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Author Topic: Vertex Help!  (Read 2040 times)
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That BattleToad PSA Guy
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    « on: March 22, 2011, 06:58:11 PM »


    Before anyone asks, YES, I've read MarioKart's Tutorial, but it's not really helping me out. Y'see, I'm trying to get THIS:



    ...into BrawlBox. ShadowSnake gave me some clue of what to do, but I still need help!

    So here's a few questions:

    * Do I need to vertex the model ONTO the polygon (In Otherwords, Attach the Hammer to his arm)? If not, how can I get it read by BrawlBox?

    *  Do I need the vertex sets of BOTH DK and The Hammer?

    * And Finally, how can I get my files read by morpher when my files only show with the lightbulb on?
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    DrPanda
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    « Reply #1 on: March 22, 2011, 07:13:52 PM »


    If that's Dedede's hammer, you would have to export it onto Dedede, hex out the rest of him, then call it using PSA and articles.

    You can't just glue two characters together.
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    That BattleToad PSA Guy
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    « Reply #2 on: March 22, 2011, 07:15:54 PM »


    You can't just glue two characters together.

    I'm not trying to. I just want the Hammer on his hand!
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    BlackJax96
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    « Reply #3 on: March 22, 2011, 07:17:22 PM »


    You can't just glue two characters together.

    I'm not trying to. I just want the Hammer on his hand!

    you would have to export it onto Dedede, hex out the rest of him, then call it using PSA and articles.
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    That BattleToad PSA Guy
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    « Reply #4 on: March 22, 2011, 07:21:48 PM »


    That's Good...

    But what's an article?!
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    DrPanda
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    « Reply #5 on: March 22, 2011, 07:36:22 PM »


    Articles mainly appear in Motionetc.pac's.
    They are essentially a characters accessories/weapons/effects, Such as Link's bow and arrow or Mario's Fireball and so on.

    I think there is a list of articles in the 'PSA & Animation' section somewhere.
    « Last Edit: March 22, 2011, 07:37:59 PM by DrPanda » Logged

    That BattleToad PSA Guy
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    « Reply #6 on: March 22, 2011, 07:54:22 PM »


    Well, I thank you for your help!

    Who knew that I was doing it wrong this entire time!

    ...You're getting credit when this vertex of mine is done!
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