: action=E, requirement=In Air

This will remove the FS glow, and leave you standing if on the ground and falling if in the air.

Happy editing!

Miscellaneous Information

- Subactions 1D7 and 1DC have hardcoded 'woosh-woosh' SFX from Ike's Side-B Hold.
- Subactions 1DB has a hardcoded 'clunk' SFX.
- External GFX 00230008 is the dirt Ike's sword kicks up when he stabs the ground.

- Ike Specific Sound Effects:
--- 956 = [Used in Win3]
--- 986 = [Used in Win1]
--- 988 = [Used in Win3]
--- 960 = Probably the yell from Ike's fully charged Neutral B.
--- 96C = "Huuuu" from charging taunt.
--- 96D = "Prepare Yourself!"
--- 96E = Probably the "Haah!" from Ike's Side-B dash.
--- 96F =
--- 170D = Probably the 'chink' from his Down-B counter.

If anyone wants a tutorial of anything seen in our Naruto PSA, plz say so, and it might be done.


Title: Re: The Danish Mario´s Projects: ShadowKong V6 is out
Post by: DoctorFlux(Mariodk) on April 16, 2011, 05:34:20 PM
i mean for dr mario over ike use this
there is no Action 122 in a Renamed FitMario.pac :D a FitMario only got up to 118
anyway FS working now and i maybe going to update it today or tomorrow
only one bug in FS dont use it near a other you trying to kill or he gets star too


Title: Re: The Danish Mario´s Projects: ShadowKong V6 is out
Post by: xZedkiel on April 16, 2011, 09:50:00 PM
Okay, I'm trying to use SAWNDZ to put the sound effects in for DK so he can sound like Shadow, but he ended up not sounding like anything. I mean, he's still silent. Which .dat do I use?


Title: Re: The Danish Mario´s Projects: ShadowKong V6 is out
Post by: DoctorFlux(Mariodk) on April 17, 2011, 01:13:59 AM
Okay, I'm trying to use SAWNDZ to put the sound effects in for DK so he can sound like Shadow, but he ended up not sounding like anything. I mean, he's still silent. Which .dat do I use?
if you is pal it dont work or read in the Guide SSBBtailsfan made(it worked for me)
anyway i think i know how to fix that SlowFall on Shadow if you spamming up-B/side-B after a up-B/2xSide-B


Title: Re: The Danish Mario´s Projects: ShadowKong V6 is out
Post by: DoctorFlux(Mariodk) on April 17, 2011, 04:48:35 AM
Goku will not fight in Brawl anymore a Doctoc is Coming to Brawl with a Working FS :D today or tomorrow (if he got Needle :D)
Vote is up for what Vertex there will be used in next version of Dr. Mario over Ike


Title: Re: Mariodk´s Projects: ShadowKong V6 is out and next Ver. of Dr.Mario Coming soon
Post by: Tasty Pumpkin Clock on April 17, 2011, 06:41:06 AM
What's different in Shadow V6?


Title: Re: Mariodk´s Projects: ShadowKong V6 is out and next Ver. of Dr.Mario Coming soon
Post by: DoctorFlux(Mariodk) on April 17, 2011, 06:55:12 AM
i have said it before read afew posts in this thread and you know What's different in Shadow V6

just need to find out a good up-B that work(the old normal up-B on Mario dont working) and make a Packages for each Port Dr. Mario over Ike/Olimar/G&W (like as my ShadowKong) with a .txt for the codes like 3rd. jab code if over Olimar/G&W and Olimar/G&W/Ike has Mario´s Soundback
i only got 3rd. jab code for Olimar i needing the rest

Final Smash on Dr. Mario is:
get a Star and the time is nearly stopped (the only Final Smash i know that will work until i find out a other)


Title: Re: Mariodk´s Projects: ShadowKong V6 is out and next Ver. of Dr.Mario Coming soon
Post by: DoctorFlux(Mariodk) on April 17, 2011, 07:36:01 AM
it will be KTH´s Dr. Mario Brawl if no more Votes i just have to ask KTH for i can use it :D
i know this PSA is not so much Dr. Mario-ish without Piles but the point in this port is having Dr. Mario without replace Mario/any other from mario


Title: Re: Mariodk´s Projects: ShadowKong V6 is out and next Ver. of Dr.Mario Coming soon
Post by: diedhammer98 on April 17, 2011, 08:08:25 AM
You trying to find old normal up-B on Mario? I was try rename Mario.pac to Ike.pac and normal up-B on Mario is working.


Title: Re: Mariodk´s Projects: ShadowKong V6 is out and next Ver. of Dr.Mario Coming soon
Post by: DoctorFlux(Mariodk) on April 17, 2011, 08:10:07 AM
You trying to find old normal up-B on Mario? I was try rename Mario.pac to Ike.pac and normal up-B on Mario is working.
yeah up-B on From Groud worked but not in air


Title: Re: Mariodk´s Projects: ShadowKong V6 is out and next Ver. of Dr.Mario Coming soon
Post by: SSJCerious on April 17, 2011, 08:22:18 AM
yeah up-B on From Groud worked but not in air
....Did you even try fixing it? Because the current up-b is kinda......horrible :srs:


Title: Re: Mariodk´s Projects: ShadowKong V6 is out and next Ver. of Dr.Mario Coming soon
Post by: diedhammer98 on April 17, 2011, 08:23:26 AM
I will try work on Dr. mario by myself.


Title: Re: Mariodk´s Projects: ShadowKong V6 is out and next Ver. of Dr.Mario Coming soon
Post by: DoctorFlux(Mariodk) on April 17, 2011, 08:25:48 AM
I will try work on Dr. mario by myself.
you can maybe fix my Dr. Mario more if you want after Next version is out just as soon you add me/the one who made the vertexs i will use as Collab.
one more less project i dont have to thing about so i can work on my SMBZ Mario Moveset/Goku/Vegeta/shadow ports i dont think ShadowKong V6 is Final version still afew thing i know is possible to fix but i am still not sure how to fix them
and for CSPs\BPs\stock icon\CSS icon and CSS name i will just use the ripped Melee ones


Title: Re: Mariodk´s Projects: ShadowKong V6 is out and next Ver. of Dr.Mario Coming soon
Post by: diedhammer98 on April 17, 2011, 08:43:08 AM
I'm not sure I can fix up-b and down-b.

Side-b maybe can fix. But not SpecialN, I have to add with effect.


Title: Re: Mariodk´s Projects: ShadowKong V6 is out and next Ver. of Dr.Mario Coming soon
Post by: DoctorFlux(Mariodk) on April 17, 2011, 08:50:06 AM
I'm not sure I can fix up-b and down-b.

Side-b maybe can fix. But not SpecialN, I have to add with effect.
side-B can´t be a Cape since that cape is a Article and N-B is also same :(


Title: Re: Mariodk´s Projects: ShadowKong V6 is out and next Ver. of Dr.Mario Coming soon
Post by: diedhammer98 on April 17, 2011, 08:54:41 AM
Well ike have one Article. I will try use cape over that.


Title: Re: Mariodk´s Projects: ShadowKong V6 is out and next Ver. of Dr.Mario Coming soon
Post by: diedhammer98 on April 17, 2011, 09:24:32 AM
Cape is working and show up. But it is weird. Look like cape not have any Animations.

Cape look like THIS! Where I can find and put cape's Animations?
(http://img819.imageshack.us/img819/1408/drmarioy.jpg) (http://img819.imageshack.us/i/drmarioy.jpg/)


Title: Re: Mariodk´s Projects: ShadowKong V6 is out and next Ver. of Dr.Mario Coming soon
Post by: DoctorFlux(Mariodk) on April 17, 2011, 09:46:12 AM
Cape is working and show up. But it is weird. Look like cape not have any Animations.

Cape look like THIS! Where I can find and put cape's Animations?
([url]http://img819.imageshack.us/img819/1408/drmarioy.jpg[/url]) ([url]http://img819.imageshack.us/i/drmarioy.jpg/[/url])

in FitMotion.pac


Title: Re: Mariodk´s Projects: ShadowKong V6 is out and next Ver. of Dr.Mario Coming soon
Post by: diedhammer98 on April 17, 2011, 09:47:04 AM
Where I put cape's Animations in?


Title: Re: Mariodk´s Projects: ShadowKong V6 is out and next Ver. of Dr.Mario Coming soon
Post by: DoctorFlux(Mariodk) on April 17, 2011, 09:50:05 AM
Where I put cape's Animations in?

it is in FitMarioMotionetc.pac Cape Animation is normal in


Title: Re: Mariodk´s Projects: ShadowKong V6 is out and next Ver. of Dr.Mario Coming soon
Post by: diedhammer98 on April 17, 2011, 09:52:28 AM
Cape Animation is normal in what?


Title: Re: Mariodk´s Projects: ShadowKong V6 is out and next Ver. of Dr.Mario Coming soon
Post by: DoctorFlux(Mariodk) on April 17, 2011, 09:55:56 AM
Cape Animation is normal in what?
the Cape Animations is inside that File but if a Mario ported to Ike is it inside FitIkemontionetc.pac or Olimar is it inside a FitPikminMotionetc.pac
btw i got entry Pipe to work for Over Olimar but not Ike and hopeFully Mario´s normal up-B soon


Title: Re: Mariodk´s Projects: ShadowKong V6 is out and next Ver. of Dr.Mario Coming soon
Post by: diedhammer98 on April 17, 2011, 10:28:08 AM
I know for entry Pipe to work for Over Olimar. Now I keep trying to fix cape's Animations.
I found ike's entry! It in FitIke.pac. Let me fix for you.


Title: Re: Mariodk´s Projects: ShadowKong V6 is out and next Ver. of Dr.Mario Coming soon
Post by: DoctorFlux(Mariodk) on April 17, 2011, 10:39:48 AM
I know for entry Pipe to work for Over Olimar. Now I keep trying to fix cape's Animations.
I found ike's entry! It in FitIke.pac. Let me fix for you.
not needed yet let me fix up-B so i will upload the files to you and you can fix the cape/entry(if over Ike)
so send me them then you is done then i will it upload to vault and ofc you will be credited (maybe even be added as Colab.)


Title: Re: Mariodk´s Projects: ShadowKong V6 is out and next Ver. of Dr.Mario Coming soon
Post by: diedhammer98 on April 17, 2011, 10:43:41 AM
Ok I will hold cape/entry after I done with it.


Title: Re: Mariodk´s Projects: ShadowKong V6 is out and next Ver. of Dr.Mario Coming soon
Post by: DoctorFlux(Mariodk) on April 17, 2011, 11:25:12 AM
im sorry i have tried anything to get the old up-B to work but only one up-B for Mario works it atleast better then a up-B that dont go up


Title: Re: Mariodk´s Projects: ShadowKong V6 is out and next Ver. of Dr.Mario Coming soon
Post by: diedhammer98 on April 17, 2011, 11:35:05 AM
You did try put old up-B  SAME place as mario start flying?


Title: Re: Mariodk´s Projects: ShadowKong V6 is out and next Ver. of Dr.Mario Coming soon
Post by: DoctorFlux(Mariodk) on April 17, 2011, 11:37:33 AM
You did try put old up-B  SAME place as mario start flying?
yes


Title: Re: Mariodk´s Projects: ShadowKong V6 is out and next Ver. of Dr.Mario Coming soon
Post by: diedhammer98 on April 17, 2011, 11:39:59 AM
Oh. I still trying cape to working.


Title: Re: Mariodk´s Projects: ShadowKong V6 is out and next Ver. of Dr.Mario Coming soon
Post by: DoctorFlux(Mariodk) on April 17, 2011, 11:58:44 AM
any ideas for a up-B that can fit for Dr. Mario (not the old up-B) if no new ideas i will upload it with that bad up-B and with a FS that works
Final Smash is still:
get a Star and almost stop the time for some sec.(the FS will be that until i find out something better)


Title: Re: Mariodk´s Projects: ShadowKong V6 is out and next Ver. of Dr.Mario Coming soon
Post by: diedhammer98 on April 17, 2011, 11:59:50 AM
I can't do it for cape/entry.
I think you need use a effect for side-b.


Title: Re: Mariodk´s Projects: ShadowKong V6 is out and next Ver. of Dr.Mario Coming soon
Post by: Camonsters on April 17, 2011, 12:04:55 PM
An Idea for a final smash is make him spawn say like the excite bikes or tanks and replace them with the virus's.

For upb could you possibly have him maybe use the cape or have him use the stethoscope as a whip or something.


Title: Re: Mariodk´s Projects: ShadowKong V6 is out and next Ver. of Dr.Mario Coming soon
Post by: diedhammer98 on April 17, 2011, 12:08:42 PM
I can't fix for cape's moves. Just stuck below feet.


Title: Re: Mariodk´s Projects: ShadowKong V6 is out and next Ver. of Dr.Mario Coming soon
Post by: DoctorFlux(Mariodk) on April 17, 2011, 12:10:01 PM
An Idea for a final smash is make him spawn say like the excite bikes or tanks and replace them with the virus's.

For upb could you possibly have him maybe use the cape or have him use the stethoscope as a whip or something.
both ideas is impossible :(


Title: Re: Mariodk´s Projects: ShadowKong V6 is out and next Ver. of Dr.Mario Coming soon
Post by: diedhammer98 on April 17, 2011, 12:39:37 PM
Dr.Mario with weird cape is ready!


Title: Re: Mariodk´s Projects: ShadowKong V6 is out and next Ver. of Dr.Mario Coming soon
Post by: DoctorFlux(Mariodk) on April 17, 2011, 01:03:02 PM
Dr. Mario over Ike/olimar is out V0.7 i will update first post soon


Title: Re: Mariodk´s Project: ShadowKong V6 is out and Dr.Mario over Ike/olimar is out v0.7
Post by: diedhammer98 on April 17, 2011, 01:13:42 PM
You are ok with weird cape?


Title: Re: Mariodk´s Project: ShadowKong V6 is out and Dr.Mario over Ike/olimar is out v0.7
Post by: DoctorFlux(Mariodk) on April 17, 2011, 01:15:57 PM
You are ok with weird cape?
not have fixed tried to fix it yet but i will tomorrow or later


Title: Re: Mariodk´s Project: ShadowKong V6 is out and Dr.Mario over Ike/olimar is out v0.7
Post by: diedhammer98 on April 17, 2011, 01:20:41 PM
You like Dr. Mario with cape I gave you?
What different of Dr. Mario 0.7?


Title: Re: Mariodk´s Project: ShadowKong V6 is out and Dr.Mario over Ike/olimar is out v0.7
Post by: DoctorFlux(Mariodk) on April 17, 2011, 01:31:26 PM
You like Dr. Mario with cape I gave you?
What different of Dr. Mario 0.7?
a working FS and afew other Fixes like dont Crashes (i hope this time)


Title: Re: Mariodk´s Project: ShadowKong V6 is out and Dr.Mario over Ike/olimar is out v0.7
Post by: diedhammer98 on April 17, 2011, 01:39:42 PM
Ok I will try your Dr. mario's FS.


Title: Re: Mariodk´s Projects: Dr. Mario over Ike/olimar V0.7 is out Starting on SMBZ Mario
Post by: DoctorFlux(Mariodk) on April 17, 2011, 02:02:16 PM
i will start on next version of True Mario PSA and i will start on FS :D after FS is done next version of true mario PSA is done (if not i get Animations for Side-Smash) and it will be renamed to SMBZ Mario moveset


Title: Re: Mariodk´s Projects: Dr. Mario over Ike/olimar V0.7 is out Starting on SMBZ Mario
Post by: diedhammer98 on April 17, 2011, 02:06:54 PM
I have a idea of SpecialN of Dr. Mario. Electric effect in front of Dr.mario.


Title: Re: Mariodk´s Projects: Dr. Mario over Ike/olimar V0.7 is out Starting on SMBZ Mario
Post by: DoctorFlux(Mariodk) on April 17, 2011, 02:08:10 PM
I have a idea of SpecialN of Dr. Mario. Electric effect in front of Dr.mario.
it is Side-B almost like :D but do the same as Side-B Cape


Title: Re: Mariodk´s Projects: Dr. Mario over Ike/olimar V0.7 is out Starting on SMBZ Mario
Post by: diedhammer98 on April 17, 2011, 02:27:24 PM
You still fixing Dr. mario's cape?


Title: Re: Mariodk´s Projects: Dr. Mario over Ike/olimar V0.7 is out Starting on SMBZ Mario
Post by: DoctorFlux(Mariodk) on April 17, 2011, 02:29:49 PM
You still fixing Dr. mario's cape?
i will tomorrow try but now many of my Movesets needs a Video so i have to Record them


Title: Re: Mariodk´s Projects: Dr. Mario over Ike/olimar V0.7 is out Starting on SMBZ Mario
Post by: the98pika on April 17, 2011, 05:26:11 PM
Can't wait for the next version of True/SMBZ mario ;D


Title: Re: Mariodk´s Projects: Dr. Mario over Ike/olimar V0.7 is out Starting on SMBZ Mario
Post by: DoctorFlux(Mariodk) on April 18, 2011, 01:50:22 AM
Can't wait for the next version of True/SMBZ mario ;D
i have PMed afew good PSAers about the FS is maybe possible and they all think it is :D
and for Animations i will try to revamp them all i made (maybe also Side-B i am not sure about this one but it fit for both cape/raccon Mario)

EDIT: i have made Side-Smash much better Animation still not perfect but better :D and fixed Hitboxes on hammer attacks too :D


Title: Re: Mariodk´s Projects: SMBZ Moveset: Mario almost done just FS left
Post by: diedhammer98 on April 18, 2011, 07:19:39 PM
What kind of SMBZ Mario's FS?


Title: Re: Mariodk´s Projects: SMBZ Moveset: Mario almost done just FS left
Post by: DoctorFlux(Mariodk) on April 19, 2011, 01:57:32 AM
What kind of SMBZ Mario's FS?
something like Sonic´s with fly around and make Dmg instead tranform mario get his cape +star
ok i see more wanted a whole new hammer model i got afew ideas for new hammer Model but i dont think that will come in this Version of SMBZ mario maybe next one
anyway here is the fixes Animations for N-air Attack and soon the new Dash attack so he holding the hammer right:
N-air attack:
(http://s3.postimage.org/xfh10o5qw/N_air.png)

Dashattack it will be edited to something like Sonic´s Swingdash attack so it not like N-air attack:
(http://s3.postimage.org/fpesl6m97/Dash.png)


Title: Re: Mariodk´s Projects: SMBZ Moveset: Mario almost done just FS left
Post by: DoctorFlux(Mariodk) on April 20, 2011, 11:41:33 AM
Final Smash almost ready :D near anything works but turn around dont work :(


Title: Re: Mariodk´s Projects: SMBZ Moveset: Mario almost done just FS left
Post by: the98pika on April 20, 2011, 11:50:17 AM
That looks awesome :)
Waits for release :D


Title: Re: Mariodk´s Projects: SMBZ Moveset: Mario almost done just FS left
Post by: Mario Vontaz on April 20, 2011, 12:13:30 PM
I hope you finnish it,it's looks soo awesome! :D


Title: Re: Mariodk´s Projects: SMBZ Moveset: Mario almost done just FS left
Post by: DoctorFlux(Mariodk) on April 20, 2011, 01:37:42 PM
if i can get Raccon ears/tail over Fludd it will be awesome or just the tail :D for my PSA
anyway i think i soon just update the PSA with this FS right now it is that one that worked best
also still needing better Animations for Side-Smash but it is now abit better then Before
also the next vote on what Hammer what Mario Shoulder use (only recolour of Kirby´s hammer or the item hammer) i dont think i can make a new Hammer right now
here is afew previews of new FS:
Start of FS:
(http://s1.postimage.org/gl1g2bgpu/RSBE01_1.png)
Wait Animation for FS:
(http://s1.postimage.org/d1fvkt5xh/RSBE01_2.png)
Fly animation for FS:
(http://s1.postimage.org/no9yngh2v/RSBE01_3.png)

Mario can´t Turn Around so if you facing left and press Right or facing Right and press Left Mario fly backwards and not turn around i tried to fix it but not worked :( so i will fix it in maybe next version of this PSA


Title: Re: Mariodk´s Projects: SMBZ Moveset: Mario Coming Soon :D
Post by: Mario Vontaz on April 20, 2011, 01:55:05 PM
Wow that's awesome! :o Good work on this!


Title: Re: Mariodk´s Projects: SMBZ Moveset: Mario Coming Preview of new FS Page27 post 404
Post by: DoctorFlux(Mariodk) on April 20, 2011, 01:56:03 PM
N-air/dash attack/FS fly Animation is my best made Animations now :D (100% made by me)
i will upload the PSA at around 23:00/00:00 (at my time in Denmark :D) if i dont get that turn around fixed before
EDIT: i will upload it as soon i made a Packages for Colours to Cape(the cape over Fludd is oneshot :D)
so you can have a Yellow cape on Normal mario and a blue one on Blue mario and raccon Mario on a other Slot :D
i made this PSA to fit for both cape/raccon on Side-B/up-B(cape)
+i will make a powerup Vault is needing the Super Mario 64 flying Cap for this PSA i already got the wings over Fludd:
(http://s3.postimage.org/5lcc7cduj/untitled.png)
but not sitting right (yet) and then back to work on Goku :D


Title: Re: Mariodk´s Projects: SMBZ Moveset: Mario is out V1 Beta :D
Post by: DoctorFlux(Mariodk) on April 20, 2011, 03:56:47 PM
i updating op soon with new pics of SMBZ Mario :D


Title: Re: Mariodk´s Projects: SMBZ Moveset: Mario is out V1 Beta :D
Post by: Mario Vontaz on April 20, 2011, 04:01:17 PM
Awesome i can't wait! :D


Title: Re: Mariodk´s Projects: SMBZ Moveset: Mario is out V1 Beta :D
Post by: DoctorFlux(Mariodk) on April 20, 2011, 04:09:28 PM
op updated with the Mario PSA


Title: Re: Mariodk´s Projects: SMBZ Moveset: Mario is out V1 Beta :D
Post by: Mario Vontaz on April 20, 2011, 04:20:00 PM
An OP one? This i got to see!


Title: Re: Mariodk´s Projects: SMBZ Moveset: Mario is out V1 Beta :D
Post by: DoctorFlux(Mariodk) on April 20, 2011, 04:28:43 PM
i see ppl have waited for a mario PSA with Hammer attacks already 20 DLs it was more then my Goku and ShadowKong got  and for this FS too :D
damn i wish these Video Record Programs will work for me so i can make Videos for my Movesets


Title: Re: Mariodk´s Projects: SMBZ Moveset: Mario is out V1 Beta :D
Post by: diedhammer98 on April 20, 2011, 05:49:33 PM
What Mario's big gray Hammer over?


Title: Re: Mariodk´s Projects: SMBZ Moveset: Mario is out V1 Beta :D
Post by: DoctorFlux(Mariodk) on April 20, 2011, 05:51:30 PM
What Mario's big gray Hammer over?
Side-B cape inside the FitMarioMotion.pac
and the cape over his neck is over Fludd inside FitMarioXX.pac/pcs


Title: Re: Mariodk´s Projects: SMBZ Moveset: Mario is out V1 Beta :D
Post by: diedhammer98 on April 20, 2011, 06:00:10 PM
You can fix Mario's FS moving turning?


Title: Re: Mariodk´s Projects: SMBZ Moveset: Mario is out V1 Beta :D
Post by: DoctorFlux(Mariodk) on April 20, 2011, 06:02:25 PM
You can fix Mario's FS moving turning?
not sure how :(


Title: Re: Mariodk´s Projects: SMBZ Moveset: Mario is out V1 Beta :D
Post by: Kamina on April 20, 2011, 06:58:06 PM
hey may I request that the start up of the shadow over dk's run is faster. It makes it hard to combo but other then that it's awsome. :)


Title: Re: Mariodk´s Projects: SMBZ Moveset: Mario is out V1 Beta :D
Post by: DoctorFlux(Mariodk) on April 21, 2011, 01:54:49 AM
hey may I request that the start up of the shadow over dk's run is faster. It makes it hard to combo but other then that it's awsome. :)
it is fixed as good as Possible
if you like to make Animations for my SMBZ: Mario moveset feel free to do it so i can easy PSA them
i still needing a better Side-Smash Start/hold/Attack on this moveset
but atleast the new Side-Smash is alot better then the last one in True Mario PSA

offtopic i dont even think about my SMBZ moveeset Mario will come on top DLs but now it is
this PSA
Goku moveset
ShadowKong
all come on top :D

Dr. Mario over Ike/olimar was also´close to come on most popular hacks :D


Title: Re: Mariodk´s Projects: SMBZ Moveset: Mario is out V1 Beta :D
Post by: Phred on April 21, 2011, 06:33:56 AM
http://www.youtube.com/watch?v=KVjSqx9hUro
I really like it!


Title: Re: Mariodk´s Projects: SMBZ Moveset: Mario is out V1 Beta :D
Post by: DoctorFlux(Mariodk) on April 21, 2011, 06:35:40 AM
[url]http://www.youtube.com/watch?v=KVjSqx9hUro[/url]
I really like it!
Thanks :D


Title: Re: Mariodk´s Projects: SMBZ Moveset: Mario is out V1 Beta :D
Post by: DoctorFlux(Mariodk) on April 21, 2011, 12:41:12 PM
damn my PSA just become 100 times better with the new SFX pack for Mario and now he saying DOH! then he dies like in melee :D


Title: Re: Mariodk´s Projects: SMBZ Moveset: Mario is out V1 Beta :D
Post by: Roo on April 21, 2011, 12:45:15 PM
Hey MDK, can I fix up some of Mario's anim's for his SMBZ PSA? Especially his side-hammer move. The animation for that one is kinda lacking. :\


Title: Re: Mariodk´s Projects: SMBZ Moveset: Mario is out V1 Beta :D
Post by: DoctorFlux(Mariodk) on April 21, 2011, 12:48:49 PM
Hey MDK, can I fix up some of Mario's anim's for his SMBZ PSA? Especially his side-hammer move. The animation for that one is kinda lacking. :\
sure you can :D if you like to
i am also thinking on afew new Hammer attacks now but i will not work on this until Goku is 100% done or atleast next version :D of him i think next version of Goku gets new FS,Side-B,Side-Smash(maybe) and maybe also afew revamp on animations


Title: Re: Mariodk´s Projects: SMBZ Moveset: Mario is out V1 Beta :D
Post by: SiLeNtDo0m on April 21, 2011, 03:00:06 PM
The lack of feedback given here is most disappointing.  105 downloads and only 2 people have commented on it?  Well, let me give my two cents then:

So far, it's looks pretty dang good.  Combining aspects of your PSA and vontower's was a great idea.  Here's what I have to say:

Pros

- I love the Dash Attack for both modes.  They both look badass and feel badass to use.
- The N Air is also awesome.  Comes out fast and has great range and power
- Hammer fireballs = win (though it would be nice if they were optional rather than compulsory, so the PSA comes with the default fireballs, but you have the option to choose the hammers)
- All the best bits from vontower's PSA are here.  And I loved vontower's PSA.
- I really like the idea behind the Final Smash


Cons

- The F Smash needs work definitely.  I think you should just use his "Swing4" animations.  I think that would suit the hammer smash nicely
- Although the N Air is awesome, it's rather overpowered.  The hitbox lasts for AGES and it has that speed, range, power and priority.  I think personally the power should be lowered.
- The Side B is a bit strange.  I think it should be something different entirely.  Does he really need to be able to take out the cape for 3 moves?
- Shame that the cape doesn't have the "opening up" animation like it did for vontower's PSA.  Were you unable to get that animation due to file size constraints or something?

Suggestions

- I think the F Air (normal mode) should be his signature overhead hammer swipe downwards (it's a move he does a few times in SMBZ).
- I think he needs some kind of move to reflect on his crazy speed in SMBZ.  The main characters in SMBZ could all move quickly somehow.  Maybe the Side B could be some sort of teleport?  I dunno XD[/spoiler]

...Yeah


Title: Re: Mariodk´s Projects: SMBZ Moveset: Mario is out V1 Beta :D
Post by: DoctorFlux(Mariodk) on April 21, 2011, 03:06:12 PM
Side-B Animations was mostly to fit for raccon+cape power up at same time and F-air was also my idea :D
N-air will be Nerfed that for sure i think 8 in dmg and abit lower Knockback is fine
and becoz of i needing to remove the jump animation (cape) was so i can get Subactions for FS (as it 100% works with Turns and etc.)'
and for F-Smash i did my Best for get it looking good but still not good but atleast better then before in true Mario PSA
also in next version i do it so cape dont come in Down-B so only taunt and Side-B can take cape on/off


Title: Re: Mariodk´s Projects: SMBZ Moveset: Mario is out V1 Beta :D
Post by: Phred on April 21, 2011, 06:05:17 PM
Huh. In that video I did the hammer stuck out of Mario's head while he was using the Cracker Launcher, but I can't get that to happen again. Which I guess is a good thing.
Also, when you grab Mario while he's got his hammer out, he doesn't put it away until you let go.
(http://img.photobucket.com/albums/v238/PhredLevi/HammerGrab.gif)
Was that on purpose? Because I think it's quite a cool touch either way.


Title: Re: Mariodk´s Projects: SMBZ Moveset: Mario is out V1 Beta :D
Post by: diedhammer98 on April 21, 2011, 10:18:34 PM
I can remove fire and change Fire damage to normal Damage.


Title: Re: Mariodk´s Projects: SMBZ Moveset: Mario is out V1 Beta :D
Post by: DoctorFlux(Mariodk) on April 21, 2011, 10:45:39 PM
I can remove fire and change Fire damage to normal Damage.

yeah please do that :D
Huh. In that video I did the hammer stuck out of Mario's head while he was using the Cracker Launcher, but I can't get that to happen again. Which I guess is a good thing.
Also, when you grab Mario while he's got his hammer out, he doesn't put it away until you let go.
([url]http://img.photobucket.com/albums/v238/PhredLevi/HammerGrab.gif[/url])
Was that on purpose? Because I think it's quite a cool touch either way.
i forgot to add that code for for remove the hammer but i dont think i will do it so i can save some filesize


Title: Re: Mariodk´s Projects: SMBZ Moveset: Mario is out V1 Beta :D
Post by: diedhammer98 on April 21, 2011, 10:47:57 PM
Ok. how many % damage of Hammer to change?


Title: Re: Mariodk´s Projects: SMBZ Moveset: Mario is out V1 Beta :D
Post by: DoctorFlux(Mariodk) on April 21, 2011, 10:49:18 PM
Ok. how many % damage of Hammer to change?
dont change the % of dmg but maybe abit more Knockback
just about the same knockback as the 3. "A" attack in AAA combo


Title: Re: Mariodk´s Projects: SMBZ Moveset: Mario is out V1 Beta :D
Post by: diedhammer98 on April 21, 2011, 10:57:41 PM
Base knockback or knockback Growth?


Title: Re: Mariodk´s Projects: SMBZ Moveset: Mario is out V1 Beta :D
Post by: DoctorFlux(Mariodk) on April 21, 2011, 10:59:56 PM
Base knockback or knockback Growth?
just base Knockback


Title: Re: Mariodk´s Projects: SMBZ Moveset: Mario is out V1 Beta :D
Post by: diedhammer98 on April 21, 2011, 11:15:13 PM
I did this through PSA by using this
(http://img593.imageshack.us/img593/5217/mariopsa.png) (http://img593.imageshack.us/i/mariopsa.png/)
http://www.mediafire.com/?k6o2vmpclovr1s2


Title: Re: Mariodk´s Projects: SMBZ Moveset: Mario is out V1 Beta :D
Post by: DoctorFlux(Mariodk) on April 21, 2011, 11:24:05 PM
ok i got to know to learn hex :D soon
thanks


Title: Re: Mariodk´s Projects: SMBZ Moveset: Mario is out V1 Beta :D
Post by: diedhammer98 on April 21, 2011, 11:25:56 PM
See numbers on that pic.
That is offest in hex.


Title: Re: Mariodk´s Projects: SMBZ Moveset: Mario is out V1 Beta :D
Post by: DoctorFlux(Mariodk) on April 21, 2011, 11:29:55 PM
See numbers on that pic.
That is offest in hex.
anyway it working awesome job i think i will work abit more on SMBZ Moveset: mario instead Goku after i am done with next version of Goku/Mario PSA i will work on Geno over ToonLink i already got Animations and a PSA but that PSA dont working so i just have to fix it


Title: Re: Mariodk´s Projects: SMBZ Moveset: Mario is out V1 Beta :D
Post by: diedhammer98 on April 21, 2011, 11:43:16 PM
Ok. I will teach you how do HEX.
(http://img593.imageshack.us/img593/6746/hex.png) (http://img593.imageshack.us/i/hex.png/)
Where I found this PSA is
http://www.smashboards.com/showthread.php?t=257755


Title: Re: Mariodk´s Projects: SMBZ Moveset: Mario is out V1 Beta :D
Post by: DoctorFlux(Mariodk) on April 21, 2011, 11:49:19 PM
Ok. I will teach you how do HEX.
([url]http://img593.imageshack.us/img593/6746/hex.png[/url]) ([url]http://img593.imageshack.us/i/hex.png/[/url])
Where I found this PSA is
[url]http://www.smashboards.com/showthread.php?t=257755[/url]
not needed now but thanks :D i mainly needed it for change fireball  right now


Title: Re: Mariodk´s Projects: SMBZ Moveset: Mario is out V1 Beta :D
Post by: DoctorFlux(Mariodk) on April 22, 2011, 12:40:01 AM
sry 2x post
Finnaly i got a record program to work+uploaded to Youtube here is the Video of SMBZ moveset Mario moveset Video:http://www.youtube.com/watch?v=ZmIgYoxQT5U


Title: Re: Mariodk´s Projects: SMBZ Moveset: Mario is out V1 Beta :D Video added
Post by: Anivernage on April 22, 2011, 12:51:40 AM
nice video!! ;D
have you tried the reverse direction in the turn subaction of the FS?


Title: Re: Mariodk´s Projects: SMBZ Moveset: Mario is out V1 Beta :D Video added
Post by: DoctorFlux(Mariodk) on April 22, 2011, 12:53:58 AM
nice video!! ;D
have you tried the reverse direction in the turn subaction of the FS?
yes i will try to do it again after i made Video for Goku(not the same version you guys got this Goku got new N-air Animation+one more GFX on Down-Taunt)
and after my Video for Dr. mario port/ShadowKong and a showcase for all of them


Title: Re: Mariodk´s Projects: SMBZ Moveset: Mario is out V1 Beta :D Video added
Post by: Anivernage on April 22, 2011, 12:55:05 AM
great, good luck :)


Title: Re: Mariodk´s Projects: SMBZ Moveset: Mario is out V1 Beta :D Video added
Post by: DoctorFlux(Mariodk) on April 22, 2011, 01:26:44 AM
Dr. mario port Video added:
http://www.youtube.com/watch?v=otNyHFK_CDg
Goku moveset Video will be made as soon we got the vertex of Buu  :af2: and as soon the FS is working so the Video is a preview too :D
the Videos for DragonBrawl Movesets will be posted in DragonBrawl Thread or here if i have made the moveset like Goku
Edit: i am just about to upload ShadowKong Video :D


Title: Re: Mariodk´s Projects: Showcase Video+Moveset Videos is added of my PSAs
Post by: Phred on April 22, 2011, 11:43:05 AM
Oh hey, I isolated and reliably replicated the hammer head cracker launcher issue.
It's related to the being grabbed while hammering thing. When you do a dash attack near an item, normally you pick it up and continue with the attack until its finished, but the Cracker Launcher interrupts the animation, causing Mario to continue to hold the hammer until he lets go of the Cracker Launcher.
(http://img.photobucket.com/albums/v238/PhredLevi/Hammerhead.gif)
Upon further testing, it seems the Cracker Launcher is the only item that causes this behaviour, all other items will let Mario do the entire hammer spin after which he puts the hammer away. The only strange anomaly is that throwing items will alter the angle at which Mario holds the hammer.
(http://img.photobucket.com/albums/v238/PhredLevi/HammerShell.gif)
No biggie, just a heads-up.

Also bonus points if at some point it can be made so that Mario swings his hammer in tandem with the Hammer/Golden Hammer the way Dedede does :D


Title: Re: Mariodk´s Projects: Showcase Video+Moveset Videos is added of my PSAs
Post by: DoctorFlux(Mariodk) on April 23, 2011, 12:30:51 AM
ok i will this this but i dontthink i can fix:
(http://img.photobucket.com/albums/v238/PhredLevi/HammerShell.gif)


Title: Re: Mariodk´s Projects: Showcase Video+Moveset Videos is added of my PSAs
Post by: DoctorFlux(Mariodk) on April 24, 2011, 04:02:07 PM
Hey me and my freind have homebrew and were playing online with the mario psa...... but its hard to tell who is who (no costumes uploaded for this ver) could u upload the capes that u have in  mario PSA's spoilers? please XD
i made a guide and all files for get capes for the other textures/vertexs inside the readme+ all the files is inside the .zip


Title: Re: Mariodk´s Projects: Showcase Video+Moveset Videos is added of my PSAs
Post by: DoctorFlux(Mariodk) on April 24, 2011, 04:15:42 PM
I ment the knight mario and goku mario ones tho XD
DL SSJ Mario/knight Mario and replace the fludd Model/texture/animations to them inside the cape over fludd stuff folder then use one of .png files for Recolours of cape


Title: Re: Mariodk´s Projects: Showcase Video+Moveset Videos is added of my PSAs
Post by: DoctorFlux(Mariodk) on April 24, 2011, 11:47:19 PM
first post updated look on project: DragonBrawl


Title: Re: Mariodk´s Projects: Showcase Video+Moveset Videos is added of my PSAs
Post by: fighter20brawler10 on April 25, 2011, 03:30:47 PM
Yeah secretly I didn't get the point of a SSJ3 Gotenks when you could've done the origional(don't hit me XD ) Please be Kid Buu's death ball as a Final .w.


Title: Re: Mariodk´s Projects: Showcase Video+Moveset Videos is added of my PSAs
Post by: DoctorFlux(Mariodk) on April 25, 2011, 09:51:43 PM
Yeah secretly I didn't get the point of a SSJ3 Gotenks when you could've done the origional(don't hit me XD ) Please be Kid Buu's death ball as a Final .w.
the moveset will be renamed just Gotenks since anyway the whole moveset fits to any transforms and Kid buu is Sdo0m´s


Title: Re: Mariodk´s Projects: Showcase Video+Moveset Videos is added of my PSAs
Post by: diedhammer98 on April 25, 2011, 11:50:55 PM
You made goku's PSA?


Title: Re: Mariodk´s Projects: Showcase Video+Moveset Videos is added of my PSAs
Post by: DoctorFlux(Mariodk) on April 26, 2011, 09:20:21 AM
You made goku's PSA?
yes almost anything but coding for Change kamehameha on N-B
and afew Animation i not made
i am maybe going to make SFX pack too(only maybe)
and i think it will be the eng. voices since i grown up with Goku with Eng. voices(and abit DBZ in danish but only afew ep. :D)



Title: Re: Mariodk´s Projects: Showcase Video+Moveset Videos is added of my PSAs
Post by: DJ Lowgey on April 27, 2011, 04:16:58 AM
I can give you some Goku sounds.
Voices and noices like the kamehame ha sound  :kdance:


Title: Re: Mariodk´s Projects: Showcase Video+Moveset Videos is added of my PSAs
Post by: DoctorFlux(Mariodk) on April 27, 2011, 06:13:44 AM
I can give you some Goku sounds.
Voices and noices like the kamehame ha sound  :kdance:
the voice for kamehame will be over Falcon
and HAAA! will be Punch


Title: Re: Mariodk´s Projects: Showcase Video+Moveset Videos is added of my PSAs
Post by: Puraidou on April 27, 2011, 08:35:19 AM
Hmm, that video is quite laggy. If you want i can record a match with Goku and Shadow.
I could do it later today if i don't forget xD

It would be in 1080P HD Quality.


Title: Re: Mariodk´s Projects: Showcase Video+Moveset Videos is added of my PSAs
Post by: DoctorFlux(Mariodk) on April 27, 2011, 08:38:29 AM
you can do it after my next version of Goku is done :)
and this update is so he only needs: revamps of Animations,taunts/wins/other mics. things
but (maybe) removed Kaioken if the filesize will not be too big
i know my Videos is abit laggy but not very much
and for ShadowKong he will also be updated with a FitSonic.pac(shadowKong Friendly) so chaos spear GFX is working 100% + afew other fixes so like up-B is working as i wanted and you dont do it Slowfall if spamming up-B/side-B after up-B/2xside-B/N-B
and the up-B will be CPU friendly too(also same goes for Goku)
but not sure then these two hacks is done


Title: Re: Mariodk´s Projects: Showcase Video+Moveset Videos is added of my PSAs
Post by: Phred on April 27, 2011, 06:38:13 PM
Actually, if it's SMBZ Mario, instead of throwing hammers, shouldn't his Neutral B be kamehameha-styled fireballs?
It'd be neat if he could do something like Aura Sphere, except it's made of fire instead of aura.


Title: Re: Mariodk´s Projects: Showcase Video+Moveset Videos is added of my PSAs
Post by: DoctorFlux(Mariodk) on April 28, 2011, 07:17:41 AM
Actually, if it's SMBZ Mario, instead of throwing hammers, shouldn't his Neutral B be kamehameha-styled fireballs?
It'd be neat if he could do something like Aura Sphere, except it's made of fire instead of aura.
i think it is abit unpossible :( but i will ofc try :D i was planing to make a Fire SMBZ Mario too :D so he fits with his Fire Mario texture (only Mario with fireflower can do it fire attacks)


Title: Re: Mariodk´s Projects: Showcase Video+Moveset Videos is added of my PSAs
Post by: DJ Lowgey on April 28, 2011, 03:06:30 PM
Hey Guys,
If you have enough time, you can update the moveset of Waluigi over Toon Link.
Now we have a glitch free version because of EternalYoshi.


Title: Re: Mariodk´s Projects: Showcase Video+Moveset Videos is added of my PSAs
Post by: DoctorFlux(Mariodk) on April 28, 2011, 10:01:03 PM
Hey Guys,
If you have enough time, you can update the moveset of Waluigi over Toon Link.
Now we have a glitch free version because of EternalYoshi.
this was one thing i was thinking on ;D but still needing Goku Finished


Title: Re: Mariodk´s Projects: Showcase Video+Moveset Videos is added of my PSAs
Post by: Nuke on April 28, 2011, 10:29:06 PM
Hmm nice mario hack... I Might have a little animation gift for you... Ill see...

Again GJ...


Title: Re: Mariodk´s Projects: Showcase Video+Moveset Videos is added of my PSAs
Post by: DoctorFlux(Mariodk) on April 29, 2011, 07:16:29 AM
Hmm nice mario hack... I Might have a little animation gift for you... Ill see...

Again GJ...
thanks btw i got afew Animations fixes by Roo for SMBZ Mario and i think maybe next version of Goku will come out this weekend or next
then i will work more on SMBZ mario+more fixes on Shadow over DK.+maybe afew thing more


Title: Re: Mariodk´s Projects: Showcase Video+Moveset Videos is added of my PSAs
Post by: DTST on April 29, 2011, 04:28:39 PM
iv been working on shadow over marth more its now 95% glitch free only glitches are: chaos sphere doesnt do damage  slow running start(no biggie) N-B(which is the same as your latest shadow kong) when doing it on ground it homes in on the other fighters works fine in air there might be some i forgot i tryed it out hours ago so i may have forgotten apart from them he can double jump do up-B and final smash doesnt freeze the main problem now is that he still randomly freezes the game(music still plays just cant fight) mainly when fighting sonic i can send you the files tomorrow i'v also added the shadow model and textures from SDooms shadow


Title: Re: Mariodk´s Projects: Showcase Video+Moveset Videos is added of my PSAs
Post by: DoctorFlux(Mariodk) on April 29, 2011, 10:25:27 PM
iv been working on shadow over marth more its now 95% glitch free only glitches are: chaos sphere doesnt do damage  slow running start(no biggie) N-B(which is the same as your latest shadow kong) when doing it on ground it homes in on the other fighters works fine in air there might be some i forgot i tryed it out hours ago so i may have forgotten apart from them he can double jump do up-B and final smash doesnt freeze the main problem now is that he still randomly freezes the game(music still plays just cant fight) mainly when fighting sonic i can send you the files tomorrow i'v also added the shadow model and textures from SDooms shadow
you can just upload it as your´s Files on vault just Credit me ;D if you can fix it even more then mine and for Chaos spear just set it to use the weak done and not charge it worked for me


Title: Re: Mariodk´s Projects: Showcase Video+Moveset Videos is added of my PSAs
Post by: DTST on April 30, 2011, 04:27:56 AM
Well the weak doesn't work either and he still freezes the game for no reason at all so I'm hoping you could quickly fix those 2 so I'll send you the files before releasing


Title: Re: Mariodk´s Projects: Showcase Video+Moveset Videos is added of my PSAs
Post by: DoctorFlux(Mariodk) on April 30, 2011, 04:43:39 AM
Well the weak doesn't work either and he still freezes the game for no reason at all so I'm hoping you could quickly fix those 2 so I'll send you the files before releasing
i will look on it then i am done with next version o Goku i just needing a new Side-B attack and new Side-Smash


Title: Re: Mariodk´s Projects: Showcase Video+Moveset Videos is added of my PSAs
Post by: DTST on April 30, 2011, 07:04:48 AM
Iv tried shadow over marth again chaos spear sometimes doesn't appear and sometimes when playing against sonic his running graphic replaces it i played against dedede(king k rool now) and using chaos control froze sometimes dodging freezes and somtimes when playing against sonic down-b side-b and n-b graphics don't show it's the same move set as shadow kong v6 I'll be sending you the files soon


Title: Re: Mariodk´s Projects: Showcase Video+Moveset Videos is added of my PSAs
Post by: DoctorFlux(Mariodk) on April 30, 2011, 10:48:05 AM
anyway i dont think i will work on Shadow over Marth but i think i know who can replace my roster over marth(if not soon a Sasuke PSA coming)
Silver the hegdehog over Marth i will do
btw Goku is soon out just needing afew fixes+make a Video  :af2:


Title: Re: Mariodk´s Projects: Showcase Video+Moveset Videos is added of my PSAs
Post by: DTST on April 30, 2011, 11:09:05 AM
shadow over marth is mainly for me i dont want to replace DK or sonic im trying to work with you because you have alot more knowledge in character ports than me


Title: Re: Mariodk´s Projects: Showcase Video+Moveset Videos is added of my PSAs
Post by: DoctorFlux(Mariodk) on May 01, 2011, 05:52:23 AM
Goku V0.8 is out :D and that means i will fix ShadowKong more and make afew other fixes to my PSAs


Title: Re: Mariodk´s Projects: poll up for what is next project i will make
Post by: DivineOverlord on May 01, 2011, 10:04:49 AM
I pm'ed you a goku pac file. I fixed up his B special and took out the fire effect from his final smash.


Title: Re: Mariodk´s Projects: poll up for what is next project i will make
Post by: DoctorFlux(Mariodk) on May 01, 2011, 10:10:34 AM
I pm'ed you a goku pac file. I fixed up his B special and took out the fire effect from his final smash.
i upload the new Fitcaptain.pac soon just ppl have to reDownload this version


Title: Re: Mariodk´s Projects: poll up for what is next project i will make
Post by: DivineOverlord on May 01, 2011, 10:14:06 AM
i upload the new Fitcaptain.pac soon just ppl have to reDownload this version

cool. Hey I noticed there's no sound flags in his Down Smash attack. There's an aura hit flag but no sound flag. was that intended? same goes for S4S attack


Title: Re: Mariodk´s Projects: poll up for what is next project i will make
Post by: DoctorFlux(Mariodk) on May 01, 2011, 10:16:55 AM
cool. Hey I noticed there's no sound flags in his Down Smash attack. There's an aura hit flag but no sound flag. was that intended? same goes for S4S attack
i forgot to add that but will be added but not in ths version but for sure last version


Title: Re: Mariodk´s Projects: poll up for what is next project i will make
Post by: OmegaMalkior on May 01, 2011, 10:18:44 AM
Hey MarioDk, a suggestion in making another hack.


Why not port Shadow over Wario or Ice Climbers?


Title: Re: Mariodk´s Projects: poll up for what is next project i will make
Post by: DoctorFlux(Mariodk) on May 01, 2011, 10:21:50 AM
Hey MarioDk, a suggestion in making another hack.


Why not port Shadow over Wario or Ice Climbers?
Shadow over Wario i dont want since Wario is one of my fav. char
and Shadow over Ice Climbers do you want 2x Shadows? or it is unpossible


Title: Re: Mariodk´s Projects: poll up for what is next project i will make
Post by: DivineOverlord on May 01, 2011, 10:27:16 AM
38010415 - Aura + smack sound
38010480 - Smack sound
1C032080 - Energy sound + smack flags
1C032015 - Energy sound + aura flags

these flags work good for S4S or down smash ;D


Title: Re: Mariodk´s Projects: poll up for what is next project i will make
Post by: DoctorFlux(Mariodk) on May 01, 2011, 10:29:05 AM
38010415 - Aura + smack sound
38010480 - Smack sound
1C032080 - Energy sound + smack flags
1C032015 - Energy sound + aura flags
these flags work good for S4S or down smash ;D
ok i add 38010415 for Both :D but anyway S4s will be edited to a other attack since attack13 is almost the same
also i forgot to get Kaioken to boost the new attacks and Side-B but i dont think Side-B needs a Boost


Title: Re: Mariodk´s Projects: poll up for what is next project i will make
Post by: OmegaMalkior on May 01, 2011, 10:31:08 AM
How about over Diddy Kong? There aren't that many good PSAs for him


Title: Re: Mariodk´s Projects: poll up for what is next project i will make
Post by: DoctorFlux(Mariodk) on May 01, 2011, 10:32:51 AM
How about over Diddy Kong? There aren't that many good PSAs for him
have tried was too buggy+crashes and etc.


Title: Re: Mariodk´s Projects: poll up for what is next project i will make
Post by: DivineOverlord on May 01, 2011, 10:41:49 AM
ok i add 38010415 for Both :D but anyway S4s will be edited to a other attack since attack13 is almost the same
also i forgot to get Kaioken to boost the new attacks and Side-B but i dont think Side-B needs a Boost

oh sorry, it's actually flag: 38010495 that you want. I double checked 38010415 and it didnt have any sounds.....38010495 works fine.

The side B special shoots foes up 90(5A hex) degrees but I wonder if it will look better if he shot them up 80 (50 hex) degrees . I'll test it.


Edit: hm maybe not lol. I'll see if I can get him to kick them everytime.


Title: Re: Mariodk´s Projects: poll up for what is next project i will make
Post by: DoctorFlux(Mariodk) on May 01, 2011, 10:47:45 AM
oh sorry, it's actually flag: 38010495 that you want. I double checked 38010415 and it didnt have any sounds.....38010495 works fine.

The side B special shoots foes up 90(5A hex) degrees but I wonder if it will look better if he shot them up 80 (50 hex) degrees . I'll test it.


Edit: hm maybe not lol. I'll see if I can get him to kick them everytime.
i reupload Goku then i have get Kaioken to boost all the new attacks(not AAA combo yet) and got CSPs/BPs for the recolours and maybe also did so kaioken turn off then Goku Die and maybe also Kaioken turn off then Goku takes +15% dmg in one single hit
and only Side-B air will be boosted by Kaioken


Title: Re: Mariodk´s Projects: poll up for what is next project i will make
Post by: diedhammer98 on May 01, 2011, 06:16:09 PM
Why you will make Waluigi over Link instead of ToonLink?


Title: Re: Mariodk´s Projects: poll up for what is next project i will make
Post by: DoctorFlux(Mariodk) on May 01, 2011, 10:19:35 PM
Why you will make Waluigi over Link instead of ToonLink?
want the Coming Gotenks over ToonLink(if not Gotenks is over Toonlink so i want Geno over ToonLink and Gotenks over Lucas) and still want WaLuigi and dont care about Link


Title: Re: Mariodk´s Projects: poll up for what is next project i will make
Post by: Tabuu Forte Akugun on May 01, 2011, 10:22:06 PM
I say you should make Dr Mario over Olimar be more faithful to the original Mario PSA.


Title: Re: Mariodk´s Projects: poll up for what is next project i will make
Post by: diedhammer98 on May 01, 2011, 10:24:11 PM
want the Coming Gotenks over ToonLink(if not Gotenks is over Toonlink so i want Geno over ToonLink and Gotenks over Lucas) and still want WaLuigi and dont care about Link
Well, you can fix Waluigi's throw?


Title: Re: Mariodk´s Projects: poll up for what is next project i will make
Post by: DoctorFlux(Mariodk) on May 01, 2011, 10:28:24 PM
Well, you can fix Waluigi's throw?
not sure yet


Title: Re: Mariodk´s Projects: poll up for what is next project i will make
Post by: DTST on May 02, 2011, 04:41:06 AM
I don't know much about porting characters with a rel but you should do it that way with all your ports iv pretty much given up on shadow over Marth iv decided to keep him I'm doing shadow over fox now and may try silver over diddy and rayman over pit


Title: Re: Mariodk´s Projects: poll up for what is next project i will make
Post by: DoctorFlux(Mariodk) on May 02, 2011, 05:15:14 AM
I don't know much about porting characters with a rel but you should do it that way with all your ports iv pretty much given up on shadow over Marth iv decided to keep him I'm doing shadow over fox now and may try silver over diddy and rayman over pit
i dont know how to patch char .rel files(yet) but i will maybe learn it :D since afew know how to do it now like Marth over Jiggy
i am going to to make ShadowKong V7 :D and will fix up-B more  and try to fix that slowfall if i can´t fix it i just do it so he go in helpless mode as in V5
and i will also fix chaos spear :D
with two inc. Sonic PSA (you needing the ShadowKong Friendly Sonic PSA if chaos spear need to be fixed)
Normal Sonic moveset friendly for ShadowKong(sonic without running GFX and running/SideSmashHold animation will be the same as Sdo0m´s PSA so running/side-SmashHold still look good without GFX)
and Sdo0m´s Sonic PSA(removed you are too slow animation taunt to Sdo0m´s up-Taunt and got the old up-Taunt back)
after ShadowKong i will work on the lastest attacks for SMBZ: Mario and fix his FS more then Goku since i still needing ANimations for Goku he is not done yet


Title: Re: Mariodk´s Projects: poll up for what is next project i will make
Post by: Phred on May 02, 2011, 07:29:03 AM
You know, I bet that spinning his hammer around would make a good down smash, too.


Title: Re: Mariodk´s Projects: poll up for what is next project i will make
Post by: DoctorFlux(Mariodk) on May 02, 2011, 07:39:47 AM
You know, I bet that spinning his hammer around would make a good down smash, too.
i got the idea for D-Smash for Mario it will be something like dedede D-smash :D


Title: Re: Mariodk´s Projects: poll up for what is next project i will make
Post by: the98pika on May 02, 2011, 07:49:16 AM
The poll is to hard to pick! Hmm i always wanted Silver not over sonic XD
I always wanted Knuckles not over captain falcon or sonic :af:
Or geno hmm

*Picks geno*
Good luck on anything that your going to do next and what your working on now ;)


Title: Re: Mariodk´s Projects: ShadowKong V7 coming (chaos spear will be fixed+up-B)
Post by: DoctorFlux(Mariodk) on May 02, 2011, 08:18:10 AM
already fixed Shadow´s slowfall :D if spamming up-B after up-B/Side-B/N-B and Side-B is again unlimited as in V5
so now if you spamming up-B/N-B after N-B/up-B you just do it N-Air attack
now just fix up-B to be abit more CPU friendly :D and abit lower then make the two Sonic PSAs(friendly for ShadowKong´s Chaos spear) and ShadowKong V7 is out then V7 is out i will work on SMBZ: Mario fixed FS+removed Fire effect from N-B hammers+afew better Animations and maybe more hammer attacks like D-Smash and F-air
after that back again to Goku if no Animation for Goku yet i will do: Vegeta (PSA not animations) or someone else
offtopic: if i update both ShadowKong+SMBZ mario i will get 3x top DLs at same time  :af2: along with my Goku


Title: Re: Mariodk´s Projects: ShadowKong V7 coming (chaos spear will be fixed+up-B)
Post by: the98pika on May 02, 2011, 08:29:42 AM
You would be on the top downloads artist section maybe :af:


Title: Re: Mariodk´s Projects: ShadowKong V7 coming (chaos spear will be fixed+up-B)
Post by: DoctorFlux(Mariodk) on May 02, 2011, 08:42:03 AM
You would be on the top downloads artist section maybe :af:
there is long way to that since i have to reupload the hacks and delete the old so ppl can easy see there is a new version uploaded
i dont think ppl look any day for just to see there is a new Version


Title: Re: Mariodk´s Projects: ShadowKong V7 coming (chaos spear will be fixed+up-B)
Post by: Puraidou on May 02, 2011, 08:47:37 AM
Or you just upload the new one as a new download in the vault?


Title: Re: Mariodk´s Projects: ShadowKong V7 coming (chaos spear will be fixed+up-B)
Post by: DoctorFlux(Mariodk) on May 02, 2011, 08:48:18 AM
Or you just upload the new one as a new download in the vault?
yes and delete the old ones(still got the old ones as Backup if needed :D)


Title: Re: Mariodk´s Projects: ShadowKong V7 coming (chaos spear will be fixed+up-B)
Post by: Puraidou on May 02, 2011, 08:56:26 AM
yes and delete the old ones(still got the old ones as Backup if needed :D)
Just remove them from BV and keep them on mediafire or megaupload or whatever you use xD
Or just keep them in the vault anyway. :P


Title: Re: Mariodk´s Projects: ShadowKong V7 coming (chaos spear will be fixed+up-B)
Post by: DoctorFlux(Mariodk) on May 02, 2011, 08:59:45 AM
i remove from BV for not Spam BV and get like 6x ShadowKongs for each version but still got them in mediafire


Title: Re: Mariodk´s Projects: ShadowKong V7 coming (chaos spear will be fixed+up-B)
Post by: DTST on May 02, 2011, 09:26:34 AM
Deleting hacks gets takes numbers away from your download count so instead just update that hack you made by modifying it you won't lose anything


Title: Re: Mariodk´s Projects: ShadowKong V7 coming (chaos spear will be fixed+up-B)
Post by: DoctorFlux(Mariodk) on May 02, 2011, 09:32:01 AM
Deleting hacks gets takes numbers away from your download count so instead just update that hack you made by modifying it you won't lose anything
nahh i dont care i got 1 or over 9000 DLs :D anyway ShadowKong V7 is ready but stil needing to make ShadowKong friendly Sonic PSAs
normal Sonic PSA with Sdo0m´s Side-Smash+running+up-Taunt on Side-taunt Animations so they look good without GFX
and ofc Burst Sonic PSA  with up-taunt moved to Side-taunt and old up-taunt back:D
so Sonic dont got Chaos spear under his feet while running and Shadow dont got Sonic´s running GFX as Chaos spear if sonic vs. Shadow


Title: Re: Mariodk´s Projects: ShadowKong V7 coming (chaos spear will be fixed+up-B)
Post by: SiLeNtDo0m on May 02, 2011, 09:40:27 AM
Funny that.  My goal is to get into the Top 10 for Downloads per hack.  I was 11th before I released Burst Sonic XD  Now I'm back down to 15th.  But most people in the Top 10 Downloads per hack have only released one or two hacks anyway (except ASF1nk, .Fade and mastaklo).

I couldn't compete with guys like Beyond for the Top 10 Downloads since I don't have enough stuff and I wouldn't be able to make stuff as fast as him since PSAs take longer than vertexes.  Not to mention that if a vertex looks good, people will download it even if they aren't particularly familiar with the character.  But with PSA, people will be much more reluctant to download it if they don't know who it is.


Title: Re: Mariodk´s Projects: ShadowKong V7 coming (chaos spear will be fixed+up-B)
Post by: DoctorFlux(Mariodk) on May 02, 2011, 09:44:33 AM
but as i said i dont care i come on top DL :D i just want to get ppl happy and make good PSAs :D and get my Roster with all the char. i want
but still awesome that i got 2x hacks on Top DLs Shadowkong V6 and Goku PSA on top and soon ShadowKong V7


Title: Re: Mariodk´s Projects: ShadowKong V7 coming (chaos spear will be fixed+up-B)
Post by: CutterKirby64 on May 02, 2011, 10:22:23 AM
Hey Mariodk don't forget about the version with V5 Up-B. :P


Title: Re: Mariodk´s Projects: ShadowKong V7 coming (chaos spear will be fixed+up-B)
Post by: DoctorFlux(Mariodk) on May 02, 2011, 10:24:11 AM
Hey Mariodk don't forget about the version with V5 Up-B. :P
not needed if i get the up-B CPU Friendly :D and if spamming up-B/N-B after up-B/2x-side-B/N-B you just do it N-air attack
EDIT: Burst Sonic PSA(shadowKong friendly) is out same DL. Link as ShadowKong it is in same mediafire folder(this time i will add you as Colab. Sdo0m :D it is your´s Shadow PSA ported+your´s Sonic PSA made friendly for ShadowKong)
now just get Vbrawl Sonic PSA (ShadowKong Friendly) done and upload ShadowKong

EDIT again:
(http://s1.postimage.org/6p23xoxaq/RSBE01_3.png)
as you can see no chaos spear under sonic´s feet and Chaos spear is not Sonic´s running GFX


Title: Re: Mariodk´s Projects: ShadowKong V7 is out starting on next version of SMBZ mario
Post by: Herculeswill22 on May 02, 2011, 01:03:31 PM
Yesss! thanks for making burst sonic work with shadow. I LOVE burst sonic :af2:


Title: Re: Mariodk´s Projects: ShadowKong V7 is out starting on next version of SMBZ mario
Post by: DoctorFlux(Mariodk) on May 02, 2011, 01:12:37 PM
i will add one more Sonic PSA for ShadowKong Friendly :D this one:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=9426
but this is tomorrow


Title: Re: Mariodk´s Projects: ShadowKong V7 is out starting on next version of SMBZ mario
Post by: SiLeNtDo0m on May 02, 2011, 01:16:52 PM
Yesss! thanks for making burst sonic work with shadow. I LOVE burst sonic :af2:

Glad to hear it XD


Title: Re: Mariodk´s Projects: ShadowKong V7 is out starting on next version of SMBZ mario
Post by: DoctorFlux(Mariodk) on May 02, 2011, 01:20:31 PM
ok i can take requests for Sonic PSAs(shadowKong) friendly it is only 5min work :D
so if you want a Sonic PSA that works with ShadowKong(so sonic dont got Chaos spear under his feet and etc.) just ask


Title: Re: Mariodk´s Projects: ShadowKong V7 is out starting on next version of SMBZ mario
Post by: OmegaMalkior on May 02, 2011, 01:26:41 PM
Hyper Sonic port pweeeez?


Title: Re: Mariodk´s Projects: ShadowKong V7 is out starting on next version of SMBZ mario
Post by: DoctorFlux(Mariodk) on May 02, 2011, 01:27:42 PM
Hyper Sonic port pweeeez?
nope i mean not port this PSA i mean make it ShadowKong Friendly since it is also a really epic one that Sonic PSA
anyway can you please to asking for a port hack you have asked for it in like 5 posts :>.>palm: if you want a port do it self
like i did on Sdo0m´s Shadow and used some of TheWill´s port Fixes like the 2nd. jump :D(somehow i made that fix even better :D) then i got this PSA


Title: Re: Mariodk´s Projects: ShadowKong V7 is out starting on next version of SMBZ mario
Post by: OmegaMalkior on May 02, 2011, 01:46:16 PM
Yea, yea. I meant make it ShadowKong friendly.

EDIT:

anyway can you please to asking for a port hack you have asked for it in like 5 posts :>.>palm: if you want a port do it self

^What do you mean? I never asked for this port before.


Title: Re: Mariodk´s Projects: ShadowKong V7 is out starting on next version of SMBZ mario
Post by: DoctorFlux(Mariodk) on May 02, 2011, 01:49:47 PM
Yea, yea. I meant make it ShadowKong friendly.
i can try give a link for the PSA and i do it then i got time and upload it to same mediafire folder as ShadowKong(not needed a fix for that if he dont use Running GFX or Side-Smash GFX on hands)


Title: Re: Mariodk´s Projects: ShadowKong V7 is out starting on next version of SMBZ mario
Post by: the98pika on May 02, 2011, 03:17:24 PM
Looks like ShadowKong is almost finished :D I only played the first version of shadowkong though so i'm going to check this version out :af:


Title: Re: Mariodk´s Projects: ShadowKong V7 is out starting on next version of SMBZ mario
Post by: CutterKirby64 on May 02, 2011, 03:19:36 PM
Where's the "You're too Slow!" version of Burst Sonic without those GFX.  :oshi:


Title: Re: Mariodk´s Projects: ShadowKong V7 is out starting on next version of SMBZ mario
Post by: DoctorFlux(Mariodk) on May 02, 2011, 09:35:26 PM
Where's the "You're too Slow!" version of Burst Sonic without those GFX.  :oshi:
i forgot the add that one :D but i will again then i reupload Burst Sonic(shadowKong friendly)


Title: Re: Mariodk´s Projects: ShadowKong V7 is out starting on next version of SMBZ mario
Post by: Strange Matter on May 02, 2011, 11:05:14 PM
Would it be possible in a future version of Shadow Kong to have the Chaos Warp sound even when he's not facing Sonic? I've got the sound effect from brawl if you need it.


Title: Re: Mariodk´s Projects: ShadowKong V7 is out starting on next version of SMBZ mario
Post by: DoctorFlux(Mariodk) on May 03, 2011, 12:34:35 AM
Would it be possible in a future version of Shadow Kong to have the Chaos Warp sound even when he's not facing Sonic? I've got the sound effect from brawl if you need it.
just use the Donkeykong has Sonic soundback code
like with these .rel files G&W or olimar has Ike soundback
but still needing the codes for that
EDIT:

^What do you mean? I never asked for this port before.
you asked for Silver over Diddykong+afew others for Silver/Shadow
silver will be over marth since he almost work over him(still afew bugs i can maybe fix)

offtopic: two hacks of mine is on top :D ShadowKong v7 and Goku  :af2:(maybe SMBZ Mario V2 too soon)


Title: Re: Mariodk´s Projects: ShadowKong V7 is out starting on next version of SMBZ mario
Post by: DJ Lowgey on May 03, 2011, 07:45:41 AM
Waluigi can´t be over link because he should have his own voice and i want to play it without rel files and Lyn is over link


Title: Re: Mariodk´s Projects: ShadowKong V7 is out starting on next version of SMBZ mario
Post by: DoctorFlux(Mariodk) on May 03, 2011, 08:10:33 AM
Waluigi can´t be over link because he should have his own voice and i want to play it without rel files and Lyn is over link
no problems anyway some asked me for make PSA for him :D so i just port he model+Animations and make a new PSA for him
i dont want to replace ToonLink i got geno on him or as soon he is made Gotenks (if over ToonLink)


Title: Re: Mariodk´s Projects: ShadowKong V7 is out starting on next version of SMBZ mario
Post by: DoctorFlux(Mariodk) on May 03, 2011, 11:50:55 AM
Fixed JumpB for SMBZ moveset: Mario(if cape is on):
Before:
(http://s4.postimage.org/fjtuwqsmf/RSBE01_3.png)
After:
(http://s4.postimage.org/x9ut16ma0/RSBE01_1.png)


Title: Re: Mariodk´s Projects: ShadowKong V7 is out starting on next version of SMBZ mario
Post by: CutterKirby64 on May 03, 2011, 01:02:12 PM
He's looking way better now, nice job! ;D


Title: Re: Mariodk´s Projects: ShadowKong V7 is out starting on next version of SMBZ mario
Post by: DJ Lowgey on May 04, 2011, 04:26:33 AM
Will knuckles have the item glitch? I heard there is no way to fix the item glitch at the brawl model of knuckles


Title: Re: Mariodk´s Projects: ShadowKong V7 is out starting on next version of SMBZ mario
Post by: DoctorFlux(Mariodk) on May 04, 2011, 04:47:05 AM
Will knuckles have the item glitch? I heard there is no way to fix the item glitch at the brawl model of knuckles
not sure yet
ok i will work on Goku as soon i got ideas for the rest attacks (easy to make in Animations) and for Throws i think it will be Mario´s Fixed over Cp. falcon


Title: Re: Mariodk´s Projects: ShadowKong V7 is out starting on next version of SMBZ mario
Post by: diedhammer98 on May 04, 2011, 03:27:17 PM
You will try port Mario over Captain Falcon?


Title: Re: Mariodk´s Projects: ShadowKong V7 is out starting on next version of SMBZ mario
Post by: SiLeNtDo0m on May 04, 2011, 03:32:07 PM
You will try port Mario over Captain Falcon?
Nah he means ge will port Mario's throws to Falcon for Goku.


Title: Re: Mariodk´s Projects: ShadowKong V7 is out starting on next version of SMBZ mario
Post by: DTST on May 04, 2011, 04:12:34 PM
if your gonna port silver use starwaffles model  http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15984  because it has finger bones and use thewills and darkshades moveset


Title: Re: Mariodk´s Projects: ShadowKong V7 is out starting on next version of SMBZ mario
Post by: DoctorFlux(Mariodk) on May 05, 2011, 12:22:24 AM
if your gonna port silver use starwaffles model  [url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15984[/url]  because it has finger bones and use thewills and darkshades moveset
i was thinking on it :D
F-air for Mario is abit hard to make :( in animations so maybe that one dont come in next version of SMBZ mario


Title: Re: Mariodk´s Projects: ShadowKong V7 is out starting on next version of SMBZ mario
Post by: DTST on May 05, 2011, 07:37:01 AM
how about a shadow over fox somtime?


Title: Re: Mariodk´s Projects: ShadowKong V7 is out starting on next version of SMBZ mario
Post by: DoctorFlux(Mariodk) on May 05, 2011, 07:38:18 AM
how about a shadow over fox somtime?
ok please stop asking for ports shadow over XXXX so many Pm me about it he will be over DK. since he working best there


Title: Re: Mariodk´s Projects: ShadowKong V7 is out starting on next version of SMBZ mario
Post by: DTST on May 05, 2011, 07:42:22 AM
Dk gets so much hate


Title: Re: Mariodk´s Projects: ShadowKong V7 is out starting on next version of SMBZ mario
Post by: Carnage on May 05, 2011, 10:33:16 AM
vegeta needs b attacks at least goku is already playable so we need vegetta to fight goku xD


Title: Re: Mariodk´s Projects: ShadowKong V7 is out starting on next version of SMBZ mario
Post by: DoctorFlux(Mariodk) on May 05, 2011, 10:52:15 AM
while i am waiting for moar animations(for Goku) + fixed FS(for Mario after FS he is almost done) i am starting to vertex and i am doing SSJ3 Mario :D (my fav. saiyan transform+Mario :D)
just for start to learn Vertex then i will do Gotenks


Title: Re: Mariodk´s Projects: ShadowKong V7 is out starting on next version of SMBZ mario
Post by: Herculeswill22 on May 05, 2011, 01:19:55 PM
K so for the next version of SMBZ mario, how about this: you port Lucario's Aura Sphere to Mario, change the texture and flags to fire. Bam. Fireball Kamehameha, just like SMBZ. That's really all Mario gets from a Fire Flower, besides an overall power increase, so there really isn't a need to make a separate version for Fire Mario. No offense, but the neutral B hammers are kind of weird/lame, and not really accurate to SMBZ.


Title: Re: Mariodk´s Projects: ShadowKong V7 is out starting on next version of SMBZ mario
Post by: SiLeNtDo0m on May 05, 2011, 01:43:51 PM
K so for the next version of SMBZ mario, how about this: you port Lucario's Aura Sphere to Mario, change the texture and flags to fire. Bam. Fireball Kamehameha, just like SMBZ. That's really all Mario gets from a Fire Flower, besides an overall power increase, so there really isn't a need to make a separate version for Fire Mario. No offense, but the neutral B hammers are kind of weird/lame, and not really accurate to SMBZ.

Easier said than done.  And by easier said than done, I mean it's impossible at the moment to perfectly replicate the Aura Sphere.  The only thing that could be swapped is the graphic.

However, I think it is possible to make it so that Mario's fireball isn't affected by gravity and it only goes straight (much like Luigi's fireball).  Not too sure what the exact hex values would be, but there's a chance that it's possible.  It's also possible to edit the Fireball's hitbox so it's significantly stronger.


Title: Re: Mariodk´s Projects: ShadowKong V7 is out starting on next version of SMBZ mario
Post by: Herculeswill22 on May 05, 2011, 01:57:15 PM
I mostly said Aura Sphere because the animation is awesome :af: If something similar can be done with Mario's fireball, that would be perfect, doesn't have to be exactly the same. It's just that the fireball is a bit too small to look properly epic, same with the fireball throwing animation.


Title: Re: Mariodk´s Projects: ShadowKong V7 is out starting on next version of SMBZ mario
Post by: Mario Vontaz on May 05, 2011, 02:14:46 PM
while i am waiting for moar animations(for Goku) + fixed FS(for Mario after FS he is almost done) i am starting to vertex and i am doing SSJ3 Mario :D (my fav. saiyan transform+Mario :D)
just for start to learn Vertex then i will do Gotenks
An SSJ3 Mario? Now That would be awesome! Mario's hair would be long like Goku. I think you do a great job on him.


Title: Re: Mariodk´s Projects: ShadowKong V7 is out starting on next version of SMBZ mario
Post by: xZedkiel on May 05, 2011, 02:23:29 PM
I honestly think, since Beyond is making the vertex, that you should work on Vegeta's Specials since Goku has had alot of PSA work, as stated above.


Title: Re: Mariodk´s Projects: ShadowKong V7 is out starting on next version of SMBZ mario
Post by: Carnage on May 05, 2011, 04:04:26 PM
I honestly think, since Beyond is making the vertex, that you should work on Vegeta's Specials since Goku has had alot of PSA work, as stated above.
vegeta really needs b attacks the a attacks are tolerable goku is already final version atleast before we get goke final version we need a dbz character to fight him vegeta would rule since beyond is making the vertex  it will be awnsome

oh and did you ever considered teen gohan psa there is a vertex over pit all teen gohans needs is kameha  and fs should be the samus one and if you make the side b vegeta has on your thread (trow rapid kii) that would also fit teen gohan very well so most of the work for teen gohan could be done if you make vegeta b attacks


Title: Re: Mariodk´s Projects: ShadowKong V7 is out starting on next version of SMBZ mario
Post by: DoctorFlux(Mariodk) on May 06, 2011, 08:24:07 AM
yeah i am thinking on make Vegeta "B" attacks after SMBZ Mario then back to Goku
maybe it is a wrong place to post but i dont got a vertex thread
here is preview of First Vertex i will make SSJ3 Mario :D :
(http://s1.postimage.org/q4atc7jyk/2011_05_06_16_18_28_1184x656.png)


Title: Re: Mariodk´s Projects: ShadowKong V7 is out starting on next version of SMBZ mario
Post by: Puraidou on May 06, 2011, 08:26:26 AM
Looking good dude, can't wait :)

Also "SSj4 Gogeta Moveset(Cp. falcon)(the only overpowered moveset i will make) if smashclash get him done"
:af:


Title: Re: Mariodk´s Projects: ShadowKong V7 is out starting on next version of SMBZ mario
Post by: DoctorFlux(Mariodk) on May 06, 2011, 08:28:37 AM
Looking good dude, can't wait :)

Also "SSj4 Gogeta Moveset(Cp. falcon)(the only overpowered moveset i will make) if smashclash get him done"
:af:
thanks i think also it is good made for a first timer vertex :D i just needing to vertex his eyes and new hair colour to be more like SSJ hair colour


Title: Re: Mariodk´s Projects: ShadowKong V7 is out starting on next version of SMBZ mario
Post by: OmegaMalkior on May 06, 2011, 09:26:32 AM
Knuckles is already over Falco as a one slot import (compatible with any moveset). So instead of porting CP Knuckles over Falco, just make a PSA for falco with knuckles on


Title: Re: Mariodk´s Projects: ShadowKong V7 is out starting on next version of SMBZ mario
Post by: DoctorFlux(Mariodk) on May 06, 2011, 09:48:16 AM
Knuckles is already over Falco as a one slot import (compatible with any moveset). So instead of porting CP Knuckles over Falco, just make a PSA for falco with knuckles on
i know that import and thats why i say over Falco


Title: Re: Mariodk´s Projects: ShadowKong V7 is out starting on next version of SMBZ mario
Post by: Carnage on May 06, 2011, 09:52:39 AM
you just need to had more hair to the back is a bit to spiky but i think is going great keep going and hopping we get vegetas B attacks to go on with beyond awnsome vertex (still isnt released but everyone knows it will be awnsome xD)


Title: Re: Mariodk´s Projects: ShadowKong V7 is out starting on next version of SMBZ mario
Post by: DoctorFlux(Mariodk) on May 06, 2011, 09:55:39 AM
i will update the first post in DragonBrawl Thread in the weekend (maybe sunday) so ppl know who is going to be over Who and etc. still not have copy/paste Sdo0m´s kid buu idea to dragonBrawl Thread+updated ingame pics for Goku

EDIT: SSj3 Mario dont worked :( i tried to vertex his Hair but only showing then hat is off and tried to vertex his Hat but the hair dont got any longer in BrawlBox so i try with SSJ Luigi now or Dr. Luigi or just go ahead with Gotenks  :af2:

EDIT again: it looks like i got SSj3 hair on Mario to work anyway :D
here is a preview of the vertex
(http://s4.postimage.org/9f2hi11yw/RSBE01_4.png)
(http://s4.postimage.org/9f2rf9502/RSBE01_5.png)
only thing left to do is better texture at his eyes maybe more vertex and fix that bigger hand(i dont even touched it and it got bigger)


Title: Re: Mariodk´s Projects: SMBZ Mario PSA need fixed FS now/my First vertex SSj3 Mario
Post by: diedhammer98 on May 06, 2011, 02:22:34 PM
What version of 3DS MAX your using?


Title: Re: Mariodk´s Projects: SMBZ Mario PSA need fixed FS now/my First vertex SSj3 Mario
Post by: DoctorFlux(Mariodk) on May 06, 2011, 02:26:51 PM
What version of 3DS MAX your using?
3ds max8


Title: Re: Mariodk´s Projects: SMBZ Mario PSA need fixed FS now/my First vertex SSj3 Mario
Post by: diedhammer98 on May 06, 2011, 03:40:46 PM
trial version?


Title: Re: Mariodk´s Projects: update for SMBZ Mario Video added for it
Post by: DoctorFlux(Mariodk) on May 06, 2011, 03:41:44 PM
trial version?
yes


Title: Re: Mariodk´s Projects: update for SMBZ Mario Video added for it
Post by: diedhammer98 on May 06, 2011, 03:43:29 PM
I was have it.


Title: Re: Mariodk´s Projects: update for SMBZ Mario Video added for it
Post by: DoctorFlux(Mariodk) on May 06, 2011, 03:44:41 PM
I was have it.
what did you think of my first vertex ? next i will try Dr. Luigi or SSJ Luigi or just go ahead with Gotenks


Title: Re: Mariodk´s Projects: update for SMBZ Mario Video added for it
Post by: diedhammer98 on May 06, 2011, 03:46:08 PM
I like it. But you can vertex whole model?


Title: Re: Mariodk´s Projects: update for SMBZ Mario Video added for it
Post by: DoctorFlux(Mariodk) on May 06, 2011, 03:51:11 PM
I like it. But you can vertex whole model?
that what i will try soon in the weekend


Title: Re: Mariodk´s Projects: update for SMBZ Mario Video added for it
Post by: diedhammer98 on May 06, 2011, 03:52:23 PM
3ds max8 can display and texture whole model?


Title: Re: Mariodk´s Projects: update for SMBZ Mario Video added for it
Post by: DoctorFlux(Mariodk) on May 06, 2011, 03:54:27 PM
3ds max8 can display and texture whole model?
yes if the model you loaded is in same folder as the textures


Title: Re: Mariodk´s Projects: update for SMBZ Mario Video added for it
Post by: diedhammer98 on May 06, 2011, 03:55:04 PM
well, I can't with Anim8or.


Title: Re: Mariodk´s Projects: update for SMBZ Mario Video added for it
Post by: DoctorFlux(Mariodk) on May 06, 2011, 03:59:00 PM
well, I can't with Anim8or.
ok i think it is best to find a guide i used this one:
http://forums.kc-mm.com/index.php?topic=13061.0
i also did this vertex without dasdonkey box since it can´t open it say there is a virus in it


Title: Re: Mariodk´s Projects: update for SMBZ Mario Video added for it
Post by: diedhammer98 on May 06, 2011, 04:00:45 PM
You have AVG?


Title: Re: Mariodk´s Projects: update for SMBZ Mario Video added for it
Post by: DoctorFlux(Mariodk) on May 06, 2011, 04:02:03 PM
You have AVG?
yes and i also turned it off but it still dont opened but this way to vertex also working good


Title: Re: Mariodk´s Projects: update for SMBZ Mario Video added for it
Post by: diedhammer98 on May 06, 2011, 04:05:46 PM
Ok.


Title: Re: Mariodk´s Projects: update for SMBZ Mario Video added for it/SSj3 mario is out
Post by: DoctorFlux(Mariodk) on May 07, 2011, 03:42:32 AM
SMBZ mario is almost ready just needing Fixed FS and afew other thing


Title: Re: Mariodk´s Projects: update for SMBZ Mario Video added for it/SSj3 mario is out
Post by: Carnage on May 07, 2011, 05:37:31 AM
could you in this new version put a version when mario neutral B cast fire balls too? i like the fireballs betters  the hammers are fine but  fireballs rulles


Title: Re: Mariodk´s Projects: update for SMBZ Mario Video added for it/SSj3 mario is out
Post by: DoctorFlux(Mariodk) on May 07, 2011, 06:48:02 AM
is ppl forgoting Mario only can use Fire if he got Fireflower?
but i will make a Fire Mario moveset  :af2: in the future but not sure


Title: Re: Mariodk´s Projects: update for SMBZ Mario Video added for it/SSj3 mario is out
Post by: Herculeswill22 on May 07, 2011, 07:19:52 AM
is ppl forgoting Mario only can use Fire if he got Fireflower?
but i will make a Fire Mario moveset  :af2: in the future but not sure
Mainly we don't care, about realism, we want it all in 1  :af:


Title: Re: Mariodk´s Projects: update for SMBZ Mario Video added for it/SSj3 mario is out
Post by: DoctorFlux(Mariodk) on May 07, 2011, 09:44:36 AM
ok here is my Plans what i will do:
SMBZ mario moveset V2
next is (maybe) Final Version of Goku until someone want to revamp the Animations
then Kid Goku(the import) over a Other (maybe Ike) one i will help :D
or a moveset Silver the Hegdehog Moveset with the Vertex ported over a other then DK. or Luigi the brawl model i dont think is good to use and model from a other game needs animations for anything
so we can have Silver vs. Shadow vs. Sonic :D
a other do it Vegeta Moveset but i will still help on it
thats is my plans for now
and while i am waiting for Fixed FS to Mario(not sure how to fix it) but a other do i try Gotenks Vertex over Ness or Lucas if it fails that vertex i hoping someone else will do it :D
and will also help with Waluigi over ToonLink :D soon


Title: Re: Mariodk´s Projects: update for SMBZ Mario Video added for it/SSj3 mario is out
Post by: DJ Lowgey on May 07, 2011, 09:47:54 AM
And Waluigi moveset  :laugh:


Title: Re: Mariodk´s Projects: update for SMBZ Mario Video added for it/SSj3 mario is out
Post by: DoctorFlux(Mariodk) on May 07, 2011, 09:51:05 AM
yeah i edited the last post :D and i am soon ready with D-Smash for Mario and also there will be 2x Side-Smashs one if cape is on and one without(both is hammer but two ways mario use it )
i got 2x Side-Smash Animations and they both was awesome  and i think i got subactions for it and will maybe bring back (cape) 2nd. Jump/Fall from cape mario PSA if i still got more Subactions after Fixed FS
and maybe also a Raccon tail(maybe ears too) over Fluud and thats means you can take it off/on like the cape instead just removed fludd for the raccon Mario vertex to fit with this PSA
i hope my idea will work


Title: Re: Mariodk´s Projects: update for SMBZ Mario Video added for it/SSj3 mario is out
Post by: fighter20brawler10 on May 07, 2011, 10:16:40 AM
You rock. You know it


Title: Re: Mariodk´s Projects: update for SMBZ Mario Video added for it/SSj3 mario is out
Post by: DoctorFlux(Mariodk) on May 07, 2011, 10:44:26 AM
Thanks :D almost any of my Hacks got on Top DLs
Goku moveset,ShadowKong,SMBZ Mario,close Dr. Mario port and i think my SSj3 Mario will also come
for Dr. Mario Port i think i got a idea for fix him 100% and maybe with piles :D but i think i needing abit help with that (like hex work)
i will use a Fitike.pac(not a renamed FItmario.pac) but that Fitike.pac need to work with the Dr. Mario Models/Animations and that part i need help to get Fixed '
abit like the Cloud over DK. that port alo use a Fitdonkey.pac and not a Renamed Fit(char).pac


Title: Re: Mariodk´s Projects: update for SMBZ Mario Video added for it/SSj3 mario is out
Post by: diedhammer98 on May 07, 2011, 12:39:48 PM
You will use real Fitike.pac? Bacause I want working Final Smash (that is can hurt during Final Smash.)


Title: Re: Mariodk´s Projects: update for SMBZ Mario Video added for it/SSj3 mario is out
Post by: fighter20brawler10 on May 07, 2011, 12:50:19 PM
I wish I could do hacks or vertexes but i'm just too lazy =/


Title: Re: Mariodk´s Projects: update for SMBZ Mario Video added for it/SSj3 mario is out
Post by: DoctorFlux(Mariodk) on May 08, 2011, 04:48:55 AM
ok here is my plan for now(change my plan then i saw a awesome kid krillin vertex over Ness):
SMBZ mario next version(i think  F-air will not be added since that animations is really hard to make but two new Side-Smashes(hammer attacks)+fixed FS+new D-Smash)
then adult goku with Throws+new entry= nimbus Cloud maybe i will do the lastest attacks if i get animations for it then just for Final Version taunts/wins/revamp of animations and walk/run and a SFX pack+edit in his SFX IDs to match with SFX pack(need someone to do that with SFX i dont think i can since smashbox only works with 32bit and i got 64bit)and please do for Both english+jp voices becoz some pref english others pref. JP
then the next one on the poll


Title: Re: Mariodk´s Projects: update for SMBZ Mario Video added for it/SSj3 mario is out
Post by: Carnage on May 08, 2011, 05:18:31 AM
first voter xD i hope gotenks wins and i saw in youtube the model import of kid goku with almost all animations done here check it out but it was over luigi maybe you can import an already imported model? xD

http://www.youtube.com/watch?v=5g8mP2SYnM4

i think the stick attacks are side special and down special? or something like that


Title: Re: Mariodk´s Projects: update for SMBZ Mario Video added for it/SSj3 mario is out
Post by: DoctorFlux(Mariodk) on May 08, 2011, 05:24:40 AM
the kid Goku  import i got right now is more Animations and etc. but i think the kid goku vertex will be better to use


Title: Re: Mariodk´s Projects: update for SMBZ Mario Video added for it/SSj3 mario is out
Post by: Carnage on May 08, 2011, 05:32:27 AM
the kid Goku  import i got right now is more Animations and etc. but i think the kid goku vertex will be better to use
that vertex of kid goku is awnsome but i searshed everywhere and seems the download is broken and i couldnt find any download for kid goku over luigi :S


Title: Re: Mariodk´s Projects: update for SMBZ Mario Video added for it/SSj3 mario is out
Post by: DoctorFlux(Mariodk) on May 08, 2011, 05:38:07 AM
that vertex of kid goku is awnsome but i searshed everywhere and seems the download is broken and i couldnt find any download for kid goku over luigi :S
i got the files :D for that import


Title: Re: Mariodk´s Projects: update for SMBZ Mario Video added for it/SSj3 mario is out
Post by: Carnage on May 08, 2011, 05:47:46 AM
i got the files :D for that import

great with that vertex it sure seems that it would be a winner and next it will be the  pool winner and not vegeta? because i dont see him there :S


Title: Re: Mariodk´s Projects: update for SMBZ Mario Video added for it/SSj3 mario is out
Post by: DoctorFlux(Mariodk) on May 08, 2011, 05:51:38 AM
great with that vertex it sure seems that it would be a winner and next it will be the  pool winner and not vegeta? because i dont see him there :S
i am not the one who working on Vegeta but i will help

ok right now SMBZ Mario V2 is getting this:
new D-smash
new N-B Animtions to fit for throw Hammers
Fixed FS
maybe F-air (that animation is damn hard to make i dont think i can do it)
two Side-Smashes both hammer attacks one for cape and one without
new D-air (cape) Animation (just so he spin around while flying Downwards)
Fixed afew Animations so cape dont got across Mario´s body
and maybe one or two surprises inc. in that PSA
if i get it done before DivineOverlord have fixed FS he think he know how to let it be 100% same as sonic´s (without transforms or i just upload it after the moveset and any mario fan or SMBZ fan will just love it


Title: Re: Mariodk´s Projects: SMBZ Mario V2 almost done just needing Fixed FS
Post by: Nuke on May 08, 2011, 10:26:18 AM
Cant wait to see it in action... :af:


Title: Re: Mariodk´s Projects: SMBZ Mario V2 almost done just needing Fixed FS
Post by: Phred on May 08, 2011, 11:22:02 AM
What would be cool is if he transformed to his yellow and white Super outfit for the Final Smash.


Title: Re: Mariodk´s Projects: SMBZ Mario V2 almost done just needing Fixed FS
Post by: DoctorFlux(Mariodk) on May 08, 2011, 11:23:52 AM
 
What would be cool is if he transformed to his yellow and white Super outfit for the Final Smash.
'
unpossible
and same for SSJ mode for DBZ chars.(i dont know how many times i need to say this)

EDIT: the only way i think texture change is possible for mario is it is over Fludd but i already got cape over Fludd and even that is maybe still unpossible


Title: Re: Mariodk´s Projects: SMBZ Mario V2 almost done just needing Fixed FS
Post by: Nuke on May 08, 2011, 02:38:15 PM
Are you giving Goku a new entry?


Title: Re: Mariodk´s Projects: SMBZ Mario V2 almost done just needing Fixed FS
Post by: DoctorFlux(Mariodk) on May 08, 2011, 02:39:18 PM
yes he fly with Flying Nimus and land on stage


Title: Re: Mariodk´s Projects: SMBZ Mario V2 almost done just needing Fixed FS
Post by: SiLeNtDo0m on May 08, 2011, 02:39:57 PM
Oh btw, I forgot to mention this before MarioDK, but to get rid of the Blue Falcon in Goku's Entry, use the FitCaptainEntry.pac in my Viewtiful Joe pack.  It has the Blue Falcon removed (well, it's shrunk down to a physically impossible to see size ;))


Title: Re: Mariodk´s Projects: SMBZ Mario V2 almost done just needing Fixed FS
Post by: Nuke on May 08, 2011, 02:40:27 PM
yes he fly with Flying Nimus and land on stage
That sounds incredibly easy to do :D... Im serious..

Edit: are you thinking of a vertex on the blue falcon? or PSA it?


Title: Re: Mariodk´s Projects: SMBZ Mario V2 almost done just needing Fixed FS
Post by: DoctorFlux(Mariodk) on May 08, 2011, 02:42:25 PM
Oh btw, I forgot to mention this before MarioDK, but to get rid of the Blue Falcon in Goku's Entry, use the FitCaptainEntry.pac in my Viewtiful Joe pack.  It has the Blue Falcon removed (well, it's shrunk down to a physically impossible to see size ;))
the flying nimbus will be over blue falcon so i dont need to remove it i just need a new model


Title: Re: Mariodk´s Projects: SMBZ Mario V2 almost done just needing Fixed FS
Post by: Nuke on May 08, 2011, 02:45:03 PM
the flying nimbus will be over blue falcon so i dont need to remove it i just need a new model
Wouldnt PSA be easier?


Title: Re: Mariodk´s Projects: SMBZ Mario V2 almost done just needing Fixed FS
Post by: DoctorFlux(Mariodk) on May 08, 2011, 02:48:09 PM
i dont think so


Title: Re: Mariodk´s Projects: SMBZ Mario V2 almost done just needing Fixed FS
Post by: Nuke on May 08, 2011, 02:49:43 PM
All you would have to do is loop the cloud GFX on the Thrown N Bone.... and make it dissapear when he arrives... Its really easy >_>


Title: Re: Mariodk´s Projects: SMBZ Mario V2 almost done just needing Fixed FS
Post by: DoctorFlux(Mariodk) on May 08, 2011, 02:53:42 PM
flying nimbus is yellow and there is no yellow cloud GFX


Title: Re: Mariodk´s Projects: SMBZ Mario V2 almost done just needing Fixed FS
Post by: Nuke on May 08, 2011, 03:05:31 PM
I see... you want it to be exact...


Title: Re: Mariodk´s Projects: SMBZ Mario V2 almost done just needing Fixed FS
Post by: DoctorFlux(Mariodk) on May 08, 2011, 03:11:29 PM
but before i thinking on Goku i want my mario PSA´s FS fixed and still waiting for DivineOverlord fixing FS after that is Fixed i can see how much filesize/subactions there is left and if there is over 3 more i can do it that 2xSide-Smash and if over 5-7 left i can bring back cape 2nd. jump(cape) and fall(cape) animations
i have tried anything so turns works right and etc. but DivineOverlord  said he know how he can get it to work
also needing help with this:
http://forums.kc-mm.com/index.php?topic=24123.0
then V2 is out
and V3 of this psa is maybe Final Version


Title: Re: Mariodk´s Projects: SMBZ Mario V2 almost done just needing Fixed FS
Post by: DoctorFlux(Mariodk) on May 09, 2011, 01:13:52 AM
ok im going to upload the PSA soon anyway tomorrow or later
this version V1,5 dont got a FS i need someone to fix that FS if DivineOverlord dont do it
V2 will working FS with turns and etc. and maybe also that F-air hammer attack(can´t find .gif for it yet)
+ maybe new up/down-taunt/a new win over that win he using that Fire maybe also new wait1,2,3 animation


Title: Re: Mariodk´s Projects: SMBZ Mario v1,5 coming(it dont got a FS and abit undone)
Post by: Herculeswill22 on May 09, 2011, 01:44:02 PM
I don't suppose you could upload the non-fixed-FS version today? I'm using my wii tomorrow morning, and it would be nice if I could use the newer version ;D


Title: Re: Mariodk´s Projects: SMBZ Mario v1,5 coming(it dont got a FS and abit undone)
Post by: Mr. LOL on May 09, 2011, 04:29:31 PM
I don't suppose you could upload the non-fixed-FS version today? I'm using my wii tomorrow morning, and it would be nice if I could use the newer version ;D
I agree. I don't really use the smash ball often, but that is just me.


Title: Re: Mariodk´s Projects: SMBZ Mario v1,5 coming(it dont got a FS and abit undone)
Post by: DoctorFlux(Mariodk) on May 09, 2011, 10:49:46 PM
SMBZ mario get the last fixes today (10-05-2011 for me)  but not FS i can´t for some reason get the old FS to work again so FS = right now N-B is FS until the real FS is fixed
EDIT: maybe but only Maybe we can get the FS working anyway

here is the F-air(no cape) i was talking about:
http://www.youtube.com/watch?v=gL55HtaDU_4
5:15 in the video that animation is damn hard to make look good on Brawl model Mario
also afew ideas for Wait1,2,3 animations

(http://wizard.gamebanana.com/img/ico/sprays/mario_with_hammer_3.png) for wait 2 or 3 so he holding the hammer like this
and wait1 can be the same one as Mario&Luigi rpg 3(maybe) so abit longer time for uploading thn i maybe also have FS ready(hopefully) Mario will also needs a new Animation for up-taunt and a new Win over that win he using Fire

and maybe also a new hammer instead a Recoloured Kirby´s hammer(since i have learned to vertex now)


Title: Re: Mariodks Projects: SMBZ Mario new idea on post599 abit longer time for it is out
Post by: DoctorFlux(Mariodk) on May 10, 2011, 10:12:44 AM
sry for 2x posts but i am almost already done with his wait3 Animation :D
preview:
(http://s4.postimage.org/3z84jj9gv/RSBE01_20.png)
Brawlbox made the most of the Animation :D(i just did a wait1 to T-Standing and the one of the frames was almost that animation i wanted)


Title: Re: Mariodks Projects: SMBZ Mario new idea on post599 abit longer time for it is out
Post by: DTST on May 10, 2011, 10:19:04 AM
epic


Title: Re: Mariodks Projects: SMBZ Mario new idea on post599 abit longer time for it is out
Post by: DoctorFlux(Mariodk) on May 10, 2011, 10:21:05 AM
maybe i use that Animation as win2wait too his win2 will also have something to do with Hammer maybe
and up-taunt too
the idea for up-taunt i dont think will be good for Brawl Mario but i still want a taunt for hammer :D and D-taunt will maybe be edited to it looks like the picking something up from his hat or pocket like in SMBZ and get his cape on

also the hammer got abit smaller since i think it was abit big now it fits more to mario´s hammer size

offtopic: Krillin also getting pwned here too no votes yet so i am i maybe need to show why i will make moveset for him if he soon dont get votes let just say the vertex for him is as good as Kid buu over Lucario


Title: Re: Mariodks Projects: SMBZ Mario new idea on post599 abit longer time for it is out
Post by: Phred on May 10, 2011, 07:27:01 PM
The Hammer seems like it's an okay size from a distance, but I think I could accept it being a bit smaller.
Now I wish Luigi had Hammer attacks, lol.


Title: Re: Mariodks Projects: SMBZ Mario new idea on post599 abit longer time for it is out
Post by: DoctorFlux(Mariodk) on May 10, 2011, 10:38:58 PM
i wish too but it is impossible :( only fireball to replace and if i put the hammer model over rebll Lugi just cast hammers


Title: Re: Mariodks Projects: SMBZ Mario new idea on post599 abit longer time for it is out
Post by: Anivernage on May 10, 2011, 10:44:21 PM

(http://img828.imageshack.us/img828/3530/ssmario.png)


Title: Re: Mariodks Projects: SMBZ Mario new idea on post599 abit longer time for it is out
Post by: DoctorFlux(Mariodk) on May 10, 2011, 10:46:36 PM
awesome (make him in Maio Cloth it looks abit better  :af2:)


Title: Re: Mariodks Projects: SMBZ Mario new idea on post599 abit longer time for it is out
Post by: Anivernage on May 10, 2011, 10:48:23 PM
awesome (make him in Maio Cloth it looks abit better  :af2:)
yeah, i will make ssj4 texture and mario texture


Title: Re: Mariodks Projects: SMBZ Mario new idea on post599 abit longer time for it is out
Post by: DoctorFlux(Mariodk) on May 10, 2011, 11:56:51 PM
awesome and i am also soon done with my wait3 Animation :D so it looks just like my avvy for Brawl mario
preview of new Hammer a vertexed Kirby´s hammer now it look just like Mario´s hammer both in Size+model:
(http://img14.imageshack.us/img14/2101/mariohammer.png)
diedHammer98 made the vertex


Title: Re: Mariodks Projects: SMBZ Mario afew previews on page41 new Hammer/wait3 animation
Post by: diedhammer98 on May 11, 2011, 01:03:26 AM
Look like Great!


Title: Re: Mariodks Projects: SMBZ Mario afew previews on page41 new Hammer/wait3 animation
Post by: Carnage on May 11, 2011, 01:29:44 AM
someone made a super sayan luigi on the vault lol and a fat boo but it looks alot like dedede xD wating for this release and the hammer looks nice better than the kirby one


Title: Re: Mariodks Projects: SMBZ Mario afew previews on page41 new Hammer/wait3 animation
Post by: DoctorFlux(Mariodk) on May 11, 2011, 02:06:44 AM
i know but i better like it if Luigi was in his own Cloth :D
i will also make DiedHammer´s Dr. Luigi Texture then SMBZ mario is done with his Animations
it will be easy  :af2:
also i will make afew CSPs now i  think i know how i can get CSPs Like SJS (just look at some of my pics they are in HD)
maybe i am going to revamping SSJ Mario (only Maybe)
anyway i am maybe also going to make SMBZ: Sonic but almost anything is made for him:
Burst Sonic that Side-B was also my idea for SMBZ moveset for him
running animation also something like that
but dont got my idea for a up-B
my idea for a up-B will be something like Shadowkong´s N-B but alot higher and no teleport+lower Dmg and sonic´s blue GFX around it
so in other words i can easyer make that moveset now i just have to ask Sdo0m :D Shadowkong´s N-B animations i can just edit to be higher and then we got the moveset

idea from SMBZ ep. 8 at start of the fight where sonic make that blue tornado for help mario to come up and i will upload the two movesets at same time :D (maybe i am going to have 4x DLson top at same time now) and yes the moveset will be shadowkong friendly

EDIT: it looks like it not going to be that hammer i was thinking it was a vertex of kirby´s hammer it is just the hammer from item using my texture= if that hammer using the texture from my hammer = same as hammer item+that hammer not fit fot the animations for hammer attacks


Title: Re: Mariodks Projects: SMBZ Mario afew previews on page41 new Hammer/wait3 animation
Post by: DoctorFlux(Mariodk) on May 11, 2011, 09:00:57 AM
again sry for 2x posts but Preview of almost Finished Wait3 Animation/win2 :
(http://s3.postimage.org/16wjyu7jb/RSBE01_22.png)
just abit more work on one of his hands/Head/eyes then 100% done (my best animations yet)
i want that animation to be like my Avvy
(need maybe abit help on eyes not sure how they are working with Animation or PSA)

win2:
(http://s1.postimage.org/h3cwn58th/RSBE01_23.png)
Mario looks badass with that hammer :D(i request Mario in that pose as a CSP :D with hammer)


Title: Re: Mariodks Projects: SMBZ Mario afew previews on page41 new Hammer/wait3 animation
Post by: Mr. LOL on May 11, 2011, 12:28:16 PM
Edit: I fixed it.
(http://imageshack.us/m/191/9900/menselchrfaceb001.png)


Title: Re: Mariodks Projects: SMBZ Mario afew previews on page41 new Hammer/wait3 animation
Post by: DoctorFlux(Mariodk) on May 11, 2011, 12:29:22 PM
([url]http://img199.imageshack.us/img199/9900/menselchrfaceb001.th.png[/url])
Here you go! This is that CSP MarioDK wanted. I Made it out of the ingame pic MarioDK posted.
thanks :D and it looks good too for a CSP but i think i can do it a HD one :D as soon the moveset is out so i do for the vertex/textures i got for Mario


Title: Re: Mariodks Projects: SMBZ Mario afew previews on page41 new Hammer/wait3 animation
Post by: Mr. LOL on May 11, 2011, 12:33:11 PM
thanks :D and it looks good too for a CSP but i think i can do it a HD one :D as soon the moveset is out so i do for the vertex/textures i got for Mario
Thanks and it's my first CSP ever!


Title: Re: Mariodks Projects: SMBZ Mario afew previews on page41 new Hammer/wait3 animation
Post by: DoctorFlux(Mariodk) on May 11, 2011, 12:36:38 PM
Thanks and it's my first CSP ever!
ok only thing that is needing now is Fixed FS,get hammer to Spawn at right hand instead middel of mario on N-B,new Hammer and maybe if someone can do it my idea for F-air (i can´t get that animation good looking)
and right now i can´t do nothing the lastest work can´t be done by me so i waiting now for Fixed FS so diedhammer can help me on N-B hammers and then i can PSA the new hammer attack too and if still afew subaction mario is getting 2nd. jump(cape),fall animations(cape) back from cape PSA and 2x Side-Smashes(both hammer attacks)

and i think FS is soon Done last time DivineOverlord  PMed me he said he got it almost to work just afew bugs and then i upload it i know i getting 3-4x top DLs at same time becoz i will also upload SMBZ: Sonic at same time (the psa will be shadowKong friendly so not needed to DL from ShadowKong folder) it is Burst Sonic PSA with a new up-B :D thats all since Burst sonic was my idea for a SMBZ moveset for him(mainly the side-B) but still needed the up-B that was my idea

So SMBZ Mario/(maybe) Goku moveset/for sure Shadow over Dk. still on 2nd. after all these days/SMBZ sonic


Title: Re: Mariodks Projects: SMBZ Mario afew previews on page41 new Hammer/wait3 animation
Post by: diedhammer98 on May 11, 2011, 01:34:10 PM
Hey anyone! Want see completed New Hammer I made?
(http://img199.imageshack.us/img199/4834/hammerf.png) (http://img199.imageshack.us/i/hammerf.png/)
(http://img843.imageshack.us/img843/2079/hammer2.png) (http://img843.imageshack.us/i/hammer2.png/)


Title: Re: Mariodks Projects: SMBZ Mario afew previews on page41 new Hammer/wait3 animation
Post by: DoctorFlux(Mariodk) on May 11, 2011, 01:35:30 PM
awesome just like i wanted vertexed Kirby´s hammer since the hammer from items dont fit for the hammer attack animations
lol i just saw my shadowkong was on 2nd. but now abit over Goku moveset


Title: Re: Mariodks Projects: SMBZ Mario afew previews on page41 new Hammer/wait3 animation
Post by: Carnage on May 11, 2011, 02:03:29 PM
one thing i noticed using your shadow kong when you quick press B it does that rolling thing upwards but when you  press B and hold he does a huge jump instead is that on purpose? also many times i attack without jumping and i cant do the 2nd jump i need to do the up B wich is awnsome since it conpensates the lack of sometimes the 2nd jump xD

on topic cant wait for the release i love this mario moveset one thing you could include is the mario collors with the cape with diferent collors already made  i made mine but many ppl may not know how to use bralwbox to replace the files


Title: Re: Mariodks Projects: SMBZ Mario afew previews on page41 new Hammer/wait3 animation
Post by: DoctorFlux(Mariodk) on May 11, 2011, 02:07:52 PM
one thing i noticed using your shadow kong when you quick press B it does that rolling thing upwards but when you  press B and hold he does a huge jump instead is that on purpose? also many times i attack without jumping and i cant do the 2nd jump i need to do the up B wich is awnsome since it conpensates the lack of sometimes the 2nd jump xD

on topic cant wait for the release i love this mario moveset one thing you could include is the mario collors with the cape with diferent collors already made  i made mine but many ppl may not know how to use bralwbox to replace the files
ppl just have to Read the ReadMe inside the .zip but the ReadMe will get a Link to BrawlBox now and also 2nd jump is sometimes abit buggy on ShadowKong and yes on N-B that is meant he teleport if holding B or press while do the attack


Title: Re: Mariodks Projects: SMBZ Mario afew previews on page41 new Hammer/wait3 animation
Post by: diedhammer98 on May 11, 2011, 05:00:11 PM
How you can edit eyes?


Title: Re: Mariodks Projects: SMBZ Mario afew previews on page41 new Hammer/wait3 animation
Post by: DoctorFlux(Mariodk) on May 11, 2011, 10:36:50 PM
i think it is something in PSA

anyway still not fixed FS i can´t work more on Mario until that


Title: Re: Mariodks Projects: SMBZ Mario afew previews on page41 new Hammer/wait3 animation
Post by: diedhammer98 on May 11, 2011, 10:43:56 PM
You did tried this?
If facing Left
If press right
Reverse Direction
and
If facing right
If press Left
Reverse Direction


Title: Re: Mariodks Projects: SMBZ Mario afew previews on page41 new Hammer/wait3 animation
Post by: DoctorFlux(Mariodk) on May 11, 2011, 10:44:42 PM
You did tried this?
If facing Left
If press right
Reverse Direction
this but i think DivineOverlord will try something else


Title: Re: Mariodks Projects: SMBZ Mario afew previews on page41 new Hammer/wait3 animation
Post by: diedhammer98 on May 11, 2011, 10:45:28 PM
OK.


Title: Re: Mariodks Projects: SMBZ Mario afew previews on page41 new Hammer/wait3 animation
Post by: DoctorFlux(Mariodk) on May 12, 2011, 06:52:50 AM
ok i have asked for help for make my AI on my Moveset more CPu friendly for the PSA so goku/Shadow dont fail at using up-B and etc.
:
http://forums.kc-mm.com/index.php?topic=24283.0
and still waiting for Fixed FS but as soon he is done with it i just need to copy/paste hitboxes and etc. for the new D-smasn revamped Side-Smash and the other things
i still got a chance for 4x DLs on top
SMBZ: Sonic i will start on i think it is fine with Sdo0m i use his burst sonic
and animations is made i just have to edit it abit and PSA them and then i will upload both SMBZ Mario and Sonic at same time (the Sonic PSA will be ShadowKong friendly :D)
then Goku the lastest attacks Throws/ tilts / mics stuff like entry and revamped animations then Goku is done and for taunts/Wins/winwaits just make something Goku-ish and i add them for the moveset only D-taunt is only needing a power up/Down animation for kaioken
but after that is still not final Version the Final version will inc. SFX pack and SFX/GFX that fits for the attacks too and after next version of adult goku i will help one on Kid goku over Lucas with PSA for it but i will port the Animations he made+vertex over diddy Kong too so we can have both Kid goku and Gotenks


Title: Re: Mariodks Projects: SMBZ Mario afew previews on page41 new Hammer/wait3 animation
Post by: diedhammer98 on May 12, 2011, 09:45:33 PM
New Hammer I made is working?


Title: Re: Mariodks Projects: SMBZ Mario afew previews on page41 new Hammer/wait3 animation
Post by: DoctorFlux(Mariodk) on May 12, 2011, 09:47:19 PM
New Hammer I made is working?
yeah and still waiting for Fixed FS nothing new after 2 days


Title: Re: Mariodks Projects: SMBZ Mario afew previews on page41 new Hammer/wait3 animation
Post by: Anivernage on May 12, 2011, 09:52:38 PM
maybe this can help you with FS turn
Internal Constant(IC) Basic: 9
Character Direction(Opposite)Seems to be which way the character is facing. -1 -Right, 1 - Left


Title: Re: Mariodks Projects: SMBZ Mario afew previews on page41 new Hammer/wait3 animation
Post by: DoctorFlux(Mariodk) on May 12, 2011, 09:55:39 PM
maybe this can help you with FS turn
Internal Constant(IC) Basic: 9
Character Direction(Opposite)Seems to be which way the character is facing. -1 -Right, 1 - Left

yeah that can help me it looks like i have to do it self even if DivineOverlord said the FS was almost done and it almost worked last time he Pmed me
anyway here is my Plans right now:
SMBZ mario/SMBZ Sonic will be uploaded at same time
SMBZ sonic is almost like burst sonic but afew new things since Burst Sonic was almost the idea of SMBZ Sonic(mainly for the Side-B)
then my new project: http://forums.kc-mm.com/index.php?topic=24286.0
then Goku and after Goku is done i will work on full time on Gotenks


Title: Re: Mariodks Projects: SMBZ Mario afew previews on page41 new Hammer/wait3 animation
Post by: DoctorFlux(Mariodk) on May 13, 2011, 02:55:01 AM
ok here is the idea for SMBZ: Sonic
the moveset will be a mixed burst Sonic+Sonic the Hedgehog: Full Throttle with new up-B is:
Blue tornado almost the same as Shadowkong´s N-B but higher+weaker+no teleport if press B+Blue ofc

the Moveset´s Animation is already done i just have to get them all to one and fix Shadow animations to sonic also new Jump animations maybe

so the Moveset will for sure be done soon :D but i am still not sure about mario´s Fixed FS


Title: Re: Mariodks Projects: SMBZ: Sonic(not Fire Sonic but normal) idea look post #631
Post by: Carnage on May 13, 2011, 09:28:59 AM
thats cool but smbz sonic  isnt something i was expecting but good luck with that im here waiting for the next smbz Mario and goku xD also if your doing gotenks vertex make sure it looks awnsome and take your time doing it  so it turns out great i would start with the normal one then a simple recolour to ssj and then it would need vertexed hair to look ssj3 xD


Title: Re: Mariodks Projects: SMBZ: Sonic(not Fire Sonic but normal) idea look post #631
Post by: DoctorFlux(Mariodk) on May 13, 2011, 09:35:04 AM
KTH is doing the vertex and i think i just cancel SMBZ Sonic since there is so many sonic PSA that can like SMBZ sonic+the maker of Sonic the Hedgehog: Full Throttle is making a new moveset based on this or a V2
and Sonic the Hedgehog: Full Throttle with new up-B/Burst sonic Side-B and running animation+new jumping animation to look more like modern Sonic+new you are too slow taunt so it looks good without that GFX was my plan for the moveset
also so the moveset is shadowKong friendly
or i just wait abit with this Moveset until more ideas but anyway the moveset was almost done wit putting the animations in and fixing them then it just needed PSA coding
(just something i made while i was at school  :af2:)


Title: Re: Mariodks Projects: SMBZ: Sonic(not Fire Sonic but normal) idea look post #631
Post by: DoctorFlux(Mariodk) on May 13, 2011, 02:47:31 PM
sry for 2x posts but since i am not in mode for work much on Goku right now and two more saiyans vertex come
i will start make Gotenks´s "B"attacks/FS tomorrow (Lucas is 100 times easyer to make animations for then someone like cp. falcon)
while i waiting for Fixed FS for Mario
i update the First post/Dragonball thread too tomorrow


Title: Re: Mariodks Projects: Starting on the best/strongest saiyan in DBZ "Gotenks" soon
Post by: DTST on May 13, 2011, 02:52:51 PM
how about a SMBZ shadow? iv only watched a few eps of it so i dont know much about him there


Title: Re: Mariodks Projects: Starting on the best/strongest saiyan in DBZ "Gotenks" soon
Post by: DoctorFlux(Mariodk) on May 13, 2011, 02:54:09 PM
SMBZ Shadow not needed it is almost like Sonic
anyway ShadowKong is also abit like that :D
the two who needed most SMBZ moveset is mario/Luigi
but luigi can´t get a hammer :(
i think i will try with FS first :D since it is his main attack for Gotenks but i maybe edit the idea abit


Title: Re: Mariodks Projects: Starting on the best/strongest saiyan in DBZ "Gotenks" soon
Post by: DTST on May 13, 2011, 02:57:26 PM
you could try importing marios files into luigi's


Title: Re: Mariodks Projects: Starting on the best/strongest saiyan in DBZ "Gotenks" soon
Post by: DoctorFlux(Mariodk) on May 13, 2011, 02:59:30 PM
you could try importing marios files into luigi's
ccan´t :( Luigi only got his Stupid Fireball to replace and if i replace his fireball model to hammer he just cast them


Title: Re: Mariodks Projects: Starting on the best/strongest saiyan in DBZ "Gotenks" soon
Post by: Anivernage on May 13, 2011, 03:32:27 PM
(http://img190.imageshack.us/img190/4835/ss4mj.png)
i need a vertex hacker to fix the hand issue


Title: Re: Mariodks Projects: Starting on the best/strongest saiyan in DBZ "Gotenks" soon
Post by: DoctorFlux(Mariodk) on May 13, 2011, 03:33:06 PM
same problem i got with SSJ3 Mario butnot as big as this one but it looks awesome

if i am making a updated moveset video for SMBZ mario V2 i will use this Vertex  :af2:
but what colour cape shoulder mario use or just a removed Fludd and no cape

got idea for the tail i will try to make a tail over Fludd so it is moving and etc. (but then he dont got tail if Fludd is off)
abit the same idea i got for raccon mario for SMBZ: mario but i waiting for the .dae importer still
so i think it will be abit easyer with that


Title: Re: Mariodks Projects: Project: Gotenks(needs a team) so he can be Awesome
Post by: Anivernage on May 13, 2011, 04:17:37 PM
for tail you can use lucas snake model...
also, can you help me with the hand issue?


Title: Re: Mariodks Projects: Project: Gotenks(needs a team) so he can be Awesome
Post by: DoctorFlux(Mariodk) on May 13, 2011, 04:19:20 PM
for tail you can use lucas snake model...
also, can you help me with the hand issue?
can´t i got same problem with SSJ3 mario but not so big as your´s
also that snake Model so mario get it at his Neck but not at his ass but i think i got a idea
the fludd is set to be on neck bone
try to port Raccon Mario vertex over Fludd like as you ported Yoshi over Fludd

i will try that later i also think i got a idea for not get filesize too big and etc.
and hopefully the ported Mario over Fludd is doing the same animations as Mario and maybe almost anything on the ported raccon Mario invisible but ears/tail i think that will work but not sure


Title: Re: Mariodks Projects: video Preview for SMBZ mario v2 (still needs fixed FS)
Post by: DoctorFlux(Mariodk) on May 14, 2011, 10:16:01 AM
sry for 2x posts but the reason for i can´t work much more until Fixed FS is that i can risk my PC can die anytime now and i have backup almost anything for my mario PSA/other things but only got under 3 MB left on my HDD so can´t work on new moveset until that and if i put the files on my PC i can risk it was waste of time
but if i get Fixed FS and make SMBZ mario done then i can reinstaller whole my PC and get back to hacking again


Title: Re: Mariodks Projects: video Preview for SMBZ mario v2 (still needs fixed FS)
Post by: KTH on May 14, 2011, 12:41:49 PM
([url]http://img190.imageshack.us/img190/4835/ss4mj.png[/url])
i need a vertex hacker to fix the hand issue


:o


Title: Re: Mariodks Projects: video Preview for SMBZ mario v2 (still needs fixed FS)
Post by: Anivernage on May 14, 2011, 04:07:21 PM
final preview
(http://img204.imageshack.us/img204/6893/sins.png)


Title: Re: Mariodks Projects: video Preview for SMBZ mario v2 (still needs fixed FS)
Post by: DoctorFlux(Mariodk) on May 14, 2011, 04:09:02 PM
awesome :) i think since mario have a tail he dont need a cape ;D like as raccon mario so i will make a removed Fludd version of this as soon SMBZ mario v2 got fixed FS
the reason for i know my PC is maybe dieing is this:
(http://www.freewarebox.com/images/screenshot/bluescreen-screensaver_3362.png)
not same error just a random pic i found but do i need to say more i am still lucky i can be online now i got this afew times now


Title: Re: Mariodks Projects: video Preview for SMBZ mario v2 (still needs fixed FS)
Post by: Mario Vontaz on May 14, 2011, 04:13:05 PM
:o So Nice! .....You know....i ask a vertex request about that a long time ago. Looks like my wish has been granted. :D


Title: Re: Mariodks Projects: video Preview for SMBZ mario v2 (still needs fixed FS)
Post by: DoctorFlux(Mariodk) on May 14, 2011, 04:18:00 PM
now Luigi´s turn and abit revamp that one with SSJ Luigi so Luigi got his own Green Cloth with blue overalls but SSJ hair
then SSj3 and SSJ4  :af2:
i will do Luigi SSJ revamp (after my PC is back to normal)


Title: Re: Mariodks Projects: video Preview for SMBZ mario v2 (still needs fixed FS)
Post by: DoctorFlux(Mariodk) on May 15, 2011, 02:01:44 AM
sry but it looks like i have to cancel SMBZ mario V2 :( until now
all animations and anything was good and etc. but still no fixed FS
so now i hope my PC dont die in for 4 weeks so i can get my windows Cd back and repair my PC
so in for these 4 weeks you guys can make Animations for kid buu/Kid goku(for the vertex over Lucas),goku,vegeta,Gotenks
i got room in my HDD for only one moveset at a time so even if my PC dies so i still got the moveset in the HDD
(my mediafire accout is also almost full so maybe i will try to move many of my hacks to a other uploader)


Title: Re: Mariodks Projects: SMBZ mario V2 is canceled :( i dont got Fixed FS
Post by: Carnage on May 15, 2011, 05:25:54 AM
sry but it looks like i have to cancel SMBZ mario V2 :( until now
all animations and anything was good and etc. but still no fixed FS
so now i hope my PC dont die in for 4 weeks so i can get my windows Cd back and repair my PC
so in for these 4 weeks you guys can make Animations for kid buu/Kid goku(for the vertex over Lucas),goku,vegeta,Gotenks
i got room in my HDD for only one moveset at a time so even if my PC dies so i still got the moveset in the HDD
(my mediafire accout is also almost full so maybe i will try to move many of my hacks to a other uploader)
shame it was cancelled maybe upload a 1.5 version with the new hammers attacks? lol and seeing gotenks 1% done lol what is that one 1% css? xD


Title: Re: Mariodks Projects: SMBZ mario V2 is canceled :( i dont got Fixed FS
Post by: DoctorFlux(Mariodk) on May 15, 2011, 05:26:42 AM
nope :D a bad made animation


Title: Re: Mariodks Projects: SMBZ mario V2 is canceled :( i dont got Fixed FS
Post by: fighter20brawler10 on May 15, 2011, 10:37:46 AM
Aw what bad luck


Title: Re: Mariodks Projects: SMBZ mario V2 is canceled :( i dont got Fixed FS
Post by: DoctorFlux(Mariodk) on May 15, 2011, 11:02:54 AM
i found the PSA codes for Super Sonic in OpenSA2(not smashattack) and have tried it over Mario edited ofc so the subrotations/subactions fit to mario  but it dont worked at all :( so nothing more i can do
so if my PC dies tomorrow = 4 weeks to i can fix it i had to get this done before
where is DivineOverlord? i can easy take a image of the PM where he saying it working but afew bugs not not many he said  (i know it will not wont take that long)
PSA for FS is the only thing that needed nothing more so if you are there DivineOverlord please get it done(getting abit spam from noobs asking then it is done)
if someone know and can content to DivineOverlord please do it so he can finish FS for Mario


Title: Re: Mariodks Projects:Need one for PSA Mario´s FS or DivineOverlord need to get back
Post by: Phred on May 15, 2011, 08:07:59 PM
How's it going on the hammer throw animation?
It'd be cool if they had an upward arc like in SMB3


Title: Re: Mariodks Projects:Need one for PSA Mario´s FS or DivineOverlord need to get back
Post by: Herculeswill22 on May 15, 2011, 08:23:26 PM
About the poll...mario doesn't have metal powers in SMBZ. That's all I have to say.


Title: Re: Mariodks Projects:Need one for PSA Mario´s FS or DivineOverlord need to get back
Post by: DoctorFlux(Mariodk) on May 15, 2011, 10:40:20 PM
yes in one intro :D but just a idea i got from BrawlMinus Mario metal mario can be on up-Taunt since Down-Taunt is Cape and side-Taunt is awesome


Title: Re: Mariodks Projects:Need one for PSA Mario´s FS or DivineOverlord need to get back
Post by: Herculeswill22 on May 16, 2011, 08:04:58 AM
I feel that metal powers on a taunt would be imbalanced. It doesn't really fit, either.


Title: Re: Mariodks Projects:Need one for PSA Mario´s FS or DivineOverlord need to get back
Post by: DoctorFlux(Mariodk) on May 16, 2011, 08:06:49 AM
I feel that metal powers on a taunt would be imbalanced. It doesn't really fit, either.
this why you take 30% dmg and i will try to do so you can´t spam metal mario taunt too so you can only do it 1 time per 2min
or like my Shadow-kong´s chaos control :D
if you got much dmg you can do it but still takes dmg for using it
or i will do so up-taunt is a Random Mario item taunt
Mushroom(Super and postion too)
metal box
but that idea i dont think so i think metal box after got much dmg is best
btw i am back :D and stronger then ever  :af2:(PC fixed and hopefully soon SMBZ mario´s FS so i can code my ide for metal mario and the other things)
offtopic: got new sign. with both Gotenks/Mario :D


Title: Re: Mariodks Projects:Need one for PSA Mario´s FS or DivineOverlord need to get back
Post by: DoctorFlux(Mariodk) on May 16, 2011, 12:32:51 PM
sry again for 2x posts but F-air is soon done :D not 100% that one i wanted but still a new hammer attack
now only FS left


Title: Re: Mariodks Projects:Need one for PSA Mario´s FS or DivineOverlord need to get back
Post by: Carnage on May 16, 2011, 01:31:06 PM
i hope divineoverlord gets the fs working xD so we can have a v2 smbz


Title: Re: Mariodks Projects:Need one for PSA Mario´s FS or DivineOverlord need to get back
Post by: dpgthirteen on May 16, 2011, 01:40:18 PM
So when should SMBZ Mario be out? I really can't wait to see it and I would love to see the metal Mario taunt added!


Title: Re: Mariodks Projects:Need one for PSA Mario´s FS or DivineOverlord need to get back
Post by: DoctorFlux(Mariodk) on May 16, 2011, 10:00:55 PM
i dont know it is up to divineoverlord
atleast is my PC fixed now


Title: Re: Mariodks Projects:Need one for PSA Mario´s FS or DivineOverlord need to get back
Post by: DTST on May 17, 2011, 06:21:43 AM
Just to let you know you can now make a video of tails since the latest version is released


Title: Re: Mariodks Projects:Need one for PSA Mario´s FS or DivineOverlord need to get back
Post by: Herculeswill22 on May 17, 2011, 09:01:19 AM
Man, just give up on the FS, plz release a 1.5 :P


Title: Re: Mariodks Projects:Need one for PSA Mario´s FS or DivineOverlord need to get back
Post by: DoctorFlux(Mariodk) on May 17, 2011, 09:14:20 AM
Man, just give up on the FS, plz release a 1.5 :P
no i want to release the all thing and the last thing that needed is FS then Final Version is out so i dont have to think on work on that one more (maybe a v3 in the future or something)
so i can work on project: Dragonbrawl more :D
and yes i will make a Video of your tails in the weekend :D or as soon SMBZ mario is done
ok it looks like metal mario wins so i will do so Metal Mario only can be done if you got much dmg or you have to wait long time for it
i think that with get much dmg is best


Title: Re: Mariodks Projects:Need one for PSA Mario´s FS or DivineOverlord need to get back
Post by: Carnage on May 17, 2011, 12:59:01 PM
no i want to release the all thing and the last thing that needed is FS then Final Version is out so i dont have to think on work on that one more (maybe a v3 in the future or something)
so i can work on project: Dragonbrawl more :D
and yes i will make a Video of your tails in the weekend :D or as soon SMBZ mario is done
ok it looks like metal mario wins so i will do so Metal Mario only can be done if you got much dmg or you have to wait long time for it
i think that with get much dmg is best
you could make it so  that it could only be used once per stock and that would be fair i think


Title: Re: Mariodks Projects:Need one for PSA Mario´s FS or DivineOverlord need to get back
Post by: DoctorFlux(Mariodk) on May 17, 2011, 01:00:41 PM
i dont think it is possible but i can maybe try i will make two version of this ;D
one with metal mario and one without


Title: Re: Mariodks Projects:Need one for PSA Mario´s FS or DivineOverlord need to get back
Post by: Carnage on May 17, 2011, 01:06:23 PM
i dont think it is possible but i can maybe try i will make two version of this ;D
one with metal mario and one without
didnt eternal yoshi megaman could only stop time once per stock (side B) maybe ask him about that?


Title: Re: Mariodks Projects:Need one for PSA Mario´s FS or DivineOverlord need to get back
Post by: DoctorFlux(Mariodk) on May 17, 2011, 01:07:58 PM
didnt eternal yoshi megaman could only stop time once per stock (side B) maybe ask him about that?
nce idea and i think i can get it more fair ;D
only onces per stock+then you got much dmg


Title: Re: Mariodks Projects:Need one for PSA Mario´s FS or DivineOverlord need to get back
Post by: Herculeswill22 on May 17, 2011, 01:08:47 PM
Having the same sort of thing as Shadow Kong's chaos control would work too.


Title: Re: Mariodks Projects:Need one for PSA Mario´s FS or DivineOverlord need to get back
Post by: DoctorFlux(Mariodk) on May 17, 2011, 01:10:26 PM
Having the same sort of thing as Shadow Kong's chaos control would work too.
it was abit that i wanted ;D but i saw then ShadowKong get hits by like my Goku psa kamehameha SHadow get fast chaos control again by just one/two hits (even a weak one)


Title: Re: Mariodks Projects:Need one for PSA Mario´s FS or DivineOverlord need to get back
Post by: DTST on May 17, 2011, 01:25:54 PM
is there a way to add music in a PSA? if there is having the metal mario theme from SM64 playing after taunting would be good


Title: Re: Mariodks Projects:Need one for PSA Mario´s FS or DivineOverlord need to get back
Post by: diedhammer98 on May 17, 2011, 03:47:41 PM
Metal Mario in Super Mario bros. Z as this?
It in Episode 8
(http://img685.imageshack.us/img685/443/smbz.png) (http://img685.imageshack.us/i/smbz.png/)


Title: Re: Mariodks Projects:Need one for PSA Mario´s FS or DivineOverlord need to get back
Post by: Mario Vontaz on May 17, 2011, 03:52:15 PM
Expect he didn't move. He was sliding down the hill. XD


Title: Re: Mariodks Projects:Need one for PSA Mario´s FS or DivineOverlord need to get back
Post by: DoctorFlux(Mariodk) on May 17, 2011, 09:57:55 PM
Metal Mario in Super Mario bros. Z as this?
It in Episode 8
([url]http://img685.imageshack.us/img685/443/smbz.png[/url]) ([url]http://img685.imageshack.us/i/smbz.png/[/url])
yeah :D and bowser using metal powers too at ep. 2 so i think a metal power shoulder be added but you can´t use it all time
btw some noob can´t use one of my hacks look at shadowkong and he even got a video to see it dont crashes but still reporting


Title: Re: Mariodks Projects:Need one for PSA Mario´s FS or DivineOverlord need to get back
Post by: diedhammer98 on May 17, 2011, 10:52:54 PM
How you can change modes of Metal Mario in SMBZ Mario movement?


Title: Re: Mariodks Projects:Need one for PSA Mario´s FS or DivineOverlord need to get back
Post by: DoctorFlux(Mariodk) on May 18, 2011, 01:44:21 AM
thats easy just cpoy/paste from Brawl minus Mario´s taunt


Title: Re: Mariodks Projects:Need one for PSA Mario´s FS or DivineOverlord need to get back
Post by: diedhammer98 on May 18, 2011, 02:56:24 AM
Brawl minus?
I never heard of Brawl minus.


Title: Re: Mariodks Projects:Need one for PSA Mario´s FS or DivineOverlord need to get back
Post by: Mr. LOL on May 18, 2011, 11:02:18 AM
Brawl minus?
I never heard of Brawl minus.
Brawl minus is a brawl mod about breaking the limits of hacks. I can't believe you never heard of it.


Title: Re: Mariodks Projects:Need one for PSA Mario´s FS or DivineOverlord need to get back
Post by: DoctorFlux(Mariodk) on May 19, 2011, 09:08:55 AM
ok i can soon show preview of the newest attack then FS is done
F-air is almost done now for SMBZ mario and soon metal Mario mode too (i know metal mario won the poll but maybe i dont add it if it will be too overpowered even if you get like 30% dmg for using+ only use it then got much dmg+onces per stock)
and do i have still to still needing FS? i can´t upload the moveset then FS is done so go ask DivineOverlord (not me) then the moveset is done
the moveset is done almost the same day DivineOverlord is done
he have just to send me the files then i can copy/paste my hitboxes/etc. to his fixed FS and if there is subactions for it 2x side smashs and the (cape) air jump and (cape) fall animations back from cape mario psa

and Kid buu´s N-B/up-B just needing afew fixes and i got that ready too
N-B right now using my Goku´s kamehameha GFX but i think i will use a pink version of Lucario´s FS GFX
i dont think it will be too overpowered if it go across the whole stages if it take time to load it up
so N-B is something like Gokario PSA but alot weaker


Title: Re: Mariodks Projects:Need one for PSA Mario´s FS or DivineOverlord need to get back
Post by: DTST on May 19, 2011, 09:21:10 AM
Will you still be helping with tails?


Title: Re: Mariodks Projects:Need one for PSA Mario´s FS or DivineOverlord need to get back
Post by: DoctorFlux(Mariodk) on May 19, 2011, 09:22:20 AM
sure :D but first Kid buu/finish the last things on Goku/SMBZ mario
then i have non unfinished things
i really hope DivineOverlord getting back or i can´t finish my SMBZ mario

and this is why i almost say any progress on anything i making so ppl dont think the moveset project is dead
right now i think DivineOverlord has not made anything
he said it was working with afew bugs(not much) from over a week since and i know PSA work dont take that long it is mainly Animations that do
i will help abit around on KC-MM after SMBZ mario like on the tails over jiggy but not before so if ppl was asked for my help for something get DivineOverlord back
here is the list for the project that needed my help:
tabuu over ganon. for afew attacks
tails over jiggy PSA
WaLuigi over ToonLink
afew others is waiting for my help but i will not help them before this is fixed
so not just me waiting for DivineOverlord but also them who making these project waiting for DivineOverlord fixing my mario PSA FS so i can help them


Title: Re: Mariodks Projects:Need one for PSA Mario´s FS or DivineOverlord need to get back
Post by: DoctorFlux(Mariodk) on May 20, 2011, 04:36:41 AM
ok after kid buu´s up-B/N-B
is done
just needing N-B GFX/hit boxes on it now
i am going to make Gotenks vertex
while i waiting for Mario´s FS
and after mario´s FS i will help afew projects abit with PSA work
i needing a pink GFX for charging kid buu´s kamehamehe wave like my goku got his blue one


edit: i have changed plans
i will make kid goku after kid buu since Gotenks moveset will be abit hard to make for me(if i am 100% solo on it) right now
Vegeta dont got a vertex(yet) but one is abit working on the vertex and also one is abit working on afew animations
so kid goku is the next after SMBZ mario/Kid buu
also i will try to revamp kid goku vertex (will use the vertex) almost anything is fine on the vertex but kid goku´s head so that will be revamped
EDIT again:
preview of kid buu´s N-B animations:
http://www.youtube.com/watch?v=Qpjbg8De0ME
EDIt again again: one of my next hacks have something to do with this theme here:
http://www.youtube.com/watch?v=oUueCG5-BrM
someone post something son here so i dont have to do 3x posts in a row


Title: Re: Mariodks Projects:Need one for PSA Mario´s FS or DivineOverlord need to get back
Post by: DoctorFlux(Mariodk) on May 20, 2011, 11:44:22 AM
sorry for 3x posts but not many posting here
here is Preview of Wings over Cape(Fludd)= SM64 Winged hat powerup for my PSA:
(http://s3.postimage.org/wiv8ehec7/RSBE01_25.png)
(http://s3.postimage.org/7plq1d7tt/RSBE01_26.png)
but afew problems like this one so the wings not sitting right:
(http://s2.postimage.org/3oi9uj5z/RSBE01_27.png)

ok is my moveset now based on SMBZ,M&L RPG,SMB3(with raccon mario for this PSA),SMW(with the cape) and SM64 with this and Metal mario? at same time


Title: Re: Mariodks Projects:Need one for PSA Mario´s FS or DivineOverlord need to get back
Post by: OmegaMalkior on May 20, 2011, 11:50:39 AM
Buu's final animation needs more tunning up. It need more waist movement or something. Idk what really


Title: Re: Mariodks Projects: Previews on post nr. 683 and 684
Post by: Carnage on May 20, 2011, 12:05:09 PM
i didnt remenber kid buu did kameha movement xD but i hope he turns out fine xD


Title: Re: Mariodks Projects: Previews on post nr. 683 and 684
Post by: DoctorFlux(Mariodk) on May 20, 2011, 12:06:25 PM
it was Sdo0m´s idea and i just fixed goku´s animations to kid buu ;D and edited abit


Title: Re: Mariodks Projects: Previews on post nr. 683 and 684
Post by: diedhammer98 on May 20, 2011, 12:08:39 PM
You make super mario 64 movement?


Title: Re: Mariodks Projects: Previews on post nr. 683 and 684
Post by: DTST on May 20, 2011, 12:14:37 PM
Yea are you making a sm64 moveset?


Title: Re: Mariodks Projects: Previews on post nr. 683 and 684
Post by: DoctorFlux(Mariodk) on May 20, 2011, 12:15:39 PM
no just wings over Cape(Fludd) so it can go with my moveset :D like Raccon mario got removed Fludd


Title: Re: Mariodks Projects: Previews on post nr. 683 and 684
Post by: diedhammer98 on May 20, 2011, 12:31:03 PM
oh. because I might I have a Idea.


Title: Re: Mariodks Projects: Previews on post nr. 683 and 684
Post by: DoctorFlux(Mariodk) on May 20, 2011, 12:37:04 PM
ok whats is your idea?
the only other mario moveset i will(maybe) make is a Fire Mario moveset (not Pheonix Mario psa)
but abit better and with Transform :D(fire mario texture over FLudd so mario can change texture i think i got a idea how) but thats in the later not now


Title: Re: Mariodks Projects: Previews on post nr. 683 and 684
Post by: diedhammer98 on May 20, 2011, 12:39:26 PM
how you can change textures? It can make file size bigger.


Title: Re: Mariodks Projects: Previews on post nr. 683 and 684
Post by: DoctorFlux(Mariodk) on May 20, 2011, 12:43:07 PM
i know but it was possible to get a Yoshi over Fludd so why not just a texture ;D
i am not sure yet with how to change the texture and i can´t explan my idea so if my idea is not possible i just do it without transform and this PSA will not use Fludd at all
since Down-B will be Fire mario Tornado (not only fire dmg but also afew other things)
but that idea is only a idea right now


Title: Re: Mariodks Projects: Previews on post nr. 683 and 684
Post by: diedhammer98 on May 20, 2011, 12:55:43 PM
You need help to make 2 separate mario textures? It involved hexing too.


Title: Re: Mariodks Projects: Previews on post nr. 683 and 684
Post by: DTST on May 20, 2011, 12:57:24 PM
You need help to make 2 separate mario textures? It involved hexing too.

Did you get my PM about tail's hitboxes?


Title: Re: Mariodks Projects: Previews on post nr. 683 and 684
Post by: diedhammer98 on May 20, 2011, 12:58:35 PM
Yeah, I will work on tail's hitboxes later.


Title: Re: Mariodks Projects: Previews on post nr. 683 and 684
Post by: DoctorFlux(Mariodk) on May 20, 2011, 01:14:01 PM
k i uploading Winged Cap for my SMBZ mario PSA or cape mario psa (they work on both)
but as you see on some animations the wings is not sitting rigth (but atleast it is the first winged cap from SM64 in Vault no one has even thinking on making a vertex for it)
but if you using the winged cap mario on other PSAs you getting the wings on back

EDIt: winged cap mario is out: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19001


Title: Re: Mariodks Projects: still needing FS Fixed and winged Cap mario is out
Post by: DoctorFlux(Mariodk) on May 20, 2011, 04:42:39 PM
 good news and bad news
bad news: still not Fixed FS for SMBZ mario
good news: click on spoiler:
sure you want to know it?
there is no way back
this is at you own risk
Gotenks is awesome  :af2:
now it is too late to turn back
SMBZ mario V1.5 coming no Fixed FS or Fixed FS i dont care now so only Fixing the new hitboxes for new attacks then fix afew other thingsand it is out and if DivineOverlord come with his Fixed FS after i upload it i do not add him as colab. as planed since he was so long time for it only and he have to recoded anything over again since the new Fitmario.pac got hexed afew things like fireball spawn bone
have been waiting for over two weeks for it from then he said he know how to make it 100 like i wanted to now and have been waited for a week now from he said it working with afew minor bugs so i dont think he have done anything until he send the files
i tried to wait to hex things like Freball spawn bone after Fixed FS but it looks like it is not have been worked on 


Title: Re: Mariodks Projects: still needing FS Fixed and winged Cap mario is out
Post by: Carnage on May 20, 2011, 06:19:39 PM
awnsome mario 1.5 xD but i have a question can we put winged mario / raccon mario and cape mario on the same mario? or we need to choose one?(i think we need to choose only one  right?or we can have them all at same time?)


Title: Re: Mariodks Projects: still needing FS Fixed and winged Cap mario is out
Post by: DoctorFlux(Mariodk) on May 21, 2011, 03:58:51 AM
SMBZ mario is going to be uploaded today(around 15:00-18:00 in my time) the moveset is done right now but fixed FS but i still want to try to fix it as much i can so it can use turns and etc. but here is what new:
-revamped Side-Smash animation(thanks to Roo for ANimations and in V2 there will come 2x side-Smashes since i got 2x awesome animations :D and i dont want to waste them so also thanks to Deathstroke for the animations that is not inc.(yet))
-abit edited Dashattack(no cape) so it hits two times  if use it close to your target now is it really badass to use
-Metal Mario on up-taunt it is abit like shadow-kong´s chaos control can only use if got hitted many times(thanks Brawlminus for the idea :D)
-new F-Air(no cape) (also one of my best animations) not 100% like that i wanted but still good (a hammer attack)(thanks to kingjiggypuff for the base of the animations i revamped alot)
-new N-B animations so the looks better for throw hammers
-N-B hammers dont hit fire anymore(thanks to diedhammer98)
-only one thing fixed at FS it is can use it at ground now and fly up
-new hammer (thanks to diedhammer98)
-new wait3/win2 animations
-new Down-smash(also hammer attack)
- and maybe but only maybe Fixed FS (if i can fix it)

EDIT: just a a new idea for Dashattack to make it more badass so the moveset is not ready for V1.5 yet


Title: Re: Mariodks Projects: SMBZ Mario V1.5 coming today it dont got fixed FS but v2 will
Post by: Carnage on May 21, 2011, 04:43:37 AM
SMBZ mario is going to be uploaded today(around 15:00 in my time) the moveset is done right now but fixed FS but i still want to try to fix it as much i can so it can use turns and etc. but here is what new:
-revamped Side-Smash animation(thanks to Roo for ANimations and in V2 there will come 2x side-Smashes since i got 2x awesome animations :D and i dont want to waste them so also thanks to Deathstroke for the animations that is not inc.(yet))
-abit edited Dashattack(no cape) so it hits two times  if use it close to your target now is it really badass to use
-Metal Mario on up-taunt it is abit like shadow-kong´s chaos control can only use if got hitted many times(thanks Brawlminus for the idea :D)
-new F-Air(no cape) (also one of my best animations) not 100% like that i wanted but still good (a hammer attack)(thanks to kingjiggypuff for the base of the animations i revamped alot)
-new N-B animations so the looks better for throw hammers
-N-B hammers dont hit fire anymore(thanks to diedhammer98)
-only one thing fixed at FS it is can use it at ground now and fly up
-new hammer (thanks to diedhammer98)
-new wait3/win2 animations
-new Down-smash(also hammer attack)
- and maybe but only maybe Fixed FS (if i can fix it)

great cant wait to test it out  its a shame divine overlord didnt come back :S


Title: Re: Mariodks Projects: SMBZ Mario V1.5 coming today it dont got fixed FS but v2 will
Post by: DTST on May 21, 2011, 04:57:37 AM
What was divine overlord ment to do?


Title: Re: Mariodks Projects: SMBZ Mario V1.5 coming today it dont got fixed FS but v2 will
Post by: DoctorFlux(Mariodk) on May 21, 2011, 05:03:12 AM
What was divine overlord ment to do?
fix FS so mario can do it Turns/finalmoveENd/FinalmoveStart animations like as Sonic´ FS


Title: Re: Mariodks Projects: SMBZ Mario V1.5 coming today it dont got fixed FS but v2 will
Post by: diedhammer98 on May 21, 2011, 05:09:28 AM
You still need hexing? For Fireball to RhandN and cape to HeadN?


Title: Re: Mariodks Projects: SMBZ Mario V1.5 coming today it dont got fixed FS but v2 will
Post by: DoctorFlux(Mariodk) on May 21, 2011, 05:13:13 AM
yeah but it can be after i uploaded V1.5 :D it is close to be done then i try to fix FS if it is not fixed before around 15:00-18:00 in my time i just upload it
ok dashattack do it 7% dmg total(if all hits)
and it do 1-2x spins around
1 spin if holding "A"
2 spin if not holding anything

First hit is 2% dmg (only base knockback no KnockbackGrowth)
2nd. hit (if not holding "A") is 2% dmg(only base knockback no KnockbackGrowth)
2nd. hit(if holding "A") is 5% dmg with KnockbackGrowth + you cancel the dashattack animation(=7% dmg)
3. hit(only if you dont had hold "A") is 3% with KnockbackGrowth also 7% dmg ;D

in other words if not holding "A" you hit 3 times with the hammer
and if hold "A" only 2 times but you do the same % dmg


Title: Re: Mariodks Projects: SMBZ Mario V1.5 coming today it dont got fixed FS but v2 will
Post by: diedhammer98 on May 21, 2011, 05:15:19 AM
15:00-18:00?
as 3:00-6:00 PM?


Title: Re: Mariodks Projects: SMBZ Mario V1.5 coming today it dont got fixed FS but v2 will
Post by: DoctorFlux(Mariodk) on May 21, 2011, 05:20:25 AM
15:00-18:00?
as 3:00-6:00 PM?
yeah but in denmark time :D


Title: Re: Mariodks Projects: SMBZ Mario V1.5 coming today it dont got fixed FS but v2 will
Post by: diedhammer98 on May 21, 2011, 05:21:46 AM
what time for that in U.S. time?


Title: Re: Mariodks Projects: SMBZ Mario V1.5 coming today it dont got fixed FS but v2 will
Post by: DoctorFlux(Mariodk) on May 21, 2011, 05:22:47 AM
what time for that in U.S. time?
i dont know but it is 13:22 here :D so afew hours more


Title: Re: Mariodks Projects: SMBZ Mario V1.5 coming today it dont got fixed FS but v2 will
Post by: diedhammer98 on May 21, 2011, 05:24:24 AM
Mine is 7:24 AM.


Title: Re: Mariodks Projects: SMBZ Mario V1.5 coming today it dont got fixed FS but v2 will
Post by: DTST on May 21, 2011, 05:31:13 AM
It's 12:31 in the UK btw are you making the tails video today or tomorrow? V3 should be out wednesday


Title: Re: Mariodks Projects: SMBZ Mario V1.5 coming today it dont got fixed FS but v2 will
Post by: diedhammer98 on May 21, 2011, 05:33:49 AM
UK as United Kingdom?


Title: Re: Mariodks Projects: SMBZ Mario V1.5 coming today it dont got fixed FS but v2 will
Post by: DTST on May 21, 2011, 05:34:57 AM
Lol yes I'm in London


Title: Re: Mariodks Projects: SMBZ Mario V1.5 coming today it dont got fixed FS but v2 will
Post by: DoctorFlux(Mariodk) on May 21, 2011, 05:41:51 AM
It's 12:31 in the UK btw are you making the tails video today or tomorrow? V3 should be out wednesday
then i wait to V3 :D it better to have a updated Video


Title: Re: Mariodks Projects: SMBZ Mario V1.5 coming today it dont got fixed FS but v2 will
Post by: DTST on May 21, 2011, 05:43:22 AM
in that case v3 will be later today depending on how much work i do


Title: Re: Mariodks Projects: SMBZ Mario V1.5 coming today it dont got fixed FS but v2 will
Post by: DoctorFlux(Mariodk) on May 21, 2011, 06:21:56 AM
i will make the video for SMBZ mario V1.5 right now then i will try to fix FS :D
also one thing more Metal Mario you taken 15% dmg not 30% i think it was too much


Title: Re: Mariodks Projects: SMBZ Mario V1.5 coming today it dont got fixed FS but v2 will
Post by: diedhammer98 on May 21, 2011, 07:00:08 AM
Why you sent me pre-release of SMBZ mario V1.5?


Title: Re: Mariodks Projects: SMBZ Mario V1.5 coming today it dont got fixed FS but v2 will
Post by: DoctorFlux(Mariodk) on May 21, 2011, 07:01:42 AM
i needed afew testers ;D so i sent to afew persons
but anyway i am going to upload v1.5 for anyone soon(after i am done with the video) after that i try to fix FS


Title: Re: Mariodks Projects: SMBZ Mario V1.5 coming today it dont got fixed FS but v2 will
Post by: diedhammer98 on May 21, 2011, 07:02:45 AM
Oh. None game freeze happens.


Title: Re: Mariodks Projects: SMBZ Mario V1.5 coming today it dont got fixed FS but v2 will
Post by: DoctorFlux(Mariodk) on May 21, 2011, 07:13:59 AM
ok good :D
also i did so on Metal Mario
if already holding a item you and use metal mario then you flashing blue you delete it or will metal mario not work or crash


Title: Re: Mariodks Projects: SMBZ Mario V1.5 coming today it dont got fixed FS but v2 will
Post by: diedhammer98 on May 21, 2011, 07:17:29 AM
How do that?
How I know when flashing blue ia coming?
I did one use then flashing blue never came back. I even played 5 matchs.


Title: Re: Mariodks Projects: SMBZ Mario V1.5 coming today it dont got fixed FS but v2 will
Post by: DoctorFlux(Mariodk) on May 21, 2011, 07:20:04 AM
just stay still for 1 sec. ;D and metal mario is rarely since it is a powerful attack


Title: Re: Mariodks Projects: SMBZ Mario V1.5 coming today it dont got fixed FS but v2 will
Post by: diedhammer98 on May 21, 2011, 07:24:52 AM
metal mario is a powerful attack?
how many damage to hurt other character with metal mario?


Title: Re: Mariodks Projects: SMBZ Mario V1.5 coming today it dont got fixed FS but v2 will
Post by: DoctorFlux(Mariodk) on May 21, 2011, 07:27:03 AM
it is not powerfull in dmg and hurt other char more in dont got WTF Big knockback and etc.
so mario dont die fast if you are noob to him :D


Title: Re: Mariodks Projects: SMBZ Mario V1.5 coming today it dont got fixed FS but v2 will
Post by: diedhammer98 on May 21, 2011, 07:28:21 AM
Ok. metal mario is just defense?


Title: Re: Mariodks Projects: SMBZ Mario V1.5 coming today it dont got fixed FS but v2 will
Post by: DoctorFlux(Mariodk) on May 21, 2011, 07:30:33 AM
yes :D but really good defense


Title: Re: Mariodks Projects: SMBZ Mario V1.5 coming today it dont got fixed FS but v2 will
Post by: diedhammer98 on May 21, 2011, 07:41:26 AM
OK! You want hammer recolors? I made this in Long time ago.
(http://img4.imageshack.us/img4/6251/hammerrecolors.png) (http://img4.imageshack.us/i/hammerrecolors.png/)


Title: Re: Mariodks Projects: SMBZ Mario V1.5 coming today it dont got fixed FS but v2 will
Post by: DoctorFlux(Mariodk) on May 21, 2011, 07:46:11 AM
i like them ;D ok i upload the moveset with hammer recolours too ;D
just send me them
right now is the video recorder Program abit ####ed so i upload the moveset really soon just the last fixes


Title: Re: Mariodks Projects: SMBZ Mario V1.5 coming today it dont got fixed FS but v2 will
Post by: DTST on May 21, 2011, 07:47:29 AM
just to let you know make the video of tails v2 only because im working on some stages and blaze so i wont be working on him


Title: Re: Mariodks Projects: SMBZ Mario V1.5 coming today it dont got fixed FS but v2 will
Post by: diedhammer98 on May 21, 2011, 07:50:26 AM
I made that recolors in about your "true" mario movement v0.5.
You want other recolors?


Title: Re: Mariodks Projects: SMBZ Mario V1.5 coming today it dont got fixed FS but v2 will
Post by: DoctorFlux(Mariodk) on May 21, 2011, 07:54:25 AM
sure so i can add them in SMBZ mario :D or just in this thread first post so ppl can just download them here ;D


Title: Re: Mariodks Projects: SMBZ Mario V1.5 coming today it dont got fixed FS but v2 will
Post by: diedhammer98 on May 21, 2011, 08:01:39 AM
ok, Which recolors you want me to make?


Title: Re: Mariodks Projects: SMBZ Mario V1.5 coming today it dont got fixed FS but v2 will
Post by: DoctorFlux(Mariodk) on May 21, 2011, 08:13:01 AM
them both
anyway looks in the spoiler:
sure you want to know?
there is no way back now
:af2:
:af2:
:af:
:>.>:
SMBZ
Mario
Moveset
V1.5(beta)
is
out: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19017


Title: Re: Mariodks Projects: SMBZ Mario V1.5 coming today it dont got fixed FS but v2 will
Post by: diedhammer98 on May 21, 2011, 08:14:36 AM
why so much spoilers?


Title: Re: Mariodks Projects: SMBZ Mario V1.5 coming today it dont got fixed FS but v2 will
Post by: DoctorFlux(Mariodk) on May 21, 2011, 08:15:17 AM
for fun


Title: Re: Mariodks Projects: SMBZ Mario V1.5 coming today it dont got fixed FS but v2 will
Post by: diedhammer98 on May 21, 2011, 08:17:22 AM
Ok. download for black and Gold hammer colors here
http://www.mediafire.com/?ipjuocxeioow9og


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out but still no Fixed FS-.-
Post by: DoctorFlux(Mariodk) on May 21, 2011, 08:25:25 AM
ok thanks i update soon first post with the change for SMBZ mario :D+link to recolours


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out but still no Fixed FS-.-
Post by: diedhammer98 on May 21, 2011, 11:53:16 AM
You want help with hexing now?


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out but still no Fixed FS-.-
Post by: DoctorFlux(Mariodk) on May 21, 2011, 12:10:40 PM
not yet i am still trying with fixing FS and also first post is updated look in SMBZ moveset: mario for the updates and etc.


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out but still no Fixed FS-.-
Post by: diedhammer98 on May 21, 2011, 12:17:53 PM
Ok. when I was have a idea of Hammer recolors from Mario and Luigi superstar saga.
That why I created black and Gold hammers. If you have a request for Hammer recolors,
just ask!


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out but still no Fixed FS-.-
Post by: DoctorFlux(Mariodk) on May 21, 2011, 12:19:38 PM
i will soon update the First post with your´s hammer Recolours and a guide how to use them


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out but still no Fixed FS-.-
Post by: diedhammer98 on May 21, 2011, 12:20:58 PM
inside file I sent to you was just 2 TextureData[0]s.


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out but still no Fixed FS-.-
Post by: DoctorFlux(Mariodk) on May 21, 2011, 12:26:27 PM
in V2 this PSA getting also a oneslot paper Mario(flat mario) just for this PSA


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out but still no Fixed FS-.-
Post by: SmashClash on May 21, 2011, 12:30:56 PM
in V2 this PSA getting also a oneslot paper Mario(flat mario) just for this PSA
Great. :)


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out but still no Fixed FS-.-
Post by: DoctorFlux(Mariodk) on May 21, 2011, 12:32:02 PM
and Flying mario from SMG1 is easy to make just remove Fludd on a texture for him like i did on raccon mario
remove fludd by make size on animations to 0.0 size


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out but still no Fixed FS-.-
Post by: SmashClash on May 21, 2011, 12:35:26 PM
and Flying mario from SMG1 is easy to make just remove Fludd on a texture for him like i did on raccon mario
remove fludd by make size on animations to 0.0 size
Can you also make a form to include SSB 64 Mario to have SSB 64 moves? It's in the vault.


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out but still no Fixed FS-.-
Post by: DoctorFlux(Mariodk) on May 21, 2011, 12:37:07 PM
i was just thinking on making a SSB64 Mario moveset ;D
(no Side-B only N-B,Down-B,up-B)
edited Smashes to not have charging time and whatever it takes to make a char. like as SSB64
and ofc the SSB64 mario Side-Smash
it shoulder be easy to make
i can use a Win animation as base for Side-Smash and Down-B is already made and really easy to remove Side-B
just copy/paste from N-B action to Side-B


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out but still no Fixed FS-.-
Post by: diedhammer98 on May 21, 2011, 12:45:55 PM
I created....
Rainbow hammer!(http://img26.imageshack.us/img26/5268/rainbowd.png) (http://img26.imageshack.us/i/rainbowd.png/)


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out but still no Fixed FS-.-
Post by: SmashClash on May 21, 2011, 12:47:32 PM
i was just thinking on making a SSB64 Mario moveset ;D
(no Side-B only N-B,Down-B,up-B)
edited Smashes to not have charging time and whatever it takes to make a char. like as SSB64
and ofc the SSB64 mario Side-Smash
it shoulder be easy to make
i can use a Win animation as base for Side-Smash and Down-B is already made and really easy to remove Side-B
just copy/paste from N-B action to Side-B
lol you keep saying "shoulder" instead of should.

EDIT: Diedhammer98 made Rainbow hammer so I'll be releasing Rainbow star.
:O I just got an idea! Make Rainbow Mario form! You could use rainbow star, I have and that rainbow hammer!


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out but still no Fixed FS-.-
Post by: DoctorFlux(Mariodk) on May 21, 2011, 12:49:13 PM
lol my bad english ;D
i dont think i can make rainbow mario over Fludd but i can easy make a removed Fludd ;D


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out but still no Fixed FS-.-
Post by: SmashClash on May 21, 2011, 12:50:51 PM
lol my bad english ;D
i dont think i can make rainbow mario over Fludd but i can easy make a removed Fludd ;D

While in the rainbow Mario transformation you may need to texture Mario Rainbow, THEN acquire the "animated textures" hack submitted by Chuy.


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out but still no Fixed FS-.-
Post by: diedhammer98 on May 21, 2011, 12:53:42 PM
If mario over Fludd then will use same texture as original mario?


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out but still no Fixed FS-.-
Post by: Carnage on May 21, 2011, 12:54:19 PM
flat mario would be awnsome xD also in raccon mario is hard to know if you have the cape moveset or not maybe adding a flash would be nice or something like that i have been testing the moveset 1.5 and hes pretty good shame on the final smash  it just keeps acelerating and i  die in the end almost always :S but  keep up the good work i liked winged cap mario xD

my 6 textures are
mario original
fire mario original
winged kap mario
doctor mario
true fire mario
raccoon mario

all with diferent cape colours except winged kap and raccoon xD


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out but still no Fixed FS-.-
Post by: diedhammer98 on May 21, 2011, 12:56:01 PM
While in the rainbow Mario transformation you may need to texture Mario Rainbow, THEN acquire the "animated textures" hack submitted by Chuy.

You want rainbow hammer?


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out but still no Fixed FS-.-
Post by: DTST on May 21, 2011, 12:57:04 PM
I saw your PM about me testing the moveset sorry I didnt because iv been out all day


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out but still no Fixed FS-.-
Post by: DoctorFlux(Mariodk) on May 21, 2011, 12:59:00 PM
You want rainbow hammer?
sure can you send all recolours you got ;D in one PM

I saw your PM about me testing the moveset sorry I didnt because iv been out all day
nvm and you can DL the moveset that one i sent you is not the same ;D


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out but still no Fixed FS-.-
Post by: SmashClash on May 21, 2011, 12:59:17 PM
You want rainbow hammer?
Sure.


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out but still no Fixed FS-.-
Post by: diedhammer98 on May 21, 2011, 01:02:44 PM
http://www.mediafire.com/?4bpc14be7esl6z1


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out but still no Fixed FS-.-
Post by: DoctorFlux(Mariodk) on May 21, 2011, 01:04:34 PM
ok i will put the hammer recolours on First post with a pic of it (inside one more spoiler :D) then ppl can just Download it and replace the texture


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out but still no Fixed FS-.-
Post by: DTST on May 21, 2011, 01:05:28 PM
Will there be a shadow kong v8? only because I have a better CSP and announcer call


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out but still no Fixed FS-.-
Post by: diedhammer98 on May 21, 2011, 01:06:45 PM
You have pics of hammer recolours?


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out but still no Fixed FS-.-
Post by: SmashClash on May 21, 2011, 01:07:55 PM
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19020


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out but still no Fixed FS-.-
Post by: DoctorFlux(Mariodk) on May 21, 2011, 01:09:16 PM
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19020[/url]
awesome :D(hope soon we can clone items too ;D a clone engine for items)


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out but still no Fixed FS-.-
Post by: SmashClash on May 21, 2011, 01:10:28 PM
[url]http://www.mediafire.com/?4bpc14be7esl6z1[/url]

Can I have the model, too?


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out but still no Fixed FS-.-
Post by: diedhammer98 on May 21, 2011, 01:11:51 PM
Model was download at first post.


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out but still no Fixed FS-.-
Post by: DoctorFlux(Mariodk) on May 21, 2011, 01:13:08 PM
not yet ;D before i update first post with the hammers i also making the video for SMBZ mario v1.5


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out but still no Fixed FS-.-
Post by: diedhammer98 on May 21, 2011, 01:14:37 PM
ok!


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out but still no Fixed FS-.-
Post by: DoctorFlux(Mariodk) on May 21, 2011, 01:19:18 PM
i will make two Videos
one for moveset list
a other for gameplay with KTH´s SSB64 mario vertex


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out but still no Fixed FS-.-
Post by: DTST on May 21, 2011, 01:22:05 PM
Are you also making a vid of my tails?(I'm sorry if I'm bothering you) I posted a few hours ago that I won't be working on him today because I'm working on a stage so you don't have to wait for v3


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out but still no Fixed FS-.-
Post by: DoctorFlux(Mariodk) on May 21, 2011, 01:23:47 PM
not yet i think i wait for v3 there is no point in make a Video for a moveset there is anyway going to be updated soon


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out but still no Fixed FS-.-
Post by: diedhammer98 on May 21, 2011, 01:26:28 PM
i will make two Videos
one for moveset list
a other for gameplay with KTH´s SSB64 mario vertex

SSB64 mario vertex?
Where I find it?
I'm working on this "something".


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out but still no Fixed FS-.-
Post by: DoctorFlux(Mariodk) on May 21, 2011, 01:28:39 PM
it is just uploaded  by KTH:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19019


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out but still no Fixed FS-.-
Post by: diedhammer98 on May 21, 2011, 01:31:01 PM
That good!
By way..."something" I'm working is hammer mario suit.


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out but still no Fixed FS-.-
Post by: DoctorFlux(Mariodk) on May 21, 2011, 01:36:08 PM
awesome
thats makes me almost to make a new SMBZ mario moveset based on this Fight:
http://www.youtube.com/watch?v=92Fggqe9fTw

but i will not since my SMBZ moveset: mario is fine too


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out but still no Fixed FS-.-
Post by: diedhammer98 on May 21, 2011, 02:48:20 PM
well, I can't do hammer mario suit Vertex.


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out but still no Fixed FS-.-
Post by: DoctorFlux(Mariodk) on May 21, 2011, 02:55:44 PM
ok :( i am sure someone will soon ;D


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out but still no Fixed FS-.-
Post by: diedhammer98 on May 21, 2011, 03:08:54 PM
What you mean "someone"?


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out but still no Fixed FS-.-
Post by: DoctorFlux(Mariodk) on May 21, 2011, 03:15:35 PM
What you mean "someone"?
just saying maybe someone will make hammer suit ;D i think i will try after kid buu
also a Winged cap vertex(not wings over Fludd but wings that is sitting on mario´s hat)


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out but still no Fixed FS-.-
Post by: DTST on May 21, 2011, 03:19:19 PM
There is this http://forums.kc-mm.com/Gallery/BrawlView.php?Number=791


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out but still no Fixed FS-.-
Post by: diedhammer98 on May 21, 2011, 03:24:04 PM
yeah, I know....but about Vertex?


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out but still no Fixed FS-.-
Post by: DoctorFlux(Mariodk) on May 21, 2011, 03:30:43 PM
there is non and i got a new Project then Sdo0m is done with this;
his Shadow V2

you self have to guess what it was something to do with get rid of a monkey to a emo/black/vegeta like hedgehog
and already 5x pms about it


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out but still no Fixed FS-.-
Post by: CutterKirby64 on May 21, 2011, 03:40:53 PM
there is non and i got a new Project then Sdo0m is done with this;
his Shadow V2

you self have to guess what it was something to do with get rid of a monkey to a emo/black/vegeta like hedgehog
and already 5x pms about it

Please Mariodk, if you're doing the port of Shadow v2 over DK don't use that non CPU friendly Up-B man...just let it just like SDo0m's.


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: DoctorFlux(Mariodk) on May 21, 2011, 03:45:57 PM
i will and for Shadowkong with moveset V1 i will also do something for up-B i got a idea so it only move up and you can still left/right i have tested it out an it is 100% CPU friendly(hopefully shadowkong with v2 moveset is not have that bug with slow running or i have to get that up-B for come faster around)
i will still keep the v1 moveset ;D after V2 moveset port is done

i just call the ShadowKong v7(v1 moveset) that one we got now
and for the next port will be named ShadowKong v1(v2 moveset)


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: CutterKirby64 on May 21, 2011, 03:50:21 PM
i will and for Shadowkong with moveset V1 i will also do something for up-B i got a idea so it only move up and you can still left/right i have tested it out an it is 100% CPU friendly(hopefully shadowkong with v2 moveset is not have that bug with slow running or i have to get that up-B for come faster around)

So you'll use the same as SDo0m or make a new one CPU friendly? I still think that you should just fix SDo0m's. Also hope you can port Jason Griffith voice on him too.


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: DoctorFlux(Mariodk) on May 21, 2011, 03:52:34 PM
i hope i can revamped the SFX pack(dont care what voices) and SFX IDs too so shadow got more voices and etc.


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: ChaosEpsilon613 on May 21, 2011, 03:57:28 PM
Will you port the minus version of shadow too? (when Sdoom has enough time to complete it)


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: DoctorFlux(Mariodk) on May 21, 2011, 04:20:17 PM
yes i will port it then Sdoom have completed the whole revamp
also a up to date Video is uploaded now for my mario moveset:
http://www.youtube.com/watch?v=QoT3xxpdoZ8
and i will not hear anything more about port that Shadow now i will do it then i want to (as i will soon)
since that hack is more needed then kid buu(i got 20x PMs in 10 mins so that telling how much it is needed) i will stop on kid buu until that shadow is ported


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: Roo on May 21, 2011, 04:42:28 PM
Augh, that Side-smash is awful. D:

I'mma revamp it (again) to make it more like it is in the Mario and Luigi games.


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: DoctorFlux(Mariodk) on May 21, 2011, 04:43:35 PM
ok thanks ;D


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: Dark Aura on May 21, 2011, 04:45:38 PM
Can't wait for your port DK.  Take your time, bro, don't let anyone rush you.


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: DoctorFlux(Mariodk) on May 21, 2011, 04:47:54 PM
Sdo0m told me to wait abit with the port ;D that also why the port (without edited SFX IDs) is not done by now


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: Phred on May 21, 2011, 04:54:36 PM
http://www.youtube.com/watch?v=dKVjMwMmkeg
I like it, but Metal Mario mode will need a new taunt o_o;


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: DoctorFlux(Mariodk) on May 21, 2011, 04:56:45 PM
i know or Down-Taunt needs a new animations (already a new Video lol)


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: Dark Aura on May 21, 2011, 05:54:41 PM
Can't wait for your port DK.  Take your time, bro, don't let anyone rush you.
Dangit Doom... D:

Well, I'm a patient man, so I'll just eagerly await the time it's released.


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: DoctorFlux(Mariodk) on May 21, 2011, 05:58:14 PM
i know or Down-Taunt needs a new animations (already a new Video lol)
ok here is what not working on next shadowkong(right now):
teleports
unlimited Down-B air
2nd jump
GFX bug like before Shadowkong Friendly Sonic PSAs
slow running :(
AAA combo
and right now until new revamped SFX pack/SFX IDs
the SFX pack will not work on the new port

i have fixed most of them before and i can do it again (slow running i try first)
the moveset will also be edited abit (only teleports)


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: Dark Aura on May 21, 2011, 06:06:06 PM
i know or Down-Taunt needs a new animations (already a new Video lol)
ok here is what not working on next shadowkong(right now):
teleports
unlimited Down-B air
2nd jump
GFX bug like before Shadowkong Friendly Sonic PSAs
slow running :(
AAA combo
and right now until new revamped SFX pack/SFX IDs
the SFX pack will not work on the new port

i have fixed most of them before and i can do it again (slow running i try first)
the moveset will also be edited abit (only teleports)

I hope you can figure out the run glitch this time.


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: DoctorFlux(Mariodk) on May 21, 2011, 06:09:21 PM
set Animation Speed up i PSA dont worked :(
Edit: i wait to Sdo0m´s Shadow V2 is done i told him i can´t port this shadow if some of his GFX is over Sonic´s Spin dash blue GFX
and i saw his running GFX is not used at all
anyway i will maybe just use the Animations/Model and instead a renamed FitSonic.pac to DK.
i will use a real FitDonkey.pac with ported Animations/Models like kingjiggypuff did with this hacK:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=18277
that way we also can use more voices/more SFXs and no longer needed a shadowkong Friendly Sonic PSA
but i needing one who can do the hex work


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: Dark Aura on May 21, 2011, 07:22:57 PM
set Animation Speed up i PSA dont worked :(
Edit: i wait to Sdo0m´s Shadow V2 is done i told him i can´t port this shadow if some of his GFX is over Sonic´s Spin dash blue GFX
and i saw his running GFX is not used at all
anyway i will maybe just use the Animations/Model and instead a renamed FitSonic.pac to DK.
i will use a real FitDonkey.pac with ported Animations/Models like kingjiggypuff did with this hacK:
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=18277[/url]
that way we also can use more voices/more SFXs and no longer needed a shadowkong Friendly Sonic PSA
but i needing one who can do the hex work

Not a bad idea. Maybe ask Jiggs how he did it.
...
Okay, I've posted a bit too much today. XD


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: DoctorFlux(Mariodk) on May 21, 2011, 07:26:00 PM
Not a bad idea. Maybe ask Jiggs how he did it.
...
Okay, I've posted a bit too much today. XD
i dont ask him i asked Snoopy the one who made the guide for do something like this but i only understand 0.1% of this guide and Snoopy said he will help ;D

i will start the complete revamp of Sdo0m´s shadow V1 over DK. prt as soon Snoopy is done with the hex work
then Sdo0m´s V2 Shadow (maybe with afew Changed GFX if needed)


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: diedhammer98 on May 21, 2011, 10:47:37 PM
model gliteches guide?


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: DoctorFlux(Mariodk) on May 22, 2011, 02:16:48 AM
model gliteches guide?
yes that one :D


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: diedhammer98 on May 22, 2011, 02:20:34 AM
I understand over half of that guide.


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: DoctorFlux(Mariodk) on May 22, 2011, 02:21:51 AM
ok and this is also what i planed to do with Kid goku over Diddy kong/Revamped Dr. mario port but first Shadow


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: diedhammer98 on May 22, 2011, 02:24:08 AM
I can fix item holding glitch, hurtboxes, walking on place glitch, model part disappser, etc.


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: DoctorFlux(Mariodk) on May 22, 2011, 02:29:11 AM
i maybe needing walking in place glitch for kid goku becoz i got a plan on him
after the moveset is almost done and Animations is done on him too(fr the ported Vertex) we can use the import of Kid goku over Luigi but ported to Diddy kong then make Animations for kid goku import (since the PSA is already made)

then we can use both import and vertex over Diddy kong


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: diedhammer98 on May 22, 2011, 05:26:25 AM
ok. just me know.


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: DoctorFlux(Mariodk) on May 22, 2011, 05:46:41 AM
ok i have again changed Plans since there is made some prograss on Vegeta without me i will beeing helping there and already made afew animations/Revamps


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: IWasAPerson on May 22, 2011, 08:46:39 PM
Hey, you said that you were having trouble with the ShadowKong SFX, due to the death sfx being hardcoded to Sonic's sounds. I just found out where the sfx id's for the hardcoded sounds in each PSA are held and I can hex them to any sound id, so I can help you out with that problem.

So, yeah, if you're still going to work off a Sonic-based PSA then please let me know if you want them. The setup's slightly different for every PSA and I probably should go back and take proper notes, but I found where the hardcoded sfx are. If you're using a DK-based PSA and starting from scratch, it's kinda useless...even if that's the case, I've got a couple of uses for it anyways :)


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: DoctorFlux(Mariodk) on May 22, 2011, 09:54:08 PM
i am first going to try with a Fitdonkey.pac if that not work it wil be a  renamed FitSonic.pac as before (hopefully Sdo0m move all the GFX to over running GFX so it will be easyer to make shadowkong friendly PSAs)


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: diedhammer98 on May 23, 2011, 02:01:12 AM
You will real Fitdonkey.pac?


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: DoctorFlux(Mariodk) on May 24, 2011, 05:26:03 AM
maybe i am still not sure i will wait until Sdo0m is 100% done with the moveset
anyway can i maybe get any feedback for SMBZ moveset so i know what can be nerfed/Boosted/etc.
i already know it needs Fixed FS/afew animations


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: DTST on May 24, 2011, 09:34:01 AM
im already porting SDooms shadow once i release it you can use it as a base


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: SiLeNtDo0m on May 24, 2011, 09:43:43 AM
im already porting SDooms shadow once i release it you can use it as a base

I'm changing things though *raises eyebrow*....

In fact, one of the moves is completely different.


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: DTST on May 24, 2011, 10:00:06 AM
I'm changing things though *raises eyebrow*....

In fact, one of the moves is completely different.

well then it depends when the updated version is released


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: DoctorFlux(Mariodk) on May 24, 2011, 10:44:07 AM
you dont have to port it ;D i will as soon Sdo0m is done i already got almost anything fixed but "AAA" combo and that GFX
and these Fixes works abit better :D
and for teleports right now i am using Shadowkong V7 but so it only goes up
but if i still can´t fix slow dash and abit slow running the teleport will be same as ShadowKong V7 so you can come faster around (i really hope i soon find someone that know to AI editing so i can get the PSAs abit more CPU Friendly)


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: DTST on May 24, 2011, 11:15:46 AM
iv already ported it no freezing glitches but

up-B and double jump doesnt work and he has slow running start up plus the FS's hit detection is slightly off and some of sonics GFX show when VS sonic and AA-combo doesnt work

it also doesnt effect sonics running GFX


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: DoctorFlux(Mariodk) on May 24, 2011, 11:37:21 AM
the reason for it dont effect sonic´s running GFX is:
1. you maybe using a Shadowkong Friendly Sonic PSA(them do not using any GFX inside the FitSonic.pac and they have the same Shadowkong V7´s GFX inside the FitSonic.pac)
2. all Shadow´s GFX is not over Sonic´s running GFX but they need to be there Chaos spear/N-B chaos rift/Down-B ball have to be over they then it will just be alot easyer for me to make shadowkong Friendly Sonic PSAs


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: DTST on May 24, 2011, 11:42:09 AM
actually im not using movesets or PSA on sonic


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: DoctorFlux(Mariodk) on May 24, 2011, 11:43:20 AM
ok so it is 2. :D
i really hope Sdo0m move the GFX over Running GFX


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: DoctorFlux(Mariodk) on May 24, 2011, 01:26:50 PM
ok after Shadow port
here is what is going to be my next (non dragonball) hack
Vertex for the needed mario powerups for both Mario/Luigi
like vertexed hammer Suit/tanooki suit/Frog suit(http://fc09.deviantart.net/fs71/f/2009/343/c/f/Mario_Power_ups_by_xXLightsourceXx.jpg)


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: DTST on May 24, 2011, 01:30:43 PM
BRILLIANT

Image is also epic shiz


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: DoctorFlux(Mariodk) on May 24, 2011, 01:32:29 PM
i will also go after them ;D
and winged cap (vertexed) not wings over Fludd for just one PSA
+revamped SSJ mario/SSJ3(SSJ4 coming soon i think)
then SSJ Luigi(in Luigi´s own Cloth and not Goku´s Cloth)
SSJ3 Luigi and SSJ4 Luigi
so afew mario powerups vertexs is my next project after Shadow and next (non dragonball) :af2:


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: diedhammer98 on May 24, 2011, 03:47:10 PM
ok after Shadow port
here is what is going to be my next (non dragonball) hack
Vertex for the needed mario powerups for both Mario/Luigi
like vertexed hammer Suit/tanooki suit/Frog suit([url]http://fc09.deviantart.net/fs71/f/2009/343/c/f/Mario_Power_ups_by_xXLightsourceXx.jpg[/url])


I was tried vertex hammer Suit. I can't vertex very well.
But That pic is first 3D old power-ups I ever seen!


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: SmashClash on May 24, 2011, 06:16:17 PM
ok after Shadow port
here is what is going to be my next (non dragonball) hack
Vertex for the needed mario powerups for both Mario/Luigi
like vertexed hammer Suit/tanooki suit/Frog suit([url]http://fc09.deviantart.net/fs71/f/2009/343/c/f/Mario_Power_ups_by_xXLightsourceXx.jpg[/url])

I'd vertex them if I could see the back part of them.


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: Phred on May 24, 2011, 09:44:47 PM
Anyways, I realize the hat removal thing is quite fitting for the metal activation, as if he was switching out for the metal cap, so I guess the cape activation taunt should be changed.
Maybe that spinning pose thing he does in SMBZ.


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: DoctorFlux(Mariodk) on May 25, 2011, 07:00:05 AM
i tried that but the Brawl Model of Mario is abit hard to make M&L Super star saga Animations on
Brawl Model of mario got too short arms


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: DoctorFlux(Mariodk) on May 27, 2011, 03:40:34 AM
i am starting to port Sdo0m´s Shadow and anything looks good and works but GFX/Teleports
so i maybe need´s Shadowkong(v1 moveset)´s Teleport also i can´t fix running slow i have tried speedup in Animations/PSA/anything

EDIT: really good news one have cloned Sonic with these .rel Files  :af2:
working over Diddy kong (a Shadow PSA)
but the .rel files is not PAL Friendly so i still making the port right now only one thing left to Fix: the GFX


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: Carnage on May 27, 2011, 06:27:46 AM
i am starting to port Sdo0m´s Shadow and anything looks good and works but GFX/Teleports
so i maybe need´s Shadowkong(v1 moveset)´s Teleport also i can´t fix running slow i have tried speedup in Animations/PSA/anything

EDIT: really good news one have cloned Sonic with these .rel Files  :af2:
working over Diddy kong (a Shadow PSA)
but the .rel files is not PAL Friendly so i still making the port right now only one thing left to Fix: the GFX
i saw shadow  v2 i hope you port it xD since im a pal user so no rels for me :S


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: DoctorFlux(Mariodk) on May 27, 2011, 07:25:40 AM
Sdo0m´s revamped FS not working right over DK so it will be the old
Sdo0m´s revamped up-B/Down-B air(teleport) dont worked right so it will also be the old
that the changes on the moveset+running slow
right now the only thing i needing is getting GFX over Sonic´s Running GFX so ShadowKong Friendly Sonic PSAs dont got this:
GFX bug on Sonic´s Blue Trail GFX:(Burst Sonic PSA´s Side-B Charging GFX)
(http://s4.postimage.org/z0n2ivq9x/RSBE01_1.png)
and GFX on Side-B attack:
(http://s4.postimage.org/rxd4o2yn5/RSBE01_2.png)
also the ShadowKong Friendly Sonic PSAs will work for Both versions of the moveset
and also get the SFX IDs to fit for SFX pack(if not someone willl revamp the SFX pack/SFX IDs too)


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: Herculeswill22 on May 27, 2011, 07:56:55 AM
0.0 where is this magic Sonic over Diddy .rel? I love shadow kong, but it would be even better if he could run!


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: DoctorFlux(Mariodk) on May 27, 2011, 07:59:00 AM
it not uploaded yet and if you see on the pics you can see why i wanted that GFX over Sonic´S running GFX and not over SpinDash GFX


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: DoctorFlux(Mariodk) on May 27, 2011, 09:22:56 AM
anything works now for Shadowkong with V2 moveset ;D
but before i upload it
i has to remake ShadowKong Friendly Sonic PSAs/SHadowkong V8(v1 moveset) if ppl still want that one
V8 of Shadowkong with V1 moveset is just so the new ShadowKong Friendly Sonic PSAs work with V1 moveset too
and this port will not work with SFX pack (yet)
here is the ShadowKong Friendly PSA there will be:

Sdo0m´s Burst Sonic(Both BrawlV/BrawlMinus)
the BrawlV Sonic Moveset ofc
Sonic the Hedgehog: Full Throttle (if i not Waveshocker Sigma say no)
and Later: SMBZ Sonic moveset i will still make that moveset it is just stopped abit


Title: Re: Mariodks Projects: SHadowKong V1(with Sdo0m´s V2 moveset) Coming soon
Post by: diedhammer98 on May 27, 2011, 02:09:06 PM
You will make SMBZ Sonic movement?


Title: Re: Mariodks Projects: SHadowKong V1(with Sdo0m´s V2 moveset) Coming soon
Post by: DoctorFlux(Mariodk) on May 27, 2011, 02:12:46 PM
yes i have already done afew things but that Sonic PSA is put on Hold for a while until summer ;D
and the moveset can be ported over DK. too(no Spring on up-B  :af2:)


Title: Re: Mariodks Projects: SHadowKong V1(with Sdo0m´s V2 moveset) Coming soon
Post by: diedhammer98 on May 27, 2011, 02:13:54 PM
ok.


Title: Re: Mariodks Projects: SHadowKong V1(with Sdo0m´s V2 moveset) Coming soon
Post by: Dark Aura on May 27, 2011, 02:28:49 PM
Glad everything's working now, can't wait for the new and improved Shadowkong!


Title: Re: Mariodks Projects: SHadowKong V1(with Sdo0m´s V2 moveset) Coming soon
Post by: DoctorFlux(Mariodk) on May 27, 2011, 02:30:26 PM
the not all SFX IDs will match for the SFX pack for shadow over DK. only afew so you can still use the brsar from shadowkong with V1 moveset ;D
but it will be in one of the next versions


Title: Re: Mariodks Projects: SHadowKong V1(with Sdo0m´s V2 moveset) Coming soon
Post by: diedhammer98 on May 27, 2011, 02:31:26 PM
SFX as sound?


Title: Re: Mariodks Projects: SHadowKong V1(with Sdo0m´s V2 moveset) Coming soon
Post by: DoctorFlux(Mariodk) on May 27, 2011, 02:32:02 PM
yes Sound/Voices
and the SFX pack is only Voices that is edited

i am going to upload two Shadow ports at onces

since all the ShadowKong Friendly Sonic PSA is edited
i had to edit abit in Shadowkong with V1 moveset

so Shadowkong V8(v1 moveset) coming(only fixed so it works for new ShadowKong Friendly Sonic PSAs)
and Shadowkong V1(V2 moveset)
just afew more Testes then i upload both


Title: Re: Mariodks Projects: SHadowKong V1(with Sdo0m´s V2 moveset) Coming soon
Post by: diedhammer98 on May 27, 2011, 02:33:33 PM
ok.


Title: Re: Mariodks Projects: SHadowKong V1(with Sdo0m´s V2 moveset) Coming soon
Post by: DoctorFlux(Mariodk) on May 27, 2011, 03:10:45 PM
here is a preview of Shadowkong V1(with V2 moveset)(just a image):
(http://s1.postimage.org/ye7okeuk5/RSBE01_4.png)


Title: Re: Mariodks Projects: SHadowKong V1(with Sdo0m´s V2 moveset) Coming soon
Post by: ChaosEpsilon613 on May 27, 2011, 03:25:15 PM
Can we have a glitchlist?


Title: Re: Mariodks Projects: SHadowKong V1(with Sdo0m´s V2 moveset) Coming soon
Post by: SiLeNtDo0m on May 27, 2011, 03:33:25 PM
Oh yeah, I should tell you that in PSA for Shadow, you'll see this even plonked around everywhere:

11150300

This event is basically "Delete External Graphic Effect".  There are 3 parameters:

Parameter 0
Parameter 1
Parameter 2

Don't bother touching Parameters 1 and 2, however, for Parameter 0, you'll see it structured like this:

00300001

This is a quick example.  This is accessing external graphic file #30 (i.e. Sonic's) and his 1st external graphic.  So the number you'll need to change here is the 01 (for example) and change it to its respective graphic.

Here are the graphics I used:

01 = Chaos Spear
02 = Aura/Chaos Ball (used in F Throw, N Air and Down B)
05 = Black Tornado
08 = Neutral B rift (but you replaced this anyway so it's fine)

The Chaos Emerald does not need to be changed because it's already over a run trace ;)


Title: Re: Mariodks Projects: SHadowKong V1(with Sdo0m´s V2 moveset) Coming soon
Post by: DoctorFlux(Mariodk) on May 27, 2011, 03:34:30 PM
i found out fast ;D
Can we have a glitchlist?
same as before ;D
same glitches

ok i am going to upload it Both Shadowkong´s ;D
(maybe) last version of Shadowkong with V1 moveset (shadowkong V8)
and Sdo0m´s new moveset for shadow i ported over DK
and they both can uses the same shadowkong Friendly Sonic PSAs
anything from CSP/Bp to moveset, SFX hex/swands pack,shadowkong Friendly Sonic PSAs
is in the package
in one of the next versions of shadowkong will the SFX packages be revamped along with SFX ID for PSA so shadow dont saying chaos control on almost any attacks


Title: Re: Mariodks Projects: SHadowKong V1(with Sdo0m´s V2 moveset) Coming soon
Post by: SiLeNtDo0m on May 27, 2011, 03:40:40 PM
Good man ;) Can't wait dude!


Title: Re: Mariodks Projects: SHadowKong V1(with Sdo0m´s V2 moveset) Coming soon
Post by: DoctorFlux(Mariodk) on May 27, 2011, 03:43:28 PM
Sdo0m i add you as Colab. since you did most of the work ;D(now you get even more DLs ;D)
on both Shadow kongs and i also add te maker of  Sonic Full Throttle psa since that one inc. in the package
and i got a request now:
someone make better SFX ID for shadowkong and better SFX package with both Voices/Sounds


Title: Re: Mariodks Projects: SHadowKong V1(with Sdo0m´s V2 moveset) Coming soon
Post by: diedhammer98 on May 27, 2011, 03:45:14 PM
"Delete External Graphic Effect"?
How I don't see in this PSA?


Title: Re: Mariodks Projects: SHadowKong V1(with Sdo0m´s V2 moveset) Coming soon
Post by: SiLeNtDo0m on May 27, 2011, 03:47:54 PM
"Delete External Graphic Effect"?
How I don't see in this PSA?

It isn't written.  You have to type in the number 11150300 into the PSA events ;) 


Title: Re: Mariodks Projects: SHadowKong V1(with Sdo0m´s V2 moveset) Coming soon
Post by: diedhammer98 on May 27, 2011, 03:48:32 PM
ok.


Title: Re: Mariodks Projects: SHadowKong V1(with Sdo0m´s V2 moveset) Coming soon
Post by: DoctorFlux(Mariodk) on May 27, 2011, 03:49:44 PM
they are not added in the event list for PSA we got i think ;D
anyway i can press submit on the hack now :D
for V2 moveset ported but i wait abit since i will make the Video for gameplay until i will make the Video for moveset list but anyway not much is changed on this Shadowkong only up-B and FS(the FS from V1 moveset)


Title: Re: Mariodks Projects: SHadowKong V1(with Sdo0m´s V2 moveset) Coming soon
Post by: diedhammer98 on May 27, 2011, 03:53:25 PM
"11150300" in which .txt file?


Title: Re: Mariodks Projects: SHadowKong V1(with Sdo0m´s V2 moveset) is out
Post by: DoctorFlux(Mariodk) on May 27, 2011, 04:06:50 PM
Shadow ports is uploaded
Video uploaded:
http://www.youtube.com/watch?v=fCQbzRqFIds
i soon update first post


Title: Re: Mariodks Projects: SHadowKong V1(with Sdo0m´s V2 moveset) is out
Post by: CutterKirby64 on May 27, 2011, 05:20:50 PM
Are you ever going to make the Up-B CPU Friendly? As much as I like the new moveset SDo0m made I can't use it because it's impossible to have a good match against Shadow, he dies so easily. Please give the old Up-B back. :(
Also Mariodk, you forgot to remove the Weapon Spawn, if you play a match without using the Up Taunt there's no freeze, but if use it and try to exit the match it'll freeze.


Title: Re: Mariodks Projects: SHadowKong V1(with Sdo0m´s V2 moveset) is out
Post by: DoctorFlux(Mariodk) on May 27, 2011, 05:23:26 PM
ok i will remove it i forgot that
and for up-B i just needing a AI editor one who can make that one CPU friendly and for the


Title: Re: Mariodks Projects: SHadowKong V1(with Sdo0m´s V2 moveset) is out
Post by: Dot on May 27, 2011, 09:42:56 PM
the shadow v2 ovar donkey kong v1 freezes at the end of a match vs sonic(only tried vs sonic)


Title: Re: Mariodks Projects: SHadowKong V1(with Sdo0m´s V2 moveset) is out
Post by: Strange Matter on May 27, 2011, 10:03:31 PM
the shadow v2 ovar donkey kong v1 freezes at the end of a match vs sonic(only tried vs sonic)

It's because of the weapon spawning. Don't use the up taunt and it should be fine.


Title: Re: Mariodks Projects: SHadowKong V1(with Sdo0m´s V2 moveset) is out
Post by: DoctorFlux(Mariodk) on May 27, 2011, 11:20:21 PM
ok i make a update i delete that up-taunt with spawn weapons (hopefully it help) but i got bit goodnews i can maybe self revamp the SFX pack ;D


Title: Re: Mariodks Projects: SHadowKong V1(with Sdo0m´s V2 moveset) is out
Post by: CutterKirby64 on May 27, 2011, 11:26:46 PM
ok i make a update i delete that up-taunt with spawn weapons (hopefully it help) but i got bit goodnews i can maybe self revamp the SFX pack ;D
You already uploaded the version without weapons? If yes I'll download it again. Anyway that's good to know so Shadow will have more voices, about that Up-B why don't you use an up-B from a brawl character that looks similar to Chaos Control? Maybe Zelda? You can control it but not like yours. xD


Title: Re: Mariodks Projects: SHadowKong V1(with Sdo0m´s V2 moveset) is out
Post by: DoctorFlux(Mariodk) on May 27, 2011, 11:43:02 PM
i think i will try but then Shadow have whole Zelda´s AI but i just needing Zelda´s AI for up-B but also Lucario´s Ai works (tried that on Goku and shadow/Goku got almost same up-B)


Title: Re: Mariodks Projects: SHadowKong V1(with Sdo0m´s V2 moveset) is out
Post by: CutterKirby64 on May 28, 2011, 12:03:41 AM
i think i will try but then Shadow have whole Zelda´s AI but i just needing Zelda´s AI for up-B but also Lucario´s Ai works (tried that on Goku and shadow/Goku got almost same up-B)
Well that's a problem...isn't there anyone who knows about it? Also is the download with that fixed taunt?


Title: Re: Mariodks Projects: SHadowKong V1(with Sdo0m´s V2 moveset) is out
Post by: DoctorFlux(Mariodk) on May 28, 2011, 12:05:29 AM
not yet but next time i reupload it Shadow will get fixed SFX IDs and maybe also ready for a new SFX package with not only Voices but also some of Sonic´s SFX ported to DK
edit:
i am trying to get the SFX package/IDs to be like the same as Sdo0m´s Shadow V1 over Sonic
but this time over Dk.
and as soon the ID is set and SFX pack is done you guys can make a new SFX pack for shadowkong so he got other voices


Title: Re: Mariodks Projects: SHadowKong V2(with Sdo0m´s V2 moveset) is out
Post by: DoctorFlux(Mariodk) on May 28, 2011, 06:57:40 AM
uploaded Shadowkong V2(with V2 moveset)
now he can use all his Voices again
+ a new SFX pack(not much changed but still abit) so you have to redownload this one too
and no more items on up-taunt= no more crashes too

and for V1 moveset is now ShadowKong V8.5(V1 moveset) i had to edit that one too so it can work with new SFX pack


Title: Re: Mariodks Projects: SHadowKong V2(with Sdo0m´s V2 moveset) is out
Post by: Strange Matter on May 28, 2011, 10:05:53 AM
Would it be possible for you to put the new sfx up as hex packages or as individual sounds? I can't use the brsar since I've got some sound effects in my old one I wouldn't be able to get back.


Title: Re: Mariodks Projects: SHadowKong V2(with Sdo0m´s V2 moveset) is out
Post by: DoctorFlux(Mariodk) on May 28, 2011, 10:37:21 AM
there is already a hex package inside the .zip -.- the folder is named SFX .hex package

many voting on SMBZ moveset: Mario
i think many will have Voted on goku or Shadowports  :af2:


Title: Re: Mariodks Projects: SHadowKong V2(with Sdo0m´s V2 moveset) is out
Post by: ChaosEpsilon613 on May 28, 2011, 11:14:07 AM
Hey MarioDK loving the port but 2 questions

1) what's up with the disappearing chaos spear? Can it be fixed

2) have you found a way to fix the slow run startup


Title: Re: Mariodks Projects: SHadowKong V2(with Sdo0m´s V2 moveset) is out
Post by: DoctorFlux(Mariodk) on May 28, 2011, 11:20:14 AM
disappearing chaos spear is then you hit someone like a real  projectile

2) no :( this why i did so you can control up-B


Title: Re: Mariodks Projects: SHadowKong V2(with Sdo0m´s V2 moveset) is out
Post by: Mr. LOL on May 28, 2011, 11:24:01 AM
Hey MarioDK loving the port but 2 questions

1) what's up with the disappearing chaos spear? Can it be fixed

2) have you found a way to fix the slow run startup

I've got the solution to the first.
How to:
1.) Open up "FitDonkey.pac" in brawlbox.
2.) Extract "ef_sonic.pac" to "PF/effect/Fighter" if you use file patch code or"SD:/Brawlmods/vbrawl/effect/Fighter" if you use Riivolution
3.)name it as "ef_donkey.pac"
4.)Place it in the wii and enjoy!


Title: Re: Mariodks Projects: SHadowKong V2(with Sdo0m´s V2 moveset) is out
Post by: DoctorFlux(Mariodk) on May 28, 2011, 11:25:24 AM
that will not work i have tried that


Title: Re: Mariodks Projects: SHadowKong V2(with Sdo0m´s V2 moveset) is out
Post by: Mr. LOL on May 28, 2011, 11:27:44 AM
It works for me. Probably because I'm have an ntsc disk.


Title: Re: Mariodks Projects: SHadowKong V2(with Sdo0m´s V2 moveset) is out
Post by: DoctorFlux(Mariodk) on May 28, 2011, 11:33:05 AM
if it works i fast update Shadowkong again
that means i can maybe get the N-B GFX from Sdo0m´s Shadow to mine again without that GFX is over Sonic´s blue trail


Title: Re: Mariodks Projects: SHadowKong V2(with Sdo0m´s V2 moveset) is out
Post by: xZedkiel on May 28, 2011, 11:45:43 AM
Yay! :D Cause I love Silent's GFX


Title: Re: Mariodks Projects: SHadowKong V2(with Sdo0m´s V2 moveset) is out
Post by: Mr. LOL on May 28, 2011, 11:49:43 AM
Idk if it works like that. But It makes the gfx work without sonic in the match.


Title: Re: Mariodks Projects: SHadowKong V2(with Sdo0m´s V2 moveset) is out
Post by: DoctorFlux(Mariodk) on May 28, 2011, 12:00:11 PM
it also works without sonic in the match for me
(without did that you said)
i will updating first post soon and soon can ppl also see Future Projects  :af2:
i got afew ideas to do  


Title: Re: Mariodks Projects: SHadowKong V2(with Sdo0m´s V2 moveset) is out
Post by: Herculeswill22 on May 28, 2011, 12:05:22 PM
DivineOverlord is definitely on the forums again, you should yell at him for the SMBZ Mario FS again.


Title: Re: Mariodks Projects: updated First post with what i will work on in the future
Post by: DoctorFlux(Mariodk) on May 28, 2011, 03:34:10 PM
DivineOverlord is definitely on the forums again, you should yell at him for the SMBZ Mario FS again.
he knowns already  and i really hope he can fix it
anyway i have update first post with Future Projects i will work on


Title: Re: Mariodks Projects: updated First post with what i will work on in the future
Post by: Carnage on May 28, 2011, 05:49:16 PM
i hope gotenks time comes soon since we already have a vertex for it xD


Title: Re: Mariodks Projects: updated First post with what i will work on in the future
Post by: CutterKirby64 on May 28, 2011, 06:20:32 PM
What happens when you put the whole Lucario's AI on Shadow?


Title: Re: Mariodks Projects: updated First post with what i will work on in the future
Post by: DoctorFlux(Mariodk) on May 29, 2011, 12:52:43 AM
What happens when you put the whole Lucario's AI on Shadow?
up-B is CPU friendly but rest attacks is not
i forgot to add Dr. Mario :D as future ideas
i think i will try to port Dr. Mario over a other then Ike since that one was buggy


Title: Re: Mariodks Projects: updated First post with what i will work on in the future
Post by: DoctorFlux(Mariodk) on May 29, 2011, 03:50:37 AM
SMBZ sonic is my next (non dragonball) moveset if someone want to know ;D
he should be easy to make i already got moveset planed
the moveset will be Shadow-Kong Friendly from the start so i dont have to put that in Shadow-kong package
it will mainly be a mix of Burst Sonic PSA/Sonic Full Throttle PSA but still afew of mine own stuff like a new up-B/new running animation(a edited Burst Sonic PSA running Animation) and more

Geno will be over Toonlink and then ported to link later (or a other)

and next moveset will be Vegeta(wolf) since i made abit more progress now (if not the vertex comes i anyway upload the moveset so wolf can get a better moveset then we will hope someone will make a new vertex)
as for Dr. Mario i dont add him on first post since the port is just ####
i will maybe revamp the Dr. mario to a other one (maybe Rob) also do it so he can get GFX of piles and a Needle for FS(i got a fun idea for Dr. mario´s FS)


Title: Re: Mariodks Projects: updated First post with what i will work on in the future
Post by: Mr. LOL on May 29, 2011, 05:53:01 AM
Good news! The ef_character.pac method works! No more Shadowkong friendly psa needed!


Title: Re: Mariodks Projects: updated First post with what i will work on in the future
Post by: DoctorFlux(Mariodk) on May 29, 2011, 05:57:03 AM
ok i update shadowkong package with that method ;D(and hopefully also with the new N-B GFX sdo0m got)
after i am done with afew things on Vegeta


Title: Re: Mariodks Projects: updated First post with what i will work on in the future
Post by: diedhammer98 on May 29, 2011, 07:40:01 AM
You try port Dr. Mario over other character with 2 Articles?


Title: Re: Mariodks Projects: updated First post with what i will work on in the future
Post by: DoctorFlux(Mariodk) on May 29, 2011, 07:46:53 AM
or two GFX but i am not sure who


Title: Re: Mariodks Projects: updated First post with what i will work on in the future
Post by: diedhammer98 on May 29, 2011, 07:49:38 AM
ok.
in future, You make Luigi and shadow Super Mario Bros. Z movement?


Title: Re: Mariodks Projects: updated First post with what i will work on in the future
Post by: DoctorFlux(Mariodk) on May 29, 2011, 07:51:00 AM
Luigi is not possible :( nothing to replace to a hammer
if i replace Fireball so he just cast the hammer

Shadow i will not make SMBZ moveset since we got so many of shadows


Title: Re: Mariodks Projects: updated First post with what i will work on in the future
Post by: diedhammer98 on May 29, 2011, 07:52:51 AM
okey.
port Luigi over other character then change to SMBZ movement?


Title: Re: Mariodks Projects: updated First post with what i will work on in the future
Post by: DoctorFlux(Mariodk) on May 29, 2011, 07:55:41 AM
nope i will not make Luigi SMBZ moveset
beside i am busy anyway ;D


Title: Re: Mariodks Projects: updated First post with what i will work on in the future
Post by: diedhammer98 on May 29, 2011, 07:56:13 AM
All right.


Title: Re: Mariodks Projects: updated First post with what i will work on in the future
Post by: ChaosEpsilon613 on May 29, 2011, 09:53:30 AM
Thewills shadow had a fixed run, did you try asking him?


Title: Re: Mariodks Projects: updated First post with what i will work on in the future
Post by: DoctorFlux(Mariodk) on May 29, 2011, 09:58:48 AM
yes but he dont answer :(
i even used his Fitdonkey.pac as base and that dont worked


Title: Re: Mariodks Projects: updated First post with what i will work on in the future
Post by: diedhammer98 on May 29, 2011, 11:51:08 AM
Which movement you are working right now?


Title: Re: Mariodks Projects: updated First post with what i will work on in the future
Post by: DoctorFlux(Mariodk) on May 29, 2011, 11:52:32 AM
Vegeta
look you can look on Project: Dragonball Thread on some of the lastest pages for previews
(link is on first post on this thread)


Title: Re: Mariodks Projects: updated First post with what i will work on in the future
Post by: Dark Aura on May 29, 2011, 05:37:47 PM
You're doing Geno?

...I love you. :3


Title: Re: Mariodks Projects: updated First post with what i will work on in the future
Post by: DoctorFlux(Mariodk) on May 30, 2011, 01:17:12 AM
yes over ToonLink and later ported to Link


Title: Re: Mariodks Projects: updated First post with what i will work on in the future
Post by: ChaosEpsilon613 on May 30, 2011, 01:24:07 AM
Are you going to make your own ShadowKong minus or will you port Sdooms Shadow Minus


Title: Re: Mariodks Projects: updated First post with what i will work on in the future
Post by: DJ Lowgey on May 30, 2011, 02:10:28 AM
Hey MarioDK,
Do you work on my Waluigi project in the future?
I know youre haven´t mouch time but Waluigi needs you to get a good Moveset  :af:


Title: Re: Mariodks Projects: updated First post with what i will work on in the future
Post by: DoctorFlux(Mariodk) on May 30, 2011, 02:11:51 AM
Hey MarioDK,
Do you work on my Waluigi project in the future?
I know youre haven´t mouch time but Waluigi needs you to get a good Moveset  :af:
not the WaLuigi over Toonlink but as soon the WaLuigi over Pit is done i will

Are you going to make your own ShadowKong minus or will you port Sdooms Shadow Minus
yes i will since i also like Brawlminus and as soon SMBZ mario/Goku is done i make BrawlMinus versions of them too
SMBZ mario only needing fixed FS/afew fixed animations
and for goku i will make 3x versions
1. for Vbrawl
2. for BrawlMinus
3. SSJ moveset(a overpowered Moveset that fits for SSJ1,2,3,4)


Title: Re: Mariodks Projects: updated First post with what i will work on in the future
Post by: DoctorFlux(Mariodk) on May 30, 2011, 10:41:32 AM
sry for 2x posts but i just got a idea for revamp SMBZ Mario´s Down-B
i will use Project: M´s Down-B i have forgot all about that
so Mario Tornado looks more like Mario tornado  :af2:


Title: Re: Mariodks Projects: updated First post with what i will work on in the future
Post by: diedhammer98 on May 30, 2011, 12:49:45 PM
Mario Tornado move is from super smash bros. N64 and  super smash bros. Melee?


Title: Re: Mariodks Projects: updated First post with what i will work on in the future
Post by: DoctorFlux(Mariodk) on May 30, 2011, 12:53:12 PM
yeah and in SSBB is it on Down-Air but i better like the on Down-B after Vegeta i try to revamp afew animations and get that Down-B from Project: M(Melee 2.0)
and again try to fix FS and also make oneslot Paper Mario for this PSA and hopefully fix winged hat for this PSA


Title: Re: Mariodks Projects: updated First post with what i will work on in the future
Post by: diedhammer98 on May 30, 2011, 12:54:41 PM
I never heard of  Project: M(Melee 2.0).
I can make Paper Mario's hammers (3 hammers).


Title: Re: Mariodks Projects: updated First post with what i will work on in the future
Post by: DoctorFlux(Mariodk) on May 30, 2011, 12:58:33 PM
I never heard of  Project: M(Melee 2.0).
I can make Paper Mario's hammers (3 hammers).
just look in Smashboards under Codesets ;D
but project: M is Melee 2.0 they are trying to make anything like SSBmelee
but Mario´s Down-B in Project: M is way better then mine
both in Animations/PSA


Title: Re: Mariodks Projects: updated First post with what i will work on in the future
Post by: diedhammer98 on May 30, 2011, 01:00:09 PM
and clone engine?


Title: Re: Mariodks Projects: updated First post with what i will work on in the future
Post by: DoctorFlux(Mariodk) on May 30, 2011, 01:01:20 PM
and clone engine?
extra chars. slots or XXXX char over XXXX char
like Mario over Sonic(ported with these .rel files)


Title: Re: Mariodks Projects: updated First post with what i will work on in the future
Post by: diedhammer98 on May 30, 2011, 01:04:09 PM
Mario can cloned?
I can make this for recolors.
(http://img215.imageshack.us/img215/6886/unledhmj.png) (http://img215.imageshack.us/i/unledhmj.png/)


Title: Re: Mariodks Projects: updated First post with what i will work on in the future
Post by: DoctorFlux(Mariodk) on May 30, 2011, 01:05:43 PM
not yet ;( but i am sure we will know(just look abit more on smashboard) then one more char. can be clone or extra slots is done


Title: Re: Mariodks Projects: updated First post with what i will work on in the future
Post by: diedhammer98 on May 30, 2011, 01:08:20 PM
ok. I will work on hammers.
(I want Luigi clone too.)


Title: Re: Mariodks Projects: updated First post with what i will work on in the future
Post by: DoctorFlux(Mariodk) on May 30, 2011, 01:10:36 PM
ok i also almost forgot the DL links for the hammer Recolours i will add them tomorrow


Title: Re: Mariodks Projects: updated First post with what i will work on in the future
Post by: diedhammer98 on May 30, 2011, 03:22:52 PM
You have any pics of hammer Recolours?
If not, I will do it!
You want paper mario hammer-styled or brawl-styled?
three hammers is DONE!


Title: Re: Mariodks Projects: updated First post with what i will work on in the future
Post by: DJ Lowgey on May 30, 2011, 03:50:11 PM
MarioDK,
If you work on Geno - Do you make a second version over rob, yoshi, mr. G&W or snake?


Title: Re: Mariodks Projects: updated First post with what i will work on in the future
Post by: DoctorFlux(Mariodk) on May 30, 2011, 10:01:21 PM
no only a 2nd. version over Link since most of toonlink PSA also work over Link


Title: Re: Mariodks Projects: updated First post with what i will work on in the future
Post by: diedhammer98 on May 31, 2011, 09:57:24 AM
You want see 3 new hammers I made?


Title: Re: Mariodks Projects: updated First post with what i will work on in the future
Post by: DoctorFlux(Mariodk) on May 31, 2011, 10:04:54 AM
sure
btw i got afew bad news :(
i wont be able to work so much on some of my projects until summer holiday i got afew real life thing i have to do so maybe i just upload Vegeta moveset as it is now or later then ppl can work on it (hopefully)


Title: Re: Mariodks Projects: updated First post with what i will work on in the future
Post by: diedhammer98 on May 31, 2011, 10:06:07 AM
ok. I will show later.


Title: Re: Mariodks Projects: updated First post with what i will work on in the future
Post by: DoctorFlux(Mariodk) on May 31, 2011, 10:26:02 AM
ok but my last moveset before summer Holiday will be Vegeta (beta v0.1) it not 100% that i wanted but i hope someone will revamp it

i am still abit around here ;D in these weeks but i dont think i got much time to work on movesets
lets just say it is a small break (i also think i needed it anyway you guys got afew good hacks from me)
and i will also update SMBZ mario with better Down-B and maybe afew animations fixes


Title: Re: Mariodks Projects: updated First post with what i will work on in the future
Post by: diedhammer98 on May 31, 2011, 10:32:59 AM
This size pic is ok?
(http://img8.imageshack.us/img8/6200/threehammers.png) (http://img8.imageshack.us/i/threehammers.png/)


Title: Re: Mariodks Projects: updated First post with what i will work on in the future
Post by: DoctorFlux(Mariodk) on May 31, 2011, 10:34:56 AM
they are awesome ;D btw diedhammer cn you just put them in your´s thread+guide for who to use them ;D
i will also add them onmy thread+ make alot better guide to replace Fludd to cape/super mario 64 winged cap or removed Fludd
ok V1.7 of SMBZ mario will inc this:
 better Down-B: mario tonardo(the same one from Project: M since that one is the best made animation/PSA yet)
oneslot paper mario/8-bit mario just for this PSA
even more Fixed Animations

and if FS is Fixed so is SMBZ mario V1.7 become V2

and Diedhammer wanna send me a Fitmario.pac(from my SMBZ mario moveset) with fixed N-B hammer(Fireball) to spawn at RhaveN bone?


Title: Re: Mariodks Projects: updated First post with what i will work on in the future
Post by: diedhammer98 on May 31, 2011, 10:40:04 AM
ok. on My thread? that for your smbz movement.


Title: Re: Mariodks Projects: updated First post with what i will work on in the future
Post by: DoctorFlux(Mariodk) on May 31, 2011, 10:41:46 AM
yeah i know ;D but you made them ;D any it will just be too hard for noobs if i add all the hammers in SMBZ mari package

it is already hard for noobs to replace fludd to cape


Title: Re: Mariodks Projects: updated First post with what i will work on in the future
Post by: diedhammer98 on May 31, 2011, 10:44:26 AM
ok. I will sent you package with all hammer recolors + paper Mario hammers + guide.txt.


Title: Re: Mariodks Projects: updated First post with what i will work on in the future
Post by: DoctorFlux(Mariodk) on May 31, 2011, 10:46:38 AM
i was more thinking on make a guide for replace FLudd to cape/wings with images
also how to remove Fludd


Title: Re: Mariodks Projects: updated First post with what i will work on in the future
Post by: diedhammer98 on May 31, 2011, 10:48:15 AM
That will be better. I will do it after writing in guide.txt for hammers.


Title: Re: Mariodks Projects: updated First post with what i will work on in the future
Post by: DoctorFlux(Mariodk) on May 31, 2011, 10:51:04 AM
ok ;D


Title: Re: Mariodks Projects: taking a Break for afew weeks but will be back :D
Post by: diedhammer98 on May 31, 2011, 10:56:05 AM
all Hammer recolors is DONE!
http://www.mediafire.com/?7ut6umf8df1ux9u


Title: Re: Mariodks Projects: taking a Break for afew weeks but will be back :D
Post by: DoctorFlux(Mariodk) on May 31, 2011, 11:00:35 AM
all Hammer recolors is DONE!
[url]http://www.mediafire.com/?7ut6umf8df1ux9u[/url]
awesome i put it in Mediafire folder for SMBZ mario moveset then V1.7 comes i think i will atleast be done tomorrow and for vegeta too but it is still abit unfinished then i upload it so i hope someone will finish it

but diedhammer can you hex the Fitmario.pac to get Fireball(hammers) to swamp at RhaveN bone? then send me it?


Title: Re: Mariodks Projects: taking a Break for afew weeks but will be back :D
Post by: diedhammer98 on May 31, 2011, 11:04:16 AM
I will do that.
(I thought you told me wait for fixed mario's final smash.)


Title: Re: Mariodks Projects: taking a Break for afew weeks but will be back :D
Post by: DoctorFlux(Mariodk) on May 31, 2011, 11:09:20 AM
you dont have to wait any longer now and for SM64 winged cap i got a idea fr fix it
since there is one Animations that is not used for Fludd
there is still these shoot water animations for Fludd there is not used but then i get the cape to use them there come water out :(
diedhammer if you also can remove water from these Fludd animation i will be happy then i can for use get winged cap to not sit on face and etc. on this PSA


Title: Re: Mariodks Projects: taking a Break for afew weeks but will be back :D
Post by: diedhammer98 on May 31, 2011, 11:18:04 AM
You did tried water model scale to 0?


Title: Re: Mariodks Projects: taking a Break for afew weeks but will be back :D
Post by: Anivernage on May 31, 2011, 11:27:58 AM
have you tested the FS files i sent you for this psa?


Title: Re: Mariodks Projects: taking a Break for afew weeks but will be back :D
Post by: DoctorFlux(Mariodk) on May 31, 2011, 11:29:56 AM
have you tested the FS files i sent you for this psa?
not yet but i will try later or tomorrow since now i got abit time for this PSA ;D
but please resend them again then i say so since i got many PMs since then (got 740 right now :D)
@diedhammer98
yes they still pushback and do what the water do but maybe you can try


Title: Re: Mariodks Projects: taking a Break for afew weeks but will be back :D
Post by: diedhammer98 on May 31, 2011, 11:43:26 AM
Fludd do shoot 12 times of water?


Title: Re: Mariodks Projects: taking a Break for afew weeks but will be back :D
Post by: Anivernage on May 31, 2011, 11:45:09 AM
i dont know, maybe it can be...
do you know if its an article and what number of article is???
because idk exactly about that model...


Title: Re: Mariodks Projects: taking a Break for afew weeks but will be back :D
Post by: diedhammer98 on May 31, 2011, 11:50:21 AM
I don't know. some article is stange.
why? Article spawn other articles!


Title: Re: Mariodks Projects: taking a Break for afew weeks but will be back :D
Post by: Anivernage on May 31, 2011, 11:54:02 AM
I don't know. some article is stange.
why? Article spawn other articles!
because always i wanted to use that model to other things(like boo mario model)
but idk whats the article number to call it
and isnt mentioned in the down b in psa :(


Title: Re: Mariodks Projects: taking a Break for afew weeks but will be back :D
Post by: diedhammer98 on May 31, 2011, 11:55:03 AM
which mario PSA?
your powerful mario version 2?


Title: Re: Mariodks Projects: taking a Break for afew weeks but will be back :D
Post by: Anivernage on May 31, 2011, 11:56:17 AM
yeah,i forgot to make balanced version :>.>palm:


Title: Re: Mariodks Projects: taking a Break for afew weeks but will be back :D
Post by: DoctorFlux(Mariodk) on May 31, 2011, 11:56:39 AM
but maybe i dont need t use that Fludd animation maybe i just need one :D
and there is three Cape/wings is not used

two: them that shoot water

one: the animation that was used on Cape Mario PSA´s up-B(cape)


Title: Re: Mariodks Projects: taking a Break for afew weeks but will be back :D
Post by: diedhammer98 on May 31, 2011, 12:08:54 PM
I don't know how remove water...Because this.
(http://img802.imageshack.us/img802/3857/water.png) (http://img802.imageshack.us/i/water.png/)


Title: Re: Mariodks Projects: taking a Break for afew weeks but will be back :D
Post by: DoctorFlux(Mariodk) on May 31, 2011, 12:13:43 PM
ok damn but atleast i still got a non water fludd animation free ;D
i can use for wings and for cape i can just put a wait cape animation over that


Title: Re: Mariodks Projects: taking a Break for afew weeks but will be back :D
Post by: Anivernage on May 31, 2011, 12:15:01 PM
I don't know how remove water...Because this.
([url]http://img802.imageshack.us/img802/3857/water.png[/url]) ([url]http://img802.imageshack.us/i/water.png/[/url])


but article 0 is cape.


Title: Re: Mariodks Projects: taking a Break for afew weeks but will be back :D
Post by: DoctorFlux(Mariodk) on May 31, 2011, 12:17:28 PM
you mean hammer in my PSA ;D(the hammer is over Side-B cape)

Fludd article i think it was 1


Title: Re: Mariodks Projects: taking a Break for afew weeks but will be back :D
Post by: diedhammer98 on May 31, 2011, 12:20:51 PM
but article 0 is cape.

I know... But that cape (hammer for MarioDK's SMBZ PSA) for Mario.
water is article 0 TO Fludd.


Title: Re: Mariodks Projects: taking a Break for afew weeks but will be back :D
Post by: Anivernage on May 31, 2011, 12:22:51 PM
I know... But that cape (hammer for MarioDK's SMBZ PSA) for Mario.
water is article 0 TO Fludd.
no, i every mario psa cape is 0, look at psa resource thread here are some numbers for mario artciles.


Title: Re: Mariodks Projects: taking a Break for afew weeks but will be back :D
Post by: diedhammer98 on May 31, 2011, 12:25:13 PM
I know about that.
articles is stange....


Title: Re: Mariodks Projects: taking a Break for afew weeks but will be back :D
Post by: DoctorFlux(Mariodk) on May 31, 2011, 12:26:28 PM
yes they are


Title: Re: Mariodks Projects: taking a Break for afew weeks but will be back :D
Post by: DoctorFlux(Mariodk) on May 31, 2011, 12:48:17 PM
ok one of the next vertex i will try to do is:
Mario and Yoshi World of Warcraft style(please dont tell me you dont have heard about WOW the biggest online game there is in the world)
here is images of it(+my char. in wow and i already got the texture since i know how to rip texture from wow):
Mario:
(http://s1.postimage.org/47kh40ols/Wo_WScrn_Shot_053111_203627.jpg)
Yoshi:
(http://s1.postimage.org/basfupj0w/Wo_WScrn_Shot_053111_202506.jpg)
i will try that at my summer holiday
off-topic: and yes my char. is a Fire Mage ofc the only class that fit for that outfit+my name in wow


Title: Re: Mariodks Projects: taking a Break for afew weeks but will be back :D
Post by: diedhammer98 on May 31, 2011, 01:04:14 PM
What you think?
(http://img807.imageshack.us/img807/7009/al10071417581binout.jpg) (http://img807.imageshack.us/i/al10071417581binout.jpg/)


Title: Re: Mariodks Projects: taking a Break for afew weeks but will be back :D
Post by: DoctorFlux(Mariodk) on May 31, 2011, 01:05:28 PM
awesome


Title: Re: Mariodks Projects: taking a Break for afew weeks but will be back :D
Post by: diedhammer98 on May 31, 2011, 01:09:38 PM
left is your SMBZ mario movement. Right is Devil Luigi II showing forward Smash.
Little acts as Pheonix Mario's forward Smash.


Title: Re: Mariodks Projects: taking a Break for afew weeks but will be back :D
Post by: DoctorFlux(Mariodk) on May 31, 2011, 01:11:40 PM
btw what ppl think of my idea for vertex( and finnaly can a warcraft gnome joins SSBB :D)


Title: Re: Mariodks Projects: taking a Break for afew weeks but will be back :D
Post by: diedhammer98 on May 31, 2011, 01:14:32 PM
Now...I will get pics of Mario's recolors hammers.


Title: Re: Mariodks Projects: taking a Break for afew weeks but will be back :D
Post by: DoctorFlux(Mariodk) on May 31, 2011, 01:30:05 PM
anyway gotta go now :D i dont think i got much work on vegeta today but abit on SMBZ mario


Title: Re: Mariodks Projects: taking a Break for afew weeks but will be back :D
Post by: Mr. LOL on May 31, 2011, 01:39:46 PM
btw what ppl think of my idea for vertex( and finnaly can a warcraft gnome joins SSBB :D)
I think it would look awesome! :laugh:


Title: Re: Mariodks Projects: taking a Break for afew weeks but will be back :D
Post by: diedhammer98 on May 31, 2011, 09:03:09 PM
Hammmer pics is done!
(http://img189.imageshack.us/img189/1507/al1007141829binout.jpg) (http://img189.imageshack.us/i/al1007141829binout.jpg/)
(http://img3.imageshack.us/img3/7406/al1007141833binout.jpg) (http://img3.imageshack.us/i/al1007141833binout.jpg/)
(http://img217.imageshack.us/img217/7201/al1007141825binout.jpg) (http://img217.imageshack.us/i/al1007141825binout.jpg/)
(http://img837.imageshack.us/img837/3567/al1007141821binout.jpg) (http://img837.imageshack.us/i/al1007141821binout.jpg/)
(http://img20.imageshack.us/img20/3049/al1007141815binout.jpg) (http://img20.imageshack.us/i/al1007141815binout.jpg/)
(http://img31.imageshack.us/img31/1838/al1007141848binout.jpg) (http://img31.imageshack.us/i/al1007141848binout.jpg/)
http://www.mediafire.com/?l3a5ma12d12dvqh


Title: Re: Mariodks Projects: taking a Break for afew weeks but will be back :D
Post by: DoctorFlux(Mariodk) on June 01, 2011, 08:18:23 AM
also while i am at it i will make a Starter pack for noobs whojust have hacked the wii and want brawl hacks
i will inc. my SMBZ mario(all mario recolours but white/black that one is going to be raccon mario)
ShadowKong V2(v2 moveset)
Goku
afew others and with inc. a brsar for like naruto just so ppl can use that as starter pack
and Wifi online gaming pack too
if ppl want to play ssbb online just download that pack so it wont desync ;D
for vegeta i am doing the last fixes so he can be played on
then SMBZ mario V1.7 i will work on
a starter packer/online gaming pack is for sure needed
but i will not inc. unfinished or not close to be finished Movesets
also finished/almost finished movesets


Title: Re: Mariodks Projects: taking a Break for afew weeks but will be back :D
Post by: diedhammer98 on June 01, 2011, 11:43:25 AM
ssbb online?
Super Samsh Bros. Brawl have online?


Title: Re: Mariodks Projects: taking a Break for afew weeks but will be back :D
Post by: SiLeNtDo0m on June 01, 2011, 11:54:53 AM
ssbb online?
Super Samsh Bros. Brawl have online?

:patrick: Please tell me you're joking...


Title: Re: Mariodks Projects: taking a Break for afew weeks but will be back :D
Post by: DoctorFlux(Mariodk) on June 01, 2011, 12:03:12 PM
this is the buttom under Group in main menu ;D for online
anyway in afew hours i going to upload Vegeta then i do the things for paper mario/8bit mario and i upload next version of SMBZ mario


Title: Re: Mariodks Projects: taking a Break for afew weeks but will be back :D
Post by: diedhammer98 on June 01, 2011, 02:28:22 PM
:patrick: Please tell me you're joking...
no...I'm not joking.....


Title: Re: Mariodks Projects: taking a Break for afew weeks but will be back :D
Post by: DoctorFlux(Mariodk) on June 01, 2011, 02:31:10 PM
diedhammer98 i know you are good hacker
but you dont know what project: M was or Brawlminus or clone engine
and now this

try to look abit more around you like at smashboard in Codeset board for project: M or Brawlminus and for Clone Engine you can look overall almost any thread talking about it
since it is getting like Ike over Game and Watch or replace useless char. for your´s roster
and soon getting more chars. slots


Title: Re: Mariodks Projects: taking a Break for afew weeks but will be back :D
Post by: diedhammer98 on June 01, 2011, 02:32:33 PM
You know I'm Hammerbros.98 in smashboard.


Title: Re: Mariodks Projects: taking a Break for afew weeks but will be back :D
Post by: DoctorFlux(Mariodk) on June 01, 2011, 02:33:18 PM
yeah i know ;D


Title: Re: Mariodks Projects: taking a Break for afew weeks but will be back :D
Post by: DoctorFlux(Mariodk) on June 01, 2011, 02:37:02 PM
i am soon going online with my Wii and i will make a Wifi/starter pack with some of the best movesets and finished or almost finished (i dont think my goku will inc. in that one so maybe Sdo0m´s V Joe instead)
so ppl who want to play online just download that pack and you is sure many got the same hacks so it wont desync


Title: Re: Mariodks Projects: taking a Break for afew weeks but will be back :D
Post by: diedhammer98 on June 01, 2011, 02:38:04 PM
That you are talked about?
http://smashmods.com/


Title: Re: Mariodks Projects: taking a Break for afew weeks but will be back :D
Post by: DoctorFlux(Mariodk) on June 01, 2011, 02:38:48 PM
yes that i was
i am playing BrawlMinus
but i like Project: m still this is like melee i know but it is melee with Sonic  :af2:
i dont think i get to work on SMBZ mario today but i will tomorrow anyway it is a small update (if not i get FS fixed)


Title: Re: Mariodks Projects: taking a Break for afew weeks but will be back :D
Post by: diedhammer98 on June 01, 2011, 02:40:55 PM
ok... You have Wi-Fi?
Wi-Fi for Super Smash Bros . Brawl?


Title: Re: Mariodks Projects: taking a Break for afew weeks but will be back :D
Post by: DoctorFlux(Mariodk) on June 01, 2011, 02:41:45 PM
yes i have ;D


Title: Re: Mariodks Projects: taking a Break for afew weeks but will be back :D
Post by: diedhammer98 on June 01, 2011, 04:02:44 PM
I have Wi-Fi too....


Title: Re: Mariodks Projects: taking a Break for afew weeks but will be back :D
Post by: DoctorFlux(Mariodk) on June 02, 2011, 05:40:05 AM
preview of Mario´s revamped/better Down-B(now it is like Mario Tornado from Melee/project:M):
(http://s4.postimage.org/k27i8d9g9/RSBE01_7.png)
(http://s4.postimage.org/r5ffbirdl/RSBE01_8.png)
will work on oneslot Papermario/8-bit mario soon
then Flying mario from super mario galaxy with no cape/fludd
and fixed wings caped (hopefully)

Edit: preview of 8-bit mario(soon paper mario)(even the cape is 2d and wings will be too but hammer is not):
(http://s3.postimage.org/vj21cijqj/RSBE01_9.png)
EDIT again: just tested the one slot flat mario for this PSA and that one dont worked good on afew animations like on D-air(cape) he dont facing Down but up
i dont think paper mario will be made(sorry) since there was many bugs


Title: Re: Mariodks Projects: afew previews on post #970 for SMBZ mario
Post by: DoctorFlux(Mariodk) on June 02, 2011, 10:31:56 AM
EDIT(more previews): yet again a new Preview :D of fixed winged Cap:
winged cap Fixed up-Smash:
(http://s2.postimage.org/5eeqrk7o6/RSBE01_15.png)
winged cap Fixed D-air:
(http://s2.postimage.org/chmnuppli/RSBE01_14.png)
winged cap Fixed JumpBack:
(http://s2.postimage.org/jkukxv7iu/RSBE01_13.png)
winged cap Fixed dashattack:
(http://s2.postimage.org/u7ofqts5y/RSBE01_12.png)
and i found a way to remove water from Fludd so in next version you have to replace even more Animations for Fludd(cape/wings)
just need to fix F-air on winged cap now
and maybe more

after that i try again with oneslot mario
and fix FS
and then it maybe time for my PSA come on the blog (i hope)


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: diedhammer98 on June 02, 2011, 12:06:55 PM
winged Cap from Super Mario 64?


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: DoctorFlux(Mariodk) on June 02, 2011, 12:07:00 PM
that is good Down-B!
winged Cap from Super Mario 64?
yes
and not only that new GFX/Animation
the Down-B work like Melee too it can float up abit


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: diedhammer98 on June 02, 2011, 12:09:11 PM
I think how remove water by though PSA...


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: the98pika on June 02, 2011, 12:10:51 PM
Your mario is looking awesome!
Can't wait for the next version so i could have a SMBZ mario psa VS. SMBZ Fire sonic PSA
:D


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: DoctorFlux(Mariodk) on June 02, 2011, 12:15:03 PM
@diedhammer98
i also know now i used OpenSA2 found the subaction for Fludd´s animation:
(2)Light
(3)heavy
then opened PSA white down the Offsets of these subaction and changed that Generate article Code to: No action(since i can´t delete them)
it was really easy and not even used hex :D

@thepika98 thanks i will also inc. the wings model/texture/animation if you like winged cap on a other vertex/texture :D
and a removed Fludd too
and a guide with Images how to replace these things
now just fire mario for this psa :D i dont want removed Fludd but i dont want wings/cape too i maybe want something like a Fire cape


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: diedhammer98 on June 02, 2011, 12:16:33 PM
ok. I guess it works that way too...


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: DoctorFlux(Mariodk) on June 02, 2011, 12:17:54 PM
again thanks to Sdo0m he abit told me how to do it :D


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: diedhammer98 on June 02, 2011, 12:19:39 PM
Fire cape?
what is Fire cape?


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: DoctorFlux(Mariodk) on June 02, 2011, 12:22:59 PM
a cape that looks like there is fire around it (if possible to make that oneslot)
and i think it is :D
ok here is the powerups there is going to be:
Cape mario
Raccon mario(just a removed Fludd)
Metal mario(thats for all slots since it is a taunt)
winged cap mario
Flying Mario(the flying powerup from super mario galaxy)(just a removed Fludd)
Bee Mario (just a removed Fludd)
tanooki mario(as soon the vertex is made ofc and with removed Fludd)
and ofc this one: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19250 (i ask first i can use it)


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: diedhammer98 on June 02, 2011, 12:24:59 PM
I guess You should use red or orange cape colors for Fire cape.


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: DoctorFlux(Mariodk) on June 02, 2011, 12:33:56 PM
nahh thats boring :D


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: diedhammer98 on June 02, 2011, 12:35:39 PM
ok. use normal cape is that fine.
(I was just ask)


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: DoctorFlux(Mariodk) on June 02, 2011, 12:38:36 PM
i think i got a idea :D


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: diedhammer98 on June 02, 2011, 12:39:18 PM
what kind idea you had?


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: DoctorFlux(Mariodk) on June 02, 2011, 12:41:11 PM
Mario´s Fireball over Fludd :D and then make it so the Fireball is abit bigger and over mario´s body
i am going to test it :D


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: diedhammer98 on June 02, 2011, 12:43:51 PM
normal Fireball or hexed white Fireball?


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: DoctorFlux(Mariodk) on June 02, 2011, 12:44:32 PM
normal ofc :D but i am not even sure it will look good


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: diedhammer98 on June 02, 2011, 12:48:08 PM
hex bone ID to hand bone.
(I can't remember bone index hand has for fireballs.
But you can use my "meteor fireballs" Animations.
inside my ICE mario PSA.


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: DoctorFlux(Mariodk) on June 02, 2011, 12:57:15 PM
this was my idea for fire mario to just this PSA:
(http://s2.postimage.org/8zh1u0x9w/RSBE01_16.png)


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: diedhammer98 on June 02, 2011, 12:58:34 PM
You did use my 5x bigger fireballs Animations?


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: DoctorFlux(Mariodk) on June 02, 2011, 01:00:42 PM
nope just the one from my .iso


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: diedhammer98 on June 02, 2011, 01:05:09 PM
oh. That size look like too CLOSE to my 5x bigger fireballs Animation!


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: DoctorFlux(Mariodk) on June 02, 2011, 01:06:49 PM
not long now to i upload next version just needing to make a Guide with images for replace those things
Cape/wings/fireball over Fludd or removed Fludd


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: diedhammer98 on June 02, 2011, 01:08:12 PM
Did fireball over Fludd is works?
I means hitbox/moveing/effects.


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: DoctorFlux(Mariodk) on June 02, 2011, 01:13:39 PM
nope just model/texture


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: diedhammer98 on June 02, 2011, 01:16:36 PM
ok...
how that fireball can hurt anyone?


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: DoctorFlux(Mariodk) on June 02, 2011, 01:17:39 PM
the hitboxes for cape attacks is on mario


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: diedhammer98 on June 02, 2011, 01:18:41 PM
that why you call that "fire cape"?


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: DoctorFlux(Mariodk) on June 02, 2011, 01:19:44 PM
nope i dont know what to call that i think i just call it Fireball suit/armor :D


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: diedhammer98 on June 02, 2011, 01:21:58 PM
It is good for "fireball armor"


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: DoctorFlux(Mariodk) on June 02, 2011, 01:24:00 PM
It is good for "fireball armor"
anyway inc. that Fireball Armor in the PSA since thats what fit for Fire mario most


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: diedhammer98 on June 02, 2011, 01:26:47 PM
what kind fire mario PSA you planned on future?


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: DoctorFlux(Mariodk) on June 02, 2011, 01:28:38 PM
yet a other SMBZ one
and yes it will be with SMBZ fireball :D i think i know how
i can do somethink like Vegeta´s Bigbang attack
with a Fire GFX ID


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: diedhammer98 on June 02, 2011, 01:29:58 PM
Pheonix Mario's fireball?


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: DoctorFlux(Mariodk) on June 02, 2011, 01:32:43 PM
nope SMBZ fireball this one:
(http://images2.wikia.nocookie.net/__cb20090829175210/smbz/images/thumb/f/fb/2.png/100px-2.png)


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: diedhammer98 on June 02, 2011, 01:38:24 PM
oh. changeable fireball.


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: DoctorFlux(Mariodk) on June 02, 2011, 01:55:28 PM
as soon the .dae to mld0 model conterver come i got one more thing for this PSA :D
so i can merge Cape/wings model with a Model of:
(http://t2.gstatic.com/images?q=tbn:ANd9GcRkkGhSzNSXiDgtrjhS2y2tsDaoY3zXwbP73kO-21BqzPK4Y8jO4Q)they is sitting on a bone that will be resized to 0.0 on all other cape/wing animations but that one whey will be used on Down-taunt
so it looks like he take this up from his pocket then use it and he got cape/wings

same thing i will do for Fire mario but Fireflower so he got fire armor
or tanooki mario with tanooki suit
they will just be 2d models
but needing the .dae to .mld0 converter for that


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: diedhammer98 on June 02, 2011, 01:57:00 PM
that is cape power-up from Super Mario World?


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: DoctorFlux(Mariodk) on June 02, 2011, 01:58:06 PM
yes :D and it can be used to wings too since in Super mario 64 DS this is not a winged hat they come out from boxes but that thing :D(in 100% white)


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: diedhammer98 on June 02, 2011, 02:32:03 PM
want see I'm working for your SMBZ movement?
(http://img687.imageshack.us/img687/66/al1007161926binout.jpg) (http://img687.imageshack.us/i/al1007161926binout.jpg/)


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: DoctorFlux(Mariodk) on June 02, 2011, 02:36:04 PM
Luigi over Mario?


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: diedhammer98 on June 02, 2011, 02:36:43 PM
yeah.... for one Mario model.


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: DoctorFlux(Mariodk) on June 02, 2011, 02:38:17 PM
you know one is already working on that ;D
also Mario over Luigi oneslot


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: diedhammer98 on June 02, 2011, 02:39:57 PM
oh. I don't know that. but that Luigi is Very CLOSE to perfect as Mario!


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: DoctorFlux(Mariodk) on June 02, 2011, 02:46:35 PM
ok awesome
btw here is the powerups i got right now:
(http://s2.postimage.org/uaidkcvxn/RSBE01_17.png)
+Flying Mario Soon from Super mario galaxy
(mario slots is going to be full :D)


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: diedhammer98 on June 02, 2011, 02:58:26 PM
what you mean "mario slots is going to be full"?


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: DoctorFlux(Mariodk) on June 02, 2011, 03:00:16 PM
all my texture slots for mario going to be Full :D


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: diedhammer98 on June 02, 2011, 03:02:49 PM
Just four textures I seen your power-ups.
I know one for Flying Maro from Super Mario Galaxy.
what for Last one?


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: DoctorFlux(Mariodk) on June 02, 2011, 03:03:47 PM
Bee mario :D


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: diedhammer98 on June 02, 2011, 03:05:48 PM
oh. Little hard to fix luigi over Mario to 100% working.


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: DoctorFlux(Mariodk) on June 02, 2011, 03:07:07 PM
i just drop bee mario/flying mario on my roster so i can get Luigi with my Moveset :D and remove the real  Luigi to the kid goku import


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: Mr. LOL on June 02, 2011, 03:09:05 PM
@MarioDK:
Once I finish your request, and a generic Mario.rel is released, we will have SMBZ LUIGI! ;D.
@all the others:
Don't ask what he requested.
EDIT: Yeah he asked ME to make Luigi on Mario


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: diedhammer98 on June 02, 2011, 03:10:33 PM
i just drop bee mario/flying mario on my roster so i can get Luigi with my Moveset :D and remove the real  Luigi to the kid goku import

That why I want Play Luigi over Mario for 3 Articles.
And for your movement.


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: Mr. LOL on June 02, 2011, 03:11:07 PM
That why I want Play Luigi over Mario for 3 Articles.
And for your movement.
I'm making a Luigi on Mario


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: DoctorFlux(Mariodk) on June 02, 2011, 03:12:32 PM
the bee mario/flying mario is going to be inside my packages :D i just dont add them self on my roster(until dant. is done with 10 texture slots for any chars.)


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: diedhammer98 on June 02, 2011, 03:13:40 PM
I'm making a Luigi on Mario

oh. sorry. I'm don't know you are work on that.
I will stop working ok?


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: DoctorFlux(Mariodk) on June 02, 2011, 03:15:12 PM
i dont think sure what if your´s work better then THEUltima 
or THEUltima´s works better then yours
we dont know until it is done


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: diedhammer98 on June 02, 2011, 03:18:22 PM
My luigi can pick items, can throw and being grabed and renamed few bones.
Right now my only problem is running glitch.


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: SmashClash on June 02, 2011, 03:21:39 PM
Flying Mario Texture: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=2701&Moderated=All


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: Mr. LOL on June 02, 2011, 03:21:59 PM
i dont think sure what if your´s work better then THEUltima  
or THEUltima´s works better then yours
we dont know until it is done
True, but I fixed all glitches exept being thrown teleports him.
My luigi can pick items, can throw and being grabed and renamed few bones.
Right now my only problem is running glitch.
I fixed that glitch without hexing or psa.
EDIT:Has some animation glitches that can't be fixed.


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: DoctorFlux(Mariodk) on June 02, 2011, 03:24:05 PM
anyway right now i am making a as noob friendly as possible Guide for replace Fludd to cape/wings/removed Fludd
with images instead a .txt
then i try to fix FS even more (hopefully atleast abit more fixed )
if that fails i just upload it with this:
(http://s2.postimage.org/uaidkcvxn/RSBE01_17.png)
+ bee/flying mario
and for ppl who had an older versio of SMBZ mario´s cape animations has to replace Animationdata[3] to that one i inc. in my package


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: diedhammer98 on June 02, 2011, 03:24:30 PM
True, but I fixed all glitches exept being thrown teleports him.I fixed that glitch without hexing or psa.

I did that happened to me too! I did fixed that on Luigi Model.


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: DoctorFlux(Mariodk) on June 02, 2011, 03:30:06 PM
then i upload the next version of SMBZ mario please give me feedback :D


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: diedhammer98 on June 02, 2011, 03:32:07 PM
feedback?
I don't know that means?


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: Mr. LOL on June 02, 2011, 03:35:28 PM
then i upload the next version of SMBZ mario please give me feedback :D
Great! Can't wait my favorite Mario moveset.
feedback?
I don't know that means?
LOL. It means to tell him what you think about what he has said.


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: diedhammer98 on June 02, 2011, 03:37:38 PM
Great! Can't wait my favorite Mario moveset.LOL. It means to tell him what you think about what he has said.

oh. I stopped work on Luigi over Mario.


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: DoctorFlux(Mariodk) on June 02, 2011, 03:43:58 PM
one problem for the Luigi over mario on side-B(not sure they is other Animations they do this):
(http://s4.postimage.org/63zp96nt4/RSBE01_19.png)


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: diedhammer98 on June 02, 2011, 03:46:50 PM
Luigi's half body is under stage makeing Luigi to move stange?


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: DoctorFlux(Mariodk) on June 02, 2011, 03:48:05 PM
nope this is the problem on Side-B for oneslot Luigi over mario


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: Mr. LOL on June 02, 2011, 03:49:41 PM
one problem for the Luigi over mario on side-B(not sure they is other Animations they do this):
([url]http://s4.postimage.org/63zp96nt4/RSBE01_19.png[/url])

That's one glitch i couldn't fix. It's caused by the FitMarioMotionetc.pac. NOT too big a deal though.


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: diedhammer98 on June 02, 2011, 03:50:52 PM
nope this is the problem on Side-B for oneslot Luigi over mario

oh... You tested Luigi being grabed?


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: Mr. LOL on June 02, 2011, 03:51:51 PM
oh... You tested Luigi being grabed?
It works because I made it and tested.


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: diedhammer98 on June 02, 2011, 03:54:46 PM
ok.


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: Mr. LOL on June 02, 2011, 03:58:13 PM
Oh yeah, It's because i had to swap the names of XRotN and TransN. Other wise he'd have the walking glitch.


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: DoctorFlux(Mariodk) on June 02, 2011, 03:59:06 PM
i think the hex way will be better :D


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: diedhammer98 on June 02, 2011, 04:00:20 PM
Oh yeah, It's because i had to swap the names of XRotN and TransN. Other wise he'd have the walking glitch.

I did hexing XRotN and TransN's bone index.


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: Mr. LOL on June 02, 2011, 04:00:42 PM
i think the hex way will be better :D
I tried that and it froze when i use a special. Also stange stuff happened.


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: diedhammer98 on June 02, 2011, 04:02:29 PM
I tried that and it froze when i use a special. Also stange stuff happened.

I did hexing don't froze game.


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: Mr. LOL on June 02, 2011, 04:04:26 PM
I did hexing don't froze game.

Then you fix it, but use this.
http://www.mediafire.com/download.php?jrztiv5eiw1siay (http://www.mediafire.com/download.php?jrztiv5eiw1siay)
credit me though, because I did do alot of work.


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: diedhammer98 on June 02, 2011, 04:15:17 PM
no... because of this...
(http://img847.imageshack.us/img847/1193/al1007162107binout.jpg) (http://img847.imageshack.us/i/al1007162107binout.jpg/)


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: DoctorFlux(Mariodk) on June 02, 2011, 04:15:53 PM
ok V1.6 SMBZ mario moveset will inc. this:
afew powerups for the PSA/fixed winged cap and also you have to replace Animationdata[3] now to the one in the package for cape or wings
alot better Down-B (both animation/PSA)
afew nerfs/buffs on some attacks
new F-tilt (also a hammer attack) (only maybe if swing4 animation can be used as a F-tilt)
fixed afew bugs (not FS)
and if we can get Luigi 100% working this version will also inc. SMBZ Luigi  :af2:


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: Mr. LOL on June 02, 2011, 04:16:44 PM
no... because of this...
([url]http://img847.imageshack.us/img847/1193/al1007162107binout.jpg[/url]) ([url]http://img847.imageshack.us/i/al1007162107binout.jpg/[/url])


Oh.


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: diedhammer98 on June 02, 2011, 04:19:36 PM
Oh.

that is my only problem...
just wait mario clone engine.


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: Mr. LOL on June 02, 2011, 04:20:53 PM
ok V1.6 SMBZ mario moveset will inc. this:
afew powerups for the PSA/fixed winged cap and also you have to replace Animationdata[3] now to the one in the package for cape or wings
alot better Down-B (both animation/PSA)
afew nerfs/buffs on some attacks
new F-tilt (also a hammer attack) (only maybe if swing4 animation can be used as a F-tilt)
fixed afew bugs (not FS)
and if we can get Luigi 100% working this version will also inc. SMBZ Luigi  :af2:
Send me your FitMarioMotionetc.pac for me to fix it.


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: diedhammer98 on June 02, 2011, 04:23:30 PM
just copy hurtboxes, bone refs, items holding from FitLuigi.pac to FitMario.pac


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: DoctorFlux(Mariodk) on June 02, 2011, 04:33:24 PM
Send me your FitMarioMotionetc.pac for me to fix it.
not yet i am not done yet :D


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: Mr. LOL on June 02, 2011, 04:35:00 PM
not yet i am not done yet :D
Ok, but before you release it, give it to me so I fix it.


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: DoctorFlux(Mariodk) on June 02, 2011, 04:39:55 PM
lol for some reason i can´t open the flying mario texture with BrawlBox and thats means too i can´t get that for this psa


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: diedhammer98 on June 02, 2011, 04:44:09 PM
lol for some reason i can´t open the flying mario texture with BrawlBox and thats means too i can´t get that for this psa

Which file you open with BrawlBox?


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: DoctorFlux(Mariodk) on June 02, 2011, 04:46:57 PM
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=2475


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: diedhammer98 on June 02, 2011, 04:51:10 PM
ummm....nothing wrong...
(http://img607.imageshack.us/img607/5329/57408659.png) (http://img607.imageshack.us/i/57408659.png/)


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: DoctorFlux(Mariodk) on June 02, 2011, 04:52:22 PM
i can´t open it with Brawlbox :( but i can open anything else
anyway there is removed Fludd inc. in the packages if ppl wanted to remove Fludd on this texture


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: diedhammer98 on June 02, 2011, 05:11:36 PM
http://www.mediafire.com/?gvu20prvrm6obhd
Flying mario's textures.


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: DoctorFlux(Mariodk) on June 02, 2011, 05:54:12 PM
ok i am trying out Swing4 as a F-tilt if that is good Mario get one new hammer attack  on F-tlit:D also
is this a good noob friendly guide to how to replace Fludd with cape/wings/removed Fludd?(http://s1.postimage.org/573paynow/Guide_for_replace_Fludd_to_cape_winged_cap_remov.jpg)


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: diedhammer98 on June 02, 2011, 05:57:06 PM
yeah....I think..


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: Anonymous on June 02, 2011, 06:25:10 PM
Hey, I don't know if you know this or not, but a little while ago I was playing SSE with this, and it crashed instantly. same with AllStar mode.


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: DoctorFlux(Mariodk) on June 02, 2011, 06:28:12 PM
what moveset crashes?


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: diedhammer98 on June 02, 2011, 06:36:53 PM
Hey, I don't know if you know this or not, but a little while ago I was playing SSE with this, and it crashed instantly. same with AllStar mode.


I know why....use this http://www.mediafire.com/?3weu7obuizqt7yo


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out
Post by: DoctorFlux(Mariodk) on June 02, 2011, 07:19:46 PM
uploaded the moveset
later updating first post+Video for new version


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out
Post by: diedhammer98 on June 02, 2011, 11:31:43 PM
I am done with hammer recolors.


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out
Post by: DoctorFlux(Mariodk) on June 03, 2011, 12:22:04 AM
good :D i upload them on my BV download
anyway i am updating First post and i also move the movesets of Vegeta/Goku to here (but all Dragonball hacks is still at one place the Dragonbrawl Thread)
i am mainly in mod for work on Goku right now and i got abit time for it :D

for SMBZ mario i think he is almost done anyway he got alot of powerups just for this PSA
many hammer/cape attacks so just FS needed to be Fixed if not i make a hammer combo attack for FS(something like Link´s FS but with hammer) and revamp animations

btw please give me feedback so i know what can be better and know what needed to be nerfed or buffed


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: diedhammer98 on June 03, 2011, 01:47:55 AM
You can Link's Final Smash with Hammer?


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: DoctorFlux(Mariodk) on June 03, 2011, 01:50:02 AM
yeah or something like that but i am not sure i will do that :(


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: diedhammer98 on June 03, 2011, 01:51:03 AM
why not use link's Animations over Mario?


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: DoctorFlux(Mariodk) on June 03, 2011, 01:54:35 AM
dont think they will fit good (like holding the hammer right) but i will try but first i make Starter/Online playing pack as i said i will :D


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: diedhammer98 on June 03, 2011, 01:56:44 AM
ok... Online in ssbb can be hack?


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: DoctorFlux(Mariodk) on June 03, 2011, 02:01:03 AM
yes but some hacks dont work if not all Wiis got the same hack
(PSA/animations/imports not work if not all wiis you playing with got the same PSA/animations/imports)
and afew vertexs,stages, also not work(not all but afew)


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: diedhammer98 on June 03, 2011, 02:04:37 AM
Just example:
If your SMBZ vs. my Devil Luigi II.
that is not work?


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: DoctorFlux(Mariodk) on June 03, 2011, 02:24:43 AM
yes :D but i have your´s Luigi and you have to have mine Mario moveset :D
anyway dont got time (DBZ on danish TV do i have to say more? :D)


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: diedhammer98 on June 03, 2011, 02:26:03 AM
Devil Luigi I?
I have other Mario PSA (my ICE mario PSA)


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: DoctorFlux(Mariodk) on June 03, 2011, 02:29:32 AM
it only works if the wiis have same PSAs/animations
like if i have SMBZ mario moveset you have to have SMBZ mario moveset too
or if you have Devil Luigi I i have to get Devil Luigi I too for it dont desync


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: diedhammer98 on June 03, 2011, 02:31:43 AM
ok. I was hoping SMBZ Mario vs Devil Luigi II in online...


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: DoctorFlux(Mariodk) on June 03, 2011, 02:32:48 AM
that is possible since devil Luigi is not over Mario and SMBZ mario is not over Luigi we can have both


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: diedhammer98 on June 03, 2011, 02:35:13 AM
oh. That battle is I want! Devil Luigi II not over Mario at all...
Why? Because I want keep Mario bros.!


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: SiLeNtDo0m on June 03, 2011, 03:19:31 AM
I'd recommend giving credit to the Project M team for using their animation for Mario Tornado, otherwise they won't be particularly happy...


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: DoctorFlux(Mariodk) on June 03, 2011, 03:27:02 AM
I'd recommend giving credit to the Project M team for using their animation for Mario Tornado, otherwise they won't be particularly happy...
ohh yeah i forgot i do it instant now


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: diedhammer98 on June 03, 2011, 12:07:17 PM
I have working WI-FI now!


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: DoctorFlux(Mariodk) on June 03, 2011, 12:35:26 PM
here is my Dream roster i wanted :D(not all got CSS icon/name yet :D but i tell you who is over who):
(http://s2.postimage.org/uqgsw8equ/Future_plans.png)
Mario Chars:
ToonLink(WaLuigi)
Link(Geno ported from toonLink)
Ice Climbers(Baby Mario Bros.)
Zelda(Bowser jr.) Sheik(Shadow Mario)

Sonic Chars:
Jiggypuff(tails)
rob(metal Sonic)

DBZ Chars:
Wolf(Vegeta)
Pit(Gohan)
Diddy Kong(kid goku)
Lucario(kid buu)
Ness(kid/adult Krillin)
Ganondorf(i am not sure it will be piccolo/mr. satan/broly)
Samus(Cell)
king Dedede(fat buu)

Naruto chars:
Marth(sasuke ofc)
Snake(kakashi)

Others:
Fox (Crash Bandicoot)
falco(i dont know :D)
Olimar(megaman or Cloud)

rest said dont said stay in the roster :D also them i know is working on and possible to make in Brawl :D


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: diedhammer98 on June 03, 2011, 12:41:23 PM
oh. okey....


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: DoctorFlux(Mariodk) on June 03, 2011, 12:43:46 PM
i will be making afew of them :D(the movesets) and i think instead of SMBZ sonic i will do Geno as my next (non DBZ) moveset
since there is only one but that project stopped :( but i am starting on it again and then i am done for over Toonlink i port it to link :D


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: diedhammer98 on June 03, 2011, 12:48:01 PM
Geno over Link and keep Waluigi over ToonLink?


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: DoctorFlux(Mariodk) on June 03, 2011, 12:49:17 PM
yes since Geno we dont got SFX from other games since geno was mute in SMRPG :D but Waluigi over Toonlink will get SFX pack
and thats why i port him over Link
i think my play safe Online pack/Start pack shoulder be done tomorrow :D
right now i am Rebuilding my own SD card setup since i had to formate it


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: diedhammer98 on June 03, 2011, 12:53:52 PM
ok... I have a question about online...
What means "Friend code"?


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: DoctorFlux(Mariodk) on June 03, 2011, 12:56:18 PM
to play online with a friend :D (i dont know how it work yet but i will then my wii is ready) i will not say i am world best at play Brawl but i am not a noob :D


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: diedhammer98 on June 03, 2011, 01:13:41 PM
oh..ok...


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: Carnage on June 03, 2011, 01:24:15 PM
lol friend code is need so you can see your friend just like in the nds i play pokemon matches online  alot xD well about the psa the down B is certanly diferent  and i like it also i love the power ups like winged cap and racoon mario xD but i made myself a cape dr mario texture with the instruction and its preety fun

ps why didnt anyone just tryed to make the fire ball one slot like the cape so we can have mario shooting fire balls and dr mario texture shooting pills? that would be awnsome maybe try that in the future


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: DoctorFlux(Mariodk) on June 03, 2011, 01:25:55 PM
unpossible :( only(fludd) can be oneslot and i can´t get Fludd to work as Fireball


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: diedhammer98 on June 03, 2011, 01:44:29 PM
ok. now I understand now.
But How work? I should give my ssbb friend code to someone?


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: Carnage on June 03, 2011, 01:58:07 PM
you and mario dk wanna play just give him your friend code and he gives you theirs them you save it on your friend list and thats it then you can invite him to fight while you and him are online xD


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: diedhammer98 on June 03, 2011, 02:15:51 PM
oh. ok.
I had my first Wi-Fi match.
Done, I give to MarioDK my friend code.


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: DoctorFlux(Mariodk) on June 03, 2011, 02:21:09 PM
my Wii is not ready yet and i will upload whole my SD card then my Wii is ready (for ppl who want to play with me :D)


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: diedhammer98 on June 03, 2011, 02:26:06 PM
ok. sure.


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: Phred on June 03, 2011, 02:51:17 PM
1.6 is looking pretty cool!
If you hit the ground while doing the forward-aerial and then immediately shield, he guards himself and roll and such while holding the hammer! Cool.
(http://img.photobucket.com/albums/v238/PhredLevi/HammerShield.gif)
I don't actually like the whole Metal Mario thing though.
But I did think of a taunt that sounds easy and would look cool.
Just a Hammer Holding taunt like the Ice Climbers'
Ness has a similar taunt with his bat.
(http://img.photobucket.com/albums/v238/PhredLevi/Hammertime.jpg)
It could even be the new cape taunt if you wanted.


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: DoctorFlux(Mariodk) on June 03, 2011, 02:54:58 PM
Metal Mario taunt will be nerfed even more i think 15% dmg hurt is too low i will add it to hurt 30% dmg the metal mario was abit to fit in my Roster :D many of my Char. got something on taunts
ShadowKong: chaos control
Goku: Kaioken
mario: Metal mario
(coming) Geno: Geno Boost
and for Shield thanks for info :D


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: diedhammer98 on June 03, 2011, 02:59:04 PM
Try doing Metal mario taunt during hammer appear.
kinda funny.


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: DoctorFlux(Mariodk) on June 03, 2011, 03:01:26 PM
i think i have fixed that :D so he remove hammer from that one


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: diedhammer98 on June 03, 2011, 03:05:06 PM
ok..


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: Herculeswill22 on June 03, 2011, 07:03:38 PM
Hey, I was fiddling around with Shadowkong (the version from before you fused with DO, that one was my favourite) and I fixed the running glitch! Well, kind of. Want me to PM it to you?


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: Anivernage on June 03, 2011, 08:07:28 PM
Metal Mario taunt will be nerfed even more i think 15% dmg hurt is too low i will add it to hurt 30% dmg the metal mario was abit to fit in my Roster :D many of my Char. got something on taunts
ShadowKong: chaos control
Goku: Kaioken
mario: Metal mario
(coming) Geno: Geno Boost
and for Shield thanks for info :D
nice, but why not use sdoom shadow taunt(when he generates different items)
to transform into metal mario, invincible mario(star item) and big mario, and he takes 30%
it would be cool.


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: DoctorFlux(Mariodk) on June 03, 2011, 09:43:54 PM
star mario will be too overpowered Big mario i dont think so
but metal mario is more perfect since Metal mario also sometimes a bad thing like you fall down fast and can´t jump high

Hey, I was fiddling around with Shadowkong (the version from before you fused with DO, that one was my favourite) and I fixed the running glitch! Well, kind of. Want me to PM it to you?
awesome feel free to send the files if you like :D


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: diedhammer98 on June 03, 2011, 10:41:29 PM
I think mediafire is down.


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: DoctorFlux(Mariodk) on June 03, 2011, 10:44:10 PM
yeah it is :(


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: diedhammer98 on June 03, 2011, 10:45:05 PM
What happened?
(I was gone for few hours.)


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: DoctorFlux(Mariodk) on June 03, 2011, 10:47:48 PM
i dont know


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: diedhammer98 on June 03, 2011, 10:48:48 PM
oh. ok.
soon I will get pics of devil Luigi II.


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: Herculeswill22 on June 04, 2011, 04:37:30 PM
K, so I'll just explain the problem with the ShadowKong running for future reference. As far as I can tell, he never actually "runs". He appears to be locked in a "dash".

Evidence: I jacked up the initial run velocity to 100. No change in speed, or anything for that matter. Changed Dash and Stopturn velocities. Increase in speed, and increasing the acceleration on StopTurn eliminates the slowdown at the start of the "run".

So, I come to the conclusion that the slowdown is caused by the somewhat random activation of the StopTurn deceleration at the start of the run. (I've started running sometimes, and no slowdown, it doesn't seem to be consistent) Hope that helps.

P.S. Just to avoid confusion, these stats can be found on the Attributes tab in PSA.


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: DoctorFlux(Mariodk) on June 05, 2011, 08:36:29 AM
i know but never used Attributes tab :D

anyway it looks like i got abit more time now so i can work on movesets again :D but i am not so much in mod of working on a new moveset so i will try to finish Goku or SMBZ mario´s FS


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: Carnage on June 05, 2011, 08:46:04 AM
i hope you nerf kameha a bit like vegetas galik gun maybe just a little stronger becuase goku kameha is like 3X stronger than galic gun knockback wise also the only thing that wiil be diferent will be down B right? or you will change another attack?


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: DoctorFlux(Mariodk) on June 05, 2011, 08:48:48 AM
Down-B is fine but i got a other idea :D
you can only use Down-B if someone is near you :D
(that also means Down-B air)
for kamehameha i think i got a idea too
for it dont pushback so much and it hits always 10%-20%-30% :D
i put Vegeta on hold for a while but dont worry i will work on him


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: DoctorFlux(Mariodk) on June 06, 2011, 01:01:58 PM
something like this you guys wanted for a mario taunt with hammer?:
(http://s3.postimage.org/8n7cqba1u/Untitled.png)
i will maybe try then i work on next version of SMBZ mario :D
it will be up-taunt (if not flashing blue)
also a new Side-taunt (i know the one is epic but i think i got something even more epicness)


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: CutterKirby64 on June 07, 2011, 12:41:19 PM
something like this you guys wanted for a mario taunt with hammer?:
([url]http://s3.postimage.org/8n7cqba1u/Untitled.png[/url])
i will maybe try then i work on next version of SMBZ mario :D
it will be up-taunt (if not flashing blue)
also a new Side-taunt (i know the one is epic but i think i got something even more epicness)

This Hammer taunt would be great, so tell me about that new epic taunt. xD


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: Blueblur22 on June 07, 2011, 09:37:32 PM
since Herculeswill22 figured out how to fix shadow's run are u gonna have shadow's run fixed


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: DoctorFlux(Mariodk) on June 07, 2011, 09:55:05 PM
This Hammer taunt would be great, so tell me about that new epic taunt. xD

(http://s4.postimage.org/1i5f6xdb8/Untitled.png)
it will random use that taunt or that Side-taunt we got now

since Herculeswill22 figured out how to fix shadow's run are u gonna have shadow's run fixed
as soon goku is done


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: DJ Lowgey on June 08, 2011, 02:13:43 AM
MarioDK,
Have you seen the new Bowser Jr.?
I like it very mouch but it sucks over Bowser...
I think Bowser Jr. must be an own character with his own voice and so on.
Can you port Bowser Jr. over another character?
If it´s possible not with rels.
THX


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: DoctorFlux(Mariodk) on June 08, 2011, 06:36:40 AM
MarioDK,
Have you seen the new Bowser Jr.?
I like it very mouch but it sucks over Bowser...
I think Bowser Jr. must be an own character with his own voice and so on.
Can you port Bowser Jr. over another character?
If it´s possible not with rels.
THX
again one asking me for a port
btw there is a Project for Bowser jr./Shadow mario over Zelda/Shiek and they start soon


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: Herculeswill22 on June 08, 2011, 01:26:58 PM
About ShadowKong, do you want me to just put up what I have? Full credit to you of course.


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: Blueblur22 on June 08, 2011, 02:22:10 PM
^i think u should it can only make his job easier


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: Herculeswill22 on June 08, 2011, 05:42:29 PM
Anyways, I put it up. Hope your ok with that.


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: SiLeNtDo0m on June 08, 2011, 05:54:44 PM
Anyways, I put it up. Hope your ok with that.

You may want to at least add me to the credits.  After all, it is MY moveset that MarioDK ported :) Not collaboration, just credit since MarioDK did a lot of work on fixes etc.


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: Herculeswill22 on June 08, 2011, 06:00:03 PM
You may want to at least add me to the credits.  After all, it is MY moveset that MarioDK ported :) Not collaboration, just credit since MarioDK did a lot of work on fixes etc.
Really? I thought you only did the second one, the Lord of Chaos.


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: DoctorFlux(Mariodk) on June 08, 2011, 10:38:07 PM
ok i try the fix on Shadow kong v8.5(V1 moveset) and Shadowkong V2(v2 moveset)


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: SiLeNtDo0m on June 08, 2011, 11:55:16 PM
Really? I thought you only did the second one, the Lord of Chaos.

I made both.  Why would I have right off tge bat called Lord of Chaos "V2" if I only did one?  My first Shadow has over 3000 downloads anyway.  It's not too hard to notice :P


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: DoctorFlux(Mariodk) on June 09, 2011, 08:15:05 AM
ok i update the Shadow´movesets port later or in the weekend with that fix and thanks for finding out how to fix it ;D
ShadowKong V9(with V1 moveset)
ShadowKong V3(with V2 moveset)
you will be added as Colab. :D

btw should i make a Guide/thread for PSAs?
like how to make teleport like mine Goku/Shadowkong and other attacks? only mine PSAs got(like big bang attack or Goku´s Side-B)
and each time someone or me discover how to make like Sonic´s Fs over Mario or something else i post how to make that attack in the thread i will make
i think that can help alot of noobs for PSA making


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: Herculeswill22 on June 09, 2011, 08:28:21 AM
A guide would be great, my friend and I are trying to get in to PSA and it would be a big help.


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: Carnage on June 09, 2011, 08:37:05 AM
i would like a guide how to make the teleport and how to make semi projectiles like shadow kong side B xD if i could get these 2 wright the mewtwo port over dk would be perfect xD becuase all it cant do is N -B(shadow ball)and up B teleport  i would like to fix this myself but i tryed and failed :S


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: DoctorFlux(Mariodk) on June 09, 2011, 09:50:39 AM
ok i can try to make a guide how to make these attacks(both in PSA/Animations)
mainly for Animation what bones you can use or dont make the animation move(the teleport moving with PSA not animations)


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: DoctorFlux(Mariodk) on June 10, 2011, 07:18:56 AM
later today i fixing running on both Shadowkong movesets :D
i add Herculeswill22 to colab. on them and delete the old fixed running :D
then i will make the guide for make something like mine teleports or vegeta´s big bang attack
also ppl can post how to make something else attack :D just so it is alot easyer to noobs to find out how to make "B"/FS attacks or adv. "A" attacks like mine Mario´s Dashattack(no cape)


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: Tormod on June 11, 2011, 06:48:54 AM
Here's the side smash animation you asked for MarioDK, the hitbox will need to be tweaked a bit.
If it looks good the way it is, let me know and I'll pm you the file.

http://www.youtube.com/watch?v=SeT0MLrawfs

Let me know if you want anything else made.


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: DoctorFlux(Mariodk) on June 11, 2011, 07:00:02 AM
that one is awesome
send me that one :D
i maybe need something for Goku right now
here:
http://forums.kc-mm.com/index.php?topic=26066.0
i mainly needing revamp of Down-Smash
entry can wait abit
and wait animation just needs to be abit more revamped to like
(http://images3.wikia.nocookie.net/__cb20090613022330/mcleodgaming/images/b/b0/Goku_stand.gif)
thats all i needing right now


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: Blueblur22 on June 11, 2011, 11:26:17 AM
will shadowkong with fixed running be released today


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: DoctorFlux(Mariodk) on June 11, 2011, 05:39:27 PM
yes


Title: Re: Mariodks Projects: new version of ShadowKongs is out Fixed slow running
Post by: Blueblur22 on June 12, 2011, 06:37:01 AM
shadowkong running is much better but there is still a second of lag when he starts to run is that fixable


Title: Re: Mariodks Projects: new version of ShadowKongs is out Fixed slow running
Post by: DoctorFlux(Mariodk) on June 13, 2011, 02:12:31 AM
looks like my new FS idea wins but it will not be a hammer combo (sry) since not many Animations/attacks of the hammer sends the target up or down and dont want to make alot of animations (can´t use attacks that sends the target left/right since for some reasons two codes dont works: if facing left/right dont working at all that also why no hammer attacks/only teleporting up/down)
so it will just be a crasy combo with the already made attacks i am almost done
but i can soon get preview of the attack i made(a video)

anyway here is the combo:
dash until you is near one>Mario tornado for sends the target up>Teleport up>D-air(cape) for sends the target down>up-Smash>Teleport up again>again a Mario Tornado but a Stronger one>end

it was hard to get the timing right on the attacks :D


Title: Re: Mariodks Projects: new version of ShadowKongs is out Fixed slow running
Post by: diedhammer98 on June 13, 2011, 04:47:43 AM
That Final smash combo is simiar to that move from Mario & Luigi Superstar Saga...
Mario's Chopper Bros. move
Mario & Luigi Superstar Saga - Bros. Battle Moves  (http://www.youtube.com/watch?v=FyB2U2lIaLI)


Title: Re: Mariodks Projects: new version of ShadowKongs is out Fixed slow running
Post by: DoctorFlux(Mariodk) on June 13, 2011, 05:45:22 AM
i needing Luigi for that :D


Title: Re: Mariodks Projects: new version of ShadowKongs is out Fixed slow running
Post by: DoctorFlux(Mariodk) on June 13, 2011, 06:43:06 AM
preview of new FS for SMBZ mario moveset:(if ppl dont wanted the old one but this):
http://www.youtube.com/watch?v=EgUrNmBkf-k
something you like to the PSA?


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: diedhammer98 on June 13, 2011, 06:57:16 AM
preview of new FS for SMBZ mario moveset:(if ppl dont wanted the old one but this):
[url]http://www.youtube.com/watch?v=EgUrNmBkf-k[/url]
something you like to the PSA?

oh, I think you want hammer combo but ok.


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 13, 2011, 06:59:35 AM
it will have be a hammer combo FS if two codes have worked:
if facing left/right but they not working at all


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: diedhammer98 on June 13, 2011, 07:02:04 AM
adding "if facing left/right" to Final Smash may possible but I'm not sure how.


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 13, 2011, 07:04:04 AM
this is not possible If facing left/right not working at all for anyone it is just a useless code


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: diedhammer98 on June 13, 2011, 07:07:34 AM
You did copy WHOLE Final Samsh from Fitsonic.pac to FitMario.pac?
I mean linking to right subactions.
Animations from FitsonicFinal.pac too!


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 13, 2011, 07:15:26 AM
You did copy WHOLE Final Samsh from Fitsonic.pac to FitMario.pac?
I mean linking to right subactions.
Animations from FitsonicFinal.pac too!
yes anything but not working i even tried to edit abit but still


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: diedhammer98 on June 13, 2011, 07:18:31 AM
It seem your SMBZ movment using just FinalStart1, FinalStart2, FinalWait, FinalMove Animations....


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 13, 2011, 07:26:14 AM
yeah that was them i used after i found out Sonic´s dont worked


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: diedhammer98 on June 13, 2011, 07:27:32 AM
ok.. I will try look at inside FitMario.pac....
EDIT: this is  kinda stange....
lot of "End If", Bit Variable:RA-bit[0]=true and false, many things....
I don't understand most of it....

That is better if using different Final Smash (or your cape combo Final Smash works fine....)


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 13, 2011, 07:46:00 AM
RA-bit[0]=true  is so you can fly :D
La-bit[1]=true is so you can´t go out of stage and die
rest Bits is just for if pressing left/rigth/up/down


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: diedhammer98 on June 13, 2011, 07:48:38 AM
ok..thanks....
even I found Finalwait and FinalTurn Subactions.
 You did link to these Subactions?


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 13, 2011, 07:59:46 AM
i have tried anything and i can only link Subactions in the subrotations for FS
if i link Subactions inside Subactions the Subrotation for Fs reset and that makes FS unlimited


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: diedhammer98 on June 13, 2011, 08:03:04 AM
good point.....


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: Anivernage on June 13, 2011, 10:37:39 AM
preview of new FS for SMBZ mario moveset:(if ppl dont wanted the old one but this):
[url]http://www.youtube.com/watch?v=EgUrNmBkf-k[/url]
something you like to the PSA?

woah :o
great fs mariodk, also for the facing left or right there is a bit that makes that effect, i think its 8 or 9...


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 13, 2011, 10:41:28 AM
if i can do it If facing left/right i can do it so Mario teleport Right if facing Right or teleport Left if facing left then i can use left/right teleport after a hammer attack but right now i can only use attack that get one up/Down


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: Carnage on June 13, 2011, 11:41:12 AM
the new fs looks great i think its better than the actual fs since this one really looks like a FS xD


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: lithium on June 13, 2011, 01:14:22 PM
i have also PMed him for come with the Team i needing vertex/Texture Makers :) but still anyone is welcome the more help we got the more Char. we can work on
will also make a other Project in the future Project: Super Mario&Sonic Brawl i dont think i need to say what it is
EDIT: i got a Preview of Vegeta i will port (if he will work):
([url]http://media.moddb.com/cache/images/downloads/1/11/10810/thumb_620x2000/buusagavegetaul7.jpg[/url])
and i just need someone to converter the model to .mld0
i think i got a Moveset idea for him but i still need to thing abit more on it btw will also change abit Goku´s N-B so you can´t spam the weak wave all time but you still have to load it for abit time

will u please put that model as a texture for falcon or something it looks great and vegetas my fav dbz fighter =D


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 13, 2011, 01:15:43 PM
yeah that is long time ages i found that model and i think i will :D (maybe wolf too)
i hope .dae import is soon done


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: Herculeswill22 on June 13, 2011, 01:26:57 PM
That new FS is awesome 0.0


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: lithium on June 13, 2011, 02:00:03 PM
i hope so too! that vegeta is sick
and i want the battle revolution model of charmander XD


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 13, 2011, 09:58:33 PM
the next version of this Moveset will inc. the new Baby mario resized :D(if not too buggy)
and the FS combo almost working i just have to do so the target can´t move at all but still get knockback and etc.
Edit: this why no votes i forgot to open poll :D


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: diedhammer98 on June 13, 2011, 10:23:46 PM
how make target stay?


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 13, 2011, 10:25:20 PM
i will do so the target can´t move left or right and come out from the combo(maybe i do the teleport abit faster/lower on the first teleport)
i have already did so the target get hits by anything from the combo(no matter who and if the target stay still no CPU/player)
now just do so you can´t come out from the combo
after that i will make a new Taunt on up-taunt(up-Taunt will still be the same only if flashing blue)


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: diedhammer98 on June 13, 2011, 10:30:41 PM
what kind of up-Taunt?
Metal  mario Taunt?


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 13, 2011, 10:32:19 PM
Metal mario taunt on up-taunt is only if flashing blue
but up-taunt if not flashing Blue is:
(http://s3.postimage.org/8n7cqba1u/Untitled.png)
or it will be a wait2 animation :D (if not many frames in the animation)
and this will be up-taunt:'
(http://s4.postimage.org/1i5f6xdb8/Untitled.png) if the other become wait2


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: diedhammer98 on June 13, 2011, 10:37:53 PM
ok....


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 14, 2011, 05:33:46 AM
FS is almost done Side-Smash also almost done i found afew things in the animations that needed to be fixed on some frames so i try to fix them

then i will work on taunt
and so i will try last time to get a Sonic like FS over Mario
since this FS is not 100% good working
it is good and a awesome idea but if i can get a Sonic like FS over Mario it will be alot better
and i will make oneslot baby mario for this PSA :D (since there is a vertex for him now)


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: diedhammer98 on June 14, 2011, 05:55:59 AM
I never see baby mario on SMBZ...


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 14, 2011, 05:58:38 AM
i know but just for ppl who wanted to use http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19659 for my PSA


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: diedhammer98 on June 14, 2011, 06:19:26 AM
oh well... That fit Mario and Luigi partners in time...


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DTST on June 14, 2011, 06:55:33 AM
I'll be making a goku announcer call so you could include it for the next version


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 14, 2011, 07:18:04 AM
sure :D and can you maybe also make Kamehameha(english voice if you can) over Falcon Punch?


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: diedhammer98 on June 14, 2011, 07:19:03 AM
goku announcer?
what that?


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 14, 2011, 07:30:59 AM
just so then you click on goku in the CSS menu he say goku instead saying Cp. falcon


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DTST on June 14, 2011, 07:33:49 AM
goku announcer?
what that?

 :notimp: a SFX hack so Captain falcons announcer call says goku Insted

sure :D and can you maybe also make Kamehameha(english voice if you can) over Falcon Punch?

Well TBH I don't know a lot about DBZ so if you provide me with SFX links and tell me where they should all go(what sound should replace what) I could do a whole SFX pack



Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 14, 2011, 07:36:32 AM
right now the only sounds i know what can be replace is kamehame over Falcon and HAAA!! over Punch
if not i  find better SFX ids for that
but i can easy find SFX .wavs voices :D for almost any DBZ char.
and maybe too DBZ sound effects


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DTST on June 14, 2011, 07:43:20 AM
right now the only sounds i know what can be replace is kamehame over Falcon and HAAA!! over Punch
if not i  find better SFX ids for that
but i can easy find SFX .wavs voices :D for almost any DBZ char.
and maybe too DBZ sound effects

I can replace all of CP's SFX and create hex packets also by browsing the a BRSAR with smashbox you can find waves for all characters voice's and fighting SFX's


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 14, 2011, 07:47:22 AM
i mean SFX IDs in PSA
like what SFX(voices also SFXs) i can use for Kaioken then Goku say Kaioken
or Spirit bomb
i think i will ask SSBBtailsfan for SFX IDs and what SFX ID in PSA i can use for these Voices


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DTST on June 14, 2011, 07:55:59 AM
Alright anyway I can try to port vegeta over wolf if you havnt yet


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 14, 2011, 07:57:13 AM
i have not
btw
here is afew SFX(not voices) from DBZ : http://www.youtube.com/watch?v=Ui3mo1SNZxI


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DTST on June 14, 2011, 07:58:53 AM
K also I can make a vegeta announcer call also i can work on goku when I finish shadow for SDooms next shadow


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 14, 2011, 08:03:22 AM
what will you do for Goku? just sfx hex package?
since i also needing one to edit the Fitcaptain.pac to match with the hex package
ofc then i am done with the PSA for the attacks


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DTST on June 14, 2011, 08:12:17 AM
what will you do for Goku? just sfx hex package?
since i also needing one to edit the Fitcaptain.pac to match with the hex package
ofc then i am done with the PSA for the attacks

Yes hex packets(BRSARS are to big to put in a zip file)


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 14, 2011, 08:17:48 AM
ok i found afew voices of Goku(and SFX)
but it is only hurt voices and a bad kamehameha .wav(same for Spirit Bomb charging)

for SFX i found a good Charging kamehameha SFX/fire
a SFx for up-B also for the walljumps and afew others that can fit for Goku´s landing/Dodges

wtf 5x sites with Dls links to a Broken Dl link for Goku voices
this is goning to be hard to find what i needed


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 14, 2011, 09:35:01 AM
since i am waiting for animations for Goku(them i got hard with to make/revamp)
and waiting for Nekomon for resizer for baby mario to SMBZ moveset

i will work on a Surprice moveset
i dont think i needing much help(only on afew bug fixes) on this one since i got already animations just have to edit them abit


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: diedhammer98 on June 14, 2011, 10:17:04 AM
What kind Surprice movement?


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 14, 2011, 10:26:06 AM
one over Ness but normaly over Luigi(this is not mr. L)
i can´t find out how to say afew things for this hack without saying it
but i can say this:
he got black hair
orange or Blue cloth
is a kid


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: diedhammer98 on June 14, 2011, 10:54:09 AM
goku kid....?


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 14, 2011, 10:56:16 AM
goku kid....?
you dont have to say it
but anyway yes it is the import over Ness and working with Ness animations
but my idea for rename Bones on the model to fit for a Brawl Char. Bone names and fix Animations Failed  :'(
even after i fixed a animation the model looks really stupid

but i got a plan B atleast
port the vertex over ness but i am still not sure since the vertex needs a revamp to more like Kid goku and dont got that Lucas-ish face
i needing also someone who can do that to Gotenks
if not Kid goku over ness but Lucas it will be Gotenks over Ness
it will be Kid goku(Gt) First since i already got animation from Adult Goku PSA

kid Goku(GT) is almost a Clone of adult Goku it will be like toonLink/Link
but still afew changes: Side-B DragonFist,up-B something like Lucario´s(since kid goku (Gt) can´t teleport), Down--B(not sure yet)


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DTST on June 14, 2011, 12:06:15 PM
Do you know how to rip models from other games? I need some ripped models


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 14, 2011, 12:08:27 PM
nope used this:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=3427
i still got the files :D
right now i an rebuild First post :D and merge Project Dragonball thread to here too
since ppl talking about the moveset here on Project Dragonball thread
and Project Dragonball movesets here so i just merge my thread+Project Dragonball thread


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: BlueBrain on June 14, 2011, 12:17:28 PM
for the FS, why dont u make the final blow a hammer hit???


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 14, 2011, 12:18:44 PM
the FS is not 100% dont yet
the video was mainly for show my idea


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: CutterKirby64 on June 14, 2011, 12:26:39 PM
It's a cool Final Smash but like Jokekid I think the last hit should be something with Mario's Hammer, because you already used the Mario Tornado for the first hit. It isn't that great if he makes it again IMO.  xD


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 14, 2011, 12:28:14 PM
i am thinking he using Down-Smash on last hit or N-Air(but higher dmg/knockback)


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: CutterKirby64 on June 14, 2011, 12:30:46 PM
i am thinking he using Down-Smash on last it or N-Air(but higher dmg/knockback)

What about using that awesome new Side Smash? Or maybe something like Luigi's Up-B?


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 14, 2011, 12:37:03 PM
it need to be a attack that make dmg around mario not just in front of mario


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: Blueblur22 on June 14, 2011, 12:44:04 PM
are you ever gonna add a gliding feature 2 smbz mario i remember you talking about that a while back


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 14, 2011, 12:49:27 PM
nope i think the Falling speed on cape is fine
but i will maybe do so air dodges after up-B(cape) is possible but you go in helpless mode again after the dodge you can only do dodges


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: MandoWolfe on June 14, 2011, 12:54:09 PM
this sounds awesome. :D so when can we expect this to come out?


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 14, 2011, 01:03:48 PM
i dont know self as soon the things will work as i wanted :D


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: MandoWolfe on June 14, 2011, 01:20:33 PM
ok then. :D i can't wait to add this mario.


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: SmashClash on June 14, 2011, 01:31:51 PM
Awesome FS!
Can you PM your Goku BSPs and CSPs?


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 14, 2011, 01:54:42 PM
i think i just add them in next goku PSA inc. all the other SSJ1,2,3,4
if i add anyone who made these gokus to colab. :D


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: SmashClash on June 14, 2011, 02:01:40 PM
i think i just add them in next goku PSA inc. all the other SSJ1,2,3,4
if i add anyone who made these gokus to colab. :D
Me. :D


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: Dot on June 14, 2011, 02:08:14 PM
Me. :D
Me


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 14, 2011, 02:12:40 PM
Me. :D
yes since you made SSj4 i will inc. in the package :D

and
Me

you too since i will use your´s recolours(not blue since GT cloth fits really good to blue)


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: Carnage on June 14, 2011, 03:33:53 PM
well i guess everyone is liking the new FS due to pool results xD +1 for me


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 14, 2011, 03:50:59 PM
FS is almost ready now
then i just needing to fix afew things and update the thread/Videos
but i can´t update the thread right now it wont show Preview of the post


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: Dot on June 14, 2011, 08:28:32 PM

and you too since i will use your´s recolours(not blue since GT cloth fits really good to blue)

oh, you want me to make a csp the for GT Goku like the ones included in my recolours(so dey can be perfect pose)?


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 15, 2011, 04:46:06 AM
oh, you want me to make a csp the for GT Goku like the ones included in my recolours(so dey can be perfect pose)?
sure but not yet

instead i will make kid goku
i will do oneslot paper Luigi/SMBZ mario +oneslot baby Luigi/SMBZ mario resize in same Fitmotion.pac but there will be 0 Animations bugs since i have renamed TransN bone and Copying/paste TransN bone Animations to TransN2 bone(for baby mario/luigi) or TransN3 for paper Mario/luigi then resize them

and since the baby mario/Luigi vertex dont got transN bone renamed but a other bones they not going to work on this Fitmotion.pac so i make some they got bone renamed
so i will add nekomon as colab. on these two hacks

i am not so much in mod for make a Fitmotion for  normal Vbrawl mario so only my SMBZ going to get both paper/baby mario oneslot (while alot of others things)


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: diedhammer98 on June 15, 2011, 05:22:54 AM
Vbrawl as normal brawl?


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 15, 2011, 05:33:47 AM
yes


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: diedhammer98 on June 15, 2011, 05:38:47 AM
ok.. How make baby mario model smaller than Mario?
how work oneshot paper Mario/luigi resize without affect SMBZ Mario shots?


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 15, 2011, 05:39:35 AM
bone renaming and animations for the renamed Bones


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: diedhammer98 on June 15, 2011, 05:42:25 AM
oh. ok.. But about hammer?


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 15, 2011, 05:44:54 AM
i think the hammer getting smaller then the RhaveN bone is smaller


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 15, 2011, 12:14:06 PM
Paper/baby Luigi is almost done
here is preview:
(http://s2.postimage.org/k8uiuwcn/al_110615_1907_bin_out.jpg)[/url]
(http://s2.postimage.org/k8w6e8uf/al_110615_1909_bin_out.jpg)
(http://s2.postimage.org/k8xtxlc7/al_110615_1910_bin_out.jpg)
will do the same thing for SMBZ mario
you have to download this paper/baby Luigi with the FitLuigimontion.pac
for it get to works(it works even better then the oneslot baby Luigi nekomon made)
but for some reasons paper Luigi´s legs is not flat sometimes :(
and Baby Luigi is normal Size after afew animations end(only normal size for 0:01 sec.)


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: Carnage on June 15, 2011, 12:26:21 PM
 i know you like mario character did you ever considering fixing the mario brothers over the ice climbers hack? i know its not your hack but i think you could do an awnsome psa for mario brothers they even got recolours now xD


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 15, 2011, 12:29:12 PM
i have fixed it just look in my vault :D
but not made anything else
i was more plaing on baby mario bros. over them and i think i got a idea if non make vertex out of them :D
port Baby Mario over them and make the Baby mario to baby Luigi(i dont think i can port both Mario+Luigi over them it has to be 2x Mario or Luigi)
also this can be used to a Real Mr. L (paper Mr. L) :D


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: Carnage on June 15, 2011, 12:41:56 PM
i have fixed it just look in my vault :D
but not made anything else
i was more plaing on baby mario bros. over them and i think i got a idea if non make vertex out of them :D
port Baby Mario over them and make the Baby mario to baby Luigi(i dont think i can port both Mario+Luigi over them it has to be 2x Mario or Luigi)
also this can be used to a Real Mr. L (paper Mr. L) :D

i meant fixed more xD the items appear in the middle of their bodys  and they dont have a fs also that side B is just  wierd and  we go in helpless mode after using it :S also i think it would be easy to edit normal B and make it look  and act as a fireball also i had an idea for side b mario trow where he grabs the enemy legs  he would grab luigi and it would be chagabble and then mario released luigi and luigi would hit with his head the same as luigi side B but mario trowing him xD
for down B i dont have ideas for now


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: MandoWolfe on June 15, 2011, 12:46:24 PM
i want to make a request for a Sonic ShadowKong - Friendly PSA.  It's one of the Sonic Battle PSA

here's the download link.

http://www.mediafire.com/?sharekey=c32445618aca0f20d9d5c56d04dfa8b0f620c19913319d84a543906a5faff527

I'm an NTSC user.


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 15, 2011, 12:49:10 PM
ok i do it tomorrow(not now)
redownload Shadowkong tomorrow

EDIT: baby/paper Luigi is out: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19729


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: MandoWolfe on June 15, 2011, 01:47:31 PM
:D thank you. and i shall!


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: MandoWolfe on June 15, 2011, 04:41:01 PM
Sorry for the Double post but i must know. Do i download the V2 moveset one? or the Version 1 Moveset?


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 15, 2011, 09:46:56 PM
v1 moveset is the first moveset sdo0m made and i ported almost of the moveset
v2 is the 2nd. Sdo0m made and anything but up-B is the same

SSj4 mario vertex is out (i not made it just uploaded it)


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: Blueblur22 on June 15, 2011, 10:25:03 PM
are smbz mario v2 n goku v1 close to being released


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 15, 2011, 10:28:27 PM
SMBZ mario V2 just needing up-taunt and afew fixes on FS(the new one)
but i still try with the old one
and a resizer for baby mario/paper Mario like i did on Luigi

Goku still needs alot of work and waiting on afew animations


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: BigBadBooya on June 16, 2011, 12:19:41 AM
I can help you out with that Spirit Bomb graphic, I got a fully functional Spirit Bomb for my Gokario.

This is his Super Spirit Bomb, he has two more that also work as well  ;D
(http://i1215.photobucket.com/albums/cc514/BigBadBooya/Gokario/al_110514_1326binout.jpg?t=1305409474)
If you want a video then let me know, I'll demonstrate all 3 of them.
Also I am taking off the Aura-hameha as his final smash......it will now be his neutral special when it's fully charged (which takes like 5 seconds so don't worry about spamming issues).
All that's left is to re-do his Dragon Fist, (but I need ideas because for it) his down & up smash and fix his attack 100 (which he will do within 15 seconds).

Also MarioDK, I worked on the throw a little, I can re edit the animation so that Goku can go back into his normal standing animation. Tho you will still have to edit the psa stuff. It shouldn't take too much longer.

Note: never mind that, I finally ( with the help of rock) fixed the animation so that he goes back into his waiting animation instead of Mrio`s.


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 16, 2011, 05:22:55 AM
i might maybe use Gokario as base for kid buu PSA

since some of my Friends think kid buu/Goku(end) in DBZ Bt3 is almost the same moveset but afew animations changes

kid buu/goku got a big ball as they strongest attack :D(Spirit bomb and planet burst)
kid buu/goku got also teleport :D
kid buu/goku also kamehameha(not same colour)
so many of the Animations/attacks will also most be the same on kid buu/goku
but for not make kid buu/goku to a clone like TL/link i make afew changes
same with kid goku/Goku
but i think my SMBZ mario come out before Goku PSA'

and i also think i can get a better Spirit Bomb GFX model/texture over Cp. falcon but i need again to remake the Fitcaptain.pac and it has to be as low filesize as possible and also with my kamehameha GFX

right now goku uses GFX ID: 30 a really big version for Spirit Bomb


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: diedhammer98 on June 16, 2011, 06:55:24 AM
I tried port Luigi oneshot over mario few hours ago.


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DTST on June 16, 2011, 07:04:06 AM
Can this resizer work on imported characters(from other games)?


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 16, 2011, 07:09:53 AM
Can this resizer work on imported characters(from other games)?
yes resizing with animations works on anyone


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: diedhammer98 on June 16, 2011, 07:11:12 AM
You want Luigi oneshot over mario?


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 16, 2011, 07:13:26 AM
yes since afew asking for SMBZ luigi moveset (you can just upload oneslot Luigi in your´s Vault then you is done with him)


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DTST on June 16, 2011, 07:14:19 AM
Finally I may be able to resize my king boo model if I can I'd love if you could make some animations for him for a alpha release


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: diedhammer98 on June 16, 2011, 07:16:21 AM
yes since afew asking for SMBZ luigi moveset (you can just upload oneslot Luigi in your´s Vault then you is done with him)

This Luigi for your SMBZ moveset...


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 16, 2011, 07:21:50 AM
Finally I may be able to resize my king boo model if I can I'd love if you could make some animations for him for a alpha release
sry busy with Goku/SMBZ mario/vegeta/some other thing

i will make a  PSA over someone who dont got many good PSAs right now since i am waiting for afew Goku Animations and not much in mod of work on SMBZ mario

the PSA/Animation should be really easy to make and it will be a Alternate for ppl who dont want to replace XXXXX but still want XXXX and no it will not be a port

ok i anyway saying
for ppl who like Cp. falcon or who is over Cp. falcon and still want Goku but hate ports becoz of the bugs

i am making 90% same moveset over Kid goku (Kid goku GT)
Side-B i will try with dragonfist
up-B will be Fligth upwards really fast and you can fly like as peach for afew sec.
rest is the same


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: diedhammer98 on June 16, 2011, 07:54:02 AM
ok. done.. (sent PM to you)


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 16, 2011, 07:55:52 AM
thanks
alos kid goku (GT) will be over Lucas
and ifor Kaioken Kid goku will get something else like Kaioken but still not the same
Down-taunt will be SSj mode(i think it is possible if i can get kid goku only head nothing else as GFX and low filesize too)
that is instead of kaioken :D for kid goku (GT) but only if possible to make a really low Filesized kid goku SSJ or SSj3 head

i can remove the head by PSA not animations :D i think i found a code for that in PSA


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: diedhammer98 on June 16, 2011, 08:03:05 AM
well... I edited FitMario.pac to work right with Luigi's TransN.
Mario can move... small bug with Mario's TransN.


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 16, 2011, 08:05:09 AM
i think we just needing a Mario vertex
make Luigi out of Mario

i will dont want to effect Mario just for a oneslot Luigi or oneslot baby/paper Mario


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: diedhammer98 on June 16, 2011, 08:43:32 AM
wait Mario clone engine release...


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 16, 2011, 09:10:04 AM
why that then we still dont got SMBZ Luigi

if you can clone mario

no matter you can clone mario or Luigi it will not be possible with SMBZ luigi over Mario moveset

anyway here is Preview and how short the kamehameha will be(sry it can´t be longer if no just one more bone like as ThrowN bone)
(http://s2.postimage.org/wfdo8jeb7/2011_06_16_17_15_47_1056x752.png)


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: diedhammer98 on June 16, 2011, 09:33:32 AM
If you can't move bones...
why not move hitboxes?


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 16, 2011, 09:37:05 AM
can´t it has to be bones if a attack like this

or i have to do 100 lines of codes for just one charge level of a wave
and that going to effect filesize and that i really wanted to keep as much down as possible

also the reason for kid goku(Gt) and not Kid goku(the first Dragonball)

is kid goku(GT) is 100% same moveset as adult goku but kid goku(GT) got DragonFist and can´t use Instant Transmission and dont use kaioken so animations is just Animations Fixed from Cp. falcon to Lucas almost

but Kid goku(the first Dragonball) uses his powerpole and i really dont want to make animations for uses a weapons these are really hard(i know it from SMBZ mario but he is even more harder since you can´t see the hammer in brawlbox for mario model but atleast you can with kid goku)


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: diedhammer98 on June 16, 2011, 09:49:21 AM
ok.


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: SiLeNtDo0m on June 16, 2011, 10:57:27 AM
can´t it has to be bones if a attack like this


No it doesn't.  Follow this tutorial ;)

http://forums.kc-mm.com/index.php?topic=25818.0

It can apply to both graphics and hitboxes.


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 16, 2011, 11:00:58 AM
awesome :D
that can also fix adult goku´s Down-B hitboxes more i try that out but i think i just finishish SMBZ mario´s FS i try to do so you can´t move out from the combo just by press left/right any tips for do that?


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: Blueblur22 on June 16, 2011, 11:57:15 AM
so r u saying ur not gonna make a dragonball goku cuz isnt giving kid goku the same exact moves as goku the same as choosing 2 captain falcons


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DTST on June 16, 2011, 11:57:56 AM
where is the resizer?


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 16, 2011, 12:01:58 PM
so r u saying ur not gonna make a dragonball goku cuz isnt giving kid goku the same exact moves as goku the same as choosing 2 captain falcons
Kid goku(GT) will not be 100% same as adult goku
but still almost(mainly "A" attacks/throws) and ofc N-B
but rest is other attacks
like Side-B is going to be DragonFist(weak version since DragonFist is a Finisher move that can fit for FS but Fs will be Spirit Bomb)
up-B is going to be Fligth and after that animation end you can fly like as peach for afew sec.
Down-B i am not 100% sure
taunts i will change too and on kid goku(GT) i thinking on a powerup taunt that boost next "B" attack or smash (abit like Kaioken) but also hurt youself
but kid goku(GT) moveset is one i will slacking much with :D

and if anivernage not have made any prograss on Gotenks i think i ask him for port gotenks vertex over Ness
i dont care kid goku is over ness or Lucas and Gotenks is over ness or lucas :D and they both got almost same GFX to replace and etc.


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: Carnage on June 16, 2011, 01:54:44 PM
i prefer gotenks over lucas becuase like me many here have megaman over ness xD


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 17, 2011, 11:01:28 AM
ok i am planing on port Goku over Pit or a other in the poll
them got that Filesize i needing and the GFXs
but i needing someones to do afew things for me
1. get Goku vertex to work over Pit or a other in the poll(inc. all Transforms too)
2. remove Pit´s/metaknight´s Multi jumps to just 2x Jump and remove Glide so he is like a normal non flying Char.

no matter we getting the .rel for CP. falcon and can port him over anyone i still want Goku over a other
the Fitcaptain.pac is too low Filesize to have Kaioken+two GFXs

ok here is my plan for SSJ mode:
SSJ mode/Kaioken will be the same thing same Dmg but also hurt you self for make anything fair for Brawl
if i can do it i can maybe make Kaioken+SSJ mode in one Fit(char).pac
after using Down-taunt while in kaioken you go SSJ  and use Down-taunt in SSJ you turn any boost off
but i also have to make it so you can go from normal stat to SSJ
and turn kaioken off to normal
i think i got afew ideas  
like if Pressing up/Down in middel of Animation if kaioken/normal Stat you do SSJ/kaioken
if Pressing up. in normal Stat = SSJ
if pressing Down in normal Stat= kaioken
if not pressing one of these thing = random

if Pressing up in Kaioken= SSJ mode
if pressing DOwn in Kaioken = turn off
if not pressing up/Down = Turn off

if Presssing up in SSJ mode = back to Kaioken
if pressing Down in SSJ mode = normal
if not pressing up/Down go to normal stat

all that in one taunt :D
it is possible if i can get SSJ1/3 Goku´s head and delete rest of his Body and make the GFX as low filesize as possible and i think it is possible to make Goku´s head removed By PSA

and for SSJ4 he dont got SSJ1/3 head or Kaioken i think it will be good if just some yellow GFX around him



Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: diedhammer98 on June 17, 2011, 11:30:51 AM
ok i am planing on port Goku over Pit or a other in the poll
them got that Filesize i needing and the GFXs
but i needing someones to do afew things for me
1. get Goku vertex to work over Pit or a other in the poll(inc. all Transforms too)
2. remove Pit´s/metaknight´s Multi jumps to just 2x Jump and remove Glide so he is like a normal non flying Char.

no matter we getting the .rel for CP. falcon and can port him over anyone i still want Goku over a other
the Fitcaptain.pac is too low Filesize to have Kaioken+two GFXs

ok here is my plan for SSJ mode:
SSJ mode/Kaioken will be the same thing same Dmg but also hurt you self for make anything fair for Brawl
if i can do it i can maybe make Kaioken+SSJ mode in one Fit(char).pac
after using Down-taunt while in kaioken you go SSJ  and use Down-taunt in SSJ you turn any boost off
but i also have to make it so you can go from normal stat to SSJ
and turn kaioken off to normal
i think i got afew ideas  
like if Pressing up/Down in middel of Animation if kaioken/normal Stat you do SSJ/kaioken
if Pressing up. in normal Stat = SSJ
if pressing Down in normal Stat= kaioken
if not pressing one of these thing = random

if Pressing up in Kaioken= SSJ mode
if pressing DOwn in Kaioken = turn off
if not pressing up/Down = Turn off

if Presssing up in SSJ mode = back to Kaioken
if pressing Down in SSJ mode = normal
if not pressing up/Down go to normal stat

all that in one taunt :D
it is possible if i can get SSJ1/3 Goku´s head and delete rest of his Body and make the GFX as low filesize as possible and i think it is possible to make Goku´s head removed By PSA

and for SSJ4 he dont got SSJ1/3 head or Kaioken i think it will be good if just some yellow GFX around him



nice plan!
I can help you fix glitches for port goku over ????....


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 17, 2011, 11:32:32 AM
wait until the poll is done :D
i think the Poll will be done then i have got FS for Mario to work good :D


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: diedhammer98 on June 17, 2011, 11:35:26 AM
fine.. I will wait...
I will try look code for nonmult-jumper over mult-jumper...

EDIT: codes here for Multijump... to nonmult-jumper
2nd Edit: I will hold codes...


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 17, 2011, 11:48:04 AM
it has to be remove by PSA i dont want to use .Gct codes for just one PSA
becoz then the PSA will not work for PAL users but only US users
and for Kaioken/SSJ mode i think i will make it easyer for both PSAing/gameplay
i think it will be random for SSJ mode or Kaioken
and you turn off if use Down-taunt again

anyway Kaioken/SSJ mode will be 100% the same thing
but other GFX and SSJ1/3 hair


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: diedhammer98 on June 17, 2011, 11:50:12 AM
how can remove mult-jumper by through PSA?


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 17, 2011, 11:52:37 AM
i am not sure :(


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: diedhammer98 on June 17, 2011, 11:54:32 AM
I guess I will try edit Pit's rel...
I think.....


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 17, 2011, 11:56:38 AM
no thats also only works for US

just by PSa i think it is possible but not sure how


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: diedhammer98 on June 17, 2011, 11:59:57 AM
That fine...I just tested edited Pit's Rel and freeze my game...


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 17, 2011, 12:00:51 PM
ofc it only really super hackers like Dant.(the maker of clone engine) can edit them
i only wanted these removed By PSA so anyone can use the PSA


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: diedhammer98 on June 17, 2011, 12:03:07 PM
oh... okey, it was worth a try..


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 17, 2011, 12:04:24 PM
can´t still edit First post so maybe i needing to make a new Thread :(


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: Anonymous on June 17, 2011, 12:04:54 PM
I guess I will try edit Pit's rel...
I think.....
I am new to PSA and all, but I think you can just go to attributes and find number of jumps. I'm only just finishing my first moveset, so I don't know much, but that might work. if that doesn't work, maybe you can use codes like that cheap knock-off shadow/jigglypuff


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 17, 2011, 12:07:15 PM
on the FitPit.pac it say 1 Air jump


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: diedhammer98 on June 17, 2011, 12:11:30 PM
I am new to PSA and all, but I think you can just go to attributes and find number of jumps. I'm only just finishing my first moveset, so I don't know much, but that might work. if that doesn't work, maybe you can use codes like that cheap knock-off shadow/jigglypuff

me too.. I'm still little new with PSA...
at least I know how effect, hitboxes, few things...

I can make nonMulti-jumper over Multi-jumper code..
If you want....


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 17, 2011, 12:14:11 PM
i think i just found out i saw some RA-Bit s

and then i saw in this:
http://forums.kc-mm.com/index.php?topic=2708.0
(finnaly i found that thread again)
RA-Bit[19] was for gliding so i think i can just remove that :D
RA-Bit[17] is there too on jumps but i think it is the multi jumps


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: diedhammer98 on June 17, 2011, 12:16:41 PM
ok.. I guess you will try that without freezeing game...

RA-Bit: 22 for looping attack? I don't know that...

I think I am using different way for my Devil Luigi II PSA...
at least that way worked on my Devil Luigi II...


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 17, 2011, 12:24:52 PM
anyway FS/oneslot resizer for Baby/paper mario is the only thing that needed now

i have to find a Hit Flag that do so the target can´t more left/Right only go the way the Knockback send you
and hit Fire on one hit Flag
hit normal on others


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: diedhammer98 on June 17, 2011, 12:27:31 PM
Sorry, I forgot ask one question...
Gliding means?


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 17, 2011, 12:28:13 PM
Sorry, I forgot ask one question...
Gliding means?
that Metaknight for after his up-B Fly Slowly Down


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: diedhammer98 on June 17, 2011, 12:39:13 PM
ok. I found this code in http://forums.kc-mm.com/index.php?topic=25005.0
I edited that code to your Goku over ???? (that for later) Multijump code...


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 17, 2011, 12:44:01 PM
no i do not want to use these code they will only work on US not PAL or others


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: diedhammer98 on June 17, 2011, 12:50:12 PM
ok, all right..


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 17, 2011, 01:50:17 PM
i think goku will be over Pit
becoz i think Metaknigt i dont think i can that get him to say kamehameha
but pit i think i can use one or two over his taunt SFX to that and for Kaioken
i think metaknight is as bad as rob to make SFX pack for


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: Blueblur22 on June 17, 2011, 01:52:37 PM
so are you going to make goku glide or not since it would make more sense since he can fly


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 17, 2011, 01:53:25 PM
are ppl even thinking on make goku to fit in Brawl?

any fan made SSB with Goku he can´t fly becoz that will be too overpowerer and even more Broken then metaknight is

and do you even read for afew post since i said remove Glide


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: Blueblur22 on June 17, 2011, 01:54:30 PM
what do u mean by that question?


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 17, 2011, 01:55:29 PM
Flying char.+can do kamehameha+teleport

do you dont think it will be abit too overpowered?

so why not make kamehameha oneshot if Goku needs to fly since ppl wanted a Goku that can all that he can in DBZ and kamehameha will oneshot someone like Mario

but i wanted a Goku that fit for brawl and he is fair to use for anyone


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: Blueblur22 on June 17, 2011, 01:59:15 PM
well didnt you say u were going to make an overpowered one anyway so why not put it in that one


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 17, 2011, 02:02:09 PM
i make only one for Fit for brawl and fit for brawl is not can flying+100% true DBZ power as so many ppl wanted
if they wanted that go to a other place or play Dragonball games
this is Annoying ppl say something like this:
hey can you make goku turn SSJ

or hey can you port Shadow over XXXXX

or this can you port (a random PSA) over XXXXX

or hey can you make Goku do to that or whatever a noob can think of

or something like you said and not thinking on i trying to make this moveset to fit for brawl

i getting PMs like this atleast 5 times any days
this is the main reason for i am close and closer to stop brawl hacking if you noobs soon dont stop asking me rewquest if you got a request go to request board and not PM me

PSA/Animations/ports is not something that you can request and then the request come true afew days later my hacks is mainly for my own roster that way i can be happy and if ppl like there can use mine hacks i made for my roster


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: Carnage on June 17, 2011, 02:06:12 PM
i also think he shouldnt be able to glid because in brawl the only gliding character have wings kirby and jigly can multi jump  but not glide glide is reserved for winged characters xD also teleport  already goes far enough he doesnt need to fly he didnt fly in Jump ultimate star either and thats a SSB like game


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 17, 2011, 02:09:48 PM
yeah and thats why his teleport is fine and dont needed to fly
he dont flying in fan made SSB and Jump ultimate star (SSB like game with dragonball/naruto)


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: Blueblur22 on June 17, 2011, 02:12:35 PM
well cant blame me for trying


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 17, 2011, 02:14:16 PM
well cant blame me for trying
you is as good as all the others please think again before posting
1. you dont see afew posts before i said i will remove Glide
2. you dont think flying+teleport+kamehameha is overpowered
3. i said many times overall i will not make overpowered PSAs maybe Buffed ones but only maybe


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: Blueblur22 on June 17, 2011, 02:23:23 PM
whoa no need to lose ur head over it a simple no would suffice i just asked cause i didnt think it would make him that much overpowered


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 17, 2011, 02:25:24 PM
whoa no need to lose ur head over it a simple no would suffice i just asked cause i didnt think it would make him that much overpowered
i dont lose the head
and see that was the problem:
i didnt think it would make him that much overpowered
while already Carnage saying it dont fit for brawl

i also soon hope in request board(mainly for moveset request board) there stay in big red latters
00.00000000000001% chance for your moveset request come true
if i do a Request i mainy self try it out first(like i did on shadow-kong/goku) and see my two top hacks Goku+Shadow kong


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: Jaklub on June 17, 2011, 02:29:20 PM
Will you continue doing Goku over Captain Falcon? Goku over MK would interfere with my project, one of my pals is a fan of Pit and Goku without samples on ROB wouldn't be as nice.


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 17, 2011, 02:30:18 PM
Will you continue doing Goku over Captain Falcon? Goku over MK would interfere with my project, one of my pals is a fan of Pit and Goku without samples on ROB wouldn't be as nice.
can´t since Cp. falcon is too low filesize to make a PSa for someone like goku
but if i remove Kaioken then i will get atleast 100 PMs from noobs there dont know anything (like i did on dr. mario port where they asked why no piles like as dr. mario psa over mario)


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: Jaklub on June 17, 2011, 02:30:43 PM
That's a pity, must have missed the cause of moving. Voting for ROB, then.


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: Blueblur22 on June 17, 2011, 02:34:36 PM
well i think that's a matter of opinion i'll just accept ur answer


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 17, 2011, 02:36:20 PM
That's a pity, must have missed the cause of moving. Voting for ROB, then.
yeah it is too bad cp. falcon dont got much filesize but beside if i got over 3x GFX i can do that with SSJ mode if only head of goku SSj/SSJ3 removed anything else and get as low filesize as possible
(then some noobs got they dreams come true)
right now is the moveset over CP. falcon almost PSAed for kaioken/FS but FS is Lucario´s aura but aleast Kaioken is 100% working
but i wanted more a GFX like lucario´s N-B ball as Spirit Bomb


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: Dragoon Fighter on June 17, 2011, 02:42:59 PM
Question what standered of balance is SMBZ mario? BBrawl, Brawl Plus/Minus, or Project M?


Title: Re: Mariodks Projects: SMBZ mario V2 almost done Goku will be over a other
Post by: DoctorFlux(Mariodk) on June 17, 2011, 02:44:47 PM
Vbrawl since that one is the easyest to make it balanced for
the Smashes is almost same Dmg as Mario´s old Smashes and the speed too :D
N-air also same dmg as mario´s N-air :D
afew attacks got same dmg/knockback as Mario´s old attacks

so i think it is really much balanced and Mario´s Down-B is 100% from project: M but that attack fit for almost any codeset (maybe abit more buffed for Brawlminus)
only the FS i think is abit unbalanced right now and up-taunt if flashing blue i think i will put the dmg to 30%
but you can stop the taunt if you dont want metal mario and want to stop flashing blue
N-B i think i change to only can shoot one hammer
too bad i dont got many Feedback on the lastest update(as i was asking for)
so dont really know what needed to be nerfed or boosted
and it will be too late then V2 is out


Title: Re: Mariodks Projects: SMBZ mario V2 almost done Goku will be over a other
Post by: Blueblur22 on June 17, 2011, 03:20:49 PM
u should keep the three hammers


Title: Re: Mariodks Projects: SMBZ mario V2 almost done Goku will be over a other
Post by: CutterKirby64 on June 17, 2011, 03:27:21 PM
So let me give you some feedback. xD
The new version was really cool but I think you could change some things...

Dash Attack - It's a cool attack but you already used it as a neutral A in air, using the same move isn't something cool (at least for me), so I'd suggest you to change the Dash for the one from Mario Galaxy 2 PSA, it's also the same dash Mario uses in Super Mario 64.

Hammer Attacks - They're all cool but I don't think you should add more moves with hammer...I mean already add a lot of moves with it, and you also wanted to change the Neutral B to a Hammer Throw, it already have some cool Hammer moves if you add more it'd be Hammer Mario and not SMBZ Mario because in SMBZ he uses more moves than hammer ones.

Neutral B - Keep the three hammers.

Taunts - He's needing a new Up Taunt because it's the same as the Down Taunt. That Taunt with the hammer sounded really cool, I know you said that it failed but SMBZ Mario needs some cool Taunts. You can find goog ones just by looking at Mario & Luigi Series Sprites, I'm sure you'll find something cool if you can't make them by yourself try asking some help. Also Mario gets the Cape when using one of the taunts, I'd suggest you to remove it because that why the Side-B is there, he already gets the Cape by using the Side-B why make him get it by the taunt too?

Final Smash - That combo is pretty awesome, like I already told you the final hit should be something epic, not Mario Tornado, I have a suggestion based on a SMBZ Episode: Do you remember when Mario got the Fire Flower at Yoshi's Island and used that cool combo on Koopa Bro Red? It'd be really amazing if you make it, it's just a suggestion...if there's no way to make it no problem. You could also put Mario Finale back, even if Mario is only allowed to use Fire attacks when he get a Fire Flower, this if the Final Smash, the most powerful attack from a Character in Brawl so there's no problem if he uses Fire attacks only in that case.

So yeah, that's what I think about it, some changes would be cool. Hope this helps you to make the moveset better than it already is.  ;)


Title: Re: Mariodks Projects: SMBZ mario V2 almost done Goku will be over a other
Post by: DoctorFlux(Mariodk) on June 17, 2011, 03:34:51 PM
Dashattack i will try to make abit like Sonic´s Swingdash :D
that animations was becoz it was easyer to make but dashattack needed to be abit better so he got his feet on ground

Down-taunt i am thinking on dont change that(for CPUs use that taunt really much so CPUs changes to cape)
for up-taunt it will be the same  as down-taunt but only if flashing blue :D
Final Smash i think the last hit will be Down-Smash(in air)
but FS will inc. 2x mario tornados :D the last hit will be that Down-Smash(in air)

also wait3/win2 Animation needed to be edited abit so he stay with the hammer like Ice Climbers too bad i can´t use these animations as base since they holding hammer in wrong hand


Title: Re: Mariodks Projects: SMBZ mario V2 almost done Goku will be over a other
Post by: CutterKirby64 on June 17, 2011, 03:46:31 PM
Even if the CPU uses that Taunt a lot if it makes them get the Cape the Side-B wouldn't make sense, if it does the same thing as a taunt it should be replaced with something else. That's why you should remove the cape from the Taunt.
Btw what's the new Up Taunt if not flashing blue?


Title: Re: Mariodks Projects: SMBZ mario V2 almost done Goku will be over a other
Post by: DoctorFlux(Mariodk) on June 17, 2011, 03:49:06 PM
right now is it Michael Jackson dance animation by Tormod :D
but it will be changed


Title: Re: Mariodks Projects: SMBZ mario V2 almost done Goku will be over a other
Post by: CutterKirby64 on June 17, 2011, 03:52:24 PM
right now is it Michael Jackson dance animation by Tormod :D
but it will be changed

It's cool, by I'm glad that you'll change it because that dance has nothing to do with SMBZ. oO
What about the Cape thing while using the taunt...?


Title: Re: Mariodks Projects: SMBZ mario V2 almost done Goku will be over a other
Post by: DoctorFlux(Mariodk) on June 17, 2011, 03:57:24 PM
It's cool, by I'm glad that you'll change it because that dance has nothing to do with SMBZ. oO
What about the Cape thing while using the taunt...?
i am thinking on a Side-B for not cape :D
so Side-B will be throw Mario´s Hat (but that looks weird on one of my vertexs then he throwing his SSJ hair) or yet again one more hammer attack the reflec hammer :D
can reflec and do the same as F-tlit Animation but lower dmg/Knockback
so Side-B is not going to get cape on/off
if not i try F-tlit with Swing3 Animation and Side-B(no cape) with Swing4


Title: Re: Mariodks Projects: SMBZ mario V2 almost done Goku will be over a other
Post by: Anivernage on June 17, 2011, 04:33:15 PM
snake, you know who that is?
(http://img846.imageshack.us/img846/9577/tanoolki.png)


Title: Re: Mariodks Projects: SMBZ mario V2 almost done Goku will be over a other
Post by: the98pika on June 17, 2011, 04:36:39 PM
snake, you know who that is?
([url]http://img846.imageshack.us/img846/9577/tanoolki.png[/url])

Snake: Hmm looks like mario with a racoon hat...
That model looks awesome!  :af:


Title: Re: Mariodks Projects: SMBZ mario V2 almost done Goku will be over a other
Post by: DTST on June 17, 2011, 04:37:32 PM
snake, you know who that is?
([url]http://img846.imageshack.us/img846/9577/tanoolki.png[/url])


Your kidding right? It's Mario


Title: Re: Mariodks Projects: SMBZ mario V2 almost done Goku will be over a other
Post by: Anivernage on June 17, 2011, 04:42:04 PM
Your kidding right? It's Mario
Tanooki Mario made his first appearance 1988, and since then, he's become a worldwide phenomenon. There's probably not a single person who doesn't know Mario. He's that famous.


Title: Re: Mariodks Projects: SMBZ mario V2 almost done Goku will be over a other
Post by: DTST on June 17, 2011, 04:43:58 PM
Tanooki Mario made his first appearance 1988, and since then, he's become a worldwide phenomenon. There's probably not a single person who doesn't know Mario. He's that famous.

Ahh good thing a survived long enough to meet him on the field of battle huh?


Title: Re: Mariodks Projects: SMBZ mario V2 almost done Goku will be over a other
Post by: Anivernage on June 17, 2011, 04:44:50 PM
This is a once-in-a-lifetime chance, Snake. Now get out there and show him what you're made of. No regrets.


Title: Re: Mariodks Projects: SMBZ mario V2 almost done Goku will be over a other
Post by: DTST on June 17, 2011, 04:45:42 PM
This is a once-in-a-lifetime chance, Snake. Now get out there and show him what you're made of. No regrets.

Got it


Title: Re: Mariodks Projects: SMBZ mario V2 almost done Goku will be over a other
Post by: DoctorFlux(Mariodk) on June 17, 2011, 04:47:22 PM
awesome but it still needs more work :D
that one can go for my PSA just remove the Fludd like i did on SSj4 mario(the tail on SSJ4 mario can be used like raccon tail i think :D)


Title: Re: Mariodks Projects: SMBZ mario V2 almost done Goku will be over a other
Post by: Anivernage on June 17, 2011, 04:47:26 PM
lol, well how looks good as a hat
http://www.mariowiki.com/images/thumb/6/67/TanookiMario_SM3DS.png/250px-TanookiMario_SM3DS.png

or as a suit:
http://www.mariowiki.com/images/thumb/9/96/TanookiMario_SMB3.jpg/120px-TanookiMario_SMB3.jpg


Title: Re: Mariodks Projects: SMBZ mario V2 almost done Goku will be over a other
Post by: the98pika on June 17, 2011, 04:47:49 PM
This is a once-in-a-lifetime chance, Snake. Now get out there and show him what you're made of. No regrets.
Aaaah i was going to say that XD



Title: Re: Mariodks Projects: SMBZ mario V2 almost done Goku will be over a other
Post by: Kumari sai on June 17, 2011, 04:48:32 PM
over pit would take over new sora psa coming out, so meta knight


Title: Re: Mariodks Projects: SMBZ mario V2 almost done Goku will be over a other
Post by: DTST on June 17, 2011, 04:49:21 PM
over pit would take over new sora psa coming out, so meta knight

And does that matter? What if someone wanted goku Insted of sora?


Title: Re: Mariodks Projects: SMBZ mario V2 almost done Goku will be over a other
Post by: DoctorFlux(Mariodk) on June 17, 2011, 04:53:13 PM
Pit i will say is best for both PSA/SFX pack
anyway FS hits all the Hits now just add Down-Smash after the 2nd. mario tornado in FS combo
and nerf abit dmg
so only one over 20% dies from FS


Title: Re: Mariodks Projects: SMBZ mario V2 almost done Goku will be over a other
Post by: Anivernage on June 17, 2011, 04:53:47 PM
And does that matter? What if someone wanted goku Insted of sora?
sora will be over marth, and goku over pit.


Title: Re: Mariodks Projects: SMBZ mario V2 almost done Goku will be over a other
Post by: DoctorFlux(Mariodk) on June 17, 2011, 04:55:26 PM
sora will be over marth, and goku over pit.
eternal Yoshi making a PSA over Pit


Title: Re: Mariodks Projects: SMBZ mario V2 almost done Goku will be over a other
Post by: Anonymous on June 17, 2011, 05:07:27 PM
well, I don't see anything wrong with making one over marth anyway...
or is shadow somehow an exception?


Title: Re: Mariodks Projects: SMBZ mario V2 almost done Goku will be over a other
Post by: Anivernage on June 17, 2011, 05:11:58 PM
awesome but it still needs more work :D
that one can go for my PSA just remove the Fludd like i did on SSj4 mario(the tail on SSJ4 mario can be used like raccon tail i think :D)
well, the tail now is the yellow spot in his body, because if i only texture it it will appear the overalls


Title: Re: Mariodks Projects: SMBZ mario V2 almost done Goku will be over a other
Post by: MandoWolfe on June 18, 2011, 12:43:52 AM
hey MarioDK could i make a suggestion for a Side-B?

Well i think it should be a Hammer Throw like the one in Paper Mario. and you could even make it chargeable if possible. like in paper mario it does less damage if it isnt really charged, and it does some good damage if it's fully charged. The only thing instead of an angle it just throws it straight. kinda like the chargeable Chaos Spear.

Im not sure if this could work. but i thought i would throw that out there as a suggestion. i think it would be a pretty cool Side-B


Title: Re: Mariodks Projects: SMBZ mario V2 almost done Goku will be over a other
Post by: DoctorFlux(Mariodk) on June 18, 2011, 01:28:35 AM
hey MarioDK could i make a suggestion for a Side-B?

Well i think it should be a Hammer Throw like the one in Paper Mario. and you could even make it chargeable if possible. like in paper mario it does less damage if it isnt really charged, and it does some good damage if it's fully charged. The only thing instead of an angle it just throws it straight. kinda like the chargeable Chaos Spear.

Im not sure if this could work. but i thought i would throw that out there as a suggestion. i think it would be a pretty cool Side-B
i dont think i can it will be really hard to make a Throw the big hammer Animation since the Big hammer is sitting on RhaveN bone
i am more thinking on use Swing4 Animation on Side-B+hammer and does the same thing as Cape attack


it looks like Pit is winning(sry sora+Goku fans) but pit i think is the best one for Both PSA/SFX pack+ Pit got his own team icon/Victory like Cp. falcon i dont think it will be possible to make SFx pack if Goku over Rob or metaknight


Title: Re: Mariodks Projects: SMBZ mario V2 almost done Goku will be over a other
Post by: diedhammer98 on June 18, 2011, 02:06:15 AM
add this to SMBZ Mario folder (that for later)
Hammer pics
(http://img189.imageshack.us/img189/1507/al1007141829binout.jpg) (http://img189.imageshack.us/i/al1007141829binout.jpg/)
(http://img3.imageshack.us/img3/7406/al1007141833binout.jpg) (http://img3.imageshack.us/i/al1007141833binout.jpg/)
(http://img217.imageshack.us/img217/7201/al1007141825binout.jpg) (http://img217.imageshack.us/i/al1007141825binout.jpg/)
(http://img837.imageshack.us/img837/3567/al1007141821binout.jpg) (http://img837.imageshack.us/i/al1007141821binout.jpg/)
(http://img20.imageshack.us/img20/3049/al1007141815binout.jpg) (http://img20.imageshack.us/i/al1007141815binout.jpg/)
(http://img31.imageshack.us/img31/1838/al1007141848binout.jpg) (http://img31.imageshack.us/i/al1007141848binout.jpg/)
http://www.mediafire.com/?l3a5ma12d12dvqh


Title: Re: Mariodks Projects: SMBZ mario V2 almost done Goku will be over a other
Post by: DoctorFlux(Mariodk) on June 18, 2011, 02:09:50 AM
i will in my Thread/DL link :D


Title: Re: Mariodks Projects: SMBZ mario V2 almost done Goku will be over a other
Post by: diedhammer98 on June 18, 2011, 02:14:58 AM
ok...


Title: Re: Mariodks Projects: SMBZ mario V2 almost done Goku will be over a other
Post by: DoctorFlux(Mariodk) on June 18, 2011, 05:37:38 AM
they is afew Animations changes now
new Wait3 animation
new up-taunt(a hammer Taunt :D) if not Flashing blue
new win2/win2wait (hammer again)

here is preview of wait3 Animation:
(http://s1.postimage.org/ppxb666zs/RSBE01_9.png)
the Animations is changed so it looks good and hammer is not too big for oneslot Baby mario/maybe paper Mario


Title: Re: Mariodks Projects: SMBZ mario V2 almost done Goku will be over a other
Post by: diedhammer98 on June 18, 2011, 06:14:30 AM
that is interesting...


Title: Re: Mariodks Projects: SMBZ mario V2 almost done Goku will be over a other
Post by: DoctorFlux(Mariodk) on June 18, 2011, 06:20:31 AM
now just Baby/paper Mario Resizer
afew more Fixes on both Animations/psa

also Nekomon made this for my psa baby Super saiyan Mario (that is a awesome idea :D):
(http://img155.imageshack.us/img155/9568/supersayan.png)
that one going to inc. in my package and i will add Nekomon/Tormod(for his Side-Smash animation i fixed abit since that one dont hold his hammer with both hands on afew frames)
as Colab.


Title: Re: Mariodks Projects: SMBZ mario V2 almost done Goku will be over a other
Post by: diedhammer98 on June 18, 2011, 06:24:06 AM
I never seen Super saiyan baby before...


Title: Re: Mariodks Projects: SMBZ mario V2 almost done Goku will be over a other
Post by: DoctorFlux(Mariodk) on June 18, 2011, 06:25:46 AM
I never seen Super saiyan baby before...
ofc you have not no SSJ Babys in whole Dragonball
anyway for me the baby mario more looks like a Kid Mario
mario around 5-6 years maybe :D


Title: Re: Mariodks Projects: SMBZ mario V2 almost done Goku will be over a other
Post by: diedhammer98 on June 18, 2011, 06:29:46 AM
ok.


Title: Re: Mariodks Projects: SMBZ mario V2 almost done Goku will be over a other
Post by: DJ Lowgey on June 18, 2011, 06:50:51 AM
MarioDK,
If you port Goku over Pit, we can´t have the new waluigi....
And over Metaknight is Gray Fox....

Gray Fox can be killed but the new Waluigi should be over Pit.
How abou Yoshi, Mr.Game&Watch or Snake?


Title: Re: Mariodks Projects: SMBZ mario V2 almost done Goku will be over a other
Post by: DoctorFlux(Mariodk) on June 18, 2011, 06:52:51 AM
Yoshi= a mario char so no
Snake = kakashi so no
G&W= unpossible
and Metaknight it will be almost unpossible to make SFX pack i dont think we can get him to say kamehameha


Title: Re: Mariodks Projects: SMBZ mario V2 almost done Goku will be over a other
Post by: diedhammer98 on June 18, 2011, 07:06:55 AM
I have 2 questions....
How make 3x change?

how Mario's cape over fludd always show?


Title: Re: Mariodks Projects: SMBZ mario V2 almost done Goku will be over a other
Post by: DoctorFlux(Mariodk) on June 18, 2011, 07:23:00 AM
for Fludd(cape or Wings) just Remove any

Remove Article: 0-2 on all the Subactions so you this code and add Generate Article: 0-2 on wait/entry subactions so you got it so it is always there

for make 3x change
i dont think i can explain right now


Title: Re: Mariodks Projects: SMBZ mario V2 almost done Goku will be over a other
Post by: diedhammer98 on June 18, 2011, 07:24:32 AM
This one? (Just found this)
http://forums.kc-mm.com/index.php?topic=22683.0


Title: Re: Mariodks Projects: SMBZ mario V2 almost done Goku will be over a other
Post by: DoctorFlux(Mariodk) on June 18, 2011, 11:11:31 AM
yet again more Preview of up-taunt(first image), oneslot Baby Mario Resizer(made the cape smaller on him will do the same with winged cap) and soon you can play what you seen but i still got afew problems on metal mario/up taunt:
(http://s2.postimage.org/bumdk993q/RSBE01_10.png)(http://s2.postimage.org/ixuaner12/RSBE01_11.png)(http://s2.postimage.org/q129e3lg6/RSBE01_12.png)
paper Mario is also Finished but was too lasy to put him in my .iso


Title: Re: Mariodks Projects: SMBZ mario V2 almost done Goku will be over a other
Post by: diedhammer98 on June 18, 2011, 12:29:24 PM
interesting...


Title: Re: Mariodks Projects: SMBZ mario V2 almost done Goku will be over a other
Post by: DoctorFlux(Mariodk) on June 18, 2011, 02:06:21 PM
all previews will come in a Video then i am done testing all power-ups/powerups for baby/powerups for paper Mario
but here is preview of oneslot paper Mario at same time as oneslot resized baby Mario:
(http://s1.postimage.org/mbgddjoxi/RSBE01_1.png)
(http://s1.postimage.org/teoc48jcm/RSBE01_2.png)
(http://s1.postimage.org/850rgxfk0/RSBE01_4.png)

and before this PSA is uploaded i ask someone who can put it on the KC-MM blog :D
becoz i think this is final version
and danm there is alot of new textures/model for this PSA baby Mario with powerups for him and paper Mario with powerups and normal mario ofc
too bad the hammer dont get flat on paper mario


Title: Re: Mariodks Projects: SMBZ mario V2 Preview look at the Poll :D
Post by: Mario Vontaz on June 18, 2011, 02:20:17 PM
Hey Where is Ssj4 Mario?I wanted to use him.


Title: Re: Mariodks Projects: SMBZ mario V2 Preview look at the Poll :D
Post by: DoctorFlux(Mariodk) on June 18, 2011, 02:22:27 PM
Hey Where is Ssj4 Mario?I wanted to use him.
he is in my vault already :D he is uploaded
with two versions
one for normal moveset users(with Fludd)
a other for mine moveset(removed Fludd)


anyway waiting on one stage for make a Video of my PSA as soon i got win2 ready
i hope mewtwo2000 getting soon peach castle stage ready :D
one of the lastest thing now and make all the normal mario PSA to paper(just rename TransN bone to TransN3)
i am also making textures for the new Baby Mario Nekomon made i already made SMBZ Super Mario for baby Mario(that power up with yellow/white Cloth)


Title: Re: Mariodks Projects: SMBZ mario V2 Preview look at the Poll :D
Post by: Mario Vontaz on June 18, 2011, 02:29:53 PM
he is in my vault already :D he is uploaded
with two versions
one for normal moveset users(with Fludd)
a other for mine moveset(removed Fludd)


anyway waiting on one stage for make a Video of my PSA as soon i got win2 ready
i hope mewtwo2000 getting soon peach castle stage ready :D
one of the lastest thing now and make all the normal mario PSA to paper(just rename TransN bone to TransN3)
Alright time to kick some butt!
*Goes and download it*


Title: Re: Mariodks Projects: SMBZ mario V2 Preview look at the Poll :D
Post by: DoctorFlux(Mariodk) on June 18, 2011, 05:40:57 PM
Paper/baby/normal Cape Mario:
(http://s4.postimage.org/92cvws8zj/RSBE01_1.png)

Paper/baby/normal Fire Mario(with Fire armor as i call it):
(http://s4.postimage.org/g5kszxqwv/RSBE01_2.png)

Paper/baby/normal Raccon Mario:
(http://s4.postimage.org/qsenswbjz/RSBE01_3.png)

Paper/baby/normal Winged cap Mario:
(http://s4.postimage.org/xvmkw1thb/RSBE01_4.png)

Paper/baby/normal Flying Mairo:
(http://s4.postimage.org/5ir4t4k95/RSBE01_5.png)

Paper/baby/normal SMBZ Super Mario:
(http://s4.postimage.org/clz3jteo9/RSBE01_6.png)

tried to make SSj3 hair over Fludd(a part from Fireball Model looked like SSj3 hair :D):
(http://s4.postimage.org/g5l2x5tvt/RSBE01_7.png)


Title: Re: Mariodks Projects: SMBZ mario V2 all powerups preview on post #1351 page 91
Post by: Anivernage on June 18, 2011, 06:13:18 PM
maybe you can add these

(http://img542.imageshack.us/img542/9099/rsbe016.th.png)
(http://img840.imageshack.us/img840/4831/al1106181806binout.th.jpg)


Title: Re: Mariodks Projects: SMBZ mario V2 all powerups preview on post #1351 page 91
Post by: DoctorFlux(Mariodk) on June 18, 2011, 06:14:58 PM
maybe you can add these

([url]http://img542.imageshack.us/img542/9099/rsbe016.th.png[/url])
([url]http://img840.imageshack.us/img840/4831/al1106181806binout.th.jpg[/url])
the tanooki i can do for both paper mario+normal but not baby mario :(
SSJ4 i do add as paper mario just rename one bone from TransN to TransN3(transN2 is baby resize)

too bad SSj3 hair over Fludd not worked :(


Title: Re: Mariodks Projects: SMBZ mario V2 all powerups preview on post #1351 page 91
Post by: Anivernage on June 18, 2011, 06:35:01 PM
maybe nekomon can help us...


Title: Re: Mariodks Projects: SMBZ mario V2 all powerups preview on post #1351 page 91
Post by: DoctorFlux(Mariodk) on June 18, 2011, 06:38:32 PM
yeah make tanooki mario to more baby mario look :D
SSJ4 baby mario i dont think so

i made flying baby mario/SMBZ super Baby mario from other textures
there are also a SSJ baby mario inc. in my package but i am still trying with get that SSj3 hair over Fludd to look good
but do you think my SMBZ mario is abit overdone now?

btw the FS´last hit is not longer mario tornado but a hammer attack


Title: Re: Mariodks Projects: SMBZ mario V2 all powerups preview on post #1351 page 91
Post by: Anivernage on June 18, 2011, 06:56:20 PM
yeah make tanooki mario to more baby mario look :D
SSJ4 baby mario i dont think so

i made flying baby mario/SMBZ super Baby mario from other textures
there are also a SSJ baby mario inc. in my package but i am still trying with get that SSj3 hair over Fludd to look good
but do you think my SMBZ mario is abit overdone now?

btw the FS´last hit is not longer mario tornado but a hammer attack

overdone?
its awesome, also have you tested the million of options i sent to you.
and the other FS is awesome too


Title: Re: Mariodks Projects: SMBZ mario V2 all powerups preview on post #1351 page 91
Post by: DoctorFlux(Mariodk) on June 18, 2011, 07:00:26 PM
overdone?
its awesome, also have you tested the million of options i sent to you.
and the other FS is awesome too
yea but i think mine FS is best it just needs a nerf right now 120% dmg+kill but it only if one if two come in that combo half dmg to each :D

btw Paper Mario is not 100% 2d always sometimes 3d legs and rest 2d
and also Paper Mario´s N-air/Down-Smash/afew other hammer attacks he holding the hammer really wrong


Title: Re: Mariodks Projects: SMBZ mario V2 all powerups preview on post #1351 page 91
Post by: DoctorFlux(Mariodk) on June 18, 2011, 11:23:34 PM
Finnaly a Shadow that got Fixed his Shoes and arm rings instead small edits ppl dont see:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19846

i am thinking on add this to Shadow-kong with recolours(as soon we got them)

for SMBZ mario i think he is almost done now just afew edits on new up-taunt make that one abit better
also wait3 and win2
fix on the last hit on FS
make Videos
one for gameplay other moveset list+all the extra things
but i will needing my new fav. stage for the video of winged Cap mario atleast :( mewtwo2000´s peach castle
if you have not see it i have updated Fire mario for this PSA now isthat Fire armor around his body not around head also the fire got animations now


Title: Re: Mariodks Projects: SMBZ mario V2 all powerups preview on post #1351 page 91
Post by: Anivernage on June 19, 2011, 12:26:14 AM
maybe you can use this in smbz sonic, if you make it.
(http://i953.photobucket.com/albums/ae20/anivernage/al_110618_1808binout-1.jpg)


Title: Re: Mariodks Projects: SMBZ mario V2 all powerups preview on post #1351 page 91
Post by: DoctorFlux(Mariodk) on June 19, 2011, 12:43:31 AM
nope my Moveset is already planed i will use a edited Animation of Burst Sonic´s running
new up-B
many edits on Sonic the Hedgehog: Full Throttle to make it more fair
and burst Sonic´s Side-B (also abit edited Animation :D)
and a you are too slow taunt new Styled :D
and ofc the psa will be Shadow-kong friendly
FS = fire Sonic :D
same as Super Sonic but make Fire Dmg


Title: Re: Mariodks Projects: SMBZ mario V2 all powerups preview on post #1351 page 91
Post by: diedhammer98 on June 19, 2011, 04:00:41 AM
sorry, I can't fix this...
(http://img825.imageshack.us/img825/6567/stange.png) (http://img825.imageshack.us/i/stange.png/)


Title: Re: Mariodks Projects: SMBZ mario V2 all powerups preview on post #1351 page 91
Post by: DoctorFlux(Mariodk) on June 19, 2011, 04:09:56 AM
damn :(


Title: Re: Mariodks Projects: SMBZ mario V2 all powerups preview on post #1351 page 91
Post by: diedhammer98 on June 19, 2011, 04:33:24 AM
Goku work over pit?


Title: Re: Mariodks Projects: SMBZ mario V2 all powerups preview on post #1351 page 91
Post by: DTST on June 19, 2011, 04:35:45 AM
Goku work over pit?

Yeah i ported him and sent them


Title: Re: Mariodks Projects: SMBZ mario V2 all powerups preview on post #1351 page 91
Post by: diedhammer98 on June 19, 2011, 04:36:12 AM
okey...


Title: Re: Mariodks Projects: SMBZ mario V2 all powerups preview on post #1351 page 91
Post by: DoctorFlux(Mariodk) on June 19, 2011, 04:54:33 AM
now just Video and fixing win2 :D
and someone make a SSJ1 mario revamp do not use hat for SSJ hair but mario´s hair and use hatless mario as base since i am needing it right now (do not change Mario´s red shirt or blue overalls)
mainly for fit for SSj baby mario :D


Title: Re: Mariodks Projects: SMBZ mario V2 all powerups preview on post #1351 page 91
Post by: Modern Sonic,aka tails on June 19, 2011, 05:39:55 AM
WOW!!!! Excellent!


Title: Re: Mariodks Projects: SMBZ mario V2 all powerups preview on post #1351 page 91
Post by: diedhammer98 on June 19, 2011, 06:00:40 AM
now just Video and fixing win2 :D
and someone make a SSJ1 mario revamp do not use hat for SSJ hair but mario´s hair and use hatless mario as base since i am needing it right now (do not change Mario´s red shirt or blue overalls)
mainly for fit for SSj baby mario :D

I just saw your new video... It is good one...
(Great Final Smash!)


Title: Re: Mariodks Projects: SMBZ mario V2 all powerups preview on post #1351 page 91
Post by: Tasty Pumpkin Clock on June 19, 2011, 06:41:08 AM
Invisible hammers...


Title: Re: Mariodks Projects: SMBZ mario V2 all powerups preview on post #1351 page 91
Post by: KTH on June 19, 2011, 07:03:03 AM
+1 No.


Title: Re: Mariodks Projects: SMBZ mario V2 all powerups preview on post #1351 page 91
Post by: DoctorFlux(Mariodk) on June 19, 2011, 07:12:56 AM
+1 No.
you dont like my mario moveset or just the resizer support for it?


Title: Re: Mariodks Projects: SMBZ mario V2 all powerups preview on post #1351 page 91
Post by: DoctorFlux(Mariodk) on June 19, 2011, 08:49:51 AM
you going to love this trust me
what you seeing now is a normal post
this is a super post  :kdance:
and this is a Super post 2
and this is to GO FURTHER BEYOND!
AAAAAAAAAAAA­AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA­AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA­AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA­AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA­AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA­AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA­AAAAAAHHHHHHHHHHHHHHHHHHHHHHHH!!!!!
5 min later:
­AAAAAAHHHHHHHHHHHHHHHHHHHHHHHH­HHHHHHHHHHHHHHHHHHHHHHHHHHHHHH­HHHHHHHHHHHHHHHHHHHHHHHHHHHHHH­HHHHHHHHHHHHHHHHHHHHHHHHHHHHHH­HHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
(a guy from KC-MM) say: if MarioDK soon dont stop beeing awesome it will be the end of all of us
http://www.youtube.com/watch?v=UT4x97xfTH4this is a Super Saiyan post 3


Title: Re: Mariodks Projects: SMBZ mario V2 all powerups preview on post #1351 page 91
Post by: diedhammer98 on June 19, 2011, 09:12:53 AM
you going to love this trust me
what you seeing now is a normal post
this is a super post  :kdance:
and this is a Super post 2
and this is to GO FURTHER BEYOND!
AAAAAAAAAAAA­AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA­AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA­AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA­AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA­AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA­AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA­AAAAAAHHHHHHHHHHHHHHHHHHHHHHHH!!!!!
5 min later:
­AAAAAAHHHHHHHHHHHHHHHHHHHHHHHH­HHHHHHHHHHHHHHHHHHHHHHHHHHHHHH­HHHHHHHHHHHHHHHHHHHHHHHHHHHHHH­HHHHHHHHHHHHHHHHHHHHHHHHHHHHHH­HHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
(a guy from KC-MM) say: if MarioDK soon dont stop beeing awesome it will be the end of all of us
[url]http://www.youtube.com/watch?v=UT4x97xfTH4this[/url] is a Super Saiyan post 3


what is super post?


Title: Re: Mariodks Projects: SMBZ mario V2 almost ready look last post by me
Post by: DoctorFlux(Mariodk) on June 19, 2011, 09:13:48 AM
this is abit stupid to say and this is Super Saiyan
so i said post instead

idea for Goku´s First SSJ3 transform


Title: Re: Mariodks Projects: SMBZ mario V2 almost ready look last post by me
Post by: DTST on June 19, 2011, 09:14:07 AM
Fu**ing awesome though I still say the FS should be when Mario slammed his hammer down onto metal bowser in episode 2


Title: Re: Mariodks Projects: SMBZ mario V2 almost ready look last post by me
Post by: DoctorFlux(Mariodk) on June 19, 2011, 09:16:11 AM
Fu**ing awesome though I still say the FS should be when Mario slammed his hammer down onto metal bowser in episode 2
i was trying but not worked  well:(
next is Goku then help a Bowser jr./Shadow mario project :D


Title: Re: Mariodks Projects: SMBZ mario V2 almost ready look last post by me
Post by: DTST on June 19, 2011, 09:20:37 AM
So do you want the voice pack for v9 or 10?


Title: Re: Mariodks Projects: SMBZ mario V2 almost ready look last post by me
Post by: DoctorFlux(Mariodk) on June 19, 2011, 09:22:54 AM
So do you want the voice pack for v9 or 10?
if you mean for Shadow-Kong it not needed  if you dont want do make it :D
tomorrow or next weekend i start on Goku i dont think i got time for it so much in this week
i wait abit to upload SMBZ mario moveset i doing the last testes and small Fixes


Title: Re: Mariodks Projects: SMBZ mario V2 almost ready look last post by me
Post by: DTST on June 19, 2011, 09:26:23 AM
No I mean goku voice pack


Title: Re: Mariodks Projects: SMBZ mario V2 almost ready look last post by me
Post by: DoctorFlux(Mariodk) on June 19, 2011, 09:34:20 AM
No I mean goku voice pack
for Cp. falcon yeah i dont delete that version but i wont work more on this version i will work on over pit now
(maybe i update Cp. falcon version one last time)


Title: Re: Mariodks Projects: SMBZ mario V2 almost ready look last post by me
Post by: diedhammer98 on June 19, 2011, 09:36:00 AM
You can watch videos on here?


Title: Re: Mariodks Projects: SMBZ mario V2 almost ready look last post by me
Post by: DoctorFlux(Mariodk) on June 19, 2011, 09:56:18 AM
(http://images.wikia.com/dragonball/images/8/89/GotenksSuperSaiyanSmiling2.jpg) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19854/)
Click on Gotenks if you want to see why he is happy :D


Title: Re: Mariodks Projects: SMBZ mario V2 is out
Post by: fighter20brawler10 on June 19, 2011, 10:33:31 AM
Perfect! XD


Title: Re: Mariodks Projects: SMBZ mario V2 is out
Post by: Anivernage on June 19, 2011, 10:50:03 AM
sorry, I can't fix this...
([url]http://img825.imageshack.us/img825/6567/stange.png[/url]) ([url]http://img825.imageshack.us/i/stange.png/[/url])


what is the problem??

also awesome video look at 8:05-8:06 lol.


Title: Re: Mariodks Projects: SMBZ mario V2 is out
Post by: diedhammer98 on June 19, 2011, 10:59:21 AM
what is the problem??

also awesome video look at 8:05-8:06 lol.


MarioDK asked me to copy Vertex from ssj Baby Mario hair to Mario's hair...
Hair floating in air (wrong place)


Title: Re: Mariodks Projects: SMBZ mario V2 is out
Post by: DoctorFlux(Mariodk) on June 19, 2011, 11:00:47 AM
MarioDK asked me to copy Vertex from ssj Baby Mario hair to Mario's hair...
Hair floating in air (wrong place)
yeah becoz that SSJ baby mario(inc. in my package) got SSJ hair on his hair and not hat


Title: Re: Mariodks Projects: SMBZ mario V2 is out
Post by: Anivernage on June 19, 2011, 11:03:19 AM
MarioDK asked me to copy Vertex from ssj Baby Mario hair to Mario's hair...
Hair floating in air (wrong place)
how you copied it?


Title: Re: Mariodks Projects: SMBZ mario V2 is out
Post by: DoctorFlux(Mariodk) on June 19, 2011, 11:25:13 AM
give any Feedback any time  for my 2nd. Finished moveset :D(Shadowkong is the first Finished one)


Title: Re: Mariodks Projects: SMBZ mario V2 is out
Post by: ZURRIKU on June 19, 2011, 11:26:22 AM
I dont think this is a final version i think it will be done after the bug is fixed but still even with that little minor bug i think this psa is the best mario psa i have ever seen


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: diedhammer98 on June 19, 2011, 11:28:44 AM
how you copied it?


2 ways

this:
http://forums.kc-mm.com/index.php?topic=8577.0 (without DasDonkey Vertex Box (+ Without Patching)

that not work...

then I tried this
http://forums.kc-mm.com/index.php?topic=17704.0

that not work...
then I give up....


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: DoctorFlux(Mariodk) on June 19, 2011, 11:30:49 AM
I dont think this is a final version i think it will be done after the bug is fixed but still even with that little minor bug i think this psa is the best mario psa i have ever seen
the only bugs i know is paper Mario dont hold hammer Right on afew Animations and also is 3d legs on afew(i can´t fix it i think)
baby mario is normal resize in 00:00001 sec. in afew animtaions too but you dont see it so much

and sometimes mario is holding hammer on non hammer Animations


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: Herculeswill22 on June 19, 2011, 12:31:47 PM
I love everything you've done with SMBZ mario. Except for the graphical glitches, the only thing I have trouble with is the F-tilt. It seems a bit underpowered, knockback-wise. At low percentages ppl can easily attack you before the animation finishes. You should make is more similar to normal Mario's F-tilt knockback. Besides that everything is awesome (FS 0.0 )


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: DoctorFlux(Mariodk) on June 19, 2011, 12:56:06 PM
i am also thinking on afew attacks is too weak but not sure
 graphical glitches is mainly on resized models :D


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: MandoWolfe on June 19, 2011, 01:45:50 PM
hey can i ask you something?

once you download the super mario bros z. is everything already put on? because i looked at it with brawlbox and it seems like everything is already on.


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: DoctorFlux(Mariodk) on June 19, 2011, 01:53:40 PM
yes all these powerups is already putted on cape/wings
for the flat/baby/normal mario


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: MandoWolfe on June 19, 2011, 01:56:19 PM
ok then. thank you. ^^


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: fighter20brawler10 on June 19, 2011, 02:04:40 PM
What will you be working on next? =)


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: diedhammer98 on June 19, 2011, 02:06:41 PM
why people want SMBZ luigi?


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: DoctorFlux(Mariodk) on June 19, 2011, 02:07:30 PM
goku over pit and last update over cp. falcon
why people want SMBZ luigi?
Luigi is awesome thats why too bad it is impossible to give Luigi the hammer


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: diedhammer98 on June 19, 2011, 02:24:29 PM
goku over pit and last update over cp. falconLuigi is awesome thats why too bad it is impossible to give Luigi the hammer

You have one wrong file....
FitMario00.pac is PSA, not model...


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: DoctorFlux(Mariodk) on June 19, 2011, 02:27:09 PM
You have one wrong file.... FitMario00.pac is PSA, not model...
lol ok i fix it


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: diedhammer98 on June 19, 2011, 02:34:00 PM
ok if your´s baby mario is better i add this one :Dlol ok i fix it


You did tried fix this bug?
(http://img819.imageshack.us/img819/3174/al1008021929binout.jpg) (http://img819.imageshack.us/i/al1008021929binout.jpg/)


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: DoctorFlux(Mariodk) on June 19, 2011, 02:38:24 PM
i dont think so but oneslot luigi over Mario is a good idea can you upload it to your´s vault then i add it in my package :D(both oneslot Luigi and oneslot paper Luigi)


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: diedhammer98 on June 19, 2011, 02:40:15 PM
no.... I'm not upload oneslot Luigi over mario....


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: Anonymous on June 19, 2011, 03:38:26 PM
One problem. if you use your sheild when you get hit by the FS, you take no damage what so ever, and the sheild doesn't pop or shrink due to the time freeze


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: Phred on June 19, 2011, 04:36:10 PM
One problem. if you use your sheild when you get hit by the FS, you take no damage what so ever, and the sheild doesn't pop or shrink due to the time freeze
It's a ridiculously strong FS. I think it's allowed to have drawbacks.
Drawbacks justify the power.


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: Carnage on June 19, 2011, 04:58:20 PM
i would also wanna have a luigi  one slot over mario since luigi slot would be open for others psas xD


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: Phred on June 19, 2011, 05:32:53 PM
Speaking of drawbacks; don't fix this one, it's hilarious.
(http://img.photobucket.com/albums/v238/PhredLevi/WaddleCombo.gif)


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: DoctorFlux(Mariodk) on June 19, 2011, 10:06:31 PM
Speaking of drawbacks; don't fix this one, it's hilarious. ([url]http://img.photobucket.com/albums/v238/PhredLevi/WaddleCombo.gif[/url])

i can´t

you dont use the Fire mario i made to fit for this PSA? i dont think cape+fire power fit

also i had to do it so the attack is ignoring the shield but not sure how
btw how you do it these .gif i can use them for moveset list


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: diedhammer98 on June 20, 2011, 05:54:44 AM
DON'T try port Wario over Mario!
Because Wario will act as this...
(http://i1138.photobucket.com/albums/n528/Diedhammer98/al_100803_1035binout.jpg)
(http://i1138.photobucket.com/albums/n528/Diedhammer98/al_100803_10372binout.jpg)
(http://i1138.photobucket.com/albums/n528/Diedhammer98/al_100803_1037binout.jpg)
(http://i1138.photobucket.com/albums/n528/Diedhammer98/al_100803_10381binout.jpg)
(http://i1138.photobucket.com/albums/n528/Diedhammer98/al_100803_10382binout.jpg)
(http://i1138.photobucket.com/albums/n528/Diedhammer98/al_100803_1038binout.jpg)
(http://i1138.photobucket.com/albums/n528/Diedhammer98/al_100803_10391binout.jpg)
(http://i1138.photobucket.com/albums/n528/Diedhammer98/al_100803_10392binout.jpg)
(http://i1138.photobucket.com/albums/n528/Diedhammer98/al_100803_10393binout.jpg)
(http://i1138.photobucket.com/albums/n528/Diedhammer98/al_100803_10394binout.jpg)
(http://i1138.photobucket.com/albums/n528/Diedhammer98/al_100803_10395binout.jpg)
(http://i1138.photobucket.com/albums/n528/Diedhammer98/al_100803_10396binout.jpg)
(http://i1138.photobucket.com/albums/n528/Diedhammer98/al_100803_1039binout.jpg)
(http://i1138.photobucket.com/albums/n528/Diedhammer98/al_100803_10441binout.jpg)
(http://i1138.photobucket.com/albums/n528/Diedhammer98/al_100803_1044binout.jpg)
(http://i1138.photobucket.com/albums/n528/Diedhammer98/al_100803_1045binout.jpg)
(http://i1138.photobucket.com/albums/n528/Diedhammer98/al_100803_10461binout.jpg)
(http://i1138.photobucket.com/albums/n528/Diedhammer98/al_100803_1046binout.jpg)spoiler]


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: DoctorFlux(Mariodk) on June 20, 2011, 05:58:00 AM
i think only Luigi is the only good one over Mario without editing Animations/moveset


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: diedhammer98 on June 20, 2011, 06:00:57 AM
Wario over Mario DON'T have any glitches!


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: DoctorFlux(Mariodk) on June 20, 2011, 06:02:44 AM
but he looking stupid :D(can suse be fixed by Animations but i dont wanna)


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: diedhammer98 on June 20, 2011, 06:06:55 AM
but he looking stupid :D(can use be fixed be Animation but i dont wanna)

That fine.. That Wario is just test...

Wario not have TransN and being grabbed glitch!
(TransN and hipN indexes on leg, I edited to add 3 more bones to fix throw and item glitches.)

Wario's whole head facing sideways way...


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: DoctorFlux(Mariodk) on June 20, 2011, 10:57:49 AM
ok i think i needing a break for afew days so goku will not make any prograss in afew days but First/2nd. post will be updated as soon i can


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: the98pika on June 20, 2011, 11:05:03 AM
That mario PSA is amazing good job marioDK :)


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: Carnage on June 20, 2011, 11:29:50 AM
isnt the one slot luigi over mario going to be released on the vault? i wanted him :S


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: DoctorFlux(Mariodk) on June 20, 2011, 11:31:14 AM
ask diedhammer for that :D


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: diedhammer98 on June 20, 2011, 11:35:24 AM
ask me what?
this my next PSA project!
(http://i1138.photobucket.com/albums/n528/Diedhammer98/al_100803_1632binout.jpg)


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: DoctorFlux(Mariodk) on June 20, 2011, 11:36:33 AM
ask me what? this my next PSA project! ([url]http://i1138.photobucket.com/albums/n528/Diedhammer98/al_100803_1632binout.jpg[/url])
no but this is awesome :D

it was for oneslot Luigi


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: diedhammer98 on June 20, 2011, 11:39:02 AM
oh.

It is hammer bro Mario PSA!

2 hammers over Fludd and cape at same time!


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: DoctorFlux(Mariodk) on June 20, 2011, 11:40:59 AM
oh. It is hammer bro Mario PSA! 2 hammers over Fludd and cape at same time!
awesome :D


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: Carnage on June 20, 2011, 11:41:40 AM
diehammer do you have a one slot luigi over mario ? i saw in the last page the picture so i assumed you had it  if you can could you pm me a link?


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: diedhammer98 on June 20, 2011, 11:48:08 AM
awesome :D

unfortunately, I Run Out Of Ideas....

diehammer do you have a one slot luigi over mario ? i saw in the last page the picture so i assumed you had it  if you can could you pm me a link?

I have one slot luigi over mario, But some Animations is gitchy....


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: Carnage on June 20, 2011, 11:50:41 AM
unfortunately, I Run Out Of Ideas....

I have one slot luigi over mario, But some Animations is gitchy....
it doesnt have any freezing glitch? if it doesnt i dont mind so if you can send me a pm with a link i would apreciat xD


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: diedhammer98 on June 20, 2011, 11:53:19 AM
none freezing glitches. Luigi can walking, throw and being grabbing with other characters,
can pick up items...
(Same thing with Wario over mario, none freezing glitches)


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: Anonymous on June 20, 2011, 12:09:38 PM
You know what my favorite part is about the SMBZ FinalSmash? It's how my brother goes on a rant with how long it takes XD

by the way, quick question, how do I get external GFX to work without fighting the original owner of the gfx?


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: Velen on June 20, 2011, 01:13:18 PM
I left my two cent son the video.

EDIT:

Adding to my comment on the video. I think the Final Smash could be much more flashy and DBZ-like than it is. I would rather see an SMBZ Mario do a series of punches and kicks into his Up Smash than just the Mario Tornado into it.

Basically. The FS I think doesn't entirely fit into the moveset. It's nice, but doesn't really (in my book) follow the theme of SMBZ.


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: DoctorFlux(Mariodk) on June 20, 2011, 01:14:21 PM
You know what my favorite part is about the SMBZ FinalSmash? It's how my brother goes on a rant with how long it takes XD by the way, quick question, how do I get external GFX to work without fighting the original owner of the gfx?
just normal GFX?


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: diedhammer98 on June 20, 2011, 01:42:11 PM
how your SMBZ Mario can hold Big hammer rightly?


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: DoctorFlux(Mariodk) on June 20, 2011, 01:44:12 PM
the hammer is sitting on RhaveN bone :D you just have to fix the Animations(some models is not good for that but i was like Kirby´s hammer was)


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: diedhammer98 on June 20, 2011, 01:51:44 PM
ok! Wow... That worked without editing Animations....
(I renamed RhaveN and rotated it.)


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: Carnage on June 20, 2011, 01:54:42 PM
none freezing glitches. Luigi can walking, throw and being grabbing with other characters,
can pick up items...
(Same thing with Wario over mario, none freezing glitches)
ok then send me a link in a pm


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: DoctorFlux(Mariodk) on June 20, 2011, 01:55:14 PM
i think he will upload it in vault :D


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: Anonymous on June 20, 2011, 01:56:02 PM
just normal GFX?
like lucario's aura sphere or link's fairy


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: DoctorFlux(Mariodk) on June 20, 2011, 01:58:11 PM
like lucario's aura sphere or link's fairy
then you can´t but if you wanted Lucario´s aura GFX ID 30 (that one for loading Goku kamehameha) or Fire(forgot the GFX ID)


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: Herculeswill22 on June 20, 2011, 02:00:33 PM
Dawg that hammer mario is awesome :) If you've run out of ideas watch the last SMBZ episode, that'll get the awesomeness flowing.


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: diedhammer98 on June 20, 2011, 02:01:02 PM
my Hammer bro Mario?


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: Anonymous on June 20, 2011, 02:01:20 PM
Then how did you make shadow's side b and down b?


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: DoctorFlux(Mariodk) on June 20, 2011, 02:02:21 PM
Then how did you make shadow's side b and down b?
GFX inside FitDonkey.pac(all the Shadow-Kong Friendly sonic PSAs got 100% same GFX inside FitSonic.pac but they dont use them and a better running Animation without these GFX)


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: SiLeNtDo0m on June 20, 2011, 02:02:44 PM
Then how did you make shadow's side b and down b?

Correction, how did I make Shadow's Side B/Down B/F Throw.

And yes, I used a recoloured version of the Aura Sphere.


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: Anonymous on June 20, 2011, 02:06:09 PM
Correction, how did I make Shadow's Side B/Down B/F Throw. And yes, I used a recoloured version of the Aura Sphere.
Right, that slipped my mind that you made those movesets :>.>palm:
anyway, how is that done?



Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: SiLeNtDo0m on June 20, 2011, 02:07:34 PM
Right, that slipped my mind that you made those movesets :>.>palm:
anyway, how is that done?

By swapping the external graphic effect model of the Aura Sphere in Lucario's FitLucario.pac file, with one of the external graphic effect models in the FitSonic.pac/FitDonkey.pac for Shadow.  The models are the ones in the ModelData
  • files.


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: Herculeswill22 on June 20, 2011, 02:10:17 PM
my Hammer bro Mario?
Yep. I don't know about you, but I think a double hammer mario PSA would be awesome.


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: diedhammer98 on June 20, 2011, 02:12:02 PM
my hammer Mario have three hammers (over fireball, Cape,Fludd)

maybe final Smash....

Why Mario holding 2 hammers?
Because I was found this:
(http://i1138.photobucket.com/albums/n528/Diedhammer98/Hammer_Bro_Mario.jpg)


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: Herculeswill22 on June 20, 2011, 02:18:10 PM
http://www.youtube.com/watch?v=wZVReiVZhZA Do it. PLEASE!!!!!


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: diedhammer98 on June 20, 2011, 02:20:48 PM
[url]http://www.youtube.com/watch?v=wZVReiVZhZA[/url] Do it. PLEASE!!!!!


why?


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: DoctorFlux(Mariodk) on June 20, 2011, 02:21:37 PM
[url]http://www.youtube.com/watch?v=wZVReiVZhZA[/url] Do it. PLEASE!!!!!
if Fire Mario was not my next mario moveset it will be this :D

Fire mario then ppl is getting tried of my SMBZ moveset :D
Side-B Fireball
N-B SMBZ Fireball
up-B same animetions but fire dmg
down-B same animetions as SMBZ mario but Fire Dmg/GFX

afew "A" attack is also changed that is my plans for now if i ever will do a Fire mario based moveset


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: Herculeswill22 on June 20, 2011, 02:26:45 PM
Somebody is supposedly making a Captain Basilisk too :)


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: diedhammer98 on June 20, 2011, 02:27:18 PM
I was bored...
untill... I was watching battle of some Episodes few hours ago....
I saw Hammer Mario Power-up
I was thinking "why not make PSA mario holding 2 hammers as that?


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: Herculeswill22 on June 20, 2011, 02:29:22 PM
I was bored...
untill... I was watching battle of some Episodes few hours ago....
I saw Hammer Mario Power-up
I was thinking "why not make PSA mario holding 2 hammers as that?
Please do I would be so happeh


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: diedhammer98 on June 20, 2011, 02:31:44 PM
Please do I would be so happeh

happeh?


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: DoctorFlux(Mariodk) on June 20, 2011, 02:34:01 PM
happeh?
i think he means Happy


ok before voting you have to think of what you voting might be my 2nd. vertex or next moveset after Goku :D

so Sonic=Goku is for sure something for Sonic :D since Goku will be almost done


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: Herculeswill22 on June 20, 2011, 02:40:25 PM
So wait what is the poll about? You didn't really say what you're asking about.


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: diedhammer98 on June 20, 2011, 02:41:01 PM
This better? (Mario holding hammer)
(http://i1138.photobucket.com/albums/n528/Diedhammer98/al_100803_1936binout.jpg)


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: Gaia on June 20, 2011, 04:18:03 PM
I just tried out this PSA out and I must say it's pretty damn smooth.  I like how you incorporated your cape mario with the SMBZ aspects.  It does seem like you really capitalized on the hammer though.  SMBZ Mario does sport a lot of different attacks besides those but many of those are a little over the top for Brawl I suppose.

It might be a bit late to change but I would like to see the strong punch Mario tends to use as either his forward air or his forward A smash attack.  It's the move where he pauses for a second after winding up, has a small light flicker by his fist then punches.  An example of it is when he punches the Red Koopa Bro through the mountain in the fight they have after the Koopa Bros steal the chaos emerald. 

Since Mario throws out so many hammers with his neutral B have you considered making them stop bouncing after maybe one bounce?  It would make them feel a bit more weighty, a little less like the fireballs, and would balance out the fact that he can throw out so many in such a short period of time.

This is something I would like to see just for aesthetics sake: when Mario dons his cape or the fire ability how's about he reaches into his pocket and pulls out the cape feather or the fire flower?  He could just hold it for a second then transform into the appropriate form.  It would slow down his transformation just a bit but it would make it feel more like Mario is changing costumes properly.

Since you mentioned having an interest in eventually making a PSA for SMBZ fire Mario I figured I'd post some suggestions for what I think would work for him.

I was thinking for Fire Mario's Down-B why not make him rapidly fire small fireballs in all directions while he's spinning around.  Sort of like how he does in Mario World but with many more.  Reduce the damage that each one does for balancing sake.

Some good examples of attacks Fire Mario should retain are in the fight on Yoshi's Island.  Mario attacks the Red Koopa after just getting the Fire Flower.  Here are the moves I have in mind and they are really all just in one series of attacks Mario does in the scene:

Dash attack- Mario dashes forward, stands with a wide stance with one arm behind his back and the other punching the opponent in the stomach.

Forward A smash attack- A rapid series of punches to follow the dash attack up with. Keep pressing A to make him begin doing his rapid spinning attack.  That or make the second half his down smash.  This whole attack would also work as an AAA combo.

Up tilt- A simple punch straight up in the air.

Arial down tilt/meteor smash- a double fisted downward strike like the one Vegeta is known for.

Arial forward tilt- Just a kick with his body horizontal to the ground.

Here's a video showing the above listed attacks at 9:25
http://www.youtube.com/watch?v=qm-VWUlLkkk&feature=related

Up A smash- He puts his hand in the air and begin shooting fire balls vertically.  If possible allow the player to control the direction he's firing by tilting the analog stick.  This attack would be similar to the one he uses while fighting Mecha Sonic off of Turtle Shell Luigi's back.  That's at 6:27 in this video.

http://www.youtube.com/watch?v=-ZGc4mTVCSY&NR=1

Are your plans with this moveset to combine all of Mario's forms into one PSA and have a single comprehensive SMBZ Mario or are you just going to have several movesets with each featuring just one or two forms from the series?  For example, are your goals to eventually have one PSA in which a button press can turn Mario into cape Mario while another can change him into Fire Mario and then another into the eventual Hammer Bros Mario?  Or will each one have to be segregated due to graphical limitations with the Fludd?


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: Anivernage on June 20, 2011, 04:37:13 PM
well are great ideas but some ideas cant be done
Quote
This is something I would like to see just for aesthetics sake: when Mario dons his cape or the fire ability how's about he reaches into his pocket and pulls out the cape feather or the fire flower?  He could just hold it for a second then transform into the appropriate form.  It would slow down his transformation just a bit but it would make it feel more like Mario is changing costumes properly.
impossible, this will need many articles or ext gfx to generate feather or fireflower
and mario has 3 articles or more. but he´s using them for one slot powerups or forms(cape,wing, baby mario,paper mario,etc), hammers, etc.

Quote
Are your plans with this moveset to combine all of Mario's forms into one PSA and have a single comprehensive SMBZ Mario or are you just going to have several movesets with each featuring just one or two forms from the series?  For example, are your goals to eventually have one PSA in which a button press can turn Mario into cape Mario while another can change him into Fire Mario and then another into the eventual Hammer Bros Mario?  Or will each one have to be segregated due to graphical limitations with the Fludd?

the idea is that all costumes slots can have their own powerup that can fit with the psa.
this doesnt mean he can transform into cape, hammer and fire mario and having different movesets.



Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: Gaia on June 20, 2011, 05:33:19 PM
For the Fire Flower and the feather I was thinking along the lines of what SDoom did with making the Pineapple appear above Cloud's head.  I didn't know how he did it but if it's not possible then it's not possible.

As for the second part that's cool.  I was just curious as to what the eventual plans were.


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: Anivernage on June 20, 2011, 06:00:45 PM
For the Fire Flower and the feather I was thinking along the lines of what SDoom did with making the Pineapple appear above Cloud's head.  I didn't know how he did it but if it's not possible then it's not possible.
its the same he used an ext gfx and mario hasnt (well, he has, but no to replace with 2d or 3d models.)only has articles to replace sadly,but they are nice ideas :)


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: Gaia on June 20, 2011, 06:26:40 PM
Just a nice a idea that ain't never gonna happen  :'(.  But life goes on.

Who knows, maybe something will eventually come up and it will become more easily plausible.  I know I certainly didn't expect Brawl hacking to have grown as much as it has since I grew interested in it early last year.  It's really pretty amazing the extent to which we can change the game now.  I personally haven't done any hacks yet but I'm looking into PSA.  Got an extensive project in mind.


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: SmashClash on June 20, 2011, 07:56:20 PM
Kid Gogeta?


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: DoctorFlux(Mariodk) on June 20, 2011, 10:06:08 PM
just a fast idea i made with kid Gogeta
iwill say if Gogeta was a Kid he will sure be like Gotenks
like Gotenks is Adult he like gogeta(just some fan made image i have seen)
and for Sonic= Goku it can also means Kid goku

I just tried out this PSA out and I must say it's pretty damn smooth.  I like how you incorporated your cape mario with the SMBZ aspects.  It does seem like you really capitalized on the hammer though.  SMBZ Mario does sport a lot of different attacks besides those but many of those are a little over the top for Brawl I suppose. It might be a bit late to change but I would like to see the strong punch Mario tends to use as either his forward air or his forward A smash attack.  It's the move where he pauses for a second after winding up, has a small light flicker by his fist then punches.  An example of it is when he punches the Red Koopa Bro through the mountain in the fight they have after the Koopa Bros steal the chaos emerald.  Since Mario throws out so many hammers with his neutral B have you considered making them stop bouncing after maybe one bounce?  It would make them feel a bit more weighty, a little less like the fireballs, and would balance out the fact that he can throw out so many in such a short period of time. This is something I would like to see just for aesthetics sake: when Mario dons his cape or the fire ability how's about he reaches into his pocket and pulls out the cape feather or the fire flower?  He could just hold it for a second then transform into the appropriate form.  It would slow down his transformation just a bit but it would make it feel more like Mario is changing costumes properly. Since you mentioned having an interest in eventually making a PSA for SMBZ fire Mario I figured I'd post some suggestions for what I think would work for him. I was thinking for Fire Mario's Down-B why not make him rapidly fire small fireballs in all directions while he's spinning around.  Sort of like how he does in Mario World but with many more.  Reduce the damage that each one does for balancing sake. Some good examples of attacks Fire Mario should retain are in the fight on Yoshi's Island.  Mario attacks the Red Koopa after just getting the Fire Flower.  Here are the moves I have in mind and they are really all just in one series of attacks Mario does in the scene: Dash attack- Mario dashes forward, stands with a wide stance with one arm behind his back and the other punching the opponent in the stomach. Forward A smash attack- A rapid series of punches to follow the dash attack up with. Keep pressing A to make him begin doing his rapid spinning attack.  That or make the second half his down smash.  This whole attack would also work as an AAA combo. Up tilt- A simple punch straight up in the air. Arial down tilt/meteor smash- a double fisted downward strike like the one Vegeta is known for. Arial forward tilt- Just a kick with his body horizontal to the ground. Here's a video showing the above listed attacks at 9:25 [url]http://www.youtube.com/watch?v=qm-VWUlLkkk&feature=related[/url] Up A smash- He puts his hand in the air and begin shooting fire balls vertically.  If possible allow the player to control the direction he's firing by tilting the analog stick.  This attack would be similar to the one he uses while fighting Mecha Sonic off of Turtle Shell Luigi's back.  That's at 6:27 in this video. [url]http://www.youtube.com/watch?v=-ZGc4mTVCSY&NR=1[/url] Are your plans with this moveset to combine all of Mario's forms into one PSA and have a single comprehensive SMBZ Mario or are you just going to have several movesets with each featuring just one or two forms from the series?  For example, are your goals to eventually have one PSA in which a button press can turn Mario into cape Mario while another can change him into Fire Mario and then another into the eventual Hammer Bros Mario?  Or will each one have to be segregated due to graphical limitations with the Fludd?

only one powerup per moveset i dont think it is possible to add attack for any powerups :D and the only Fire/SMBZ at same time based attack is N-B i have played the moveset really much :D and i also think it will be easu to make


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: Mansta8 on June 21, 2011, 05:48:57 AM
I actually started a one slot Luigi, tons of movement related bugs, and his overalls are missing, picking up items and grabbing works though. These would probably be fixable with hexing. http://www.mediafire.com/?cvy6sn01lnohrno
If you want to fix/test it.


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: diedhammer98 on June 21, 2011, 06:20:31 AM
mine one slot Luigi is near perfect..


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: BlueBrain on June 21, 2011, 07:39:23 AM
fire flower wouldnt need a gfx, u can generate and destroy the item...


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: KTH on June 21, 2011, 08:01:11 AM
Hey, you can do SonicGoku :p


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: DoctorFlux(Mariodk) on June 21, 2011, 09:39:35 AM
Hey, you can do SonicGoku :p
just wait and see :D but you is close
it is still Sonic
onces i get 20 votes  i say anything :D


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: diedhammer98 on June 21, 2011, 09:53:45 AM
I have a question for you fire mario moveset...

What different between N-B normal fireball and Side-B SMBZ fireball?


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: DoctorFlux(Mariodk) on June 21, 2011, 09:57:15 AM
SMBZ Fireball is got 3 Levels
normal is just normal

Side-B is the normal Fireball
N-B was the SMBZ one


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: diedhammer98 on June 21, 2011, 10:07:24 AM
how make normal Fireball changeable?


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: DoctorFlux(Mariodk) on June 21, 2011, 10:12:43 AM
no this will be a GFX sitting on ThrowN bone(it will be abit same way i did with Big bang attack)


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: diedhammer98 on June 21, 2011, 10:39:36 AM
no this will be a GFX sitting on ThrowN bone(it will be abit same way i did with Big bang attack)

okey... You still want Hammer bro Mario model?
here preview
(http://i1138.photobucket.com/albums/n528/Diedhammer98/SMBZhammer.png)


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: DoctorFlux(Mariodk) on June 21, 2011, 10:54:13 AM
that one is awesome but what about the back?
he got a black shell on his back


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: diedhammer98 on June 21, 2011, 10:56:08 AM
I know black shell on his back...
just showing Hat is done....


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: Velen on June 21, 2011, 02:25:01 PM
...-and it would seem I have been ignored.


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: Carnage on June 21, 2011, 03:52:52 PM
i just tryed the psa and FS is awnsome and the new hamer animations look good the hammer hitbox look real like the ice climbers hammers xD 

ps i had a freezing glitch it was i was doing dash attack with cape on the corner of final destination against samus and something frooze but did you change any animations for texture for v2? because i didnt change the animations and model datas on my textures since i  did change them earlier this one only has a fitmotinetc pac and fit mario pac diferent from the last version right? but i did like 6 matches after and no freeze i didnt get the why it frooze maybe just some really hard to get glitch against samus or whatever


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: Strange Matter on June 21, 2011, 05:27:40 PM
ps i had a freezing glitch it was i was doing dash attack with cape on the corner of final destination against samus and something frooze

Happened to me a couple of times too, both times after using the cape dash attack, but on different stages and against different characters. Not sure exactly what causes it, but it seems to be pretty rare though, considering how much I've used Mario.


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: Anonymous on June 21, 2011, 07:38:40 PM
Happened to me a couple of times too, both times after using the cape dash attack, but on different stages and against different characters. Not sure exactly what causes it, but it seems to be pretty rare though, considering how much I've used Mario.
it ony happens to me when it's interupted at the right time, and only if I used the wing cap


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: DoctorFlux(Mariodk) on June 21, 2011, 10:47:35 PM
i just tryed the psa and FS is awnsome and the new hamer animations look good the hammer hitbox look real like the ice climbers hammers xD  ps i had a freezing glitch it was i was doing dash attack with cape on the corner of final destination against samus and something frooze but did you change any animations for texture for v2? because i didnt change the animations and model datas on my textures since i  did change them earlier this one only has a fitmotinetc pac and fit mario pac diferent from the last version right? but i did like 6 matches after and no freeze i didnt get the why it frooze maybe just some really hard to get glitch against samus or whatever
no i did not changes model/animation for V2 from v1.6
also i got that crashes afew times but not many i can try to fix it but hard to test if it is really rarely and dont know why it crashes


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: BlueBrain on June 22, 2011, 02:55:31 AM
no i did not changes model/animation for V2 from v1.6
also i got that crashes afew times but not many i can try to fix it but hard to test if it is really rarely and dont know why it crashes

filesize?


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: Anivernage on June 22, 2011, 01:01:45 PM
no i did not changes model/animation for V2 from v1.6
also i got that crashes afew times but not many i can try to fix it but hard to test if it is really rarely and dont know why it crashes
i check the file and maybe its because when you do dash attack you go to another subaction(cape dash attack) and an offset empty at the same time.


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: Carnage on June 22, 2011, 01:18:29 PM
i check the file and maybe its because when you do dash attack you go to another subaction(cape dash attack) and an offset empty at the same time.
dkn  but i got another freeze today in the previus version i never experienced this glitch  :S did anything changed on cape dash attack from 1.6 to V2?


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: Anivernage on June 22, 2011, 01:26:32 PM
dkn  but i got another freeze today in the previus version i never experienced this glitch  :S did anything changed on cape dash attack from 1.6 to V2?
other freeze on dash attack?


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: Carnage on June 22, 2011, 02:52:38 PM
other freeze on dash attack?
yes i was doing dash attack with cape on and it frooze like the last time


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: Nuke on June 22, 2011, 03:24:59 PM
filesize?
^This


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: DoctorFlux(Mariodk) on June 23, 2011, 01:10:06 AM
i can try to fix it

anyway i can´t be online for afew days my PC at home dont working with the internet


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: Carnage on June 23, 2011, 03:06:59 AM
i just noticed MarioDK its 100 pages xD congratulations


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: DoctorFlux(Mariodk) on June 23, 2011, 10:18:16 AM
lol yeah :D
anyway it is over 20 votes
here is what you really voted for:
Goku=Sonic=SMBZ Sonic moveset
Shadow=vegeta=work more on Vegeta
Peach= Chi Chi=Chi chi Vertex over Peach
Silver = Future trunks= Future Trunks Vertex over(Ike,Marth,Link not sure who yet)
Luigi = Weegee= ???????
Kid Gogeta= Gotenks = Gotenks moveset

one on these i will make then Goku is done   :af2: and
summer vacation starting for me today


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: diedhammer98 on June 23, 2011, 10:29:05 AM
that is interesting....


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: DoctorFlux(Mariodk) on June 24, 2011, 08:09:32 AM
new poll added


Title: Re: Mariodks Projects: New poll added for whats next after Goku
Post by: MandoWolfe on June 24, 2011, 08:15:48 AM
ooo i would love for you to work on the SMBZ Sonic. i really want to see what kinda ideas you might have for his moveset. ^^


Title: Re: Mariodks Projects: New poll added for whats next after Goku
Post by: DoctorFlux(Mariodk) on June 24, 2011, 08:17:36 AM
let say i still have the files last time i worked on it but it not close to be done still :D
it will mainly be a mix of two Sonic PSAs+afew of my own Stuff like new up-B(we dont see Sonic use a Spring at SMBZ) and FS is not Super Sonic but Super Fire Sonic

just Super Sonic with Fire Dmg and maybe other GFX(fire ofc) and red

also before i coding anything about Kaioken
how much time should it be there it looks like ppl wanted Kaioken limited time
i am thinking on 20-30 sec.


Title: Re: Mariodks Projects: New poll added for whats next after Goku
Post by: BlueBrain on June 24, 2011, 11:03:33 AM
20-30 secs would be cool, yeah ^^


Title: Re: Mariodks Projects: New poll added for whats next after Goku
Post by: DoctorFlux(Mariodk) on June 24, 2011, 11:19:04 AM
20-30 secs would be cool, yeah ^^
i see what i can do


Title: Re: Mariodks Projects: New poll added for whats next after Goku
Post by: diedhammer98 on June 24, 2011, 12:10:48 PM
You use Lucario's ball as Goku's Final Smash?


Title: Re: Mariodks Projects: New poll added for whats next after Goku
Post by: DoctorFlux(Mariodk) on June 24, 2011, 12:13:44 PM
You use Lucario's ball as Goku's Final Smash?
yes


Title: Re: Mariodks Projects: New poll added for whats next after Goku
Post by: diedhammer98 on June 24, 2011, 12:16:29 PM
I just looked at datas under MDL0. It have colors Data...
I can recolors it...
If you want....


Title: Re: Mariodks Projects: New poll added for whats next after Goku
Post by: DoctorFlux(Mariodk) on June 24, 2011, 12:17:54 PM
I just looked at datas under MDL0. It have colors Data... I can recolors it... If you want....
not needed


Title: Re: Mariodks Projects: New poll added for whats next after Goku
Post by: diedhammer98 on June 24, 2011, 12:18:42 PM
not needed

ok.

When you will work on that project again?
Dr. Mario over Ike...


Title: Re: Mariodks Projects: New poll added for whats next after Goku
Post by: DoctorFlux(Mariodk) on June 24, 2011, 12:42:03 PM
i dont know
dr. mario over Ike is too much buggy and a bad moveset so it needs a whole new revamp


Title: Re: Mariodks Projects: New poll added for whats next after Goku
Post by: diedhammer98 on June 24, 2011, 12:46:59 PM
If I remember correctly.
You said You will make your own style Dr. Mario (not same as Melee or normal Mario)...


Title: Re: Mariodks Projects: New poll added for whats next after Goku
Post by: DoctorFlux(Mariodk) on June 24, 2011, 12:48:56 PM
If I remember correctly. You said You will make your own style Dr. Mario (not same as Melee or normal Mario)...
yes i will :D

still afew attacks is same as Mario´s but FS will be a Needle :D(poor Goku he hates them)
something like that i was planing but Dr. mario i am still not sure i will make


Title: Re: Mariodks Projects: New poll added for whats next after Goku
Post by: diedhammer98 on June 24, 2011, 01:44:36 PM
I will do Something for your Dr. Mario over Ike...


Title: Re: Mariodks Projects: New poll added for whats next after Goku
Post by: DoctorFlux(Mariodk) on June 24, 2011, 01:45:43 PM
you can maybe try self to make your own Dr. mario over Ike
i think it will be best to port the vertex/ANimations to over Ike
instead of using a renamed Fitmario.pac


Title: Re: Mariodks Projects: New poll added for whats next after Goku
Post by: diedhammer98 on June 24, 2011, 01:47:19 PM
I was using real FitIke.pac With Dr. Mario's moves...
For you...


Title: Re: Mariodks Projects: New poll added for whats next after Goku
Post by: DoctorFlux(Mariodk) on June 24, 2011, 01:48:08 PM
I was using real FitIke.pac With Dr. Mario's moves... For you...
awesome but i still dont got much time on work on him yet
Goku/next in poll :D


Title: Re: Mariodks Projects: New poll added for whats next after Goku
Post by: SiLeNtDo0m on June 24, 2011, 02:22:18 PM
Ya did good son, ya did good:

http://kc-mm.com/frontpage-posts/feature-stop-hammer-time-oh-and-theres-a-cape-too/06-24-2011/


Title: Re: Mariodks Projects: New poll added for whats next after Goku
Post by: DoctorFlux(Mariodk) on June 24, 2011, 02:29:38 PM
thanks :D


Title: Re: Mariodks Projects: New poll added for whats next after Goku
Post by: diedhammer98 on June 24, 2011, 02:35:05 PM
I'm sorry, Not work... Froze Loading Stage...


Title: Re: Mariodks Projects: New poll added for whats next after Goku
Post by: DoctorFlux(Mariodk) on June 24, 2011, 02:39:02 PM
I'm sorry, Not work... Froze Loading Stage...
ok
anyway First moveset on the Kc-mm blog
i think i will get atleast one more: Goku
as soon i am done with him ofc


Title: Re: Mariodks Projects: New poll added for whats next after Goku
Post by: DoctorFlux(Mariodk) on June 24, 2011, 04:17:40 PM
really good news :D
Spirit bomb got it own texture and is a model and not lucario´s aura+ kaioken+kamehameha GFX (over CP. falcon)

so now just a really good GFX at end of Spirit Bomb get SFX to fit with the attacks afew Bug fixes and get Goku ready for a SFX pack
also i made N-B more CPU friendly(nothing edited in AI but PSA)
i made a Start Animation of kamehameha before loading it
then fix Down-Smash animation to more look like that i 100% wanted (he got his hands wrong)
and a new Side-Taunt too and afew other things


Title: Re: Mariodks Projects: New poll added for whats next after Goku
Post by: diedhammer98 on June 24, 2011, 04:20:03 PM
really good news :D Spirit bomb got it own texture and is a model and not lucario´s aura+ kaioken+kamehameha GFX (over CP. falcon) so now just a really good GFX at end of Spirit Bomb get SFX to fit with the attacks afew Bug fixes and get Goku ready for a SFX pack also i made N-B more CPU friendly(nothing edited in AI but PSA) i made a Start Animation of kamehameha before loading it then fix Down-Smash animation to more look like that i 100% wanted (he got his hands wrong) and a new Side-Taunt too and afew other things
That is Great!


Title: Re: Mariodks Projects: Good news for Goku(over Cp. falcon) post: #1511 page: 101
Post by: DoctorFlux(Mariodk) on June 24, 2011, 04:21:59 PM
That is Great!
also i still got more Filesize left(more then before :D)
but i will still make goku over Pit after over Cp. falcon is done and ready for a SFX pack
i know what he needs to say on "B" attacks:

up-B goku says: over here!
N-B/Down-B goku say kamehame(while loading or teleport) then HAA!!(while fired)
Side-B(not 100% sure yet)
Down-taunt goku say: KAIOKEN!!
FS: (not sure)


Title: Re: Mariodks Projects: Good news for Goku(over Cp. falcon) post: #1511 page: 101
Post by: diedhammer98 on June 24, 2011, 04:24:18 PM
How many file size left before reached Limit?


Title: Re: Mariodks Projects: Good news for Goku(over Cp. falcon) post: #1511 page: 101
Post by: DoctorFlux(Mariodk) on June 24, 2011, 04:27:39 PM
How many file size left before reached Limit?
381KB filesize before
357KB filesize now :D

check the limit on a thread on KC-MM


Title: Re: Mariodks Projects: Good news for Goku(over Cp. falcon) post: #1511 page: 101
Post by: Herculeswill22 on June 24, 2011, 04:29:45 PM
Suggestions for the FS voice(from Raging Blast 2)

At the start - "I'm going to take you down!"
When he first goes in to the pose that he's holding one hand out - "You're Tough!"
Right at the end, - "See ya!"


Title: Re: Mariodks Projects: Good news for Goku(over Cp. falcon) post: #1511 page: 101
Post by: diedhammer98 on June 24, 2011, 04:31:59 PM
381KB filesize before 357KB filesize now :D check the limit on a thread on KC-MM

Oh.


Title: Re: Mariodks Projects: Good news for Goku(over Cp. falcon) post: #1511 page: 101
Post by: DoctorFlux(Mariodk) on June 24, 2011, 04:41:06 PM
i will still make Goku over Pit version
since i know over Pit will it maybe (only maybe) be possible to make SSJ mode + it not over Cp. falcon so we can have Goku vs. Cp. falcon or V. joe(or vs. V joe if he is over Yoshi)

it looks like Sonic fanboys wins
SMBZ sonic moveset got many votes
but the poll ends then Goku next version is out


Title: Re: Mariodks Projects: Good news for Goku(over Cp. falcon) post: #1511 page: 101
Post by: diedhammer98 on June 24, 2011, 04:55:05 PM
i will still make Goku over Pit version since i know over Pit will it maybe (only maybe) be possible to make SSJ mode + it not over Cp. falcon so we can have Goku vs. Cp. falcon or V. joe(or vs. V joe if he is over Yoshi) it looks like Sonic fanboys wins SMBZ sonic moveset got many votes but the poll ends then Goku next version is out
ok. Just let me know When want fixing Glitches with Goku over pit...


Title: Re: Mariodks Projects: Good news for Goku(over Cp. falcon) post: #1511 page: 101
Post by: DoctorFlux(Mariodk) on June 24, 2011, 04:56:34 PM
ok. Just let me know When want fixing Glitches with Goku over pit...
i already got but have not tested it yet since i am finishish over Cp. falcon version first
but thanks for the offer maybe i can still use your help for that if them i got dont working good

ok poll ends anyway so many votes on Sonic
SMBZ sonic should be easy to make anyway


Title: Re: Mariodks Projects: Good news for Goku(over Cp. falcon) post: #1511 page: 101
Post by: DoctorFlux(Mariodk) on June 24, 2011, 10:51:09 PM
afew preview of Goku moveset:
Sprit Bomb Revamped now it working with it own texture/model without get Filesize too high( Filesize got lower also too :D):
(http://s2.postimage.org/3ifvjujq4/RSBE01_8.png)

revamped Kaioken now it looks more like he got that fire/red kaioken aura around him:  
(http://s2.postimage.org/ocrtxu1y/RSBE01_9.png)

up-taunt idea from Super Smash Bros. Flash 2 (too bad i can´t get him happy looking):
(http://s2.postimage.org/1qn1nk1uu/RSBE01_10.png)

Animations of Start kamehameha 30 frames long so 30 Frames before you can fire it or cancel it:
(http://s2.postimage.org/2sx9tmx5y/RSBE01_11.png)
(http://s2.postimage.org/3ig3tja7a/RSBE01_12.png)
(http://s2.postimage.org/od03mkj4/RSBE01_13.png)
(http://s2.postimage.org/1dvu3ixkg/RSBE01_14.png)


Title: Re: Mariodks Projects: Previews for anything i have not updated post: 3 page: 1
Post by: Carnage on June 25, 2011, 03:14:22 AM
so finally smbz and Dragon ball z are on the same thread xD cant wait for the next version of goku  also did you know why the smbz v2 sometimes freezes during cape dash attack?


Title: Re: Mariodks Projects: Previews for anything i have not updated post: 3 page: 1
Post by: DoctorFlux(Mariodk) on June 25, 2011, 03:18:02 AM
so finally smbz and Dragon ball z are on the same thread xD cant wait for the next version of goku  also did you know why the smbz v2 sometimes freezes during cape dash attack?
yes i know now :D
i fixing it later

added revamped Down-Smash for Goku in preview post

now just up-tlit/Throws/Catch Animations
and taunts/wins(only needing power-Down/side-Taunt now and the wins one)
and make walk to floating
and the is rest almost just PSA work like hitboxes and get GFX/SFX fit with the attacks and get the PSA ready for a SFX pack
EDIT: forgot to say i also needing a better Side-Smash since i got a idea for a attack like that :D

throw-B will be mario´s ThrowF will be the old Side-Smash (like as Super smash bros. flash 2)
so needing a new Side-Smash


Title: Re: Mariodks Projects: Previews for anything i have not updated post: 3 page: 1
Post by: diedhammer98 on June 25, 2011, 05:10:14 AM
You did make paper/Baby Luigi (Oneshot) resizer?


Title: Re: Mariodks Projects: Previews for anything i have not updated post: 3 page: 1
Post by: DoctorFlux(Mariodk) on June 25, 2011, 05:14:58 AM
You did make paper/Baby Luigi (Oneshot) resizer?
yes


Title: Re: Mariodks Projects: Previews for anything i have not updated post: 3 page: 1
Post by: diedhammer98 on June 25, 2011, 05:16:05 AM
I don't even upload my Luigi over Mario (oneshot) yet...


Title: Re: Mariodks Projects: Previews for anything i have not updated post: 3 page: 1
Post by: DoctorFlux(Mariodk) on June 25, 2011, 06:26:07 AM
ok i found out what animations is hardest to make:
Throws i can´t get any mario throw´s over Goku to look good
i have tried over a week for get it good looking (for just ThrowB)


Title: Re: Mariodks Projects: Goku needs Throws/Catch Animations
Post by: diedhammer98 on June 25, 2011, 06:32:19 AM
You did tried using That Flag I teach you?


Title: Re: Mariodks Projects: Goku needs Throws/Catch Animations
Post by: DoctorFlux(Mariodk) on June 25, 2011, 06:33:19 AM
You did tried using That Flag I teach you?
yes and on some animations goku is under ground/at end of the animation you see Goku with Mario´´s size and etc.


Title: Re: Mariodks Projects: Goku needs Throws/Catch Animations
Post by: diedhammer98 on June 25, 2011, 06:34:18 AM
oh.

I just tried that on myself...


Title: Re: Mariodks Projects: Goku needs Throws/Catch Animations
Post by: DoctorFlux(Mariodk) on June 25, 2011, 07:04:07 AM
i hope someone will make Mario´s Throw/catch animations to look good over Cp. falcon
if not i just put the old on and not change them


Title: Re: Mariodks Projects: Goku needs Throws/Catch Animations
Post by: diedhammer98 on June 25, 2011, 07:06:23 AM
It ALMOST look like good...


Title: Re: Mariodks Projects: Goku needs Throws/Catch Animations
Post by: DoctorFlux(Mariodk) on June 25, 2011, 10:30:43 AM
any ideas for a power-Down Animation?

then turn Kaioken off


Title: Re: Mariodks Projects: Goku needs Throws/Catch Animations
Post by: diedhammer98 on June 25, 2011, 11:21:02 AM
Use "ItemSmall" Animation?


Title: Re: Mariodks Projects: Goku needs Throws/Catch Animations
Post by: DoctorFlux(Mariodk) on June 25, 2011, 11:24:55 AM
Use "ItemSmall" Animation?
'
i was thinking on that :D


Title: Re: Mariodks Projects: Goku needs Throws/Catch Animations
Post by: diedhammer98 on June 25, 2011, 12:22:03 PM
But... Why That ball I PM'd to you not same as you wanted?


Title: Re: Mariodks Projects: Goku needs Throws/Catch Animations
Post by: DoctorFlux(Mariodk) on June 25, 2011, 12:23:25 PM
i dont know


Title: Re: Mariodks Projects: Goku needs Throws/Catch Animations
Post by: diedhammer98 on June 25, 2011, 12:25:31 PM
Try show me pic...


Title: Re: Mariodks Projects: Goku needs Throws/Catch Animations
Post by: DoctorFlux(Mariodk) on June 25, 2011, 01:00:48 PM
Try show me pic...
not needed i think i found a other good Spirit Bomb now :D

EDIT: i uploading SMBZ mario moveset V2.1 nothing Changes but Fixed Dash(cape) attack  :af2:
the only next updates is only new powerups or Fixes


Title: Re: Mariodks Projects: Goku needs Throws/Catch Animations
Post by: diedhammer98 on June 25, 2011, 02:03:36 PM
What kind of new powerups?


Title: Re: Mariodks Projects: Goku needs Throws/Catch Animations
Post by: DoctorFlux(Mariodk) on June 25, 2011, 02:18:11 PM
What kind of new powerups?
just as soon someone make a new powerup for Mario i can add them in the package just for my PSA


Title: Re: Mariodks Projects: Goku needs Throws/Catch Animations
Post by: Anivernage on June 25, 2011, 02:30:16 PM
just as soon someone make a new powerup for Mario i can add them in the package just for my PSA
tanooki mario?


Title: Re: Mariodks Projects: Goku needs Throws/Catch Animations
Post by: DoctorFlux(Mariodk) on June 25, 2011, 02:31:30 PM
tanooki mario?
yes


Title: Re: Mariodks Projects: Goku needs Throws/Catch Animations
Post by: diedhammer98 on June 25, 2011, 02:31:43 PM
Hammer Mario?
Cloud Mario?
Rock Mario?
Ice Mario?
Frog Mario?
Shell Mario?


Title: Re: Mariodks Projects: Goku needs Throws/Catch Animations
Post by: DoctorFlux(Mariodk) on June 25, 2011, 02:35:55 PM
Hammer Mario? Cloud Mario? Rock Mario? Ice Mario? Frog Mario? Shell Mario?
Rock Mario Should be easy :D
just a Rock over Fludd

but yeah i will add all these  powerups soon


Title: Re: Mariodks Projects: Goku needs Throws/Catch Animations
Post by: diedhammer98 on June 25, 2011, 02:38:19 PM
Rock Mario Should be easy :D just a Rock over Fludd but yeah i will add all these  powerups soon

Shell Mario too..
Shell over Fludd...

I have 2 models...


Title: Re: Mariodks Projects: Goku needs Throws/Catch Animations
Post by: DoctorFlux(Mariodk) on June 25, 2011, 02:38:56 PM
yea good idea :D


Title: Re: Mariodks Projects: Goku needs Throws/Catch Animations
Post by: diedhammer98 on June 25, 2011, 02:43:14 PM
Ok. Which you like better?
(http://i1138.photobucket.com/albums/n528/Diedhammer98/Untitled.png)

For Ice Mario...
Ice ball over Fludd..
Use my Ice ball in my ICE mario PSA...


Title: Re: Mariodks Projects: Goku needs Throws/Catch Animations
Post by: DoctorFlux(Mariodk) on June 25, 2011, 02:45:12 PM
i like the:
(http://i1138.photobucket.com/albums/n528/Diedhammer98/Untitled.png)


Title: Re: Mariodks Projects: Goku needs Throws/Catch Animations
Post by: diedhammer98 on June 25, 2011, 02:45:51 PM
Koopa Shell?


Title: Re: Mariodks Projects: Goku needs Throws/Catch Animations
Post by: DoctorFlux(Mariodk) on June 25, 2011, 02:48:13 PM
yes that one like most


Title: Re: Mariodks Projects: Goku needs Throws/Catch Animations
Post by: Anivernage on June 25, 2011, 02:51:01 PM
i liked the first one its like nsmb


Title: Re: Mariodks Projects: Goku needs Throws/Catch Animations
Post by: diedhammer98 on June 25, 2011, 02:52:54 PM
yes that one like most

ok!

Which Rock you like most?
(http://i1138.photobucket.com/albums/n528/Diedhammer98/Rockk.png)


Title: Re: Mariodks Projects: Goku needs Throws/Catch Animations
Post by: DoctorFlux(Mariodk) on June 25, 2011, 02:56:22 PM
i think the round one but not sure


Title: Re: Mariodks Projects: Goku needs Throws/Catch Animations
Post by: diedhammer98 on June 25, 2011, 02:58:18 PM
i think the round one but not sure

Sorry I make that ball 10x bigger...
It for my Rock Mario PSA...
I will make ball to normal size.
(But That is Item Smokeball model...)


Title: Re: Mariodks Projects: Goku needs Throws/Catch Animations
Post by: Anivernage on June 25, 2011, 03:14:40 PM
ok!

Which Rock you like most?
([url]http://i1138.photobucket.com/albums/n528/Diedhammer98/Rockk.png[/url])

2nd but with left side texture.


Title: Re: Mariodks Projects: Goku needs Throws/Catch Animations
Post by: DoctorFlux(Mariodk) on June 25, 2011, 03:19:47 PM
damn the only one i know i can make my avvy( Iago from disney´s aladdin ) is if he is over a Pokemon  :>.>palm:

Iago will for sure be my Next vertex if i can find out who is good for him and i think falco is too high
my next vertex is after Goku then SMBZ sonic after that Vertex


Title: Re: Mariodks Projects: Goku needs Throws/Catch Animations
Post by: diedhammer98 on June 25, 2011, 03:23:00 PM
2nd but with left side texture.

This texture?
(http://i1138.photobucket.com/albums/n528/Diedhammer98/Untitled-1.png)


Title: Re: Mariodks Projects: Goku needs Throws/Catch Animations
Post by: Carnage on June 25, 2011, 03:25:00 PM
not needed i think i found a other good Spirit Bomb now :D

EDIT: i uploading SMBZ mario moveset V2.1 nothing Changes but Fixed Dash(cape) attack  :af2:
the only next updates is only new powerups or Fixes
is the updated version already on the vault?


Title: Re: Mariodks Projects: Goku needs Throws/Catch Animations
Post by: DoctorFlux(Mariodk) on June 25, 2011, 03:26:50 PM
is the updated version already on the vault?
yes

give any good tips who this can be over for a vertex:
(http://www.aladdincentral.org/images/albums/clipart/iago.gif)
my fav. disney char.
Iago from Aladdin

i am really unsure who he can be over the only Bird we got is too much human like for Iago(falcon i talking about)

Dont worry Goku/SMBZ Sonic will still be made i will make this one after Goku and before SMBZ sonic

for ppl who thing who know me:
i am also a big disney fan(not KH only Disney) not only DBZ/mario/Sonic  :af2:



Title: Re: Mariodks Projects: Goku needs Throws/Catch Animations
Post by: diedhammer98 on June 25, 2011, 03:34:33 PM
yes give any good tips who this can be over for a vertex: ([url]http://www.aladdincentral.org/images/albums/clipart/iago.gif[/url]) my fav. disney char. Iago from Aladdin i am really unsure who he can be over the only Bird we got is too much human like for Iago(falcon i talking about) for ppl who thing who know me:
i am also a big disney fan(not KH only Disney) not only DBZ/mario/Sonic  :af2:

Nice!...


Title: Re: Mariodks Projects: Goku needs Throws/Catch Animations
Post by: DoctorFlux(Mariodk) on June 25, 2011, 03:35:56 PM
hey he is my fav. Disney char.
at same time he is my fav. animal
so ofc i wanted him :D


Title: Re: Mariodks Projects: Goku needs Throws/Catch Animations
Post by: diedhammer98 on June 25, 2011, 03:41:15 PM
ahh... Great....
(I don't know that Disney char)


Title: Re: Mariodks Projects: Goku needs Throws/Catch Animations
Post by: DoctorFlux(Mariodk) on June 25, 2011, 03:48:48 PM
as soon i got the lastest Animations for Goku done it is only PSA work left
Iago is going over Olimar anyway perfect Size and etc. (this is going to be hard to make him a parrot but i will try)


Title: Re: Mariodks Project: a Vertex(Iago from Disney Aladdin over Olimar) after Goku psa
Post by: diedhammer98 on June 25, 2011, 03:58:30 PM
as soon i got the lastest Animations for Goku done it is only PSA work left Iago is going over Olimar anyway perfect Size and etc. (this is going to be hard to make him a parrot but i will try)
ok. nice idea....


Title: Re: Mariodks Project: a Vertex(Iago from Disney Aladdin over Olimar) after Goku psa
Post by: DoctorFlux(Mariodk) on June 25, 2011, 03:59:52 PM
anyway while i am waiting for afew Animations
just better Fixed Animations of Mario´s Throw/Catch to Goku
i can start on Iago :D


Title: Re: Mariodks Project: a Vertex(Iago from Disney Aladdin over Olimar) after Goku psa
Post by: diedhammer98 on June 25, 2011, 04:01:56 PM
I tried do that few hours ago...

It almost look as great...
Because Feet under ground...
Can fix by changeing XRotN bone...


Title: Re: Mariodks Project: a Vertex(Iago from Disney Aladdin over Olimar) after Goku psa
Post by: DoctorFlux(Mariodk) on June 25, 2011, 04:03:00 PM
i also needing Side-taunt/wins and dont got any ideas


Title: Re: Mariodks Project: a Vertex(Iago from Disney Aladdin over Olimar) after Goku psa
Post by: diedhammer98 on June 25, 2011, 04:05:42 PM
This one?
(http://i1138.photobucket.com/albums/n528/Diedhammer98/TAUNT.gif)


Title: Re: Mariodks Project: a Vertex(Iago from Disney Aladdin over Olimar) after Goku psa
Post by: DoctorFlux(Mariodk) on June 25, 2011, 04:07:37 PM
This one? ([url]http://i1138.photobucket.com/albums/n528/Diedhammer98/TAUNT.gif[/url])

i forgot this one :D
but it will not be good looking no matter how you anime arms/legs
we can´t get Goku happy looking by PSA/Animations


Title: Re: Mariodks Project: a Vertex(Iago from Disney Aladdin over Olimar) after Goku psa
Post by: diedhammer98 on June 25, 2011, 04:11:40 PM
i forgot this one :D but it will not be good looking no matter how you anime arms/legs we can´t get Goku happy looking by PSA/Animations

It is fine without happy face...


Title: Re: Mariodks Project: a Vertex(Iago from Disney Aladdin over Olimar) after Goku psa
Post by: Carnage on June 25, 2011, 04:12:36 PM
lol i know iago but he doesnt fight he is always the one who sneaks out xD also olimar specials are preety hard to get due to the pikmin  codding but it would be good to have a psa over olimar since no one has bothered to make a full psa over olimar  just rels :S


Title: Re: Mariodks Project: a Vertex(Iago from Disney Aladdin over Olimar) after Goku psa
Post by: DoctorFlux(Mariodk) on June 25, 2011, 04:15:11 PM
i was not thinking on PSA for Iago
just Vertex


Title: Re: Mariodks Project: a Vertex(Iago from Disney Aladdin over Olimar) after Goku psa
Post by: diedhammer98 on June 25, 2011, 04:15:42 PM
lol i know iago but he doesnt fight he is always the one who sneaks out xD also olimar specials are preety hard to get due to the pikmin  codding but it would be good to have a psa over olimar since no one has bothered to make a full psa over olimar  just rels :S

I will upload Luigi over Mario oneshot after I am done with Hammer Mario PSA...
(sorry... off-topic...)


Title: Re: Mariodks Project: a Vertex(Iago from Disney Aladdin over Olimar) after Goku psa
Post by: DoctorFlux(Mariodk) on June 25, 2011, 04:18:29 PM
it also possible to make Iago over Yoshi (a bird vertex is made for Yoshi) but not sure


Title: Re: Mariodks Project: a Vertex(Iago from Disney Aladdin over Olimar) after Goku psa
Post by: Anivernage on June 25, 2011, 04:34:43 PM
it also possible to make Iago over Yoshi (a bird vertex is made for Yoshi) but not sure

(http://img840.imageshack.us/img840/8966/cooly.th.jpg)


Title: Re: Mariodks Project: a Vertex(Iago from Disney Aladdin over Olimar) after Goku psa
Post by: DoctorFlux(Mariodk) on June 26, 2011, 02:02:21 AM
i think i got the idea for up-tilt now
just Sonic´s over Goku(until i got better idea) that one fit more for Goku then Cp. falcon´s up-tilt

a idea for a Win(maybe over All wins since i dont got any ideas):
(http://www.mcleodgaming.com/SSF2sprites/characters/Goku/Win.gif)

for Side-Taunt i needing this:
(http://s2.postimage.org/evramzus4/Untitled.png)
someone wanna make these two Animations while i am making the PSA for over Pit

up-Tilt wil be Sonic´s over Goku(until better idea)(it will be hard with one of his arms)


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: DoctorFlux(Mariodk) on June 26, 2011, 08:43:23 AM
damn i forgot that arm if port Sonic´s Animations over a other :(
so up-Tilt still needing aother idea
onces all Animations is done and PSA for over Cp. falcon is done too
i starting for over Pit and overpowered versions too

for SSJ goku moveset(overpowered version) will there be afew changes:
no Spirit bomb but a really big kamehameha
more dmg so like N-B makes 100%
Kaioken will be replaced with Golden Aura you dont hurt your self but just got more Dmg in full power mode :D
for overpowered version of SMBZ mario i will do so you dont get any dmg by Metal mario and can use it any time and all dmg/knockback is boosted


also i forgot to say Goku´s AAA combo is better now it is:

the two First Punchs as Cp. falcon

then rapid Kicks(like as Fox) but not Looped the last kick got knockback


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: diedhammer98 on June 26, 2011, 09:20:10 AM
Goku over Pit version is working rightly?


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: DoctorFlux(Mariodk) on June 26, 2011, 09:28:28 AM
Goku over Pit version is working rightly?
still not have tested it


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: diedhammer98 on June 26, 2011, 10:17:01 AM
still not have tested it
okey.


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: DoctorFlux(Mariodk) on June 26, 2011, 10:43:19 AM
anyway i made this:
(http://s3.postimage.org/68f8xdyjd/RSBE01_18.png)
as soon i got 3ds max 8 to work i do the rest so donald duck looks like this:
(http://www.xcomment.com/g3/img/dd5102707090316.gif)

the Real one and not KH Crap(i dont hate KH but i more wanted this outfit)


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: diedhammer98 on June 26, 2011, 10:57:45 AM
KH?
What that means?


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: DoctorFlux(Mariodk) on June 26, 2011, 10:59:23 AM
kingdom hearts a Cross over game for Disney/a other game (that do not fit with Disney)


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: diedhammer98 on June 26, 2011, 11:02:42 AM
oh.

You know how fix this?
(http://i1138.photobucket.com/albums/n528/Diedhammer98/al_100809_1604binout.jpg)


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: DoctorFlux(Mariodk) on June 26, 2011, 11:12:37 AM
oh. You know how fix this?
([url]http://i1138.photobucket.com/albums/n528/Diedhammer98/al_100809_1604binout.jpg[/url])
yes i will soon make it (for baby/normal/paper mario :D)
just fix it by Fludd´s Animations like i did with Wings


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: diedhammer98 on June 26, 2011, 11:22:17 AM
yes i will soon make it (for baby/normal/paper mario :D) just fix it by Fludd´s Animations like i did with Wings

How does fix?
This one...
(http://i1138.photobucket.com/albums/n528/Diedhammer98/Shell.png)

How you know about Shell over Fludd?

Should Shell over Cape?


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: DoctorFlux(Mariodk) on June 26, 2011, 11:57:01 AM
i got a idea for fix it so it works for all PSAs that got FLudd(cape/Wings/shell/Fire armor/whatever i have put over Fludd now) on NeckN bone :D

but i will do it as soon i got 3ds max to work


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: diedhammer98 on June 26, 2011, 12:13:00 PM
i got a idea for fix it so it works for all PSAs that got FLudd(cape/Wings/shell/Fire armor/whatever i have put over Fludd now) on NeckN bone :D but i will do it as soon i got 3ds max to work


NeckN bone?
I don't know...
(http://i1138.photobucket.com/albums/n528/Diedhammer98/th_al_100809_1704binout-1.jpg) (http://s1138.photobucket.com/albums/n528/Diedhammer98/?action=view¤t=al_100809_1704binout-1.jpg)


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: DoctorFlux(Mariodk) on June 26, 2011, 12:14:05 PM
yes thn just move the shell down(by Animations like i did with that huge Fireball on firemario to my PSA or moved Wings up by Animations like i did with Winged cap)


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: diedhammer98 on June 26, 2011, 12:20:04 PM
how make Animations working?
I made one... not work at all...


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: DoctorFlux(Mariodk) on June 26, 2011, 12:22:36 PM
how make Animations working? I made one... not work at all...
i am on it anyway :D


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: DJ Lowgey on June 26, 2011, 12:27:41 PM
I have a good idea  ;)
MarioDK - Do you work on your Dr.Mario over Olimar?
How about the Baby Mario instead of Dr.Mario?
Or you fixed pair of plumbers with Baby Mario and Baby Luigi.
Thats would be cool  :af:


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: DoctorFlux(Mariodk) on June 26, 2011, 12:33:40 PM
i was thinking on it but i think baby Mario/Luigi will be better if there was Vertexed to these two so there still got the hammers


anyway i got Shell almost working/sitting right without editing in the PSA :D
so i update the packages as soon i got it done for baby/paper mario too)


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: diedhammer98 on June 26, 2011, 12:38:51 PM
i was thinking on it but i think baby Mario/Luigi will be better if there was Vertexed to these two so there still got the hammers

FINALLY! working shell!


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: DoctorFlux(Mariodk) on June 26, 2011, 01:10:27 PM
Shell Preview:
(http://s4.postimage.org/qd91fktze/RSBE01_21.png)
(http://s4.postimage.org/53lgs9q6s/RSBE01_22.png)
(http://s4.postimage.org/c6tdvf844/RSBE01_23.png)
if you need to use Shell for a PSA just let it stay on HipN bone and edit animations for Shell on this Bone on the Shell: ShellM
the shell is not sitting right on afew animations and i will not fix it since it is not many
also since the Shell is sitting on Mario´s Neck and moved Down by Animations
i do soon SSJ Golden Aura over Fludd :D for SSJ mario Vertexs

also Ice Mario with ice Armor(something like Fire mario for this PSA)
and make texture for ice baby mario too i do


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: diedhammer98 on June 26, 2011, 01:14:34 PM
Shell Preview: ([url]http://s4.postimage.org/qd91fktze/RSBE01_21.png[/url]) ([url]http://s4.postimage.org/53lgs9q6s/RSBE01_22.png[/url]) ([url]http://s4.postimage.org/c6tdvf844/RSBE01_23.png[/url]) if you need to use Shell for a PSA just let it stay on HipN bone and edit animations for Shell on this Bone on the Shell: ShellM the shell is not sitting right on afew animations and i will not fix it since it is not many also since the Shell is sitting on Mario´s Neck and moved Down by Animations i do soon SSJ Golden Aura over Fludd :D for SSJ mario Vertexs

You like that shell?


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: DoctorFlux(Mariodk) on June 26, 2011, 01:16:18 PM
yeah but before i upload it i make afew other powerups :D


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: diedhammer98 on June 26, 2011, 01:18:04 PM
You can using my Hammer Mario model
If you want...


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: DoctorFlux(Mariodk) on June 26, 2011, 01:20:28 PM
i think i got a idea for hammer Bro mario :D


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: diedhammer98 on June 26, 2011, 01:27:51 PM
i think i got a idea for hammer Bro mario :D

What kind of idea?

mine Shell to WaistN bone... and done!


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: DoctorFlux(Mariodk) on June 26, 2011, 01:59:20 PM
ok my idea was add that Black shell on mario´s back and hat over Fludd so he can transform to hammer bro. mario then Fludd(cape/whatever) is on but i dont it still this possible(yet)


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: DJ Lowgey on June 26, 2011, 02:01:03 PM
I think the babys must be portet over another character because it is weird if Baby Mario and Mario have the same voice  :af2:


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: DoctorFlux(Mariodk) on June 26, 2011, 02:04:04 PM
my idea was vertex Ice Climbers to baby mario&Luigi so they got hammers instead if ported models that dont got hammers
then i will try to make a fast moveset(any hammer attacks fits with baby mario bros. too so it will mainly be "B" attacks only)


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: Carnage on June 26, 2011, 02:27:15 PM
so how is it going the one slot luigi over mario?


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: diedhammer98 on June 26, 2011, 02:30:11 PM
so how is it going the one slot luigi over mario?


http://www.mediafire.com/?4c4qxa3w6a03a5k


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: DoctorFlux(Mariodk) on June 26, 2011, 02:35:00 PM
i am soon done with Fixing Shell and i will upload it soon
if not we got tanooki mario soon


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: Anivernage on June 26, 2011, 02:39:54 PM
tanooki mario i will released it today!!


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: DoctorFlux(Mariodk) on June 26, 2011, 02:40:34 PM
tanooki mario i will released it today!!
then i make a version inside my package :D
baby tanooki mario? it easy to make for paper mario but not baby one


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: Anivernage on June 26, 2011, 02:43:06 PM
then i make a version inside my package :D
baby tanooki mario? it easy to make for paper mario but not baby one
its easy only make merged vertex hats and its done.
only i need a baby mario...
nekomon´s or kth´s??


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: DoctorFlux(Mariodk) on June 26, 2011, 02:44:30 PM
KTH´s is not done but you can do it as soon he is with his Version

but for now just nekomon´s


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: Anivernage on June 26, 2011, 03:02:58 PM
for tanooki mario/baby mario you want the hatl ike  version:
http://www.mariowiki.com/images/thumb/6/67/TanookiMario_SM3DS.png/250px-TanookiMario_SM3DS.png

or the suit like

http://www.mariowiki.com/images/thumb/9/96/TanookiMario_SMB3.jpg/120px-TanookiMario_SMB3.jpg


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: DoctorFlux(Mariodk) on June 26, 2011, 03:07:16 PM
you can make both if you wanted
i think i will add the old for the package


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: Anivernage on June 26, 2011, 03:08:34 PM
ok, between today and tuesday racoon mario and babymario
will be released!!


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: DoctorFlux(Mariodk) on June 26, 2011, 03:10:02 PM
anyway i upload Shell mario really soon ;D
he will be inside my Package so just redownload SMBZ mario moveset


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: diedhammer98 on June 26, 2011, 03:10:37 PM
anyway i upload Shell mario really soon ;D he will be inside my Package so just redownload SMBZ mario moveset

You want Super Mario World shell recolors?


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: Carnage on June 26, 2011, 03:10:47 PM
[url]http://www.mediafire.com/?4c4qxa3w6a03a5k[/url]


why did you linked me hammer mario psa? i didnt see luigi in the textures im just confused  since i asked how it was going the one slot luigi over mario texture


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: DoctorFlux(Mariodk) on June 26, 2011, 03:12:50 PM
You want Super Mario World shell recolors?
not needed :D
anyway it uploaded check SMBZ mario moveset Dl link(also new images of it)


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: SmashHackers on June 26, 2011, 03:15:28 PM
Hey MarioDK do you think you can make a version of your Super Mario Bros Z Mario moveset where he has his normal final smash and neutral-b?  Btw you may want to delete some messages. It says your inbox is full.


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: DoctorFlux(Mariodk) on June 26, 2011, 03:18:56 PM
Hey MarioDK do you think you can make a version of your Super Mario Bros Z Mario moveset where he has his normal final smash and neutral-b?  Btw you may want to delete some messages. It says your inbox is full.
lol yeah i know i got 600 PMs now i clean up soon

normal FS wont work :( thats why it needed a new FS i used Cape mario V2 to make this PSA and for some reasons the FS there(nothing edited) wont work and for N-B just get the Fireball model back and change the hitflag to fire


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: diedhammer98 on June 26, 2011, 03:23:56 PM
lol yeah i know i got 600 PMs now i clean up soon normal FS wont work :( thats why it needed a new FS i used Cape mario V2 to make this PSA and for some reasons the FS there(nothing edited) wont work and for N-B just get the Fireball model back and change the hitflag to fire

Yeah, I still remember that "True Mario PSA"...
before you renamed to SMBZ Mario...


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: SmashHackers on June 26, 2011, 03:29:28 PM
lol yeah i know i got 600 PMs now i clean up soon

normal FS wont work :( thats why it needed a new FS i used Cape mario V2 to make this PSA and for some reasons the FS there(nothing edited) wont work and for N-B just get the Fireball model back and change the hitflag to fire
Really? Weird I have 3656 messages and Im not full on PM's. Strange. Well thats too bad and okay Ill do that thanks :)


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: DoctorFlux(Mariodk) on June 26, 2011, 03:32:12 PM
0 PMs again

i got too many PMs from noobs who dont know how to like installer a hack or think they can Request a moveset/Ports


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: SmashClash on June 26, 2011, 03:33:24 PM
You guys are lucky. My limit is 200 PMs.
It's weird, though because a while ago I had 756. But at that point my PMs inbox wouldn't work until 200 PMs.


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: DoctorFlux(Mariodk) on June 26, 2011, 03:34:44 PM
You guys are lucky. My limit is 200 PMs. It's weird, though because a while ago I had 756. But at that point my PMs inbox wouldn't work until 200 PMs.
same here
anyway while i am waiting for Throws/Catch animations for Goku
i make the overpowered Version of SMBZ mario
and upload it in a new Link on Vault

unlimited up-B´s on this version too anything is going to be Broken :D
can always use metal mario without getting hurt
and ofc boosted dmg/knockback

or for get it more Broken then just boost dmg/knockback why not Down-taunt is get a Starman :D


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: diedhammer98 on June 26, 2011, 04:06:44 PM
same here anyway while i am waiting for Throws/Catch animations for Goku i make the overpowered Version of SMBZ mario and upload it in a new Link on Vault unlimited up-B´s on this version too anything is going to be Broken :D can always use metal mario without getting hurt and ofc boosted dmg/knockback or for get it more Broken then just boost dmg/knockback why not Down-taunt is get a Starman :D

999% damage?
Infinite Metal Mario?
(I will make Metal Mario PSA on future)


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: DoctorFlux(Mariodk) on June 26, 2011, 04:09:14 PM
999% damage? Infinite Metal Mario? (I will make Metal Mario PSA on future)
no all dmg will be boost x4 timers
so if a attack makes 1% in the overpowered version will it make 4%

or if a attack make 10% dmg then in the overpowered version will make 40% dmg
and if you setting just Dmg up you also setting Knocback higher


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: diedhammer98 on June 26, 2011, 04:10:32 PM
X4 timers?
how?


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: DoctorFlux(Mariodk) on June 26, 2011, 04:10:57 PM
just editing in PSA ofc


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: diedhammer98 on June 26, 2011, 04:12:29 PM
seems I don't seen code named "more damage" or something?


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: DoctorFlux(Mariodk) on June 26, 2011, 04:14:09 PM
Edit in Mario´s Hitboxes from make 1% dmg to 4%


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: diedhammer98 on June 26, 2011, 04:15:38 PM
Edit in Mario´s Hitboxes from make 1% dmg to 4%
oh....


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: Tasty Pumpkin Clock on June 26, 2011, 05:02:46 PM
Over Pit? There's a Sora being made over pit and an entire finished Waluigi is being ported over Pit. That's four characters to choose from over Pit... perhaps another character would be better?


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: DoctorFlux(Mariodk) on June 26, 2011, 05:59:15 PM
http://www.youtube.com/watch?v=PjG92qazop8
SMBZ mario moveset the overpowered Version

is it too much dmg?


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: diedhammer98 on June 26, 2011, 06:12:16 PM
[url]http://www.youtube.com/watch?v=PjG92qazop8[/url] SMBZ mario moveset the overpowered Version is it too much dmg?


It is great!


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: DoctorFlux(Mariodk) on June 26, 2011, 06:25:09 PM
anyway this PSA is out now:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20048


Title: Re: Mariodks Project: SMBZ mario moveset(overpowered version) is out
Post by: diedhammer98 on June 26, 2011, 07:04:27 PM
anyway this PSA is out now: [url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20048[/url]


Small hammers's Damage boosted too?


Title: Re: Mariodks Project: SMBZ mario moveset(overpowered version) is out
Post by: Blueblur22 on June 26, 2011, 10:10:45 PM
this is way to much damage


Title: Re: Mariodks Project: SMBZ mario moveset(overpowered version) is out
Post by: Dot on June 26, 2011, 10:35:24 PM
this is way to much damage

THATS WHY its overpowered


Title: Re: Mariodks Project: SMBZ mario moveset(overpowered version) is out
Post by: Blueblur22 on June 26, 2011, 10:43:25 PM
yea but this is to much overpowered i was expecting a little overpowered


Title: Re: Mariodks Project: SMBZ mario moveset(overpowered version) is out
Post by: Tasty Pumpkin Clock on June 27, 2011, 12:00:48 AM
But it's the over powered version. There's a balanced version...


Title: Re: Mariodks Project: SMBZ mario moveset(overpowered version) is out
Post by: DoctorFlux(Mariodk) on June 27, 2011, 12:28:04 AM
i forgot to boost N-B/Side-B anyway i dont think it is needed :D

anyway while i am Waiting for afew animations i dont go Goku over Pit (yet) but i might maybe do Kid goku(GT) over Lucas or Ness
i dont care over Who since Gotenks is also going to be over Lucas or Ness

the moveset for Kid goku(GT) is almost a Clone of Adult Goku but still not 100%
Side-B will be DragonFist(i think i can use Cp. falcon´s falcon Punch animations for this)
up-B will be abit like Vegeta´s but only can go up then you can float for afew sec.
Down-B(ground) will also almost be the same but no teleport just fly fast up and do the kamehameha
rest is 100% same attacks as adult Goku and for Kaioken i just change it to Full power Mode

Kid goku(GT) is mainly for ppl who dont want to remove cp. falcon or Pit  for Goku or GT fans or wanted Both  :af2: i will make Kid goku(DB) moveset a other time 


Title: Re: Mariodks Project: SMBZ mario moveset(overpowered version) is out
Post by: Mansta8 on June 27, 2011, 01:20:06 AM
For smbz Mario I will make a one slot "normal" Mario (the short one without a mushroom.)


Title: Re: Mariodks Project: SMBZ mario moveset(overpowered version) is out
Post by: DoctorFlux(Mariodk) on June 27, 2011, 05:22:31 AM
Kid goku GT is close to be as much Done as Adult Goku (with Animations)

i think Mario´s Throw over Lucas´s Boneset will be alot easyer then Cp. falcon
so maybe i can get this done before Adult Goku
kid goku (GT) moveset is almost just port Animations from my Goku psa to Lucas
i think i just making Both versions Kid goku(GT) over ness and Lucas
same for Gotenks/Kid goku(dragonball)


Title: Re: Mariodks Project: SMBZ mario moveset(overpowered version) is out
Post by: diedhammer98 on June 27, 2011, 06:29:27 AM
http://www.mediafire.com/?d2akeb9dvcs2qyp


Title: Re: Mariodks Project: SMBZ mario moveset(overpowered version) is out
Post by: DoctorFlux(Mariodk) on June 27, 2011, 06:43:24 AM
you can upload it to your Vault :D


Title: Re: Mariodks Project: SMBZ mario moveset(overpowered version) is out
Post by: diedhammer98 on June 27, 2011, 06:44:10 AM
you can upload it to your Vault :D

Ok, I will do it. After Shell Mario's Shell Dash attack is done...


Title: Re: Mariodks Project: SMBZ mario moveset(overpowered version) is out
Post by: DoctorFlux(Mariodk) on June 27, 2011, 09:42:14 AM
animations for Kid goku (GT) is done
just Side-B left :D then i will PSA it
and waiting for the last animations for adult goku so i can use them on Kid goku(GT) too

then just get them both ready for a SFX pack
and also get better SFX/GFX to fit with the attacks
so is Goku(cp. falcon) and Kid goku(GT) done

i think i just make over Lucas for kid goku(GT) first until i got a revamped Kid goku Vertex (with SSJ/SSJ3 transforms) and got these vertex ported to Ness


Title: Re: Mariodks Project: SMBZ mario moveset(overpowered version) is out
Post by: diedhammer98 on June 27, 2011, 09:50:11 AM
animations for Kid goku (GT) is done just Side-B left :D then i will PSA it and waiting for the last animations for adult goku so i can use them on Kid goku(GT) too then just get them both ready for a SFX pack and also get better SFX/GFX to fit with the attacks so is Goku(cp. falcon) and Kid goku(GT) done i think i just make over Lucas for kid goku(GT) first until i got a revamped Kid goku Vertex (with SSJ/SSJ3 transforms) and got these vertex ported to Ness

You still need help with walking glitch?


Title: Re: Mariodks Project: SMBZ mario moveset(overpowered version) is out
Post by: DoctorFlux(Mariodk) on June 27, 2011, 09:51:48 AM
You still need help with walking glitch?
not yet since i really wanted a Kid goku vertex revamped so it dont got that Lucas-ish head but more Dragonball Styled head (pref. for this moveset Gt Goku styled head and with SSJ/SSJ3 transforms)


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: diedhammer98 on June 27, 2011, 09:59:23 AM
animations for Kid goku (GT) is done just Side-B left :D then i will PSA it and waiting for the last animations for adult goku so i can use them on Kid goku(GT) too then just get them both ready for a SFX pack and also get better SFX/GFX to fit with the attacks so is Goku(cp. falcon) and Kid goku(GT) done i think i just make over Lucas for kid goku(GT) first until i got a revamped Kid goku Vertex (with SSJ/SSJ3 transforms) and got these vertex ported to Ness

ok. Let me If you have any glitches....


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: DoctorFlux(Mariodk) on June 27, 2011, 10:01:55 AM
i have not Tested the animations in game and the PSA i dont have started on (yet)
for Side-B i am going to use Falcon Punch animations to dragonFist and for DragonFirst model i found a GFX i can maybe use:'
(http://images2.wikia.nocookie.net/spore/images/2/24/Al_110423_1553.bin.out.jpg)
just in yellow version(only Head)

i found it from this thread: http://www.smashboards.com/showthread.php?t=302976

i just needing him to send the files for that GFX


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: diedhammer98 on June 27, 2011, 10:07:30 AM
ok.
i have not Tested the animations in game and the PSA i dont have started on (yet) for Side-B i am going to use Falcon Punch animations to dragonFist and for DragonFirst model i found a GFX i can maybe use:' ([url]http://images2.wikia.nocookie.net/spore/images/2/24/Al_110423_1553.bin.out.jpg[/url]) just in yellow version(only Head) i found it from this thread: [url]http://www.smashboards.com/showthread.php?t=302976[/url] i just needing him to send the files for that GFX


If That model have color data....
I can recolor it...


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: DoctorFlux(Mariodk) on June 27, 2011, 10:14:33 AM
ok. If That model have color data.... I can recolor it...
i dont know since i dont got the files

but just Side-B animations/PSA anything and side-taunt/wins/up-tilt(for Adult goku)
i think lucas´s up-tlit can fit for kid goku


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: diedhammer98 on June 27, 2011, 10:16:48 AM
i dont know since i dont got the files but just Side-B animations/PSA anything and side-taunt/wins/up-tilt(for Adult goku) i think lucas´s up-tlit can fit for kid goku
ok.


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: DoctorFlux(Mariodk) on June 27, 2011, 10:21:05 AM
what needing for PSA coding:
for the PSA to adult goku(over cp. falcon) i needing to PSA Side-taunt/wins with SFX/GFX and hitboxes for up-tlit(as soon i got idea for it)

for Kid goku(GT) need to PSA anything (over Ness or Lucas if over Lucas i needing help with Lucas Grap the target without his snake thing)
but i still wanted a better Kid goku (GT) vertex

for Adult GOku over pit i needing still  to test the models working over Pit and PSA/get animations to Pit
then SFX pack for anyone

anyway Lucas needs a good PSa (thats is not a import) :D so i think this Kid goku(GT) is going to be the best until i make over Ness Version and Gotenks over Lucas
dont worry i dont forgot Kid goku(Dragonball not GT) but i will not make some of the hardest kind of Animations(Weapon Animations) and kid goku (not GT) is using his powerpole


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: diedhammer98 on June 27, 2011, 12:23:07 PM
GT?
that means?


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: DoctorFlux(Mariodk) on June 27, 2011, 12:52:43 PM
Gt is that after Dragonball Z
like after Dragonball come Dragonball Z

anyway as soon i got that model and recoloured it to yellow/Golden
i can start on PSAing kid goku over the Winner but i will hope soon the Kid goku vertex is going to be revamped


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: Carnage on June 27, 2011, 12:58:56 PM
i hope gotenks gets over lucas and kid goku jt over ness xD lucas needs to be gotenks xD


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: DoctorFlux(Mariodk) on June 27, 2011, 01:05:33 PM
i will make both versions :D
but i starting with Kid goku over Lucas first since no good PSAs over him, hope soon a revamped kid goku vertex so we can port that one over Ness instead port a Kid goku with lucas-ish head

same goes for Gotenks we needing these two to no have a Lucas-ish head

but i think i got a idea:

you know these Silver/knuckles head on a sonic body?
i thinking on maybe do the same thing for Kid goku head(the import) on Lucas´s Body (if possible)
also if that is possible we can use the import´s Head for normal Stat and the Vertex´s head for SSJ  :af2:


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: diedhammer98 on June 27, 2011, 01:10:11 PM
i will make both versions :D but i starting with Kid goku over Lucas first since no good PSAs over him, hope soon a revamped kid goku vertex so we can port that one over Ness instead port a Kid goku with lucas-ish head same goes for Gotenks we needing these two to no have a Lucas-ish head but i think i got a idea: you know these Silver/knuckles head on a sonic body? i thinking on maybe do the same thing for Kid goku head(the import) on Lucas´s Body (if possible)
how do that?
(Kid goku head on Lucas´s Body)


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: DoctorFlux(Mariodk) on June 27, 2011, 01:11:36 PM
the same way as these two hacks:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=2374
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=2371

but i will not edit the model i just removing the head by Animations :D


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: dpgthirteen on June 27, 2011, 01:13:03 PM
Damn it sucks kid Goku and Gotenks will be on Lucas and Ness. If Kid Goku goes over Ness I might get it but i can't replace Lucas, he is my main. :(


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: DoctorFlux(Mariodk) on June 27, 2011, 01:14:39 PM
Kid goku will be over Both my planed moveset for Kid goku is possible on both

also for Gotenks
(maybe while i am at it if i add head so maybe it is possible to add the tail from the kid goku import )


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: SiLeNtDo0m on June 27, 2011, 01:15:44 PM
Is this based off GT Kid Goku or DB Kid Goku?  Because if DB Kid Goku, it definitely SHOULD NOT be a clone of adult Goku.  They're movesets are too vastly different.  Kid Goku should be faster, weaker and rely on his staff rather than Ki attacks.


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: DoctorFlux(Mariodk) on June 27, 2011, 01:16:49 PM
it will be Kid Goku (GT based) first since i already have to port animations

DB based i will make a other day

Kid goku(GT) have almost the same move at adult Goku but afew changes :D

kid goku can´t teleport
kid goku got dragonFist (only SSJ3 adult goku got dragonfist if not kid goku)


DB based i got afew ideas for powerpole(as you call it staff) attacks


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: dpgthirteen on June 27, 2011, 01:21:40 PM
Kid goku will be over Both my planed moveset for Kid goku is possible on both

also for Gotenks
(maybe while i am at it if i add head so maybe it is possible to add the tail from the kid goku import )
Awesome! I can live replacing ness. And its gonna be bad ass with the GT move set.


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: Anivernage on June 27, 2011, 02:02:07 PM
why not use the golden shenron model i sent you??
only resize it...


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: DoctorFlux(Mariodk) on June 27, 2011, 02:08:26 PM
why not use the golden shenron model i sent you?? only resize it...
i think it is too big filesize+i dont got that one


also i got a idea for what i can use the Snake for over Lucas
if i can get that Snake to sit on HeadN Bone i can replace that Snake with Kid goku import texture/head
that way we got a not Lucas-ish head for kid goku vertex
but if that get revamped to be more like kid goku i got a other idea

kid goku´s Tail over that snake (only if we get revamp of kid goku)
if not get revamp i just do it so there is a Kid goku (the import) head over Lucas´s(thats also means no SSJ vertex since the head is removed)


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: Anivernage on June 27, 2011, 02:22:15 PM
i think it is too big filesize+i dont got that one



hey can you maybe send me the file`s for shenron?

[url]http://www.mediafire.com/imageview.php?quickkey=1a4z6bl8dgvm1je&thumb=4[/url]
 needs better animation

sorry, i didnt add the downloads in this quote.


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: DoctorFlux(Mariodk) on June 27, 2011, 02:24:03 PM
sorry, i didnt add the downloads in this quote.
then just the model :D


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: Herculeswill22 on June 27, 2011, 02:51:38 PM
Whatever happened to kid buu? I was looking forward to that  :srs:


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: DoctorFlux(Mariodk) on June 27, 2011, 02:52:46 PM
Whatever happened to kid buu? I was looking forward to that  :srs:
was not in mod for working on it


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: diedhammer98 on June 27, 2011, 02:57:10 PM
was not in mod for working on it

mod?
you mean mood?


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: DoctorFlux(Mariodk) on June 27, 2011, 03:26:40 PM
anyway here is Preview of Kid goku import head over Lucas´s
(http://s2.postimage.org/4t1kycubw/RSBE01_24.png)

and here is the bug i needing to fix if facing a other way:
(http://s2.postimage.org/8cnlz8m18/RSBE01_25.png)


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: KTH on June 27, 2011, 03:28:23 PM
Where is the tail?


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: DoctorFlux(Mariodk) on June 27, 2011, 03:35:49 PM
Where is the tail?
i will have used the tail but if the Model is sitting on the head it will be really hard to get the tail sit right on his ass

but if i get a revamp of kid goku vertex(mainly the head) i will add tail instead of head


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: diedhammer98 on June 27, 2011, 03:57:52 PM
i will have used the tail but if the Model is sitting on the head it will be really hard to get the tail sit right on his ass but if i get a revamp of kid goku vertex(mainly the head) i will add tail instead of head

that file I gave to you is worked?


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: DoctorFlux(Mariodk) on June 27, 2011, 04:01:38 PM
that file I gave to you is worked?
yes


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: Carnage on June 27, 2011, 04:04:48 PM
the problem with an imported head is that if someone kick the head the kick will not affect it since its only a gfx or whatever that makes the chracter smaller than it sould be  but its still decent xD  thats why we have an advantage of having a vertexed gotenks over lucas that one has a beatable head xD


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: DoctorFlux(Mariodk) on June 27, 2011, 04:09:24 PM
but the head is too much lucas-ish


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: diedhammer98 on June 27, 2011, 04:21:12 PM
the problem with an imported head is that if someone kick the head the kick will not affect it since its only a gfx or whatever that makes the chracter smaller than it sould be  but its still decent xD  thats why we have an advantage of having a vertexed gotenks over lucas that one has a beatable head xD

"beatable" is Hurtbox....
You can move Hurtbox anywhere...


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: Carnage on June 28, 2011, 04:45:58 AM
"beatable" is Hurtbox....
You can move Hurtbox anywhere...
i didnt know that because knuckles and silver head  is hollow xD


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: BlueBrain on June 28, 2011, 06:45:34 AM
to make the hurtbox glitchless, remove the original head through vertexing instead of bone editting...


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: DoctorFlux(Mariodk) on June 28, 2011, 07:24:54 AM
i was removing the head by Animations


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: diedhammer98 on June 28, 2011, 07:33:35 AM
i was removing the head by Animations

I can move hurtbox on head bone to on body bones then move up....


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: DoctorFlux(Mariodk) on June 28, 2011, 07:39:10 AM
i dont think it is needed sinceit not worked as i wanted


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: diedhammer98 on June 28, 2011, 07:44:01 AM
i dont think it is needed sinceit not worked as i wanted

ok. But that do worked on Tabuu and Giga Bowser....


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: BlueBrain on June 28, 2011, 07:46:50 AM
i was removing the head by Animations

than the head wont have hurtboxes... just remove the head through vertexing, by scaling it down


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: DoctorFlux(Mariodk) on June 28, 2011, 07:48:08 AM
i mean the goku head over that snake thing
that one worked good if you see the images of it

i can maybe try with tail now
if that not working good i just do without tail and without better kid goku head instead a lucas-ish head


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: diedhammer98 on June 28, 2011, 07:49:15 AM
i mean the goku head over that snake thing that one worked good if you see the images of it

Want me to do Vertex Head?


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: DoctorFlux(Mariodk) on June 28, 2011, 07:53:28 AM
Want me to do Vertex Head?

sure :D
here is images of Kid goku(GT)(click the spoiler the image is abit big):
(http://www.boladedragon.com/dragonball/fotos/spmet_artworks/HR-Goku-GT.jpg)
and as SSJ/SSJ3:
(http://www.ataricommunity.com/forums/images/games/dbzt3/HR-Goku-GT-SS.jpg)
(http://spc.fotolog.com/photo/12/33/120/mat_189/1245617497218_f.jpg)


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: diedhammer98 on June 28, 2011, 07:54:51 AM
sure :D here is images of Kid goku(GT)(click the spoiler the image is abit big):
([url]http://www.boladedragon.com/dragonball/fotos/spmet_artworks/HR-Goku-GT.jpg[/url]) and as SSJ/SSJ3: ([url]http://www.ataricommunity.com/forums/images/games/dbzt3/HR-Goku-GT-SS.jpg[/url]) ([url]http://spc.fotolog.com/photo/12/33/120/mat_189/1245617497218_f.jpg[/url])



ok, sent me files...


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: DoctorFlux(Mariodk) on June 28, 2011, 07:58:07 AM
ok downloer this packages:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19577
use FitLucas02GT.pcs


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: diedhammer98 on June 28, 2011, 08:47:25 AM
ok downloer this packages: [url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19577[/url] use FitLucas02GT.pcs

This one want?
(http://i1138.photobucket.com/albums/n528/Diedhammer98/KidGoku.png)


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: DoctorFlux(Mariodk) on June 28, 2011, 08:51:09 AM
yes but i dont think i will remove the head :(

i think it will be better to revamp it so the head sitting right and not like this:
(http://s2.postimage.org/8cnlz8m18/RSBE01_25.png)


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: diedhammer98 on June 28, 2011, 08:54:02 AM
yes but i dont think i will remove the head :( i think it will be better to revamp it so the head sitting right and not like this: ([url]http://s2.postimage.org/8cnlz8m18/RSBE01_25.png[/url])


Oh... try rotation it?
It worked on Shell Mario!


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: DoctorFlux(Mariodk) on June 28, 2011, 08:59:00 AM
then he will have the head always the other way


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: diedhammer98 on June 28, 2011, 09:10:21 AM
http://www.mediafire.com/?ac97llobp5p753m


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: DJ Lowgey on June 28, 2011, 10:32:56 AM
I think the idea with the ported head is one of the greatest ideas you have!!!
Kid Goku looks so original and the vertexed Goku-Face doesn´t looks like goku.
Do you take the imported head?
I hope it
I hope it
I hope it
I hope it
I hope it

 :af:


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: DoctorFlux(Mariodk) on June 28, 2011, 10:39:31 AM
I think the idea with the ported head is one of the greatest ideas you have!!! Kid Goku looks so original and the vertexed Goku-Face doesn´t looks like goku. Do you take the imported head? I hope it I hope it I hope it I hope it I hope it :af:
soory no but maybe i can do with tail(only maybe)


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: diedhammer98 on June 28, 2011, 10:41:35 AM
soory no but maybe i can do with tail(only maybe)

I kinda like tails better than imported head...
Good idea...


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: DJ Lowgey on June 28, 2011, 10:42:32 AM
I think the perfect head is more important as the tail.
I think [censored] of the tail and show me Gokus real Face  :af:  :af:
Perhaps can a vertexer give him a tail


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: diedhammer98 on June 28, 2011, 10:50:45 AM
I think the perfect head is more important as the tail. I think SAKURAI!!!!!!!! of the tail and show me Gokus real Face  :af:  :af: Perhaps can a vertexer give him a tail
I guess You're right....

I'm Part of vertexer, PSAer and Item PSAer, Animator(kinda) and few others...


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: DJ Lowgey on June 28, 2011, 11:41:44 AM
What are the problems if you use the import-head?
Are there a few problems?


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: DoctorFlux(Mariodk) on June 28, 2011, 11:45:21 AM
What are the problems if you use the import-head? Are there a few problems?
try to look on a image on same page

anyway this was just a Test of a idea

i dont think i will use Lucas´´s snake for kid goku´s head

i think i will use Lucas´s snake for DragonFist model

Edit: after the goku movesets i will take a little break for moveset hacks and try to make some vertexs :D


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: dpgthirteen on June 28, 2011, 12:36:02 PM
After he is ported to Pit or when he is done on Falcon?


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: DoctorFlux(Mariodk) on June 28, 2011, 12:42:44 PM
After he is ported to Pit or when he is done on Falcon?
i will do over CP. falcon first after he is uploaded i do over Pit

for Kid goku (GT) he is almost done for over Lucas but still afew fixes and some other thing

now is Kid goku (GT) abit more Done then Adult Goku but i still needing afew things


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: DJ Lowgey on June 28, 2011, 03:43:17 PM
I have 2 ideas more  :laugh: :laugh: :laugh:

my first idea is 2 versions of Kid Goku
-with tail
-with head

my second idea is to port it over someone else like diddy kong
then you can port the head over his gone and you can ceplace his backpack with his tail  ;)

If you say no, I can look for new ideas  :af:


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: janitoalevic on June 28, 2011, 05:52:15 PM
proyect sonc over DK :O


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: Dot on June 28, 2011, 05:59:26 PM
I have 2 ideas more  :laugh: :laugh: :laugh:

my first idea is 2 versions of Kid Goku
-with tail
-with head

my second idea is to port it over someone else like diddy kong
then you can port the head over his gone and you can ceplace his backpack with his tail  ;)

If you say no, I can look for new ideas  :af:

You mean making a headless version with tail and a tailess version with head?


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: DoctorFlux(Mariodk) on June 29, 2011, 01:49:52 AM
i will only make the moveset no tail or Head it not worked as i wanted


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: diedhammer98 on June 29, 2011, 01:52:19 AM
i will only make the moveset no tail or Head it not worked as i wanted

try port head on other Article?


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: Anivernage on June 29, 2011, 09:41:07 AM
what needing for PSA coding:
for the PSA to adult goku(over cp. falcon) i needing to PSA Side-taunt/wins with SFX/GFX and hitboxes for up-tlit(as soon i got idea for it)

for Adult GOku over pit i needing still  to test the models working over Pit and PSA/get animations to Pit
then SFX pack for anyone


maybe you can wait for this
(http://img269.imageshack.us/img269/1420/gokj.png)
twice muscles,goku´s head, and this head can move eyes, have dmg and angry faces!!!
but need a texturer, im too bad in this :>.>palm:


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: DoctorFlux(Mariodk) on June 29, 2011, 09:46:14 AM
but i wanted snake becoz i am soon helping one with kakashi PSA

Goku is only needing wins/Side-taunt/throw/Catch animations/better up-tilt that fit for goku

for Kid goku (GT) he got up-tilt that fits for kid goku (GT) and catch/throws animations
Side-B is almost done(with Animations)
Side-Smash needing for Both since that Side-Smash goku got right now on V0.8 is really bad


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: Anivernage on June 29, 2011, 09:48:06 AM
but i wanted snake becoz i am soon helping one with kakashi PSA

Goku is only needing wins/Side-taunt/throw/Catch animations/better up-tilt that fit for goku

for Kid goku (GT) he got up-tilt that fits for kid goku (GT) and catch/throws animations
Side-B is almost done(with Animations)
Side-Smash needing for Both since that Side-Smash goku got right now on V0.8 is really bad
what i mean is port i over pit, he has more bones than captain, that would make easier the port....


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: DoctorFlux(Mariodk) on June 29, 2011, 09:48:56 AM
what i mean is port i over pit, he has more bones than captain, that would make easier the port....
awesome (maybe port over Cp. falcon too)

please make SSJ/SSJ3/SSJ4 if you can :D

for texture why not use Cp. falcon one and get them over Snake?

anyway i dont think Pit will be good for Goku PSA since many wanted Sora now and WaLuigi is going to be over Pit as i have heard


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: Anivernage on June 29, 2011, 09:52:03 AM
i will try them, or maybe ill release a normal vest, so someone can make ss4,
and tail or ssj3 hair can be the ammo that has snake....


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: DoctorFlux(Mariodk) on June 29, 2011, 09:55:24 AM
i will try them, or maybe ill release a normal vest, so someone can make ss4, and tail or ssj3 hair can be the ammo that has snake....
before you do something wanna maybe do wins/Side-Taunt Animations?

since i dont think i got much time for it (yet) i got afew things to do in real life

i dont got many ideas for them :(

but i needing these animations for both kid goku(GT) and adult goku
(please make over CP. falcon animations it easy to port Animations over Lucas then CP. falcon)


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: Anivernage on June 29, 2011, 09:57:29 AM
i can help with this but im not good at animating and texturing   :-\
sorry,


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: DoctorFlux(Mariodk) on June 29, 2011, 10:05:40 AM
i can help with this but im not good at animating and texturing  :-\ sorry,
you can try :D

anyway Kid goku (GT) just needing to be PSAed now and better vertex and wins/taunts/Side-Smash


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: DTST on June 29, 2011, 10:19:32 AM
Are you going to use my goku port?


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: DJ Lowgey on June 29, 2011, 10:29:55 AM
MarioDK if the KidGokuHeadPort is impossible I have found I new idea  ;D ;D
KTH make the mushroom Kingdom babys and they looks good.
Perhaps he can make a baby Goku  :laugh:
The Goku Model over Captain Falcon to Kid Goku model.
You think this is possible?


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: DoctorFlux(Mariodk) on June 29, 2011, 10:39:45 AM
MarioDK if the KidGokuHeadPort is impossible I have found I new idea  ;D ;D KTH make the mushroom Kingdom babys and they looks good. Perhaps he can make a baby Goku  :laugh: The Goku Model over Captain Falcon to Kid Goku model. You think this is possible?
no it will be best over Lucas (or ness so we dont have to port PSA)


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: dpgthirteen on June 29, 2011, 10:43:40 AM
Well you could ask him to vertex a new face, or a new model over all


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: DoctorFlux(Mariodk) on June 29, 2011, 11:00:15 AM
Are you going to use my goku port?
yes i will :D but i have not tested it yet
i will after i am done with moveset over Cp. falcon and Kid goku (GT)


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: Modern Sonic,aka tails on June 29, 2011, 11:06:43 AM
Goku Why no tail?


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: DoctorFlux(Mariodk) on June 29, 2011, 11:55:47 AM
my idea not worked for get him a tail + i think it is impossible to vertex one for Lucas

if the head not working the tail will sure not too

ooh yeah i forgot to add three more Vertex hacks i might make to make :D

Bender(my avvy)
and Homer/Bart simpson 


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: diedhammer98 on June 29, 2011, 01:06:59 PM
my idea not worked for get him a tail + i think it is impossible to vertex one for Lucas if the head not working the tail will sure not too ooh yeah i forgot to add three more Vertex hacks i might make to make :D Bender(my avvy) and Homer/Bart simpson 


Homer/Bart Simpson is this one? (just found on google)
(http://i1138.photobucket.com/albums/n528/Diedhammer98/th_sample.jpg) (http://s1138.photobucket.com/albums/n528/Diedhammer98/?action=view¤t=sample.jpg)
(http://i1138.photobucket.com/albums/n528/Diedhammer98/th_untitled-2.jpg) (http://s1138.photobucket.com/albums/n528/Diedhammer98/?action=view¤t=untitled-2.jpg)


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: DoctorFlux(Mariodk) on June 29, 2011, 01:09:04 PM
yes them :D


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: diedhammer98 on June 29, 2011, 01:09:37 PM
yes them :D
oh, ok....


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: Anivernage on June 29, 2011, 01:28:32 PM
my idea not worked for get him a tail + i think it is impossible to vertex one for Lucas

if the head not working the tail will sure not too

ooh yeah i forgot to add three more Vertex hacks i might make to make :D

Bender(my avvy)
and Homer/Bart simpson 
nice! i think bender and homer ill make them in the future
nice avatar mariodk


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: DoctorFlux(Mariodk) on June 29, 2011, 01:30:08 PM
nice! i think bender and homer ill make them in the future nice avatar mariodk
:D
i can help with texture am abit better at texture then Vertexing
offtopic: also did you see my new avvy my two fav. char. :D

(only the mario part i made self Gotenks a friend made for me)


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: Carnage on June 29, 2011, 02:20:22 PM
i just realized there is a teen gohan over pit so if you port goku over pit make sure teen gohan works xD so i think teen gohan would be good  with the existing goku psa xD


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: Dot on June 29, 2011, 02:27:02 PM
i just realized there is a teen gohan over pit so if you port goku over pit make sure teen gohan works xD so i think teen gohan would be good  with the existing goku psa xD

May not work becoz of the different bones in the model and MAYBE some of the animations would be messed up


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: DoctorFlux(Mariodk) on June 29, 2011, 02:27:44 PM
the model still needs revamp
but Goku over Pit i am maybe not sure it will happen anyway since all the GFX i was needing working now over CP. falcon

and for SSJ mode with SSJ head as GFx and remove the head by PSA but not Animations i dont think it is possible :(

anyway while i am waiting on afew animations i will make a Surprise and the moveset is Hot (i dont say more but good i dont needing Animations for it i got a