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Question:
Out of the four members of the Fighting Alloy Team, which one is your favorite?
Red. - 9 (21.4%)
Blue. - 8 (19%)
Yellow. - 5 (11.9%)
Green. - 8 (19%)
Can't decide. - 10 (23.8%)
Not interested. - 2 (4.8%)
Total Voters: 42

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Author Topic: KJP's Throne Room. 09/08/2019: Fighting Alloy Team Pack Update  (Read 1795783 times)
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    « Reply #5400 on: May 21, 2014, 11:34:46 AM »


    -The jump does damage, which I'm fine with, but it does too much knockback. I know you are working on fixing this, but I kinda like it.
    inb4KJPexplainsagain
    the one you are using is over Link, and that is a glitch he is working on.
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    « Reply #5401 on: May 21, 2014, 12:47:12 PM »



    Picture of the current time.

    Introducing the (somewhat Beta) Red, Blue, and Green recolors of Mega Charizard Y!
    (Click the image for a larger version)


    -The jump does damage, which I'm fine with, but it does too much knockback. I know you are working on fixing this, but I kinda like it.
    The jumping is not supposed to do damage. That issue is due to not using the correct FighterXX.dat because I put Mega Charizard X's Up Special Animations for the normal Aerial Jump Sub Actions.


    inb4KJPexplainsagain
    I see what you did there ...

    -Zard X is basically just a punching bag in the air, but I assume you did that to balance his ground game out. Kinda like Zelda.
    Mega Charizard X isn't much of an air fighter. I intended Mega Charizard X to be similar to Little Mac; a monster on the ground, but weakened in the air. But unlike Little Mac, Mega Charizard can hold his own in the air if used correctly.

    -Flare Blitz is a tad too strong. I'd say if you keep it this strong, add a bit more recoil damage.
    The hitbox is strong for the first 3-5 Frames, then it quickly weakens.

    That's really the only problems I saw with it. This is a very nice moveset that plays nicely and is fun to use. Nice job, KJP.
    Glad you're enjoying this moveset so far.
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    « Reply #5402 on: May 21, 2014, 12:54:02 PM »


    Red can be a bit more desaturated. Looks too bright for Brawl.

    I love the color palettes though. Good work.
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    « Reply #5403 on: May 21, 2014, 01:00:50 PM »


    Red can be a bit more desaturated. Looks too bright for Brawl.
    I'll experiment with darkening it.

    I love the color palettes though. Good work.
    Thanks. Though I can't have all the credit, since they use P:M's color schemes for the green and blue ones.

    But this is all I can really do at the moment, so I'll have to rely on you for the remaining recolors. Tongue
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    « Reply #5404 on: May 21, 2014, 01:02:48 PM »


    I believe you'll send it to testers today.
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    « Reply #5405 on: May 21, 2014, 01:20:29 PM »



    The white is still a bit bright, but the red is much better. \o0o/

    I believe you'll send it to testers today.
    It'll either be sometime today or later this week.
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    « Reply #5406 on: May 21, 2014, 02:02:49 PM »


    Side tilt suggestion Fire Fang. Even though I said that earlier in my feedback. Sorry I used the Link version. I could NOT get BrawlEx to work.
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    « Reply #5407 on: May 21, 2014, 02:05:45 PM »


    Side tilt suggestion Fire Fang.
    For that, I could just use P:M Charizard's Side Tilt, and give it a Fire Flag. That way, it could kinda merge vBrawl and P:M's Side Tilt attacks.
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    « Reply #5408 on: May 21, 2014, 02:34:01 PM »



    The white is still a bit bright, but the red is much better. \o0o/

    Love it!
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    « Reply #5409 on: May 21, 2014, 02:41:54 PM »




    reminds me of Guilmon, and that's not a bad thing
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    « Reply #5410 on: May 21, 2014, 02:46:21 PM »


    Side tilt suggestion Fire Fang. Even though I said that earlier in my feedback. Sorry I used the Link version. I could NOT get BrawlEx to work.
    There are plenty of BrawlEx packs, man. Use Nebulon's BrawlEx (which never worked for me) or Kitsu's BrawlEx the one I'm currently using, make a few changes to an already existing Link's Fighter.dat and add Zard over the one you modified.
    I can give you the things you need if you tell me who do you change and what BrawlEx are you using.

    For that, I could just use P:M Charizard's Side Tilt, and give it a Fire Flag. That way, it could kinda merge vBrawl and P:M's Side Tilt attacks.
    And that way you can have a more "decloned" Charizard. Just a question though (stupid one) would we be able to use it diagonally too? Or will it be just horizontal slices?


    The white is still a bit bright, but the red is much better. \o0o/
    It'll either be sometime today or later this week.
    Let the white as it is. It adds a slight brightness, but it's not blinding, so it's alright IMO.
    Them eyes, though... Shocked
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    « Reply #5411 on: May 21, 2014, 03:05:26 PM »


    Love it!
    reminds me of Guilmon, and that's not a bad thing
    Let the white as it is. It adds a slight brightness, but it's not blinding, so it's alright IMO.
    Them eyes, though... Shocked
    Glad you all like the update.

    And that way you can have a more "decloned" Charizard. Just a question though (stupid one) would we be able to use it diagonally too? Or will it be just horizontal slices?
    Since I'm fully replacing Side Tilt, it'll be able to be used diagonally. Since P:M's functions the same as well.

    And thanks to the cleaning function with the latest BB, file size isn't that much of an issue anymore for the MotionEtc file. The current file size is about 3,677 KB (3.58 MB). So I have at least 200 KB (~0.4 MB) left

    But I can't say the same for the PSA file. It's currently at 491 KB. So I only have about 20+ KB left. But I don't really need to worry, since the PSA is virtually done.
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    « Reply #5412 on: May 21, 2014, 11:03:54 PM »


    Hey KJP, just wanna let you know that im ready to fully help you again.

    P.S. I know I'm late when i say this, but, i hope yo had a happy birthday.
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    « Reply #5413 on: May 22, 2014, 07:05:47 AM »


    I think I might send the update sometime today. The only thing that was holding me back was the SoundBank code for the Link version. I'm still having issues with it, but it's just a minor problem that I'll look into before the public release.

    Hey KJP, just wanna let you know that im ready to fully help you again.
    Alright.

    P.S. I know I'm late when i say this, but, i hope yo had a happy birthday.
    Thanks.
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    « Reply #5414 on: May 22, 2014, 10:05:49 AM »


    When you get things updated or whatever and you're ready to balance it out I don't mind PSAing it for you.
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