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Question:
Out of the four members of the Fighting Alloy Team, which one is your favorite?
Red. - 10 (23.3%)
Blue. - 8 (18.6%)
Yellow. - 5 (11.6%)
Green. - 8 (18.6%)
Can't decide. - 10 (23.3%)
Not interested. - 2 (4.7%)
Total Voters: 43

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Author Topic: KJP's Throne Room. 09/08/2019: Fighting Alloy Team Pack Update  (Read 1815073 times)
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Uncle0wnage
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    « Reply #2595 on: January 18, 2012, 04:47:14 PM »


    cool, good luck!
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    AnImAiNe
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    « Reply #2596 on: January 18, 2012, 05:27:01 PM »


    chea cant wait  Grin
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    Ӄit ßallarɖ
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    « Reply #2597 on: January 18, 2012, 11:49:08 PM »


    Sure, you can if you want. Smiley

    Edit: Work on Scizor v2 has begun.
    Revamped animation for Forward Air and I am making the A attack be False Swipe. A move with good knockback, but no kill power.
    Kk. I'll check in a lil.
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    « Reply #2598 on: January 19, 2012, 12:24:34 AM »


    The main thing scizor needs is better animations and attacks that flow together. He should be able to combo using other moves than his neutral b.
    I agree with the better animations part, but he should only be able to combo with neutral B, if you made other combo moves, neutral B would kinda lose what makes it unique in his move set... If other moves could do the same thing, it would be... I don't know...

    I think what he should focus on more is, moves that position your foe. The new jab should be great for that.

    Also, I hope he stays Brawlish, no taunt moves, no moves different specials depending if he's on the ground, or in the air... That kinda stuff.
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    « Reply #2599 on: January 19, 2012, 12:25:17 AM »


    *Reads title*

    *Is excited*
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    Ӄit ßallarɖ
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    « Reply #2600 on: January 19, 2012, 02:33:30 AM »



    How's this guy look?
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    « Reply #2601 on: January 19, 2012, 04:58:33 AM »


    I am pretty excited too, seeing as not only do you make good PSA's, but you make em relatively fast too Cheesy
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    KingJigglypuff
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    « Reply #2602 on: January 19, 2012, 05:10:59 AM »


    How's this guy look?
    =D Isn't that the Brawl model? I think MarioDK made a rig with the Brawl model. That rig is pretty good, but has texture issues whn ported over onto Falco for some reason. :/ But Maybe I could try porting Silver over someone else and see how that works.

    I am pretty excited too, seeing as not only do you make good PSA's, but you make em relatively fast too Cheesy
    I tend to make PSAs quickly because I have more time to work on them.
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    « Reply #2603 on: January 19, 2012, 06:25:41 AM »


    =D Isn't that the Brawl model? I think MarioDK made a rig with the Brawl model. That rig is pretty good, but has texture issues whn ported over onto Falco for some reason. :/ But Maybe I could try porting Silver over someone else and see how that works.
    to be honest, I wouldn't know lol. I just have the model in gmod XD
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    « Reply #2604 on: January 19, 2012, 07:07:34 AM »


    =D Isn't that the Brawl model? I think MarioDK made a rig with the Brawl model. That rig is pretty good, but has texture issues whn ported over onto Falco for some reason. :/ But Maybe I could try porting Silver over someone else and see how that works.
    I'd love to see Silver over someone else because I enjoyed your PSA but I also like Falco.  Smiley
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    « Reply #2605 on: January 19, 2012, 10:40:53 AM »


    I agree with the better animations part, but he should only be able to combo with neutral B, if you made other combo moves, neutral B would kinda lose what makes it unique in his move set... If other moves could do the same thing, it would be... I don't know...

    I think what he should focus on more is, moves that position your foe. The new jab should be great for that.

    Also, I hope he stays Brawlish, no taunt moves, no moves different specials depending if he's on the ground, or in the air... That kinda stuff.


    I agree yet disagree.  The move won't lose it's usefulness if he had other combo tools, since having a way to combo from a distance will always be useful.  It more detracts from the uniqueness of the moveset as a whole.  As you rightly stated, Scizor focuses on spacing and bringing the foe to him.  There's a good level of cleverness required to use him really effectively and that makes him more satisfying to use.
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    « Reply #2606 on: January 19, 2012, 11:02:00 AM »


    Maybe I should make a poll what people would want.
    ...
    Or is that not a good idea?
    ...
    Also more progress on Scizor v2 again.
    I changed the Up-Tilt to Night Slash. I kinda based the animation on a shouruken.
    New Side Taunt: Leer. Don't worry, it's just a taunt and has no added effects.
    I think I'll change the Final Smash to Hyper Beam.
    ...
    And I'll try to see if I can port MarioDK's Silver rig over someone other than Falco. I might keep it over Sonic though.
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    « Reply #2607 on: January 19, 2012, 12:01:38 PM »


    i dont think it is cuz it over falco i think it is the model
    and the problem is idk how to fix that black but atleast its only on result screen
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    « Reply #2608 on: January 19, 2012, 12:09:36 PM »


    i dont think it is cuz it over falco i think it is the model and the problem is idk how to fix that black but atleast its only on result screen
    It's a big thing because you know as well as I do that people will be complaining and reporting about the texture problem.
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    « Reply #2609 on: January 19, 2012, 01:30:37 PM »


    It's a big thing because you know as well as I do that people will be complaining and reporting about the texture problem.
    use Nano´s Silver model from Sonic gen.
    it just needing a better texture
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