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Question:
Out of the four members of the Fighting Alloy Team, which one is your favorite?
Red. - 10 (23.3%)
Blue. - 8 (18.6%)
Yellow. - 5 (11.6%)
Green. - 8 (18.6%)
Can't decide. - 10 (23.3%)
Not interested. - 2 (4.7%)
Total Voters: 43

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Author Topic: KJP's Throne Room. 09/08/2019: Fighting Alloy Team Pack Update  (Read 1815767 times)
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    « Reply #1500 on: August 19, 2011, 04:42:28 AM »


    There's a slight problem on that, I can't seem to get the SFX working ingame.

    Is it like the whole character is mute or something?  If the character is mute, then you may have reached the characters limit.

    As for characters, try to not go over ~D0000 Data2Length. Ganon has D2E20.

    So as long its not like E0000 or higher, then you should be fine.  But if it is, then you'll need to trim and lower the frequency of some sounds.  I had the same problem with Baby Mario, some sounds needed some trimming and their frequencies lowered for it to work in game.
    « Last Edit: August 19, 2011, 04:43:57 AM by Kyubey » Logged


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    « Reply #1501 on: August 19, 2011, 02:09:11 PM »


    What do you guys think about these?

    -------------------------------------------------------------------------------------------------------------------

    -Spike Range on his Down A is too large, this will still shock.

    -Up B needs to be changed so that it isn't an attack but instead lightly blows opponents away from him if they are near.

    -Forward Smash doesn't need to be a spike either.

    -Final Smash - Working on it.

    -The first two AA's will have no shock, the final A will.

    -He shall fall slightly faster

    -He will have a lower second jump.

    -Down smash will work like this;

    Silver spins pulling his enemy closer  then does the lucario down smash
    it's like his arial neutral A move on the first bit of the attack
    then ends with the lucario down smash - which will still shock.

    -Forward and backwards nuetral will have a bigger range but no shocks,
    as it will use Lucario's claw GFX slightly off his body, these hit too.

    -Down aerial will have two smaller aura-like balls, coming from each palm of his hand, rather than one in the middle.
    This will still have a shock.

    -Up Aerial will no longer spike and shock, it is yet another simple attack.

    -His Down Smash will pull enemies downwards towards him rather than being a huge shock.

    -Side Neutral should only shock if spiked. (Which should be a rare occurance)

    -Neutral B - Imagine this;

    A charge that auto fires of course
    Hold B and when the move releases it does a wind burst around him pushing enemies close by away
    If they are close enough and the higher the charge
    The farther they are sent
    Game and watches up air A
    only around himself
    and shorter range.
    We're talking just donkey kong punch reach.

    -Down B can remain the same except perhaps without the footstool that leaps you back up into the air if used from the air.


    -------------------------------------------------------------------------------------------------------------------------------
    « Last Edit: August 19, 2011, 02:11:04 PM by DARKSHADEDX » Logged

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    « Reply #1502 on: August 19, 2011, 03:55:23 PM »


    NO! Leave the Down-B the way it is. I prefer it that way. and I think the forward Air should stay a spike
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    « Reply #1503 on: August 19, 2011, 03:59:47 PM »


    NO! Leave the Down-B the way it is. I prefer it that way. and I think the forward Air should stay a spike

    Ah screw it.. might as well keep the down B the same.
    The forward air will still have the ability to spike, if you get it on the right frame.
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    KingJigglypuff
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    « Reply #1504 on: August 19, 2011, 04:03:30 PM »


    But the forward air never did spike. Undecided
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    « Reply #1505 on: August 19, 2011, 04:04:56 PM »


    But the forward air never did spike. Undecided

    AHA Then were adding too it Wink
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    « Reply #1506 on: August 19, 2011, 04:47:34 PM »


    hmm... is it possible to let the down-B ground absorb energy-projectile attacks like Ness, except it doesnt heal him?
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    « Reply #1507 on: August 19, 2011, 05:03:23 PM »


    hmm... is it possible to let the down-B ground absorb energy-projectile attacks like Ness, except it doesnt heal him?
    I don't think it's possible for it to not heal.
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    « Reply #1508 on: August 19, 2011, 06:56:29 PM »


    *looks at avatar*
    Does someone need a hug?
    *virtual-hugs KJP*
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    « Reply #1509 on: August 19, 2011, 07:13:40 PM »


    *looks at avatar*
    Does someone need a hug?
    *virtual-hugs KJP*
    I just had an emotional breakdown yesterday.
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    « Reply #1510 on: August 19, 2011, 07:15:33 PM »


    I just had an emotional breakdown yesterday.
    i had one a few weeks ago... it happens to the best of us.
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    « Reply #1511 on: August 19, 2011, 07:22:51 PM »



    *snuggles King Jigglypuff.*

    It's okay, it's okay to be pink and hated. we as a group shall rise and destroy the non believers.
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    « Reply #1512 on: August 19, 2011, 07:31:27 PM »


    I just had an emotional breakdown yesterday.
    Happens to me all the time.  Your fanbase will always support you!

    *snuggles King Jigglypuff.*

    It's okay, it's okay to be pink and hated. we as a group shall rise and destroy the non believers.
    I love pink!  And purple too!
    « Last Edit: August 19, 2011, 07:34:00 PM by Amulet_Clover » Logged

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    « Reply #1513 on: August 19, 2011, 07:34:55 PM »



    then we all love King Jiggly Puff..
    and his Lovely PSA's.
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    « Reply #1514 on: August 19, 2011, 08:05:21 PM »


    So, what's next on the agenda?

    PS: The sad Jigglypuff is just not you.  Put on a happy face!   Awesome Face
    « Last Edit: August 19, 2011, 08:15:18 PM by Amulet_Clover » Logged

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