KJP's Throne Room. 09/08/2019: Fighting Alloy Team Pack Update

Started by KingJigglypuff, March 16, 2011, 11:45:13 PM

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Out of the four members of the Fighting Alloy Team, which one is your favorite?

Red.
10 (23.3%)
Blue.
8 (18.6%)
Yellow.
5 (11.6%)
Green.
8 (18.6%)
Can't decide.
10 (23.3%)
Not interested.
2 (4.7%)

Total Members Voted: 43

Quote from: jokekid on June 28, 2012, 10:35:38 AM
u can use some of little mac's animations for this maybe...
No. All animations will be custom.
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For DLGanondorf, His down tilt would be pretty cool if he held a powerball and slammed it quickly to the ground, similar to OoT without the flying. Pretty much he just does a pound like Master Chief on the halo 3 bubble shield trailer.
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Quote from: Kienamaru on June 28, 2012, 04:35:52 PM
For DLGanondorf, His down tilt would be pretty cool if he held a powerball and slammed it quickly to the ground, similar to OoT without the flying. Pretty much he just does a pound like Master Chief on the halo 3 bubble shield trailer.
I already did something similar for the Down Smash. :P I'll be making the Down Tilt a sword move.
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so will we have some hitmonchan previews soon? also can you link me to velen hitmonchan moveset i wanna see what he does :P
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i wish he didnt have kicking moves though
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Quote from: Carnage on June 28, 2012, 04:47:00 PM
so will we have some hitmonchan previews soon? also can you link me to velen hitmonchan moveset i wanna see what he does :P
Maybe. But at the moment, the attacks are still in the animation phase. :/
Here is Velen's moveset idea for Hitmonchan:
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Quote from: AnImAiNe on June 28, 2012, 04:49:07 PM
i wish he didnt have kicking moves though
To quote Velen on the topic of Hitmonchan's kicking: "If Hitmonchan only had punching moves, then it would be quite a boring moveset." And besides, this Hitmonchan moveset only has 3 kicking attacks in comparison to the other vBrawl characters which usually have like about 8+ kicking attacks. You're just going to have to deal with it.  :-\
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Sword move you say? How about this...

He does a low diagonal standing thrust (he doesn't crouch but he stabs low to the ground at about knee height.)
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Quote from: Kienamaru on June 28, 2012, 05:09:20 PM
Sword move you say? How about this...

He does a low diagonal standing thrust (he doesn't crouch but he stabs low to the ground at about knee height.)
I already did something similar for the Down Special. :P But for the Down Tilt, he will remain crouched.
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in hindsight thats not a bad thing after all i think i was a little close minded  :-\ my bad
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... well if he has to crouch... i have two suggestions

A crouching two handed thrust (similar maybe to Mitsurugi's Mist stance forward Y)
A wide sweeping horizontal slice with both hands. ends in a kneel with hands at about his chin height but off to the side a little, elbows bent.
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Hitmonchan should use his elemental punchs more imo and he got a few moves that velen didnt use that would fit very well like close combat,drain punch,rock slide,stone edje,bulldoze i mean from what i readed im not really found of side B (agility), seems to be either op or if endlag will be given  dont deserve using imo also n-B mega punch? really thats one of the works moves in his moveset he doesnt even get stab :S  i think close combat should be here or drain punch that would heal like 1-2% if it hitted or  to be fair hitmonchans most powerful move is focus punch so making n-b focus punch would make sence making him stop the focus punch when hit like CF already does and all
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Quote from: Carnage on June 28, 2012, 06:04:24 PM
Hitmonchan should use his elemental punchs more imo and he got a few moves that velen didnt use that would fit very well like close combat,drain punch,rock slide,stone edje,bulldoze i mean from what i readed im not really found of side B (agility), seems to be either op or if endlag will be given  dont deserve using imo also n-B mega punch? really thats one of the works moves in his moveset he doesnt even get stab :S  i think close combat should be here or drain punch that would heal like 1-2% if it hitted or  to be fair hitmonchans most powerful move is focus punch so making n-b focus punch would make sence making him stop the focus punch when hit like CF already does and all

Did you read the moveset?

Also. The reason the moveset isn't saturated with the elemental punches is because too many movesets over-saturate themselves with elemental graphics. This moveset was to have a theme, and that is for Hitmonchan to be a Punch-Oriented fighter. However. Just because a character is "punch-oriented" doesn't mean kicking attacks are barred from it. That would make things boring and repetitive.

As for Agility: It's Hitmonchan's mobility option. Though I have to admit it could use some tweaks.

In the air Agility will only send Hitmonchan half the distance as it normally would on the ground, and the aerial version can only link into aerials, the down B, and the Up B at the end of it.

In short: As it's function in the games is, Agility's function is to increase Hitmonchan's mobility when he needs to rush in or escape from close quarters.

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Quote from: Velen on June 28, 2012, 06:42:50 PM
Did you read the moveset?

Also. The reason the moveset isn't saturated with the elemental punches is because too many movesets over-saturate themselves with elemental graphics. This moveset was to have a theme, and that is for Hitmonchan to be a Punch-Oriented fighter. However. Just because a character is "punch-oriented" doesn't mean kicking attacks are barred from it. That would make things boring and repetitive.

As for Agility: It's Hitmonchan's mobility option. Though I have to admit it could use some tweaks.

In the air Agility will only send Hitmonchan half the distance as it normally would on the ground, and the aerial version can only link into aerials, the down B, and the Up B at the end of it.

In short: As it's function in the games is, Agility's function is to increase Hitmonchan's mobility when he needs to rush in or escape from close quarters.
i did read and i didnt say anything bout the leg moves if you reread what i said i liked them what i didnt liked that much has n-B/side B  and using focus punch like an b air doesnt sound good since focus punch is an attack that gets up to 150*1.10*1.5=248power and without no boosting item so using it like a simple aerial takes away the felling of how much powerful this move his this should be hitmonchan falcon punch imo
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For those of you who want to know how Hitmonchan is progressing, here is a list of what's been done or what's being worked on:
-Idle animation (Needs some fixing).
-A Attack (Fully done).
-Side Smash (May need animation fixing).
-Back Air (Fully done).
-Final Smash (Still working on the animations).

Also...

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Attacks:

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Attacks changed by Extraterrestrial Rage:

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Quote from: Carnage on June 28, 2012, 06:49:07 PM
i did read and i didnt say anything bout the leg moves if you reread what i said i liked them what i didnt liked that much has n-B/side B  and using focus punch like an b air doesnt sound good since focus punch is an attack that gets up to 150*1.10*1.5=248power and without no boosting item so using it like a simple aerial takes away the felling of how much powerful this move his this should be hitmonchan falcon punch imo

There is another thing you either seem to be forgetting, or can't get out of your system:

Brawl =/= Pokemon. STAB means nothing there. The mechanics of the Pokemon games should never determine the moveset or stats of a Pokemon as a Brawl character.

Doing so makes about as much sense as using a Sword to fight a Gun just because you saw it work out in a Japanese anime. It doesn't work.

This moveset was meant to be thematic, and Mega Punch is a special over the others because the fact is: Mega Punch was the first super powerful punching move in the Pokemon games before DynamicPunch ever came into being, and while the other moves such as Focus Punch and DynamicPunch are nice. They -bluntly put- are cliche as [censored].

The additional endlag as a result of using Agility into a ground move and aerial move (in the air) was a way I thought it could be made a bit punishable. To make using it a little more of a gamble or a way to go in and do some damage, rather than a beneficial move that would be heavily abused without consequence.

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